I’m planning on participating in this weekend’s LD28 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use. It’s been a while since I’ve had a clear weekend responsibility-wise that I wasn’t also completely burnt out from work, so I’m looking forward to having some energy and time for this.
I’ve been absorbed in learning the ins-and-outs of computer and electronic music lately and I just got a bunch of cool stuff from Native Instruments over their Thanksgiving sale, so I’m hoping to spend more time than I usually do playing with the sound for my game (or, really, playing with my new toys :))
Hardware: Macbook Pro, Wacom Tablet, iPad, MPK25 keyboard
Game Engine, Languages, & Tools: Unity 3D Pro, C#, Xamarin Studio
Libraries & Frameworks: Futile, Vectrocity, Spine
Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.6, Spine, Procreate iPad
Music & Audio: sfxr, Logic