LD28 December 13–16, 2013

Welp, I’m in.

Hey all! I decided to participate in this December’s Ludum Dare.

So here is my weapon loadout for this competition:

  • IDE: Eclipse Kepler IDE, with Java as my main lang.
  • Art: Paint.NET.
  • Music: Pixitracker.

This will be fun, though a ton of stuff is happening later today, so I might end up getting a late start.

This time I actually have a mostly-built game engine I’ll be using, which will hopefully save a bit of time. It was built on top of some of the things I had in my last Ludum Dare game, 10-MINE.

First Ludum Dare, super excited!

Hi all!

This is my first Ludum Dare!  I’ll be using Flash and Fireworks, as well as sfxr for sound effects (and most likely royalty-free music from the interwebs).

I’m pretty happy with the final round of themes; “Death is Useful” and “You Only Get One” could lead to many a creative game.  I’m excited to see what the community produces, and even more excited to make a game of my own!

I’m making sure to get ample sleep tonight…in 19 hours, I’ll be writing a lot of code!

I’m In!

So!
This time it’s going to be a very interesting experiment for me. Why? In all previous LD’s I made a game using Flash. I wrote code in FlashDevelop in Windows 7 and used Paint.NET, Adobe Photoshop, Adobe Flash etc. or graphics.

But now I don’t use Windows anymore. I switched to Linux Mint and I am very VERY happy with it!

Why I dropped windows? Well.. I was pretty much happy with Windows 7 for about last 4 years. But soon it’s going to loose support.. Now you even can’t buy it from microsoft website. Now MS forces Windows 8 which is complete disaster for me. I tried to use it several times and I came to conclusion that I just can’t. I feel too frustrated about user experience in it. I can’t understand why do they did that with Windows.. I thought OS should gain functionality and usability eventually but they just did opposite.

Anyway.

I tried Fedora and Ubuntu before. I liked them both, but I couldn’t manage to make them proper working tool for me.. But when I tried Linux Mint with Cinnamon environment.. It just FITS. Like I used it all my life! It is SOOO handy! And beautiful. So minimalistic, smooth and simple! I feel all power of my computer with it.

And.

I’m going to create my first HTML5 game! I never tried it before. I use JavaScript in my work (I am a webdev) but not much (because I’m more like backend) so it is real challenge for me. I wrote some code to start: engine.js it will help but still I’ll need to write a lot of code right in the middle of LD.

I’m going to write the code in Sublime Text 3. I always wanted to code game in it! I’m going to use Chrome to test and debug my code. I’m going to use GIMP for graphics and Audacity for audio editing.

It’s going to be really FUN!

workspace

First LD, aiming to try #nokill !

I will be using Photoshop, Stencyl, and I will be making use of some personal script libraries. As for the music I’m using Guitar Pro 5 to write any MIDI data and most likely VOPM (16-bit FM synth) for the instruments, also Audacity if I need to do any additional tweaking. Can’t wait for the theme!

my games

my music

First Timer Here!

I’ll be using Unity3D. Wish me luck! :)

My 2nd LD. I’m so excited.

I love the idea of Ludum Dare. I’ve learned tonnes since the last one (which was a tragedy) . I cannot wait. Making my own engine is so much fun! Good luck to everyone!

Language: Java

Art: Paint.net

Sound: SFXR

Maybe In

2nd Ludum Dare, will try to create another cubes game/prototype.

Using Coffee3D once again, and maybe other things to get some music.

I’m ill and i’m in!

First Timer here.

I hope for the Contamination Theme. That way i would have exclusive material for e.g. coughing sfx and sputum pics (eww gross).

 

Anyway, i will be using Unity, NGUI, 2DToolkit, Paint.Net and Git.

I wish you all happy coding :) .

I’m in, again =]

Yup, i am in again for the 3rd time (hope to finsish my 2nd game here). Pretty excited !

Also, want to aim at the #nokill.. Good luck to all people :) cant wait to start!!

Will streaming on my Twitch profile when the LD starts @ http://twitch.tv/kevinvdburgt

I’m in!

I’m in!

Language: Haxe
Framework: OpenFL
IDE: FlashDevelop
Graphics: Code (GIMP/Inkscape if needed)
Audio: Reason, Soundforge
Timelapse: Chronolapse
basecode: here

imin28

Have a tour in my tool gallery ;D

Happy LD everyone !

I’m in!

I’m in. Second time participant, hopefully first-time finisher 😛

I’ll be using Unity3D, Blender, Paint.Net and Audacity. More information here:

http://gamegiver.blogspot.com

My little tip for everyone new (and experienced).

I’m no senior to these Dares, but I did participate last time and spent quite some time voting on around 80 games.

Why talk about the voting when we haven’t even started?

There are a few things you can do and think about from day one (and many of these have been posted before but I think they deserve repeating).
This is not a complete list, and they are my opinions after last round of reviewing games.

I would say that besides simply completing on time, the most important thing is to make your game inviting to play.

The first step in that is to remove all unnecessary hindrances for people.

  1. Make a web/html port and call it just that, because several people will search among the games using such words. This is because after a while it becomes too much hassle to even unpack things
  2. If you can’t make a web-solution make your distribution self-contained. Don’t require anyone downloading dependencies or compiling. It should be a simple extracting and clicking on the executable. Here there are several more things to think about:
    • If possible, don’t have the game install itself into the system. Have it run out of its folder (I don’t want to have to spend time cleaning up after having installed 30 games).
    • When compressing your game for distribution, package the folder it lies in. I would expect more like me will unpack all LD28 games into one common folder and it’s much nicer if I can simply click extract into that folder. On that theme, give your folder a unique name. So don’t call it ‘LD28′ or ‘Corruption’ (if that theme wins). But call it something like ‘LD28 [Your game name]’ or ‘LD28 [Your username at LD]’ (if you don’t know what you will call your game). Name the folder correctly from day 1! Chances are you will too busy thinking about other things when you get ready to submit.
    • Make sure it is obvious what file to click on to start the game
  3. Make it obvious how to start playing your game when it is running. Don’t assume people will hammer around on the keyboard trying to debug how to move to the right. Also if you use explicit bindings, you should map to qwerty-keyboard but avoid mappings that exclude those with e.g. French and German keyboards (or give option to player to map keys).
  4. You will probably have debugged the start many times, and you probably know exactly how to play your game. We don’t. So don’t make the game too hard from the very first second

Then, of course, you will need to have interesting screen-shots and a thrilling text that makes people want to test your game. But when that is done, the above could sum up to the following:

You will have very short time in convincing players to spend some extra time playing your game so that you get some good feedback on what you’ve created. You should therefore do everything possible to at least make sure you do not alienate the players before they have even started playing.

Six in a row!

Sixth compo coming up, and I’m exceptionally excited! Again I’ll be using my pygame base code

, which I haven’t touched at all since the last compo :(

I had a very tough time last time, mainly due to not being sufficiently innovative and producing a game to similar to one of my previous games. This time I want to try something crazy and different, even if it doesn’t succeeed.

I’m in yet again.

I’m having a tiny real-world gathering with some first time LDers over the weekend, so I’m expecting this compo to be even more fun than usual. It’ll be great to have testers and fellow creative minds all around you, not to mention a common pool of snacks and refreshments 😉

Here is hoping I’ll finish my second entry this time around, I’m starting to feel a bit embarrassed by the long gap since my last finalized entry in LD #24. Fingers crossed!

As for my choice of tools, I’m sticking to what I know best:

  • Game Maker
  • Bfxr
  • GIMP

Nothing fancy! I’m also trying to limit myself this time around and make doubly sure I don’t attempt creating something that I haven’t done before, or at least know clearly how to do. I’ve learned my lesson – going in over your head in a 48h competition is a recipe for disaster.

See you guys in about 16 hours. Best of luck to everyone!

Tags: LD #28

Comments

13. Dec 2013 · 14:50 UTC
Cool, an LD meet up sounds fun. Good luck!

Whoop whoop!

animation

 

I actually wanted to attend the last time too but i miserably failed. I didn’t have enough time and my project was way too ambitious. But this time I will finish something!

I’ll be using Unity, Blender, Photoshop and probably bfxr or something.

In! LD28

Greetings~   This will be my second LD. Last time we gathered a team of 3 people and complete a puzzle platformer for Jam.

This time I will aim for the compo.

Tools I may use:

Unity 4.3:  It’s a good chance for me  to harness the power of new 2D features.

Gimp/Paint.net/Photoshop: Since my companion artist has left me (no drama here…), this time I will try to push pixels all by my self.

bfxr/sfxr: If timing allowed, I’ll made some interesting chiptunes! Otherwise I will go for online free sound assets and put my game in jam.

Strategy:

Last time we start generating game ideas before the theme announcement, and incorporate the theme into existing ideas.

We found it’s a rather bad way to make games for LD, this approach make our gameplay mechanics restricted and twisted.

So, this time my only strategy is to  HAVE FUN!

I’m in.

This is my first time doing one of these, but we’ll see what happens at the end. I will be using SFML and Box2D initially.

EDIT: Unfortunately, it looks like too much got in the way, so I think I’ll try and tackle this another time. Good luck to everyone else, and hopefully I’ll be ready for next time!

16 hours until Super-Fun-Time!

This’ll be my second Ludum Dare, and this time I’m doing things differently;

This time, I’ll be doing a blind start – no looking at the topics until the final one is decided, and the event begins. Too keen to begin!

My weapons of choice: Unity3D, Paint.net, Google Sketch-Up, and (if I get to it) Guitar Pro for music!

Probably might stream, too; if not, I’ll definitely be frequenting other’s streams on the side 😉

Good luck to everyone taking part!