LD28 December 13–16, 2013

So, yea, I dare!

Well, after following the website for a while, I’ve decided to give it a try.

My name is Agusti and I’m a CS student from Barcelona.I hope I can finish, my predictions are that my main problems will be at code structure and art, let’s see what happens.

 

My main tools will be Libgdx + eclipse for coding and inkscape + phosothop for designing. I don’t expect much score but my main goal is to challenge myself a bit and improve Libgdx my knowledge.

 

Let the games begin

http://www.twitter.com/ihatetothink

In for 12 in 12

This will  be my 3rd Ludum Dare and will finish out my 12 games in 12 months! (onegameamonth.com/skyleanderson) Plus, with reviews on my previous LD games like these, it’s bound to be at least marginally acceptable:

  • “Nice bipolar gameplay! Very awesome!” 
  • “Nice game… Grindy music, plink plonk too…”
  • “Sorry can’t run it, how can I get it working?”

I Dream of a BeamInvasion of the GooseNappersLD 28

 

Language / Engine:
HTML5 / JS, melonJS

Graphics:
GIMP, GraphicsGale, ASEPRiTE

Audio:
Audacity, SFXR(?), Chirp (?), FL Studio (?)

Base Code:
My customized melonJS boilerplate. (Simpler directory structure and with a basic info screen class, feel free to use it!)

 

Ready for my first LD

Hi! this is my first Ludum Dare ever! I’m going for the Jam and here’s a list of the tools:

Framework: Unity3D C#/MonoDevelop

Image Tools: GIMP

Modeling: Blender

Music: Ableton 9 Live/Audacity

I’ll be live streaming so pass by and say ‘cout<<“Hello World”;’

First Time Ludum Dare-er

Gonna give it a shot this time around.  I’m excited to be participating in the Jam with some friends.

This is going to be not only my first Ludum Dare, but also one of my first games in general.  Our little team is planning on using Construct 2, Photoshop, and GraphicsGale.  Wish us luck!

I’ll be joining in!

Greetings! I will most likely be participating this time after a rather long absence. My tools of choice are as follows:

  • Development: Unity or FlashPunk, depending on the needs of my idea
  • Art: Paint.NET. Also Blender if I use Unity
  • Sound: bfxr  and Audacity

There’s a possibility of me streaming as well, depending on whether or not I can get streaming software setup and working.

I am in !!

Hello everyone

I am in again ,will try to submit something for this ludum dare ( i hope so anyway ^^ )

  • Development: Game Maker
  • Graphics: Photoshop
  • Sound: sfxr
  • Music : arg…!!!

Oh hey look ludum dare

Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!

Software: Flashdevelop, Aseprite and Pxtone.

Need music? Not a musician? (also tools I’m using)

So yeah. Sometime last year, I made this neat tool called starlow. It’s a simple, text-based thing that lets you make retro-sounding music fairly easily. If you want multiple tracks, feel free to fire up Audacity and run the output files over each other (translation: I’m too lazy to actually blend notes properly).

On a different note, I’ll be using the following tools:

OS – My beloved Arch Linux with customized dwm.
Editor – Vim, with Syntastic, YouCompleteMe, and other nice plugins.
Language/Engine – C++, using my custom squeezebox engine. It uses Box2D for physics, OpenGL 2.1 for graphics, SDL for sounds, providing an OpenGL context and handling events. It can load levels from JSON files.
Art – The GIMP
Music/Sounds – SFXR and starlow

Comments

Thalikoth
12. Dec 2013 · 19:42 UTC
Hey chameco,

Hi There Ludum Dare

I haven’t participated in this since the Pelly was a thing; hopefully I’m not too rusty.

Still haven’t decided if I’ll be doing the Competition or the Jam. If I do the Competition, I’ll be using XNA. If the Jam, Unity.

Leaning more toward the Jam.

I’m in!

Here I am for my 6th LD

Previous entries:

LD #27 Ten Seconds – Mission Luna

Countdown2

LD #26 Minimalism – Alien Raid

AlienRaid battle

LD #25 You are the villain – Moonrise

MoonRise

LD #24 Evolution – Flagellum

LD #23 Tiny World – Organelle

 

Tools: 

Code/Engine: C# /Unity 3D
Art: Corel PaintShop Pro X6
Model: Blender
Music: Fruit Loops
Idea/DesignCrossDoc

Announcing participation and posting libraries

I’ve know about Ludum Dare for a few years because of Notch but this is the first time I’m going to attempt to submit a game for it. I’ll probably use java and if so I will be using Slick2D (http://slick.ninjacave.com) as a graphics library. I may also use JSyn (http://www.softsynth.com/jsyn/) for some parts of it. I’m really hoping that either Break the System or End of the Universe wins as theme, they’re both pretty good themes.

We’re in!

So this is going to be our 3rd Ludum Dare, our best was 700/2300 in overall, we want to make it into 300 this time!
Me (jancsiba5, programmer) and my fella (graphics designer) are ColonierGames, and we’ve been preparing for LD the whole week! I wrote a little engine, so that I can start to code game right away! You can download it here. It is a 2D engine for top down view games OR platformers, featuring collision detection, per vertex lighting, Texture and Sound handling and some more stuff.
So the tools are the following:
For me: Eclipse(for JAVA), LWJGL, Slick, CEngine, Fruity Loops(for music), Audacity, sfxr
For graphics: Pickle, Paint.NET, Photoshop CS6(maybe? i dunno)
Hope all of you will have fun and make great games!
Good Luck!

I’m in!

Hello there, this will be my first Ludum Dare. Have tried joining before, but due to real-life getting in the way I was hindered. This time I want to go for it and give it my best shot!

I will be programming in C++ using the SDL library. For graphics I will use GIMP, for sound I will use sfxr. I’m afraid the game will be music-less. Maybe I’ll use Audacity to record/make some music, but this won’t be my focus at all.

I wish everyone good luck with the Ludum Dare (yes, you too!!)

I am in!

This will be my 7th time participating in the Ludum Dare, in a row. Thanks to this awesome game jam I have learnt so much about programming and game development. I am really looking forward to it this time around. One of my friends will join me and we will be jamming all trough the weekend.

Our weapons of choice are:

============================

IDE: Eclipse

Language: Java

Game Engine: libGDX

Framework: Simple (My tiny wrapper around libGDX)

Art: Gimp/Photoshop and a shit load of luck.

Sound: Sfxr

================================

Will probably be livestreaming our session at twitch and I will be making a timelapse.

All the code and assets will be publicly available on github under my account.

I will be tweeting from @dixumgames sharing as we go.

Good luck to you all!

~Dals

 

 

I’m in!

This will be my first time actually making a game, should be fun :)

I’ll be using RPG Maker XP and, depending on the theme, I might be borrowing some tile sets or sprites that I find online. I realize this means that I’ll need to do the Jam instead of the Compo, but I think I’m going to try and do it in 48 hours anyway.

Any suggestions for a first timer?

Comments

BipoleMoment
12. Dec 2013 · 21:16 UTC
1. Worry about game mechanics and how that all works FIRST, then work on a story, plot, etc.

2. SAVE OFTEN

3. Do work in chunks. It’s easier to find bugs that way.

4. Sleep, eat, and drink healthy things. Just going straight through is very rarely worth it.

5. When you find things online, make sure you aren’t using copyrighted things.

6. Take pride in your work. It’s a challenge, and any work (regardless of whether you’ve finished or not) is always the start of something fresh and new.

I’m back!

I’m Dr. Mo from Bakamo Studios in Columbus, Ohio, USA and I’m returning for my first compo in a year. For LD #23 and LD #25 I made some arcadey 2D action games in Game Maker 7 Pro. Game Maker’s been kind of a crutch for me, so in LD #28, I’m trying something new: HTML5!

I’ll be jumping head first into Canvas for the first time. I’ve been messing around with JavaScript and PHP for web development but never tried to make a game with it before. Canvas solves the graphics problem for me, but I hope I can get sound to work well in a nice cross-browser way. If I can, I’ll make some music using the awesome Renoise.

Code: HTML5 Canvas, JavaScript, PHP
Graphics: GIMP
Sound: Renoise, Bfxr

Comments

Brian Stegmann
12. Dec 2013 · 21:06 UTC
SoundJS is a pretty decent open-source sound library for HTML5. It also integrates well with another library called PreloadJS that handles file loading for HTML5 games and apps.

Jam. Jam. Jam.

I’m in for my second LD.

I failed completely last time due to life. I’m not sure this weekend will be much better, but I’m going to give it a stab.

Language: JRuby
Libraries: Slick2D
IDE: MacVim all the way
GFX: Pyxel, Acorn
Sounds: bfxr, Audacity

I’ll be pushing everything up to https://github.com/jstirk/ludum-dare-28 throughout the event.

First ever Ludum Dare!

This will be my first time doing a game jam on my own too, super excited! Moving house on Monday though so its going to be a crazy weekend as it is!

Code: Construct 2

Graphics: Photoshop/Illustrator

Sound: ???

Count me in!

This will be the second time that I participate.

I’ll have a tough time, or so I think… Caught a cold, and, well… I play the clarinet in various ensembles, so I’ll be away for quite some time on both saturday AND sunday (yeah. one concert per day.) The compo will start at like 4 AM my timezone, so I guess I’ll go to bed soon on friday 😛

Enough whining, let’s sum up what I’m going for… My goals for this LD will be:

NOT writing a lot of useless code (such as saving all text in some static array to make it theoretically possible to switch languages – yes, I did that last LD, just that I never actually added any translation)

Getting a better rank in the music section. I scored rank #172 with an average of 3.25 – I’ve been composing a bit over the last months, so I’m confident I can get a better result than last time. [https://soundcloud.com/xor-music]

Not posting the game, before it’s done. Yes, I uploaded the game after each change, more or less. Unneeded, time-consuming, and people were wondering, why some things weren’t working.

Being careful with static variables. Oh, and… being careful with static variables. I just need to reset them, when the game is reset. Failure to do so leads to definite chaos upon restart (open doors, clicked buttons, collected stuff…)

Last but not least – using a *good* system for controls. Arrow-keys to move and mouse to select options… what the hell was I thinking?

 

gl, hf!

 

Graphics: MS Paint, Blender, Photoshop
Audio: REAPER (DAW)
Platform: Flash / AS3, using FlashDevelop for coding

 

Going to give it a go!

I’m in!

Language: JavaScript (HTML5 Canvas, etc…)

Libraries: Phaser (Python on appengine or my Linode)

IDE: Vim

GFX: Pyxel

Audio: bfxr