First Ludum Dare Attempt
As this is my first attempt at making a game in an incredibly small amount of time, I will probably be submitting everything to the 72-hour jam. I do not think I could manage the stricter nature of the compo just yet.
As for tools and languages, I am highly unsure what to focus on with my game. I could use Visual Studio for C++, HTML5 and Javascript, or LWJGL/Slick2D. I have Game Maker and Multimedia fusion, but those do not appear to be well suited for this jam. Then there’s Twine. Good old lovely, delicious Twine.
Sounds would be created with sfxr or bosca ceoil while graphics would be handled in Gimp. If any point is going to be a weak point it is going to be my handling of graphics. I have yet to come up with a style I appreciate.
Starting out here for the first time fills me with apprehension, but I am looking forward to flexing my design skills in a way I have not in a very long time.
At this point, I am looking forward to seeing what the theme will be and picking my tools from there.

