LD28 December 13–16, 2013

Only the Finest Steaks for Ludum Dare

This afternoon I did battle with a large slab of Beef Tenderloin.

https://vine.co/v/h2bqUJVPHJn

We fought for over an hour, but the spoils made it worthwhile. More than a dozen thick super-tender steaks dropped as loot.

Steak

Cooking anything fancy this weekend? Share it! Use the “foodphoto” tag.

Tags: foodphoto

12

This entry was posted on Thursday, December 12th, 2013 at 3:29 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In once again

Hello again!

I am looking forward to once again entering the grand old Ludum Dare. Since the last one I quit my day job to be an actual indie dev, but I sure can’t forget about this place! This time I intend to test drive the new 2D bits of Unity. Well; unless an achievable 3D idea really takes me… I don’t mind too much on the theme, I’ll work with what comes up.

GL HF!

I’m In For The First time LD28

So yeah first attempt :/

Gamemaker studio, Photoshop, Music Studio for the Ipad, and Audacity.

I know i will do terrible but what the hell lets give it a go.

Comments

FloatingGhost
12. Dec 2013 · 15:59 UTC
I’m sure it’ll be great, good things happen during LD48
Nsmurf
12. Dec 2013 · 17:35 UTC
Good luck!

No matter what, make a game, even if it’s terrible, it’s still a great experience.

I’ll probably be in… (not sure)

If I’m in, I’ll probably do it in less than 24 hours, so I’ll try.

Else, my tools will be :

Graphics : Gimp (and maybe paint)

Audio : Sfxr (and for music, I don’t know yet)

Language : Actionscript 3 with a library (flashpunk)

 

Finally, I hope i’ll be in and good luck all !

Total Newbie here, so bear with me!

TwitchCellHeader

Hey all. I’m new to the whole game development shtick. I’m more of a hobbyist graphics guy and occasional audio man (see me at @PRUnreleased on Twitter for more).

I’m taking part in Ludum Dare to see how I well I can teach myself game dev. I don’t profess to be great at anything in this area of work but I hope if you watch my stream you can bear with me and possibly interact with me to teach me more!

Game Creator Tool: I will be using Stencyl to create my game, as it should teach me in a simple way how to put code together. Raw code scares me, a lot haha.

Graphics: Photoshop will be used for any graphics work.

Audio: Audacity and possibly sfxr and cgmusic for audio. Tempted to use GSXCC to change MIDIs to NES like music, or MIDI2WAV Converter to load soundfonts into its player to make midis sound like Mega Drive games or whatever else depending on soundfonts available.

——-

I will be livestreaming my progress at : http://www.twitch.tv/prunreleasedlive

So I hope I can learn something from this. Totally a complete newbie when it comes to this but i love to challenge myself!

I’m in?

LD a week before xmas? I usually skip it because the timing’s just madness, but I think I’ve got a small idea that I can complete without too much stress.

It involves international intrigue, and I plan to namecheck all the cities on the Real World Gatherings page (and lots of others). I’m not feeling any of the final themes, but I’ll figure out a way to work the final selection into it.

I usually use HTML5 and CraftyJS for jams, but I’m planning to move to Phaser in the future and I don’t want to learn it for the jam. I’ll try Unity/Javascript and the new 2D stuff this time, hoping to maximize my output. I’m hoping 2D text rendering has improved, too. Planning on using lots of untyped variables and .SendMessage calls. =D Ain’t nobody got time for static types!

GIMP/Inkscape for graphics, bfxr or MXL 990 mic for recording sound effects and voiceover, iNudge or Otomata or Abundant Music for music, XInputDotNet for XInput gamepads (Unity has trouble remembering gamepad 1 is always player 1 across reboots), regular input system for everything else. GitHub for source control.

Good luck, kids!

First!…. or not…

Well guys, you won’t know me, but my name is Max Tomkins and this will be my first Ludum Dare. I have been making games since I was 9 and I have used a multitude of languages, but I always fall back to good old GMS.

Coding Software: Game Maker Studio (Standard Edition)

Audio Software: Audacity

Main Graphics: Paint.NET

Pixel Graphics: Pickle

Sandwiches: My Mother

I’m in

Obligatory “I’m in” post.

Language: JavaScript
Framework: Phaser
Technology: HTML5 Canvas
Sound: bfxr
Graphics: Gimp

Ready for my first LD!

Well… I was thinking of joining LD 48… But I didn’t, and I regretted it! I’ve been waiting ever sense LD 48 for this! And once heard LD 28 was up for vote, I immediately signed up. I had a little trouble getting the password because LD doesn’t send thepassword to AOL, and I finnaly tried using gmail and it worked! I’m so excited I can get in on this event! This is my first LD event, and I’m looking forward to staying up 48 hours doing what I love!

Good luck everybody!

 

My First Game Jam

So, yeah.

I guess I’m’m going to be entering the Ludum Dare for the first time in my life. I just have a few questions before i Begin.

Am I allowed to use public domain art libraries to put images on my game? obviously with improved time I would make these myself.

Ok, I cant think of anything else to say. Thank-you!

Comments

RadioLemon
12. Dec 2013 · 17:45 UTC
I think so, but you have to remember that the original artist owns the rights to their images.
Nsmurf
12. Dec 2013 · 17:46 UTC
Yes, but you have to be in the Jam, not the Compo.

Good luck!
James Williams
12. Dec 2013 · 18:01 UTC
Ok, so I can enter the Jam?

Would I be able to produce two games, one for the Jam and one for the compo?
LastResortGames
12. Dec 2013 · 18:23 UTC
You can probably do that if you wanted. It is not really suggested. But as long as you follow the rules of the Jam you are definitely following the rules of the compo and can enter the 48 hour version to the Jam and the 72 hour version to the compo?
James Williams
13. Dec 2013 · 21:02 UTC
Ill just enter the jam then, thanks all.

Ludum Dare 28 – Changing things up a bit

This will be my third Ludum Dare weekend, and I’m changing things up a bit.

I’ve had some experience with HTML 5 game dev in the past, so I’m going to see what I can do with it in a jam environment. I would love to do something multiplayer using ajax and a PHP/SQL backend, so we’ll see how the time constraints work out.

I”ll be using HTML5 canvas, JavaScript, CSS, as well as InkScape for art and Audacity for audio editing.

Good luck to all!!

I’m In Again

This will be my second Ludum Dare. Depending on the genre I decide to go for, I’ll either use ImpactJS or just plain ol’ HTML and JS, possibly with the help of CreateJS.

I’ll use Pixelmator, Inkscape, Pixaki, and/or Procreate for graphics. BFXR, Audacity, and GarageBand for sound.

I’ll give this another shot

Haven’t properly coded in a few months though. This is gonna be iffy… =D

I’m going to be doing the jam, and using BFXR, Unity, and Paint.NET. I think I’m allowed to use open source assets? I’m not in it to win it – nor am i expecting to – anyways, so I will be     t(-_-)t

Tags: LD #28

To follow the rules

Here is an ity-bity thing I whipped up for the Jam, just includes some matrix math and image loading methods (Because I am sick of writing the same stuff over and over and over)

Enjoy

Things I’ve Learned #3

I suppose it’s a tradition by now that I write a short post of things that I’ve learned since the last Ludum Dare. This being my one year anniversary of LD, here are the other two.

  • Time management is essential. If something takes too long, cut it out or move on.
  • It’s always a good idea to have a back-up idea, as your first idea may not cut it.
  • People like it when things take a turn for the better.
  • “=” and “==” are NOT the same thing, and messing them up can KILL YOUR TIME.
  • If you run out of time in the Compo, there’s no shame in moving to the Jam.
  • Do not start making assets first. Make the early base first. Make it pretty later.
  • Take time to appreciate the LD community. I made fan-art for most of the games I played last time, and it went over spectacularly. I may or may not have even made a friend on here.
  • If you need help, ask! There are tons of people on here who read the posts (like me) who go around helping people that they can. It got me out of a pinch last time, and reaffirms that the people on here are seriously the best.
  • Secure a hosting spot beforehand, because if you can’t host things correctly, then it’s hard to submit.
  • You can make a totally ridiculous thing and still have it be super fun! (In fact, a lot of super ridiculous things are absolutely wonderful.)

Once again, good luck to all of you out there!

I’m in.

I’m so excited for this! Finals are over I’m ready to have some fun. What I’ll be using:

Lang: Java
Graphics Engine: LibGDX
IDE: Intellij IDEA
Image Editor: Pickle
Audio Editor: WolframApha Generator & SFXR
May use: Box2D, Bullet, Box2D Lights

Declaration of what’s actually in my base code

So far on the Lua side I have support for:

  • glClearColor; glClear
  • Matrices + manipulation + loading them into OpenGL (projection, modelview – no texture matrix and not sure if I’ll add it)
  • Definition + flat-colour rendering of vertex arrays (of any GL_ type)
  • Loading + power-of-two-extending + rendering of 32bpp RGBA PNGs (any rectangular region – if you want it rotated, use a matrix)

There is no depth buffer support right now. There’s also no stencil buffer support yet, but I’m hoping to add support for that… there will probably be no depth buffer support, though. VBOs might happen, but don’t hold your breath.

The engine requires OpenGL 1.1, which means that it will probably run on your pile-of-crap GMA 3150. Amusingly enough, it also runs at a reasonable framerate with Mesa swrast (LIBGL_ALWAYS_SOFTWARE=”yes”).

This used to spam stars and say “You’re a STAR!” but evilbetty wanted lollipops so here you go…

that doesn't even make sense D:

Links:

  • Git repo for source code: https://github.com/iamgreaser/boilerplate28
  • Windoze testing binary just because the screenshot cannot capture the awesomeness: https://dl.dropboxusercontent.com/u/32094129/boilerplate28/boilerplate28-1386840891.zip

Hold the left mouse button if you want them to be attracted to rather than repelled away from the mouse.

Another noob

It’s my first Ludum Dare and I’m in :)

  • Development: Game Maker
  • Graphics: Photoshop, Illustrator
  • Sound: sfxr
  • Music: damn, I need music!

Ready to start!

Hey everyone, this one will be my first LD and my first jam ever. I have been watching you all for some months, and i’m now ready to enter the contest! I will just try to finish something, even if it is not something excellent, according to your tips. I stalked everyone of you, and finally decided what i will use :

Framework : Phaser (HTML5)

Image : Paint.NET

Sound : sfxr

Music : Abundant-music

Yeah, that’s some easy tools, audio will just be generated quickly as i’m not a good musician, graphics will be simple as hell, and i choose Phaser to develop mainly because it’s really easy and fast to code with, and a web game seems to me the best way to start.