… I am done with my game.
Hope you enjoy it, if you find bugs let me know.
Looking forward to seeing all the results!
… I am done with my game.
Hope you enjoy it, if you find bugs let me know.
Looking forward to seeing all the results!
everything works running it as an app .. just with applet i constantly get this error..
ive even created a uber simple project to just test and i still get it..
ALL of my other games give me this error aswell now where i try to run them
java.lang.NullPointerException
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
at java.awt.Toolkit.getEventQueue(Unknown Source)
at java.awt.EventQueue.invokeLater(Unknown Source)
at sun.awt.windows.WToolkit.windowsSettingChange(Unknown Source)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
im <—–> this close to just saying sod it.. ive spent like 4 hours trying to figure this damn error out ..
barely done anything on my actual game 
ive tried jars/no jars etc
im thinking it mite be a known issue/bug?!
i shall never be using java again 
any advice would be appreciated (other than give up hah)
So, I wound up picking a game idea that was almost too big. The two scope items that have taken the most time are the procedural level generation, and the cinematic endings (there are indeed two).
It has taken me almost every waking moment in the compo (minus 12 hours total for sleep and eating), and I finally think I have the project in a good spot. The game itself is complete, playable, and winnable, which leaves me this afternoon to add some polish like more building layouts and textures, a proper title graphic, and sounds and music.
I was worried there for a while. I thought I had bitten off more than I could chew with this little project, but somehow I’ve turned it around. Things really started to fall into place yesterday afternoon, and I knew then that with a big push, a late night, and an early morning, I could bring it to completion.
You start out next to your broken-down submarine, which stuck on the top of a sunken high-rise building.
There’s a shark swimming around to be careful of. He’s only dangerous if he sees you.
The backstory itself is a silly straw about a prank gone horribly wrong on Mount Olympus. As you collect items and unlock the adventure, the backstory unfolds as you help some of the Greek gods out of a bad situation.
If you ignore the pleas of the gods and focus on saving yourself, you can “win”, however, you will get what I call the “Milquetoast Ending”. To get the “Epic Ending”, you must help the gods complete their task.
I wish I had felt I had more time to blog yesterday. There’s a number of neat things I pulled off that I could have talked about more. I suppose what is important is that I have a game to submit at the deadline, though.

Tumours found (yes this all throbs to heartbeat) :-\
Well, I feel all the time spent on shaders is starting to pay off (I’d never done triplanar nor extruding shaders before). Yes, they still need blending but I can tell you right now that watching this whole scene throb in heart-beat fashion is really worrying. Gotta add some particle effects for blood and a slow throbbing sound effect and this is gonna be really quite disturbing … even if I don’t get round to having them spread dynamically if you don’t get all of a tumour.
Notes, etc still live on the Google Docs working document.
p.s. What do you think of the new name? Enderscope’s Game! <spoiler alert> Playing this game, the final rounds has you unknowingly treating live patients! 😀 </spoiler>
Skipped last Ludum Dare, but came back with energy ^_^
Hope you enjoy it,
Try my latest Ludum Dare game Mine Story 😀
Tags: ld29

He might be stuck underground, but at least he’s accompanied by a the cube.
Woot woot, Done!
This was my first game ever. Well, I can’t say it’s something that I planned in the first place but… it’s certainly something… Better than nothing, at least. Here’s some screenshots from the final game:
This was an awesome experience! I really learned a lot. I have a feeling that this won’t be the last Ludum Dare I’m participating 
I’m looking forward to see your awesome entries!
There are still 9 hours left, and there are still 5 hours until the midnight here in Finland, by I decided not to work any longer today. My eyes ache and besides, I have made so much progress I think I earn a break. Because I’m going to attend the jam, not compo, I have Monday time to finish my game. And thanks god it’s almost finished: audio, trophies and bug fixes, that’s everything needed! Here’s a screenshot of my game:

But that’s not the point of this post. Not at all, I have something more interesting to show you: now you can play the game’s non-finished beta version! Click the following link to play the game on Game Jolt: http://www.gamejolt.com/games/arcade/while-true/25692. It’s still work in progress and the game page lacks of screenshots, description, header and thumbnail. Oh, and the game is ‘hidden’, so clicking the link is only way to play the game currently. Tomorrow I will release the final version.
We have created a very solid pipeline for creating and using the assets in the game.
Here a small sneak peek of our newest room inside the editor.
I’m making a game where you are a creature living underground trying to feed your pet sheep!
I’ve gotten mostly everything I wanted to get done finished. Also, I got some schmancy gifs showing off my awesome amateur animations.
Burrowing underground
Capturing enemies
Now I can make more levels and maybe get some sound effects in. So far, this has been my favorite Ludum Dare!
Way before this thing started i said i was using unity and playmaker. That changed because of reasons so i used Adrift instead.
I’m now going home from a fantastic real-world gathering at Sony’s office in Lund. I feel so honored to be awarded their first price, a PS4, and I want to thank all the staff heartly for arranging this lovely event. If you ever get the chance, if they arrange it again, go there!! So much nice people, food included, great prizes, totally free and very well arranged in every aspect!
There were many great games in the competition and many worthy winners, and I look forward to try the other ones as soon as I get home.
Over all, it’s sad to leave a great event, but the evening is just starting and more polish will come!!
Let the crunch-someness begin! And good luck everyone!
Small teaser:

Now I have much more interesting rooms. There are a few glitchs and sometimes you can’t access to all the places.
Now, I just need to add the items, starting by the Pirate Chest, and implement the pic-up system and the game will be complete!
Tags: screenshot
Did not make it this time either.
What I did wrong is that I spent many hours trying to fix bugs and reimplement stuff I already implemented. Need to get better for LD30!
Good luck people, I’ll be playing the games you made! ![]()
Well, I won’t be finishing the compo again.
I got caught up with a feature that I actually removed because it was unreliable (read: it sucked and was broken),
the problem being I spent hours on it, 6 I think.
So I haven’t left myself enough time for coding a few key features including buccaneering AI battles.
This is what it looks like anyway:

Still boating around
I’m off to bed, I probably won’t finish it for the jam but hey, you never know.
I’m blogging very little on this compo, but that’s mainly because I made an aggressive schedule and I’m trying to keep it… Don’t want to go to bed too late, I have to work in the morning!
Anyway, most of the game is done, it’s missing load/save mechanisms (which are pretty easy in this game), tutorials, balancing, polish, another enemy type, music and sound FX… Music will be a pain this time around, since I don’t have access to the wonderful equipment I had in the last couple of compos…
Some screenshots of the latest progress…
Failure is an option:
Level up, and upgrades:
Still considering if I give the game an ending… Don’t know exactly what would that be in this context… And I probably should add some description text as an introduction to what we’re doing, besides the tutorials…
Anyway, catch you in a few hours!
By myself…
I lost so much time to code a Boss, and he’s not as cool as in my head :/ I probably won’t have the time to code the two others (maybe one, but I have so much things to do and only 8 hours…).
But it’s still8 hours, and during this, I’ll do my best to render a finished and “complete” game \o/
What I MUUUUUUST do before the End :
What I’ll do if I have enough time :
See ya !
“Le bisou o/”
Post is a little late, but I’m in.
Using Construct 2
not started with ANY artwork yet, starting to panic.
So I managed to turn my little pond into a game after all! Give it a try, I’ll see if I can’t put together an intro and some sounds in the next hour before I go to sleep.
The object of the game is to shoot all the fish with electronic tags, and not disturb them by hitting them with the boat.

Pew pew pond
Both flares and tags have a cooldown, when the labels are red they’re recharging.
Dynamite, because everybody loves explosions! 😀

Hey guys !
I managed to write a small NES game for the compo during this week-end !
The game is bad, and lacks sounds and music, but this was very entertaining and much easier that what i expected at first ![]()
Try it out on your favorite emulator, if you dare !
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20553
Good night ![]()
Free fall is a game where a unfortunate miner fell into a endless pit during and earthquake, and you must maneuver him away from the out sloping rocks for as long as you can. Beware of falling boulders, they kill me the majority of the time XD.
Everything thing in this game spawns randomly, but I do notice patterns occasionally. Ignore them if you can. The part of the game I put the most pride in is the body part flying apart everywhere. This game features some exceptional little effects that make the game so much more worth it.
EVEN IF I PLACE ON THE BOTTOM 99%, I still count this as a win! I have learned so much during the LD and my art has improved so much during this time. I love the thrill of learning new things and succeeding, and fortunately, I have been able to do both with this game. I’m so excited that I am able to turn the game in 44 hours early and not rush to cram the game in like last time. GOODLUCK WITH YOU GAMES!
Play is here guys, I’m excited to hear you feedback and reports before the deadline 
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34993
It may not be the best game in the world, but I am satisfied by how it turned out. Especially being able to turn it in 24 hours early.

My entry is complete.
I’m pretty happy with what I’ve done, although I think I had a bit too large a scope, so didn’t include everything I had wanted to.
Entry page: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4470
So, apparently I bugged out WordPress while posting last night’s progress and the links didn’t work. It’s all fixed now, go take a look!
http://www.ludumdare.com/compo/2014/04/27/end-of-day-2-12/
Now to try to make a game out of this in very little time!
I’m done.
This time i took the theme very metaphoric which the game shows. It’s a very small puzzle about finding order in chaos and it’s called Fluid Mind.
Good Luck finishing your games!
Well, I still have time, but I need a break. Today has run pretty smoothly :
So, hopefully I will stroke some items from this list tonight, but now, I’m going to rest a little (and have lunch !). I let you with my title screen.

Title Screen !
Okko
I’m getting pretty close to being done with my game. I want to at least another level or two with a little gameplay and story. I decided to add a room with some particle effects and as soon as I’m happy with the gameplay, i’m going to go back through and add particles to stuff that would look nicer if they had particles. 😀
Hello! This was my first LD competition. I remember how I a few years ago watched Notch (of Minecraft) when he participated in a LD competition and I was so angry that I didn’t have the same skills. Now a few years later, here I am with “Max Manus.” This is the idea:
” The occupation of Norway started with the German invasion on 9 April, 1940. Within a few months, the unprepared Norwegians accepted the inevitable surrender. But beneath the surface, a few Norwegians weren’t defeated. One of them was Max Manus.”

Like this worm we are doing good. We can start tweaking the gameplay. There are a few animations for the worm left to add, but lots of sounds and music left to do. We also like to add a nice title -, game over – and “You are the best wormhunter in the world” screen before releasing this game.
I hope you are having a great time jamming, and good luck for all who are finishing their compo entry!
10This entry was posted on Sunday, April 27th, 2014 at 3:24 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
My first full time ludum dare and 40 hours of sleep drived work frenzy later I can honestly say that I’m very happy with the way it turned out. I got in everything that I planned from the beginning, including sound, music, ending cinematic and easter egg!

You should mine deeper

The (hopefully annoying) mayor has some work for you!

Workers working
Mayoran is a mining / construction game where you order around a couple of villagers. If only it weren’t for that greedy mayor, it could be such a peaceful game!
Good night and good luck to everyone,
-Zorfmorf
My game may be a litttle bit unfinished. Last night we installed a gate in my house so our dog couldn’t come back into our rooms, and, seeing the gate as an obstacle that I would have to overcome many times, I looked for a fast way to cross it. The fastest way I could discover was to hurdle over it (of course). Anyways, about 3 trips out to the kitchen in I’m feelin’ good. I’ve made all of my attempts flawlessly. One might call me a little cocky at this point. So I decide to go for gold. I get a running start from the kitchen, hurl my body over the gate aaand instantly my head hits the ceiling. Pretty soon after I regained my bearings I felt blood rushing down my face. A lot of blood. So I rushed to the ER, got some stitches and lost a lot of time. It was sort of a bummer. My game’s definitely not going to be all I wanted it to be, but hopefully it’s pretty cool. Here’s some progress.
So I have finished my entry for this competition. I was already done a few hours ago, but I wasn’t sure if there really wasn’t anything to add.
As I mentioned in an earlier post, my game is called “mem29”.
mem29’s base idea is similar to the Memory board game (therefore the name), although there are a few (pretty important) things which are different.
The pictures on the cards are all objects from famous video games by the way.
How to play can be looked up in the game, I think it should be pretty straightforward. In the beginning it is very easy, but it becomes harder.
Tools used:
You can view the entry here, the compiled JAR is located here, and the source here.

Animation was too big to upload – click on the image to view it
Siren Song has been submitted! GO GO GO GO GO.

Title screen.

I…I…I think I’m in love!

Big ships, little ships.

MEET YOUR DOOM.

Bullet hell, Greek navy style.
i am almost done i have some multiple choice elements basic ai half of health script and about 75% of the level unfortunatly its 3:30 AM here and i can get it done + upload before i go to sleep so im falling back on the jam goodnight everyone
Just a couple of hours left and I’ve got most of the art done. Now I need to finish the main screen art, make some music and sleep. Tomorrow I have to work, damn!
Here is a small update:
Cheers!
5
This entry was posted on Sunday, April 27th, 2014 at 3:33 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Pretty much done with “Hot Diggity”. Uploaded final version pending once I stop a bug that makes everything explode.
Managed to upload some shonky footage though of a few snaps of a playthrough!
https://www.youtube.com/watch?v=iWSrZZN1Ly8
I’m done (not really, but done). There’s definitely space for improvement, but I’m tired and I got work tomorrow morning and it’s 2 AM here.
It’s a tactics board game where you can flip the tiles.
Not really an original idea. Idea from:
Three Hundred Mechanics: #041 – Flipside
So here it is! It’s really just a prototype.
Flip Tactics
ps How do I edit my game page? It needs improvement!
and what software do you use for making screen Gifs with *real* colors?
It’s day 2 and I’m still coding, yet to code in interactivity. TIME FOR EMERGENCY JAM.
Well I’ve never managed my lows too well, but here it is: I’m out.
I’ve made several mistakes:
All in all, it’s not a bad experience. Although I’m frustrated (and quite mad at GMS to be honest), I did learn a lot.
The concept was a kind of simplified Dungeon Keeper: you would have managed bacteria in their conquest for a tooth’s nerve. The main idea was to give them orders (they would have been quite autonomous agents though, which kind of worked) so that they could dig the various layers of the teeth while finding a shelter when the “Big Toorthbrush” would come.
Well, that’s it! Thanks for reading, and good luck to everybody!
So I just submitted my very first Ludum Dare entry! It feels good doing so and the two days were intense but so much fun.
The game I submitted is more akin to a toy than to a game I think, but hey, that shouldn’t make it any less interesting, right! I hope you’ll give it a try and — most importantly — tell me what you think and how I could improve things in the comments! I want to be able to learn from your feedback, so I can come up with new things in the future.

Here’s the link if you want to give it a shot —
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36142
I’m happy I made it!
The game isn’t polished yet, but main features are implemented 
You can play incomplete version here:
http://szrapnel.pl/LudumDare29/ludumDare.html
This is my 1st LD so I need to ask: Should I submit the source files now, and update later if I have something new or I am able to upload only once?
Sorry, didn’t even start this time.
I went for food with friends and then I was so full that I slept. Later the next day I decided time is not enough and wanted to work a bit in another more important coding project I have left for weeks.
I also didn’t have much inspiration from the theme. Well, since I wanted to avoid cave/undeground ideas (which can be inspiring though for games), for a while I thought of something beneath the surface of ice. Maybe seeing some beings below the ice (with translucent effect) and somehow command them to avoid things/fulfil tasks.
Kthxbye, and I might see the other submissions.
I’m not a LD48 virgin anymore \o/
You can play and rate my entry here
some before/after shots:
before:
after:
before:
after:
I’ll write a post mortem within the next days.
It was really fun, but very exhausting ![]()
Good night!
I’m not sure how much more work I’m going to be able to get done. I made the mistake of using Phaser when I’m not terribly familiar with it and find it buggy and finicky compared to Flixel. If I had more knowledge of Phaser I’d have done better, I’m sure, or if I had used Flixel or HaxeFlixel.
I had a lot of trouble getting Tiled to work properly. Or CSV loading. Or ANY kind of level loading. What’s easy in Flixel is hard in Phaser. I don’t mean to hate on Phaser. As I said; I’d probably have done better if I knew the framework better.
What I have so far (Dropbox Link)
Tags: phaser
So far, all of the levels for my game are done! Now I’m just sprucing up the game with some decor: dirt, stone, etc. After that’s done, I just have to complete the music for the game. For some weird reason, Puzzlescript requires that you publish your song on YouTube and then put the ID into the code; you cannot directly put the song into the game. I need to hurry up and finish the song, but in the mean time, here is another sneak peek of my game so far (those black blocks are bomb blocks; they explode when destroyed, destroying other blocks around them):
Now we can build rooms, we can place objects and the worker will do things for us. Now I’ve added some ores which makes the game look a bit less boring. I realize I’ve spent all my time on these little things and I still don’t have a game! But it doesn’t matter, maybe I can finish the game on a later date.

Oooh, is that diamond?
In the process of recording sound FX. So far, I have made use of two bathtubs simultaneously (run one bathtub and mic the faucet on a second one down the hall to get ambient water noise), and an odd plastic tube that I just knew I would need at some point in the future (for bubbling noises).
What kind of creative SFX recording have you been doing this weekend?
Redeyes Epic Battle beneath the Surface.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8041
Ludum Dare #29 doooooneeee! Lot’s of jellies. I hope you don’t hate jellies. Awesome compo! 
I always wanted an excuse to do mini-roguelike(-lite really) and this topic gave me a reason to do so. No sounds as I didn’t have time to go and record stuff and generators just don’t chime for me, imagine some squishy sounds for everything and that’s it.

Just finished my LD entry. Due to personal things, I only had close to 10 hours to finish this. And it shows.
I don’t think it impacted the code itself, but I had to run with the first idea I had. Which, it turns out, was not that amazing. I tried to polish a bit, improve the input, add some challenges, but that’s the most I could do with the time I had. 
If you care about some implementation details, check my blog post.
There is no lasting objective, but the game looks a bit nicer now, and you can spend some of the resources for stat bonuses.
I also recorded myself giving unit responses, so my game technically has sound, but I cannot guarantee it is any good.
My plan now is to try to draw some more tiles so that I can have more terrain variety.
As we near the end of Ludum Dare 29 I also near the completion of Under The Earth. As show your goal is to get a mysterious orb from deep within the earth and return safely to camp.
Also i implemented a title, focus listener and pause
This game will be available for download and if that;s not your style play it in your browser
menu 
Might be my last update here until I’m done. This update includes:
Next update will have targets and levels. You can play progress at bit.ly/ludum. Clear cache or you might get old code or missing assets. Follow more progress at @sputnikgames
I’m getting pretty close:), I wasn’t sure I’d be able to finish it, but after deciding to just make it a one-level, simple game, its been going great:). I’ve also tracked down some horrible bugs in my basecode, and will be fixing them after the compo. Its as far from original as it gets, but it’s (IMHO) starting to be actually fun to play:), here’s a recent screenshot:
Good luck everyone:),
Nico
And with that, my game ‘The Huntress’ is loose upon your screens! I had so much trouble with this game trying to get in all the features that I wanted to you wouldn’t believe. Of course though you always throw out half of your initial design but man I wanted to keep at least SOME combat to make it exciting. Oh well. There’s a mysterious creature for you to hunt and track down now. Give it a go:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=1960

Alright, so the game will also have a tower defense part, in which you can put down towers to help you vanquish your foes (diseases!) to help heal our host. Did these 4 variations on tower body and 8 variations on tower heads, so we can mix and match to make different towers.
Sebastian sent me a video with some of the gameplay, looking good
Can’t wait to play it ^^
Also got the timelapse from day 1 development uploaded
recording the day 2 now.
I fully recovered from my involuntary 35 hours without sleep (thanks insomnia) and got back to work. And things are looking great!
I added schools of fish that swim together:
And added a survival element to the game involving hunger and a day/night cycle. This is the game’s time scale:
I like how things are coming together. I hope things are going well for everyone else!
Here is the scenario of our game :
In 2048, the universe surface has been annihilated by some monstrous flappy bubbles from outer space.
From beneath the surface, Ninja Blobby, the famous master of the Shrimp Vo Dao, sets out to right the wrong !
He can run, he can jump, but more than all, he can throw f****ing holy shrimps at the speed of light.
Now he is the only hope for fighting all the flappy bubbles to save the UNITED SHRIMPS OF AMERICA and making the world a better place.
Chests are working, yay!
16This entry was posted on Sunday, April 27th, 2014 at 4:19 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Will I be able to do something in 5 hours? pff.. let’s see..
Photoshop+Phaser