LD29 April 25–28, 2014

Meet Doug Diggz

Been spending some time on updating graphics. Biggest addition is the protagonist, Doug. I also changed the angle of the camera which adds a lot of depth to the mineshaft.

doug

 

I am done!

I have submitted my game!
image for ludum dare

Please play through the whole thing to understand.
Thanks!
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33944

Gameplay mecanisms ready, first map finished, time for update!

(Click on the images to see them correctly sized)

I spent my whole evening fixing the player climbing animations and how the climbing is handled by the physics. But I think it was worth it! 😀

ClimbingAnimation2

First (official and complete) map!

Bonus: Screenshot of the actual game:

scene 1 and issues with gifs

Not sure why animated gifs larger than this one are not working so I had to crop it. this is going to be a scene in the game.  this is going to be scaled up 2x.

Edit:

Just adding a link to the game –>

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20961

 

Duggle is done, but I have no idea what it is

First time entering Ludum Dare. I had no idea it was even on until I started checking my twitter feed yesterday morning, and the crazy idea of entering started to circulate my mind, 30 mins later I had an idea and I was throwing something together in Flash :)

I wasn’t sure what kind of game it was when I started, and I still have no idea. It’s a kind of puzzle, rogue-like, endless digger?

I’ve had a lot of fun making it, it’s nice to get back to making games just for fun as opposed to what I’m usually doing!

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36925

Oh the highest distance I’ve got is 271.

d1

 

 

A game with zombie moles ?!

Now these brave little humans can survive by themselves … that’s good … Here are the first images of small survivors nest … well I mean their bunker … beneath the surface. Ok … now that we have subtly bring the subject we can show you some pictures :

-their home here … yes it is a bit small but they will enlarge it :)Bunker.The world is so destroyed that some rooms look like a square … it will get better. And the sky will also arrive because for the moment it is not here…

Bunker

“wow! there are many dinosaurs in the area!”

-the inhabitants of the bunker

Personnages presentation

Yes in that bunker there mostly normal people but there are also some people who have acceded to your demonic cult. (People on the right, if you had not seen, there are well disguised)

 

A boy and his Hellworm – DONE

boyhellworm5

Here you go, “A boy and his Hellworm” is done and fully playable in most browsers.  Pretty pleased with the end result, managed to get most of the things in there, the game is actually very playable and fun and even got time to squeeze in a few extra rounds / enemies.

I stuck to the original game concept I had pretty much, only made some minor changes to make the gameplay actually fun and interesting.  There’s room to enhance this game into a full thing some day (adding power-ups, possibly treating this jam version like only the end-bosses of bigger levels, etc)

For now, enjoy it as it is, have fun and see if you can beat my high score of 958 ;)

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12805

Go Sandworm!

Sandworm!

First screenshot finally (forgot to post because of a busy weekend), we are working on graphics at the moment.
Will be posting a new screenshot soon without programmer art.

Still need to think of a cool name, bad at names. :(

Sandworm!

Sandworm!

Tags: 1st screenshot, flashpunk, ld29

I can make sound effects me

Having re-read the rules this morning, I realised I’d be doing the sound on my own. No freesound.org, no royalty free music from online. Just me.

Fortunately all I really need is wood cutting, stone cutting and maybe some enemy sounds (if I ever get that far).

Also, go my little woodcutter!

fourth

If only I hadn’t made you face the wrong way in Blender, we could have achieved so much…

I’m out

I don’t have any time today to work on my entry so I’m out.
I wish every one else luck and I’m eager to play all the games :)

Sword and Shovelry

I’ve just finished Sword and Shovelry, which is based around the Zelda shovel mechanic where you dig up every single tile in the Overworld looking for about two items. “Hidden” in each level are three seashells, although their locations are hinted at with arrows at the sides of the screen, and until you uncover them you cannot damage enemies. It’s short and hopefully sweet.

Zelda? Never heard of him.

 

Lost Beneath Character completed

Hi people,
Check it out, my game character is finally completed.
It is a Miner under ground.
All is done in 3D with Blender and jMonkeyEngine.

preview1

Screen Shot Sunday

little under 12 hours to go and im awake, fresh and happy with the game so far. The game is all about your sister being eaten by a monster and you must go inside to save her.

Currently need to add some levels, a few more guns and some enemies. Hope its going well for everyone else!

screenshot 1

The Rat Game – update

Still no real name for the game. But at least a little update on the graphics.:) I am glad we have 72 hours. It gives us much more space than Global Game Jam.

screen_nahled_podzemi_2

Tags: black and white, rat, wip

Comments

27. Apr 2014 · 11:17 UTC
Really love the style!

Finished! – Diving Simulator 2015

 

I’ve finished my Ludum Dare Compo entry!

pink trunks

pink trunks

The goal of the game is to break an ice layer to get Beneath The Surface. How? By jumping on it of course!

Screenshot 2014-04-26 23.05.34

The game was actually made in around 12 hours. I used ‘Construct 2’ as my development tool, GIMP for making a few of the graphics, and Bxfr for sound design.

Links:

Ludum Dare: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12851

GameJolt: http://gamejolt.com/games/sports/diving-simulator-2015/25687/

Itch.io: http://phobos001.itch.io/diving-simulator-2015

 

Have fun!

Surf the Tsunami!

About 10 hours of work down.  I’m actually kind of happy with the result, but I think it needs more work.

Working title: Tsunami Cruiser.

tsunamicruiser-1-anim

It needs more and more interesting enemies, more levels, more balancing, polish, sound, etc. I will continue work tonight. Maybe I should turn this into a jam entry so I can put more work in it?

You can play it here!

http://tmtg.net/ludumdare/tsunamicruiser/

Making rogue-like is not easy.

That's my brunchGame coming nicely, but I wasted too much time fixing pathfinding bug. No wonder why there are 7 days  in #7DRL! Now I need to make stairs to lower levels, and equipment!

If you want, you can follow me on Twitter where I’m spamming like hell!

 

Comments

manabreak
27. Apr 2014 · 11:26 UTC
Damn that looks tasty!
Threef
27. Apr 2014 · 11:31 UTC
It was. :(

Something update-ish…

So I finally woke up and got some ideas for the actual gameplay…

The basic idea is that there are microorganisms which feed on asteroids they live in…

Update3

My first Ludum Dare… DONE!

So yeah, this is my first Ludum Dare, and second proper game jam.

It was my first time using Autotracker. I’m guessing I’ll use that thing for solo game jams to come.

About my game: I wanted to do a deep psychological game at first, then decided it wouldn’t be worth the effort and completely fail. So I just did an arcade action game instead.

Screenshot

So yeah, you control the 4 guys in the middle, and controls are similar to Super Hexagon. Play it here!

Soon’ish

I’m currently finalizing stuff, polishing balance and graphics. This game is about a guy who travels over the world, gathers ore (no way~!) and fights monsters. Monsters are hiding in the ground and you can see them approaching and try to kill them before they will jump out. I hope this game will be fun!

 


1

Update – CMNatic

Hai, yeah sorry. I’m a bit crazy. :/
Anyway, i though i’d be amongst others in updating my progress!
I’ve got two games. One is a little text adventure old-school game, you input the commands and you see the output. Awesome
Now, my (main) game is a little horror *giggles* You’re pretty much in an abandoned underground train station, looking for the exit. Simple right? 😉

Uhm, Should I release my text adventure incase I don’t get it the main idea done.

I’ve restarted about 6 times ahha. Ahh *bangs fist*
Nothing much to show off exactly but it’s something?

Now, here’s the little text adventure :3
http://imgur.com/z8NeSCA,dp6hWzo#1

Awh. Cute hehe.
Anyway, I’m probably going to collapse in a corner now. Urgh
(Entered under the Team Jam)

Peace

Forerunner: I has graphics

Hey all!

Quick update before the final stretch: Finally got some finalized textures into the game. Aren’t they pretty?

Forerunner Development GIF

Still have to do the start/win/lose scenarios, then I’ll probably hammer out some audio before submitting.

Nesty Fall it’s finished!

Wake up this morning, then I did some little changes in the game. Now it’s done.

 

This was my first Ludum Dare, and the experience was amazing, I will most certanly be here for the next ones! :)

 

arcadelogo

Credits Track

 

Hey guys! This time I bring you a piece of music. I spent the whole morning composing and playing and this is the one featured in the credits. Enjoy!

MVP is done

Have done lots of scripting in the past hours, not much progress on Graphics. Here is a screenshot of game ending.
ld29-ending

Almost There! Beneath the Sea

I think this is my last preview before the final version.

d1b4c

Check it out the preview of Beneath the Sea here!

What is done:

  • Intro, Menu, Credits, Level, Preload and Ending Scenes;
  • All game mechanics, including spawning of weapons and creeps;
  • All sprites for monsters, ship, weapons, buttons, and background;
  • Musics;
  • All UI indicators;
  • Score system (integrated with kongregate);

To do (just minor adjusts and tweaks):

  • Add SFX
  • Change the colors of the game;
  • Upload to kongregate;
  • Tweaks to get a better gameplay;

Dreaming Of:

  • Add more types of creeps;
  • Make environment dynamic (moving clouds and oceans);
  • Add boost packages to make the ship faster.

Lunch Time!

d2b1

Tags: beneath the sea, Beneath the Surface, createjs, html5, ludum dare 29

Almost done!

I am almost done with everything except the music. Also really looking forward to your games everyone.

Finished

Here’s my entry for this LD, simply called Beneath the Surface. Think violence, hyper-masculinity and North Korea.

Visit the game page.

Surprisingly, I completed it well within the time limit. I’m pretty happy with it — and even managed to write an original score for it, albeit not a particularly extensive one.

Hopefully people will “get it”. It’s one of those pieces that attempts to subvert your expectations.

A game to make you hate gamer power fantasy.

–Snoother

AND DONE

Hot Diggity is done!

*BZZT* *KSPLODE* *BCHHHSZT* *Ka-Ching*

See it here! (Web, Mac, PC)

Post-Mortem coming later… For now? Rest!

Progress update

I couldn’t do anything on Saturday as I was busy with freelance work that took far longer than I anticipated but I did start doing a mind map and thought about what I could do. So here’s what I managed to cook up in terms of ideas using a program called Freemind:

beneath-the-surface-mindmap

Started early this morning with a mind to do just one level as that is all I’ll have time to do today. The game itself is called Gold Hunter and is a clone (of sorts) of Lode Runner, with the object being to collect the gold and avoid the enemies (Troggies) who can smell you but cannot see you.

Here’s a screenshot of the game (no sprites or level assets yet) running:

gold-hunter

And here’s the latest shot of the mockup of the part done level structure:

mockup-2-30

Just taking an hour off before I get back into it! :)

Tags: Beneath the Surface, ld48

Floors and fire!

I’m running several hours behind where I’d like to be, but at least I there is some kind of challenge, now. :)

Sprint-Dare: 3 Hours in

Quick check in for my 14-hour LD sprint

  • Concept was fleshed out in half an hour – thank you inspiring-for-once theme!
  • First graphics smashed on screen
  • First UI bits added
  • Title thingy added. Cus titles matter, yo.

Onwards, quickly – only 11 hours remain!

screenshot-1

Attack and projectiles

I’m done with the NPC attack and collisions, feeling pretty discouraged and tired right now.

I still have one npc sprite and walking animation to make, a wall sprite, 3 character faces and all the gui sprites.

I gotta program the whole GUI, add the hand holding and object throwing mechanism for the second character, add the sound stealth system, create all the sfx, the soundtracks and the end cutscene.

This is madness…

Here’s a video: Attack and collision

Day 2 progress

I’ve pretty much finished work on the boat model and I’ve added the sailor to steer it, also worked on the wave system a bunch more, fixed the monster bugs and added a little collision stuff so you can’t drive through the beast. I *still* have yet to work on splash effects, or adding any of the harpoon code, or a proper monster model… or sound… or music…

I don’t think I’ll get this finished in time for the compo deadline tbh, and my energy is running low so I’ll be taking a break and might not even get back to this today. Hopefully I’ll get a new wind tomorrow and it will be submittable for the jam!

oh, and I might as well share a web build (sorry linux folk, you’ll have to wait till it’s done!) >web build here <

The game is doing well, but the time…

Yesterday was a quite busy day. We worked in the game nonstop. First time jamming with a partner and i must say the work is much faster. However the time again is a issue. We have 48h to finish but i have to work on monday so we gotta a pretty tight time. But let’s GO! RUN RUN RUN!

And in the game… Well, the game is abou a party scientist alongside with a Military man, driving a Driller to study the earth’s underground. Dduring the travel back to the surface, the Driller got broken and now they have to fix it to return home. Unfortunately they are not alone… Unknown creatures by the science creeps all over the place coming up from holes it dig. They have to put a stand against them while fix the Driller. But they have collect materials in order to craft Bolts, Walls, Crates anything they can use to slow down the creatures.

The underground is dark and they can build some light sources, powered by a generator,but this generador must be continuous recharged for maintain the light, otherwise they will be in total Darkness. To make things worse, they have to find food, because their stock is running low.

The game is PermaDeath, which means if one of the members die, it’s over for him. This includes you! If your character dies you pick one of the others alive, until there is no one alive or the Driller is fixed. We are working hard to finish this game in the Jam Time, and i must say that we are pretty satisfied with the results until now.

Here some screenshots for you:

Your base and the Driller

Building a crate

Shooting with the CrossBow

Build some lamps

Walls to hold the monsters

You can build stairs. Note you can’t build over another building

You can put lights in the walls to see further

More than half-way

I forgot to make an “Im in” post, and I didn’t really have anything screenshot-worthy this morning, but better late than never!

ld29_screenshot

I interpreted “Beneath the Surface” as under water, so I’m making a submarine game. The idea is to salvage shipwrecks and such and while avoiding various hazards. As usual I have wasted most of my time so far on prettification, but I almost have a playable game so I’m not too worried.

Hope everyone is still in high-spirits. DON’T GIVE UP! 😀

Escape From The Catacombs

So I decided to make a horror game. It takes place in the catacombs of paris. You are stuck in there with a videocamera/torch (I haven’t figured out yet), and you need to find a way to get out of there before the battery runs out. However, some things may not be what they look like….

Also I’m streaming here: www.twitch.tv/nimthora

Entrance Shrine Sinkhole

Well, this really sucks.

sucks

I can’t even EDIT any events. That’s just silly. I’m fine with limitations but basically suddenly coming from behind and hitting me with this kind of a brick is really unfair. Deleting events would mean trying to find some that are not so important, and that would mean editing first. There has to be a better way to do these limitations.

On the other hand, now I have an excuse to deliver less features than originally planned.

It doesn’t even tell me WHAT is over the limit, so I have no idea what I would have to even delete.

Edit: That’s it for me. I can’t figure out what goes over the limit and only thing Construct 2 so helpfully tells me is to pay 99 euros to get my project back. Holding my project hostage is not going to make me buy your product, guys.

So that means that Ludum Dare 29 is over for me. Next time I won’t be using Construct 2.

thanksforallthefish

Here’s a friendly gnome wondering why he can’t go into more levels than the available three.

Beneath the Earth

Screenshot

Here is the first picture of my first ever Ludum Dare game.

And yeah… it looks damn ugly 😀

Third pre-release! My game has everything but sound now :-)

Welcome to Layers!

Layers

Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.

You can get the game here:
https://github.com/caranha/LD29/releases/tag/Prototype2

The game plays a little better on Touch surfaces than it does on PC, but it is quite playable in both platforms.

Please let me know what you think! 😀

Tags: android, java, libgdx, prototype, qix

java grrrr

and so the fighting with java security to get my game online begins.. no doubt this will take hours when its should involve uploading and done.. but nooooooo

this happens everytime.. it almost seems like its different everytime aswell ..

im definitely learning a new language for next time.. im done with java

 

 

SubChase

Working on our game, SubChase (not even close to final name).

Most of the art is still placeholder stuff – except for the sub and the sea monster -, but the game’s core mechanics are all in place and (sort of) working.

Now to add final art and polish it up.

Loving this LD! :)

SubChase

Late Start

I heard of the Ludum Dare a while ago, and repeatedly. Usually a few days after it was over. This time, I heard about it late yesterday afternoon so I figured I’d at least try. I drew as much artwork as I could last night, and haven’t even touched the code yet.

Going to try to keep my nose to the grindstone today. Less than 11 hours to finish the last of the artwork and code everything.

Surface Invaders

Now my game Surface Invaders is practically finished. Read about it here: http://martus.se/ld29/surface_invaders/

Surface_Invaders

Developers – come play my game!

developersconundrumSince I have no time on my hands (and feet) I did not really plan to make a game, but when the theme was announced I could not help my self to give it a try. =)

I Present to you, the developers conundrum! A puzzle game so hard, or easy that it might take forever or no time at all to finish it!

About the development: 3 hours of haxe and fireworks.

What went right: Pretty much everything

What went wrong: Could have spent more time on the ascii art..

That’s all folks!

url: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2443

//nilstastic

 

First Ludum Dare

So this is my first ludum dare. So far my game is going well. The program I am using is Game maker studio. I’m creating a 3d game with it which I learned how to do 1 day before ludum dare started so hopefully my game turns out well. So far there is local multiplayer and single player. Single player is first person, multiplayer is 3rd person. Multiplayer has a lot more added, like the ability to edit the falling area, adding blocks, and meteors. Here is 2 imagse of how its going, still some glitches to work out.

Local multiplayer

Local multiplayer

Single player

Single player FPOW

Music!

The music for our game! It’s a work in progress, so there are still some things that need to be fixed.
A bit of slow jazz for those of you who feel you need to relax a bit from all the jamming!

More progress – Alien Miner

I haven’t really worked that much in the game, i spent 3h+ fighting with keytool and openssl trying to create a certificate to sign my jar.. but i failed.

This is the current progress of the game:

Alien Miner

There is no real objective yet, it’s just other miner game, and probably will stay that way.

I have created the game entry (Alien Miner game) if you want to try the game.

Hope you like it, and that you still have the strength to finish your games.

SolidGround #3

My little digger is moving forward. I calculate score and it costs money to buy pipes. Amazing how it doesn’t feel like a game until you start adding restrictions.

Screen Shot 2014-04-27 at 10.19.18 AM

Play SolidGround
Source on Github

Playable demo (but you shouldn’t admire it, said the hunger artist.)

Edit from the future: I overwrote the demo with the submission build. Sorry about that.

If you’ve missed my other posts, I’m making a tycoon / time management game based on Kafka’s A Hunger Artist.

Here’s what I have so far. It’s incomplete, and also ugly.

thirdscreenshot

https://dl.dropboxusercontent.com/u/23884082/bin/HungerArtist.swf

Hover over any person sprite to see some information about that person.

Hover over an action button to perform that action.

Currently activated debugging features:

  • The tab button restores your energy.
  • The space button toggles speedrun mode, which is unstable.
  • The ` button toggles Flixel’s built in debugger.

Known incomplete features:

  • People all wait until the end of the day to leave.
  • People just teleport to their seats.
  • People who bring their friends don’t sit next to them.
  • Talking doesn’t work. The talking button causes you to sing.
  • The Impresario is completely unconcerned by anything that is happening.

Bugs reported so far by players like you!:

  • People are moved by singing and meditating even after you run out of energy. (Fixed in my local copy but not the demo.)

BGM and Status Update

After spending three hours yesterday with some weird pathfinding bug wich finally could not be fixed (but at least patched),  I wrote some music today:

BGM

As our game is an underground adventure based on the scofield Mine disaster,  i wanted to create an oppressive and sparse track.

@Thunraz is currently working on the tiles and I made good progress with the quests.

 

So keep stamina, submitting the game is really worth it. 😀

 

 

 

Lunch break and update

Today it was my job to prepare the lunch. So I made wraps with chicken or vegetarian meat, salad, corn and some salsa sauce. Very tasty!

Game wise I’m done regarding the game play. I tuned everything up a bit and made it a little bit harder – it was too boring to play last night. But I’m happy with the current version.

Now it’s all about finishing graphics (all my programmer’s art), adding sound (bfxr to the rescue), creating a title screen and adding instructions.

Biggest task will be the title screen and some nice seamless ground/earth textures. Thinking about TileStudio or Gimp right now.

Still have some real life issues left on my todo list so I hope I’ll get everything done until tonight. I’m back to work tomorrow so I have a maximum of 7 hours left today.

Keep fingers crossed!

Lunch photo attached.

Lunch Sunday

Solo dev

Hey, Guys. I finished my Game. But i don’t know, how I can present. I’m newbee. Sorry for my bad English

Interplanetary Fruit Miner

 

 

 

When I was a kid, my summers were endless and I wished I had things to do, like grown-ups.  They seemed so important.  Be careful what you wish for.

This is Interplanetary Fruit Miner and it’s coming along great, but I’ve got to a wedding now.  I doubt I’ll get back in time to finish it up.  Maybe I’ll enter it in the Jam…

screen1

And one question… what’s the easiest way to host a web version for this compo?  Is putting it on New Grounds ok?

Comments

27. Apr 2014 · 12:36 UTC
Wherever you can host it works. A lot of people host it on their own site, though Newgrounds should be fine.
29. Apr 2014 · 04:04 UTC
So the name was too long… It’s called Planetary Fruit Miner now :)

 

(Yes yes it’s still the same gamething)

Oh no. Are those. . .

Yep! Bugs!

These worms have poor eyesight, but cross in front of their heads and they emit a piercing  screech and charge at you, waking up all of their sleeping friends. Running into a wall or getting hit with your shotgun will defeat them, but in large numbers they can spell your doom.

Aw shnucks

 

 

concept

Guess I won’t have a game done, the framework I’m using is not documented for the changes that been happening the last two years in the browser world. It’s a open source project so I dont’ blame anyone, should have learned it with more time.

I love the style Akihabara-js uses for its games. Very jrpg cutsey, which is exactly what i wanted. It’s maybe just me that is slow to learn new frameworks but for another project. I might have something if i do it for the jam. Mayhaps.

Day 2 Morning Progress

Well I’m significantly behind the curve this morning, but i’m not out.
Had a major bug last night with collision detection that only allowed me to land on platforms, but allowed the player to run through walls.
After some sleep and looking at the code again, I fixed it within 30 minutes.

So this set back in time was bad, but now i’m at least able to move forward.

So time to crack down and bust out some code.

4-27-2014 10-37-59 AM

Getting there

Slowly getting there, the Unobtainium will be mine!

shot3

End of LD

Ludum Dare is finished for me.
I’ll do a post compo of my game soon (if I have time).

You can rate here!

What went good?

  • Quite good graphics
  • Good collisions between entities
  • Simple tutorial
  • Some sounds

What went wrong?

  • Some bugs in my FoxJS engine make bugs in the game
  • Music is a bit short

 

  • Game is too short (but too hard)

 

  • Only one level

A second screenshot ……

One day left, and so many thing to do to finish!! Let’s go!Deep diver

Stab time!

Finally some gameplay is getting done. I have lots of time… right?

progress3

2nd day with AWESOME PROGRESS!!

We have done ALOT today!

2nd-day-0 2nd-day-1 2nd-day-2 2nd-day-3 2nd-day-4 2nd-day-5

Let’s just hope I can finish this game by tomorrow with cutscenes, sound effects and musics :)

First Post

It’s my first time joining Ludum Dare, and I’m pretty psyched. Managed to put something together in the midst of all my end-of-semester assignments.

It’s not much tho, it may just barely act as a proof-of-concept, but I’m pretty satisfied with it (aside from the art, I can barely use photoshop).  Anyway, I’m declaring my tools and code base here:

– Unity 4.3.3.1
– CorelDraw X7 for the assets
– sfxr for the sfx

That’s it. No library, no nothing. The game is pretty simple, so I don’t need anything much. Gonna post the compo submission after this~

Progress!

Our entry for the Jam is coming along, hopefully we’ll have all the art finished in time and all the code in place. But we’ll see I guess!

Meet Fred the Zombie, on his quest for true love!

Hopefully we’ll have some actual gameplay to show off soon, good luck everyone!

Almost threw in the towel!

Ran into some code related problems. The main idea with this game is to eat smaller jellyfish in order to grow. To do this I had to resize both graphics and physics, and I did not prepare my code for it! Solved it by creating new objects where the old ones used to be. Not perfect, but it works!

Here comes a video of a tiny jellyfish:

And one with a large jellyfish absorbing a smaller one:

 

 

 

Meet the protagonist of They Beep; Travis

Hey everyone, Jason here of Etherframe Games.

Travis, born beneath the surface of Seattle, WA

Travis. Director of Human Resources’ Assistant

We’ve been making steady progress on our game (They Beep) after a quick introduction to pixel art. Art, code, writing and sound are all on time and on track to be finished by the end of the Jam. Last night before going to bed we finalized the design of our protagonist, Travis. Earlier today Jesse created an excellent walking animation for our hero.

Travis, embodiment of grace.

So majestic.

First level

The first level of my game is done. Hopefully there will follow a lot more, but it means my game is coming along. Below is a screenshot showing the first level and probably also the main mechanic of the game.

cireon-level1I am not very happy about the whole atmosphere. The levels are missing out details and the lighting effects are very simple, but I think it is more important to get some gameplay in there and actually have a few levels to play. I have some cool ideas for later levels that should be fairly easy to add, so hopefully it will take people at least about 15 minutes to finish the games, maybe even longer if I can find the time for it.

 

Hey

Woof

Woof

G’night Ludum people. Here’s a flying jetpack robot-wolf with a laser gun from our soon-to-be Ludum Jam entry! Still needs some particles and a proper artist, but we’ll manage.

We’re new here and this game would be our first actual finished game, so when you’ll see it in the entries list, please, criticize every bloody thing out of it.

Best wishes, Holy Cow Studio.

Submitted!

Submitted for the compo! The game is called Covered, it’s basically navigating a maze while the maze itself is covered by some kind of surface ~
Untitled
Alas, I didn’t leave a note for the control in the entry and I have no idea how to edit, so I’ll leave it here:

Arrow Buttons – Move
Space – Peek / Next level(after current level ends) / Restart level (after dying)
Z – Restart level

The entry is HERE.

Hope anybody out there like it. Now on to those unfinished college assignments.

My progress so far

Hi, for my first LD, i choosed to make kind of a mining game. 

The goal is to survive the maximum days possible. Every day, your supervisor will asy you to bring back a certain quantity of gold (of course the quantity increase over the days). 

The fact is, you can get stuck in the mines, so you have to be careful where you step! If you are not back in time to your supervisor, you will get into troubles. 

I also thought of other cool features that i will add if i have the time, i first have to finish building the main concept. 

So far, i can move around, dig, and harvest gold. store gold in the wooden hut. There is a little introduction by the supervisor that explains the rules.

The day cycle is implemented also.

I have already done most of the ‘art’ so i think i can finish in time for the compo!

screen1screen3screen2screen3

Couldn’t resist…

Don’t hesitate to click on the images to see them correctly!

The normal title screen of my game looks like that:

But now, if you wait more than 30 seconds on it…

Comments

AnaglyphCoding
27. Apr 2014 · 13:42 UTC
Nice little easter egg :)

Time is flying : O

Less than 10 hours remaining and i got a little gif to share with you : D

LD29

Greedy Explorer

Hello people.  My small game for this ludum dare is done.

Greedy Explorer Gameplay

“Beneath the surface is where the gold lies”

Greedy explorer is a puzzle/sokoban game with 10 levels where you play as an explorer who want’s to get all the gold nuggets around the caves. Beware the enemies and avoid being trapped.

You can play the game here: graphiconic.com/greedy_explorer/

I did this game just for fun with puzzlescript  and with the help of some friends (because pixel art in 5×5 is damn hard). Enjoy the game and any other thing you can catch me on twitter to talk about game dev in general.

Cheers and see you in the next ludum dare :)

 

Tags: Beneath the Surface, ed lago, greedy explorer, just 4 fun, pixel art, puzzle, puzzlescript, sokoban

Just thought i’d mention it

I’M STILL WORKING HARD, DON’T WORRY!
I’m just soo busy i can’t really make that many posts…
Just making this to say i’m not using abundant music, but instead FL Studio for my Musics!
Now that i think about it using abundant music was probably against the rules in the first place…
-Flatgub~

Day 2 – Hexagonal Tessellation!

After many hours, I finally got my hexagon-canvas-mask + tessellation  all setup. The end result is a destructible planet. My game is coming along quite nicely. I’ve been maintaining a development blog over the past 48 hours, if you want to check it out. 
http://sharpcoderjam.wordpress.com/

Comments

27. Apr 2014 · 14:30 UTC
Definitely on my to-play list. Looking forward to seeing the finished product.