LD28 December 13–16, 2013

I might be in (again)

Last Year I couldn’t make it because of Finals.

This year I again have finals, so I will try to make it. If I make It (and hopefully I will) Here is what I will be using:

Language: Java

Graphics: Paint.NET

Audio: I will record the audio via Audacity. I will write my own music (I play clarinet and piano)

Editor: Eclipse IDE

Libraries: LWJGL, and slick.

I hope I’m in

Been an unbelievably busy past couple weeks at work… and still a lot to do… so I’ll probably be working as fast as I can on work… to be sure that I can… work as far as I can on not work… over the weekend.

Anyways, my plans are my usual gambit:

  • GameMaker Studio
  • SFXR/Audacity
  • ASEprite
  • Musagi (Rarely ever get this far anyways)
  • If for some reason I come up with something I feel I can actually manage and is worth the jump… I may take a swing at using Unity for something 3D

Everyone seems to be doing one of these nowadays… here’s a shot from my attempt at it a few days ago…

Yes, those ARE shamelessly ripped Minecraft textures.

Trying the Jam.

I’m trying the jam just for fun, I already have a game-type picked out, a top-down rage game. Better known as trap or troll game. There’s traps that are completely undetectable and sometimes unavoidable. I wanna be the guy is an example, the trap walls were undetectable until triggered and usually get the player the first time, and they have to know it’s there. Dunno how it’s going to fit with the theme, since it’s not out yet.

 

Using Gamemaker: Studio, GIMP and Paint.Net.

Possibly audacity and BFXR (The next version of Sound Effect Randomizer, for some reason it’s better effect randomizer… where did the “Sound” part go? Does it now do visual effects too? 😛 )

I’m in; first time

This will be my first LD.  I’m starting small: just a text adventure, though I hope to add sound and music.

Tools: Unity/C#, sfxr or equiv, Gimp for any incidental gfx

If I get to music, I’d record me playing keyboard in Garage Band.

Goal: Finish the game; have a reasonable amount of game play

Constraints: I’m not going to be able to start until Saturday, so it won’t be a full 48 hours.

48 hours : too long!

The title was just to catch your attention haha.

This is my first time entering, and I hope I’ll finish! Hope the theme isn’t lame.

Language : Java

Platform : Windows

Art : ASEprite

Music : hahahaha

Tools : My Game Engine

Good Luck!

We’re In!

We’re in!

The Evil Cult will be back again this Ludum Dare for the sixth time.

  • Language: Java
  • Libraries: Slick2D and Artemis
  • IDE: Eclipse
  • Art: Paint.net, GraphicsGale, MS Paint, Photoshop
  • Audio: sfxr or bfxr, SunVox, Audacity
  • Other Stuff: Tiled, Trello
  • Maybe some other things depending on theme and what we decide upon creating. :)

 

I’m in; I’m in!

I’ve got way too much time on my hands right now so I think it’s time to get some Ludum Dare going:

I’m a Jack-of-all-trades, & master of none; I’ll be using GM:S for programming, Paint.NET for art, sfxr or something for sound effects. Probably throw in some nice procedurally generated music or some shite, who knows?

Going to go for a content-less adventure game, I think. Doing some procedural generation will be a nice challenge.

Above all, though, I want to test my resolve to actually finish something for once.

Written a nice schedule, figured some stuff out, so this should be a good time!

LD Project Template for Haxe OpenFL

Hey guys, I suppose this is my declaration of intent.

I spent this evening doing up some tidy up work to make my usual project structure into a template, which I’ve made available through github:
https://github.com/Markavian/ldtemplate

The “sample app” can be seen here, which is very much a basic configuration of my core libraries:
http://mkv25.net/ludum/ldtemplate/preview/

The idea being I can check this out, and with minimum effort, start the “game design” process without fussing around with tools.

My framework is very lightweight, it features a Screen Controller, which drive individual Screens, an Event Bus, and an Index for statically referencing models and views. The other libaries are UI helpers to wrap native OpenFL Sprite, Text, and Bitmap objects, and make them a bit easier to configure and move around.

I enjoy coding as much as possible from scratch, treating Ludum Dare events as much a coding challenge as a gaming challenge. As much as anything, this project template is more about project management within the constraints of the 48 hour weekend then about actual coding style or best practice.

For the event I’ll be using:
– My Ludum Dare Project Template
– Haxe + OpenFL
– FlashDevelop IDE
– Paint Shop Pro 7
– Audacity + whatever sounds / music programs I can grab

Look forward to seeing you guys over the weekend, happy gamedev’in all!

I’m in. Probably :D

My second LD. If I don’t get distracted by either dv’s stream or Kerbal Space Program, I should be streaming the whole time I’m working on it on my stream.

I’ll be using Construct 2 for the engine and Paint.NET for all the…….. good graphics?

Good luck to all that enter!

Comments

dbro
13. Dec 2013 · 01:14 UTC
Good luck Cow!

— segfault__ (don’t ask about the odd moniker, eh)

Hello Ludum Dariums, I’m N0_Named_Guy, and I’m ready to kick ass…

…if I can finish my college assigments, which are due this weekend.

Other than that, the game that shall be produced will most likely be web-based, using HTML5 stuff… Don’t know if I’ll start the engine from scratch (like I did last time) or reuse The Thief’s (my last entry) engine code, which is hosted at https://github.com/N0NamedGuy/The_Thief

See you soon (or so I hope)!

I’m in! (Part 2)

Hey guys! Count me in for my second Ludum Dare. Last time was a great experience and I’m hoping this will be more of the same. I’m making it a priority to stay closer to the theme but we’ll see how that goes. As for my setup, it’s going to be the same as last time:

Code: Flixel with FlashDevelop.

Graphics: Photoshop.

Sound: sfxr and Audacity.

Good luck everyone! Looking forward to playing some awesome games after!

Tags: LD28

I’m in; Newcomer

Entering the compo for the first time. Excited to be part of this.

The tools of my trade will be as follows.

  • Engine/Language: Unity/C#
  • Graphics: Photoshop, Illustrator, Maya
  • Sound: sfxr, Audition

Good luck all!

I’m in

I did LD #27 and ended up with #666 in Fun, pretty ironic, but this year rather than Java I will be using XNA

Graphics – Paint.Net

Audio – Recording sounds IRL using my iPhone or something, and then editing with Audacity

First time going

Hey, first timer here. I’ve tried to participate in previous LDs but I’m finally up to the test.

I’ll probably be using Flixel for the code to help out a bit, ASEprite for the graphics, SFXR for sfx and for the music: either Famitracker or if I have the time/inspiration/skill for it, actual guitar + bass through Audacity.

Looking forward to making something, even if it’s really minimalistic to start off!

Put me in coach, I’m ready!

Hello Everyone one im so excited for the Ludum Dare that starts in only 22 Hours !

This is my first Ludum Dare ever and i cant wait to test my skills i have learned over the years.

 

  • Language:  Java
  • Platform: Windows, Mac, Linux, Solaris, Web(JApplet)
  • Libraries:  Java built in graphics library
  • IDE: Eclipse
  • Art: Paint.NET, PhotoShop
  • Audio: SFXR or BFXR, AudiaCity, Nudge

– ZJS Out

Probably Will Join

First time ever participating, but hopefully I’ll make it through to the end.

Engine: Unity3D

Language: C#

Art: Blender and GIMP

Base code “complete” (Boilerplate 28)

Because it hasn’t changed graphically, I’m just going to reuse this screenshot…

recycling is good

So what has changed?

  • It has sound!
  • It has music! (.it music, to be precise)
  • I probably fixed a few bugs along the way.

So the links:

Expect the graphical style of my game to be similar to that screenshot.

So yeah, once more from the top…

  • Language: Primarily Lua, but I might have to screw with my base engine, which is coded in C.
  • Text Editor: VIM. What, you seriously think that anything else is even remotely worth using? (Important note: Sublime Text is in the “anything else” category.)
  • Base Libraries: SDL2, linmath.h (bundled), base engine (“Boilerplate 28″).
  • Craphics: OpenGL + a modified version of the PNG loader I made for seabase (which unlike Firefox’s PNG loader completely ignores the sRGB tag, so your blues won’t become purples). If I need more PNGs made, I’ll use GIMP. The graphics will be manually bashed in with Lua.
  • Sounds: A custom mixer. I’ll probably do vocal samples in Audacity.
  • Music: libsackit (bundled). Music will be written with SchismTracker. Might make some samples in SunVox. Will probably end up using ST-xx samples and/or mzxpack.

Anyhow, consider me ready for this.

I’m so in!

This will be my first real Ludum Dare, and I plan to do with with my friend Matt. We’ve done Mini Ludum Dare, Asylum Jam, and Indie Speed run already. Our setup will more than likely be:

  • Engine: Unity
  • Sounds: Bfxr
  • Graphics: Pickle

I’ve written up a post about it on my blog and plan to write up a detailed postmortem after the fact.

Good luck everyone, I can’t wait to see what you all make!

I’m in!

Hello all. I am in for my second Ludum Dare! Woo!

I’ll me using Eclipse and programming in java. I’ll be using paint.net and or paint shop for the graphics. As for the sounds (if I get to them) I will be using either Musescore or Audacity and possibly bfxr.net.

Hopefully I can get something done in time. Good luck all!

I’m in! (Hopefully)

Hey there everyone! I’m a semi-experienced game designer and I’m gonna give this competition a shot. Hopefully I’ll be able to finish my game in time for the competition!

Here are my tools, game engine being the only mystery:

  • Engine/Language – 2D Unity (C#) or Java JAR using some Java engine
  • IDE – Xamarin for Unity C# or IntelliJ IDEA for Java
  • Art – Pixen for Mac and GIMP for other stuff
  • Audio – Sfxr for sound effects, don’t know about the music since I have zero musical talent
  • Since the rules say I need to state which fonts I am using before the compo, Fonts 04b03
  • Power – Iced tea, chips, misc other snacks 😉

Sounds like this is going to be fun. :)