LD29 April 25–28, 2014

this is it…

… I am done with my game.

Hope you enjoy it, if you find bugs let me know.

playing

Play now

Looking forward to seeing all the results!

 

 

Well… that happened

Looking for inspiration on Google and…

Seriously guys ??

http://puu.sh/8pFz9.jpg

Comments

Strandmullen
27. Apr 2014 · 13:55 UTC
Hahaha, the Internet has spoken. MLP FTW.
ambi
27. Apr 2014 · 14:12 UTC
Hehe, that’s hilarious.

cant get around this bloody error

everything works running it as an app .. just with applet i constantly get this error..

 

ive even created a uber simple project to just test and i still get it..

ALL of my other games give me this error aswell now where i try to run them

 

java.lang.NullPointerException
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
at java.awt.Toolkit.getEventQueue(Unknown Source)
at java.awt.EventQueue.invokeLater(Unknown Source)
at sun.awt.windows.WToolkit.windowsSettingChange(Unknown Source)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)

im <—–> this close to just saying sod it.. ive spent like 4 hours trying to figure this damn error out ..

barely done anything on my actual game :(

ive tried jars/no jars etc

im thinking it mite be a known issue/bug?!

i shall never be using java again :)

 

any advice would be appreciated (other than give up hah)

 

 

Comments

27. Apr 2014 · 13:42 UTC
you may have set up your applet wrong
howieV (binarygirl)
27. Apr 2014 · 13:44 UTC
im not sure i understand ya man haha.. ive been using the same method i have for numerous games and now all of a sudden they all just give me that error
howieV (binarygirl)
27. Apr 2014 · 17:35 UTC
i did shrink it down to pretty much nothing and still get the error.. its only when i try and run it as an applet in the browser.. it works as an application and with eclipses applet viewer..

@RadStar_ : Lost in cave

Main parts of tiles that collide to the hero.

test_tiles

I have to add more immersive elements now.

 

Follow us on Twitter : @RadStar_ // @ynck_33 // @thomas_baudon // @sentsu_actu // @damrem

Follow us on Twitch : Ynk33 // paraplegeek // Sentsu_FR

Game functionality done so far

Hey folks,

 

this Day was also most about Grapics and Object creation. Now i can set nearly everything in Tiled map Editor so i start mapping from now on and hope the game is fun. Phaser is realy great!

Hope you have fun and hier a screenshoot of my first level (in Tiled Mapeditor)

level_1_completed

 

Have fun :)

It’s Been Hectic, but It’s Getting Done

So, I wound up picking a game idea that was almost too big.  The two scope items that have taken the most time are the procedural level generation, and the cinematic endings (there are indeed two).

It has taken me almost every waking moment in the compo (minus 12 hours total for sleep and eating), and I finally think I have the project in a good spot.  The game itself is complete, playable, and winnable, which leaves me this afternoon to add some polish like more building layouts and textures, a proper title graphic, and sounds and music.

I was worried there for a while. I thought I had bitten off more than I could chew with this little project, but somehow I’ve turned it around.  Things really started to fall into place yesterday afternoon, and I knew then that with a big push, a late night, and an early morning, I could bring it to completion.

You start out next to your broken-down submarine, which stuck on the top of a sunken high-rise building.

Starting Next to Sub

There’s a shark swimming around to be careful of.  He’s only dangerous if he sees you.

Shark!

The backstory itself is a silly straw about a prank gone horribly wrong on Mount Olympus.  As you collect items and unlock the adventure, the backstory unfolds as you help some of the Greek gods out of a bad situation.

Aprodite Prison

If you ignore the pleas of the gods and focus on saving yourself, you can “win”, however, you will get what I call the “Milquetoast Ending”. To get the “Epic Ending”, you must help the gods complete their task.

Milquetoast Sub Escape

Finish With the Epicness

I wish I had felt I had more time to blog yesterday.  There’s a number of neat things I pulled off that I could have talked about more.  I suppose what is important is that I have a game to submit at the deadline, though.

Enderscope’s Game — new name, new shaders

Tumours found in spot lit dark view.

Tumours found (yes this all throbs to heartbeat) :-\

Well, I feel all the time spent on shaders is starting to pay off (I’d never done triplanar nor extruding shaders before). Yes, they still need blending but I can tell you right now that watching this whole scene throb in heart-beat fashion is really worrying. Gotta add some particle effects for blood and a slow throbbing sound effect and this is gonna be really quite disturbing … even if I don’t get round to having them spread dynamically if you don’t get all of a tumour.

Notes, etc still live on the Google Docs working document.

p.s. What do you think of the new name?   Enderscope’s Game!  <spoiler alert> Playing this game, the final rounds has you unknowingly treating live patients! 😀 </spoiler>

Mine Story

Skipped last Ludum Dare, but came back with energy ^_^
Hope you enjoy it,

Try my latest Ludum Dare game Mine Story 😀

ss2
ss1

Tags: ld29

Jam Update: Ain’t no Rooms Down South

 

@iossif urged me to put this mockup online. We’re working hard on getting the game running and all the content in there.

Very early on we decided not to go for an undersea/underground setting and we’re quite happy with that decision. It certainly allowed for a distinct style.

Hope y’alls like it :)

mockup

 

 

Cubes

He might be stuck underground, but at least he’s accompanied by a the cube.

Done!

Woot woot, Done!

This was my first game ever. Well, I can’t say it’s something that I planned in the first place but… it’s certainly something… Better than nothing, at least. Here’s some screenshots from the final game:

 

Screenshot Startmenu

 

This was an awesome experience! I really learned a lot. I have a feeling that this won’t be the last Ludum Dare I’m participating :)

I’m looking forward to see your awesome entries!

 

 

The End of The Day 2

There are still 9 hours left, and there are still 5 hours until the midnight here in Finland, by I decided not to work any longer today. My eyes ache and besides, I have made so much progress I think I earn a break. Because I’m going to attend the jam, not compo, I have Monday time to finish my game.  And thanks god it’s almost finished: audio, trophies and bug fixes, that’s everything needed! Here’s a screenshot of my game:

But that’s not the point of this post. Not at all, I have something more interesting to show you: now you can play the game’s non-finished beta version! Click the following link to play the game on Game Jolt: http://www.gamejolt.com/games/arcade/while-true/25692. It’s still work in progress and the game page lacks of screenshots, description, header and thumbnail. Oh, and the game is ‘hidden’, so clicking the link is only way to play the game currently. Tomorrow I will release the final version.

 

Under The Shade – work in progress…

Currently working on a jam entry. It’s a game where you are on an island, alone and need to figure out how to survive & get away. The most important thing is to remain under the shade… here’s my shelter in progress:

ludumdare1

Didn’t we just *escape* winter?

Apparently not.

20140427_ocn_02

 

The game I’m working on is called ‘One Cold Night’.  Dig avalanche survivors out of the snow; try not to freeze to death or wake up any bears.

…well, there aren’t any survivors yet.  Or bears.  But I have a whole nine hours to implement them!

 

Check out this screenshot!

Gerry just added a kick-ass background to the game, as you can see here:

Screen Shot 2014-04-27 at 3.54.14 PM

Coming soon – skulls.

Unity view

PetteriRakastaaUnitya

We have created a very solid pipeline for creating and using the assets in the game.

Here a small sneak peek of our newest room inside the editor.

Comments

CupcakeMedia
27. Apr 2014 · 14:04 UTC
Haha. Everything looks so organised. Man. My project looks like a warzone, and not entirely for the better.

Enjoying my progress!

I’m making a game where you are a creature living underground trying to feed your pet sheep!

I’ve gotten mostly everything I wanted to get done finished. Also, I got some schmancy gifs showing off my awesome amateur animations.

Burrowing underground

BurrowingAround

 

Capturing enemies

CapturingEnemies

Now I can make more levels and maybe get some sound effects in. So far, this has been my favorite Ludum Dare!

A bit of gameplay!

westportA little bit of gameplay from our game. Now it’s time to hit the hay so we can do the finishing touches tomorrow!

 

Getting there..

Everything is as good as it’s going to get,except for the music.. My game is about a dog literally digging out what lies beneath the surface: BONEZ! Also, she has to look out for her arch enemies, the Molemorts, an infestation of moles causing havoc in her lawn. Those damn critters..

Näyttökuva 2014-4-27 kello 18.41.45

Last minute notification

Way before this thing started i said i was using unity and playmaker. That changed because of reasons so i used Adrift instead.

So prntscrn!

Last day, now I have input. Wowz!

1

2

Progress

 

Had to switch to Unity half-way. Here’s progress so far.

ld29scr

 

 

Thanks Sony for a great gathering!!! … And PlayStation 4

I’m now going home from a fantastic real-world gathering at Sony’s office in Lund. I feel so honored to be awarded their first price, a PS4, and I want to thank all the staff heartly for arranging this lovely event. If you ever get the chance, if they arrange it again, go there!! So much nice people, food included, great prizes, totally free and very well arranged in every aspect!

There were many great games in the competition and many worthy winners, and I look forward to try the other ones as soon as I get home.

Over all, it’s sad to leave a great event, but the evening is just starting and more polish will come!!

Let the crunch-someness begin! And good luck everyone!

 

Small teaser:

Pond Tycoon gameplay 3_compressed

Bubbels

screenShot

added a bomb you can send on boats, also started adding more fancy graphics(bubbels and a background). the sand needs a little fixing, It’s currently making me feel ill when your moving around.

Under the ice

I don’t think I’m likely to have something really polished done today but I will have SOMETHING.

Under the ice

Under the ice

Mapping is working

Now I have much more interesting rooms. There are a few glitchs and sometimes you can’t access to all the places.

Captura de pantalla - 270414 - 18:31:48

Now, I just need to add the items, starting by the Pirate Chest, and implement the pic-up system and the game will be complete!

Tags: screenshot

And i’m out.

Did not make it this time either.

What I did wrong is that I spent many hours trying to fix bugs and reimplement stuff I already implemented. Need to get better for LD30!

Good luck people, I’ll be playing the games you made! :)

It’s coming together.

humanScreen Shot 2014-04-27 at 5.36.47 PMScreen Shot 2014-04-26 at 4.50.01 PMScreen Shot 2014-04-27 at 5.36.34 PM

 

This is one of the more weird games I’ve built. The gameplay wasn’t great so I decided you award the player with silly audio clips. I wonder how you will receive it, I’ll be submitting soon.

Bridge to the Abyss

Hello there! I hope it’s not too late to announce my participation. I’ve almost finished a game which will be titled “Bridge to the Abyss”. It is focused on simplicity, difficulty, music and mood. Here are a couple of screenshots!

second screenshot

first screenshot

Good luck to everyone!

 

First Ludum Dare

This is my first Ludum Dare and im not close to done at all but i am really proud that i got this far in 2 days .

i created my game using LWJGL in Java (My best preferred language)  but im not a great graphics programmer at all

my LD29 game

Just a cave explorer game

Damn you Ludum Dare!

Well, I won’t be finishing the compo again.

I got caught up with a feature that I actually removed because it was unreliable (read: it sucked and was broken),
the problem being I spent hours on it, 6 I think.

So I haven’t left myself enough time for coding a few key features including buccaneering AI battles.

This is what it looks like anyway:

Still boating around

Still boating around

I’m off to bed, I probably won’t finish it for the jam but hey, you never know.

Update #6 – The progressening

I’m blogging very little on this compo, but that’s mainly because I made an aggressive schedule and I’m trying to keep it… Don’t want to go to bed too late, I have to work in the morning!

Anyway, most of the game is done, it’s missing load/save mechanisms (which are pretty easy in this game), tutorials, balancing, polish, another enemy type, music and sound FX… Music will be a pain this time around, since I don’t have access to the wonderful equipment I had in the last couple of compos…

Some screenshots of the latest progress…

Failure is an option:

screen09

Level up, and upgrades:

screen11

Still considering if I give the game an ending… Don’t know exactly what would that be in this context… And I probably should add some description text as an introduction to what we’re doing, besides the tutorials…

Anyway, catch you in a few hours!

So disappointed…

By myself…

 

I lost so much time to code a Boss, and he’s not as cool as in my head :/ I probably won’t have the time to code the two others (maybe one, but I have so much things to do and only 8 hours…).

ss4

 

 

But it’s still8 hours, and during this, I’ll do my best to render a finished and “complete” game \o/

What I MUUUUUUST do before the End :

  • Switch between the 2 shoot weapons (I abandonned the melee weapons)
  • Make some Level
  • UI and Title Screen
  • Add some sounds and music

What I’ll do if I have enough time :

  • Level Random
  • An other boss (I have already the idea, but it will cost time to draw and balance it…)

See ya !

“Le bisou o/”

I’m in by the way

Post is a little late, but I’m in.

Using Construct 2

not started with ANY artwork yet, starting to panic.

Fathoms – Almost done!

So I managed to turn my little pond into a game after all! Give it a try, I’ll see if I can’t put together an intro and some sounds in the next hour before I go to sleep.

The object of the game is to shoot all the fish with electronic tags, and not disturb them by hitting them with the boat.

Pew pew pond

  • Use WASD to stear
  • Space to break.
  • Mouse to shoot flares, you can’t see a thing without them
  • Mouse + Ctrl to shoot tags
  • Press escape to restart

Both flares and tags have a cooldown, when the labels are red they’re recharging.

Try it here!

Diamond Diggers

Dynamite, because everybody loves explosions! 😀

This is not looking good

I don’t think I’ll have a game in 7 hours, but I’ll try just in case. I may release it out of contest anyway 😉

ld29-mine

Congratulations to everybody that delivered a game this LD!

EDIT: oh, dear. It wasn’t even English!

NES Game for the compo ? I did it \o/

Hey guys !
I managed to write a small NES game for the compo during this week-end !
The game is bad, and lacks sounds and music, but this was very entertaining and much easier that what i expected at first :)

Try it out on your favorite emulator, if you dare !

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20553

screenshoot1

Good night ;)

DIG HARD – 50% Progress Screencap

THE PRESIDENT HAS BEEN KIDNAPPED BY THE EARTH’S EVIL CORE.  ARE YOU BAD ENOUGH TO DIG DOWN AND SAVE HIM?

DIG_HARD

DIG HARD: CRISIS, coming soon to LD29 by @xewlupus and @petey123567

Free Fall (Complete and playable)

This is my second LD I have entered, and I am so stoked at how the game turned out! Last LD my game was glitched, unfinished, sloppy, and I turned it in seconds left. This game went so smoothly and quickly, I was astonished in the fact I completed my best game so smoothly and quickly with 24 hours to spare.

Free fall is a game where a unfortunate miner fell into a endless pit during and earthquake, and you must maneuver him away from the out sloping rocks for as long as you can. Beware of falling boulders, they kill me the majority of the time XD.

Everything thing in this game spawns randomly, but I do notice patterns occasionally. Ignore them if you can. The part of the game I put the most pride in is the body part flying apart everywhere. This game features some exceptional little effects that make the game so much more worth it.

EVEN IF I PLACE ON THE BOTTOM 99%, I still count this as a win! I have learned so much during the LD and my art has improved so much during this time. I love the thrill of learning new things and succeeding, and fortunately, I have been able to do both with this game. I’m so excited that I am able to turn the game in 44 hours early and not rush to cram the game in like last time. GOODLUCK WITH YOU GAMES!

Play is here guys, I’m excited to hear you feedback and reports before the deadline :D
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34993 It may not be the best game in the world, but I am satisfied by how it turned out. Especially being able to turn it in 24 hours early. FF4

Officially Worst Game Ever

Hope it isn’t too late to announce participation, but I have been quite busy this weekend, so not too much time for development. Hoping to throw together something playable, but that has not been achieved so far. Also, this is my first lD.

 

my game: Lithospheric Hyperexploitation

ludumDare29 2014-04-27 13-07-26-50 ludumDare29 2014-04-27 13-07-35-85 ludumDare29 2014-04-27 13-07-53-70enemy

WINO: Game elements

mrostuf

 

mrostuf2 mrostuf3

Lava! Blocks! Wine bins and central repositories. It’s getting to be a game. 8 hours to complete it!

Good luck.

Last minute Mechanic additions

Gotta watch the scope creep, but there’s always a few good ideas that hit you near the end of the compo.  For me, the ability to partially cloak when crouched.  And just like in that Monty Python Skit… it only works until you stand up.  Also, death animations!

 

gif4

 

Welp, back to level design.

Fluid Mind

I’m done.

This time i took the theme very metaphoric which the game shows. It’s a very small puzzle about finding order in chaos and it’s called Fluid Mind.

Check out the game!

Good Luck finishing your games!

game

Day 2 almost done

Well, I still have time, but I need a break. Today has run pretty smoothly :

  • Woke up with a title for the game, good point.
  • Worked on animations and some additionnal graphics, still with my “dev graph” skills… So it is pretty crappy but I’m almost happy with.
  • Made some tweak here and there. You know… stuff.
  • Struggle with sound. I first search and found some free “ambiant” sound, but didn’t feel comfortable with this. So I get to Bxfr.net, and tried to create some sound. Tested it, decided most of them were irritating, so I just left two of them.
  • Done a list of “things to add and polish”. Yeah, todo lists are a great tool.

So, hopefully I will stroke some items from this list tonight, but now, I’m going to rest a little (and have lunch !). I let you with my title screen.

Title Screen !

Title Screen !

 

Okko

Getting close…

I’m getting pretty close to being done with my game. I want to at least another level or two with a little gameplay and story. I decided to add a room with some particle effects and as soon as I’m happy with the gameplay, i’m going to go back through and add particles to stuff that would look nicer if they had particles. 😀

floating

Almost there…

Been up since 6pm Sat night, so getting pretty tired. Think I’m about done apart from sounds and final polish and play balancing.

Stay Afloat

Stay Afloat

Or else...

Or else…

Max Manus

Hello! This was my first LD competition. I remember how I a few years ago watched Notch (of Minecraft) when he participated in a LD competition and I was so angry that I didn’t have the same skills. Now a few years later, here I am with “Max Manus.” This is the idea:

 

” The occupation of Norway started with the German invasion on 9 April, 1940. Within a few months, the unprepared Norwegians accepted the inevitable surrender. But beneath the surface, a few Norwegians weren’t defeated. One of them was Max Manus.”

 

MaxManus-mainmax-manus-archives max-manus-border max-manus-winter-war

 

You can play it here

 

He who controls the spice controls Ludum Dare – second day

This is not good!

Like this worm we are doing good. We can start tweaking the gameplay. There are a few animations for the worm left to add, but lots of sounds and music left to do. We also like to add a nice title -, game over – and “You are the best wormhunter in the world” screen before releasing this game.

I hope you are having a great time jamming, and good luck for all who are finishing their compo entry!

10

This entry was posted on Sunday, April 27th, 2014 at 3:24 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Finished and happy

My first full time ludum dare and 40 hours of sleep drived work frenzy later I can honestly say that I’m very happy with the way it turned out. I got in everything that I planned from the beginning, including sound, music, ending cinematic and easter egg!

Link to entry

You should go deeper

You should mine deeper

The (hopefully annoying) mayor has some work for you!

The (hopefully annoying) mayor has some work for you!

Workers working

Workers working

Mayoran is a mining / construction game where you order around a couple of villagers. If only it weren’t for that greedy mayor,  it could be such a peaceful game!

Good night and good luck to everyone,

-Zorfmorf

Emergency Room

My game may be a litttle bit unfinished. Last night we installed a gate in my house so our dog couldn’t come back into our rooms, and, seeing the gate as an obstacle that I would have to overcome many times, I looked for a fast way to cross it.  The fastest way I could discover was to hurdle over it (of course). Anyways, about 3 trips out to the kitchen in I’m feelin’ good. I’ve made all of my attempts flawlessly. One might call me a little cocky at this point. So I decide to go for gold. I get a running start from the kitchen, hurl my body over the gate aaand instantly my head hits the ceiling. Pretty soon after I regained my bearings I felt blood rushing down my face. A lot of blood. So I rushed to the ER, got some stitches and lost a lot of time. It was sort of a bummer. My game’s definitely not going to be all I wanted it to be, but hopefully it’s pretty cool. Here’s some progress.

 

Screenshot2

Comments

27. Apr 2014 · 15:34 UTC
I’d vote for best story of this LD! 😀

I think I’m done. Or rather, mem29 is.

So I have finished my entry for this competition. I was already done a few hours ago, but I wasn’t sure if there really wasn’t anything to add.

As I mentioned in an earlier post, my game is called “mem29”.
mem29’s base idea is similar to the Memory board game (therefore the name), although there are a few (pretty important) things which are different.
The pictures on the cards are all objects from famous video games by the way.
How to play can be looked up in the game, I think it should be pretty straightforward. In the beginning it is very easy, but it becomes harder.

Tools used:

You can view the entry here, the compiled JAR is located here, and the source here.

Animation was too big to upload - click on the image to view it

Animation was too big to upload – click on the image to view it

Game progress + Entering jam

i am almost done i have some multiple choice elements basic ai half of health script and about 75% of the level unfortunatly its 3:30 AM here and i can get it done + upload before i go to sleep so im falling back on the jam goodnight everyone

0x1D – I Am almost there!

Just a couple of hours left and I’ve got most of the art done. Now I need to finish the main screen art, make some music and sleep. Tomorrow I have to work, damn!

Here is a small update:

whativegot6

 

Cheers!

 

5

This entry was posted on Sunday, April 27th, 2014 at 3:33 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Fourth And Final Stage

Soo the fourth stage is done and there won’t be anymore. At least all four stages are unique and represent a completely different way of gameplay.

6

Time for some fancy menu graphics

Pretty much done with “Hot Diggity”. Uploaded final version pending once I stop a bug that makes everything explode.

Managed to upload some shonky footage though of a few snaps of a playthrough!

https://www.youtube.com/watch?v=iWSrZZN1Ly8

 

 

 

DONE!!!111

ezgif-save (1)

I’m done (not really, but done). There’s definitely space for improvement, but I’m tired and I got work tomorrow morning and it’s 2 AM here.

It’s a tactics board game where you can flip the tiles.

Not really an original idea. Idea from:
Three Hundred Mechanics: #041 – Flipside

So here it is! It’s really just a prototype.
Flip Tactics

ps How do I edit my game page? It needs improvement!
and what software do you use for making screen Gifs with *real* colors?

Welp, time for the jam.

It’s day 2 and I’m still coding, yet to code in interactivity. TIME FOR EMERGENCY JAM.

I’m out

Well I’ve never managed my lows too well, but here it is: I’m out.

 

I’ve made several mistakes:

  • I shouldn’t have ventured out of my comfort zone. I thought the concept I had was not too ambitious, but there’s a gap between “I have an idea of how to do it” et “I  have already done it once and I know how to do it again”. There’s a lot of very small technical details to solve, not a big deal if I had had more time, but I didn’t.
  • Game Maker has almost serious no debug options, and one of the few didn’t work (apparently you can’t display a pathfinding grid in debug if you work on an integrated chipset). I had no idea I would have this problem, because I had no idea there could be such a limitation (ergo: don’t venture out of your comfort zone).

 

All in all, it’s not a bad experience. Although I’m frustrated (and quite mad at GMS to be honest), I did learn a lot.

The concept was a kind of simplified Dungeon Keeper: you would have managed bacteria in their conquest for a tooth’s nerve. The main idea was to give them orders (they would have been quite autonomous agents though, which kind of worked) so that they could dig the various layers of the teeth while finding a shelter when the “Big Toorthbrush” would come.

 

Well, that’s it! Thanks for reading, and good luck to everybody!

Well, that’s it folks!

So I just submitted my very first Ludum Dare entry! It feels good doing so and the two days were intense but so much fun.

The game I submitted is more akin to a toy than to a game I think, but hey, that shouldn’t make it any less interesting, right! I hope you’ll give it a try and — most importantly — tell me what you think and how I could improve things in the comments! I want to be able to learn from your feedback, so I can come up with new things in the future.

Screen Shot 2014-04-27 at 23.58.26

Here’s the link if you want to give it a shot —

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36142

Win/Lose

Lucid

Although this would kind of spoil it, I don’t mind. But in my game the player is lead to believe they are doing right. By choosing to ignore what they are told results in them escaping and winning. Picture below give a basic outline of how your choices take effect on whats happening.


Win/Lose

Making repairs.

repairs

DeepGlow almost done!

I’m happy I made it!

The game isn’t polished yet, but main features are implemented :)

GlowYourLife

You can play incomplete version here:

http://szrapnel.pl/LudumDare29/ludumDare.html

 

This is my 1st LD so I need to ask: Should I submit the source files now, and update later if I have something new or I am able to upload only once?

Kthxbye

Sorry, didn’t even start this time.

I went for food with friends and then I was so full that I slept. Later the next day I decided time is not enough and wanted to work a bit in another more important coding project I have left for weeks.

I also didn’t have much inspiration from the theme. Well, since I wanted to avoid cave/undeground ideas (which can be inspiring though for games), for a while I thought of something beneath the surface of ice. Maybe seeing some beings below the ice (with translucent effect) and somehow command them to avoid things/fulfil tasks.

 

Kthxbye, and I might see the other submissions.

Dr. Brainwire – done

I’m not a LD48 virgin anymore \o/

You can play and rate my entry here 

some before/after shots:

before:

Foto

after:

Screenshot from 2014-04-28 00:27:17

 

before:

fearwire

after:

Screenshot from 2014-04-28 00:28:22

 

I’ll write a post mortem within the next days.

It was really fun, but very exhausting :)

Good night!

 

Playable

I’m not sure how much more work I’m going to be able to get done. I made the mistake of using Phaser when I’m not terribly familiar with it and find it buggy and finicky compared to Flixel. If I had more knowledge of Phaser I’d have done better, I’m sure, or if I had used Flixel or HaxeFlixel.

I had a lot of trouble getting Tiled to work properly. Or CSV loading. Or ANY kind of level loading. What’s easy in Flixel is hard in Phaser. I don’t mean to hate on Phaser. As I said; I’d probably have done better if I knew the framework better.

What I have so far (Dropbox Link)

 

 

Tags: phaser

Sneak Peek 4 (Almost Done!)

So far, all of the levels for my game are done! Now I’m just sprucing up the game with some decor: dirt, stone, etc. After that’s done, I just have to complete the music for the game. For some weird reason, Puzzlescript requires that you publish your song on YouTube and then put the ID into the code; you cannot directly put the song into the game. I need to hurry up and finish the song, but in the mean time, here is another sneak peek of my game so far (those black blocks are bomb blocks; they explode when destroyed, destroying other blocks around them):

Sneak Peek 4

Ores

Now we can build rooms, we can place objects and the worker will do things for us. Now I’ve added some ores which makes the game look a bit less boring. I realize I’ve spent all my time on these little things and I still don’t have a game! But it doesn’t matter, maybe I can finish the game on a later date.

Oooh, is that diamond?

Oooh, is that diamond?

Foleying is Fun!

In the process of recording sound FX. So far, I have made use of two bathtubs simultaneously (run one bathtub and mic the faucet on a second one down the hall to get ambient water noise), and an odd plastic tube that I just knew I would need at some point in the future (for bubbling noises).

What kind of creative SFX recording have you been doing this weekend?

Comments

27. Apr 2014 · 16:05 UTC
Wow. I’m just conserving energy by not doing anything too “creative”. Lol
27. Apr 2014 · 16:07 UTC
I’m recording myself playing on keyboard on my Iphone.

That’s how desperate (not creative) I am for my game to have sound.

Dungeon Jelly

Ludum Dare #29 doooooneeee! Lot’s of jellies. I hope you don’t hate jellies. Awesome compo! :)

I always wanted an excuse to do mini-roguelike(-lite really) and this topic gave me a reason to do so. No sounds as I didn’t have time to go and record stuff and generators just don’t chime for me, imagine some squishy sounds for everything and that’s it.

Ludum Dare 29 – Dungeon Jelly

dungeonjelly_3

SubMageddon

Today I was supposed to work on radar-ish sonar, and some targets, but since I spent whole day on steering (who would guess I was just supposed to add steer?), it may be that I’ll just make submarine racer.

Well, that would be a thing, right?

 

-5

You are a metro car

 

youareametrocar

 click to play

 Just finished my LD entry. Due to personal things, I only had close to 10 hours to finish this. And it shows.

I don’t think it impacted the code itself, but I had to run with the first idea I had. Which, it turns out, was not that amazing. I tried to polish a bit, improve the input, add some challenges, but that’s the most I could do with the time I had. :)

If you care about some implementation details, check my blog post.

Arghörhlyyäy!

PetteriEiPelkaa

Our first enemy encounter is soon ready!

Deadline is soon, so I guess almost done

screen13

 

There is no lasting objective, but the game looks a bit nicer now, and you can spend some of the resources for stat bonuses.

I also recorded myself giving unit responses, so my game technically has sound, but I cannot guarantee it is any good.

My plan now is to try to draw some more tiles so that I can have more terrain variety.

Mario

This is probably the best thing I’ve ever seen in the #ludumdare IRC.

This is the alt text.

“(Quit)”, in case it wasn’t clear.

HELP! My submarine is leaking!

bloobloblboblbo

leak

 

Most things are kinda OK 😀

Comments

Dominator_101
27. Apr 2014 · 16:13 UTC
“HELP! My submarine is leaking!” better be the actual name of the game. I’d play it 😛

Under The Earth Progress #4 Near Completion

As we near the end of Ludum Dare 29 I also near the completion of Under The Earth. As show your goal is to get a mysterious orb from deep within the earth and return safely to camp.

Also i implemented a title, focus listener and pause

This game will be available for download and if that;s not your style play it in your browserUTE 4 UTE 5 UTE 6menu :)

Comments

electricman226
27. Apr 2014 · 16:32 UTC
Didn’t Notch (Markus Persson) Make A Game Like This? Cause he has the same textures, and a Power Glove in that game, and i believe he also made it for LD.

Update 10

ludum-dare-work-in-progress-mark-andrade-update-010

Might be my last update here until I’m done.  This update includes:

  • Title Screen
  • Button UI
  • Fixed Physics
  • Started level code
  • game over ui

Next update will have targets and levels.  You can play progress at bit.ly/ludum.  Clear cache or you might get old code or missing assets.   Follow more progress at @sputnikgames

 

 

The Winning Stretch

I’m getting pretty close:), I wasn’t sure I’d be able to finish it, but after deciding to just make it a one-level, simple game, its been going great:). I’ve also tracked down some horrible bugs in my basecode, and will be fixing them after the compo. Its as far from original as it gets, but it’s (IMHO) starting to be actually fun to play:), here’s a recent screenshot:

Adobe Flash Player 11_2014-04-27_11-03-19

Good luck everyone:),

Nico

The Huntress

And with that, my game ‘The Huntress’ is loose upon your screens! I had so much trouble with this game trying to get in all the features that I wanted to you wouldn’t believe. Of course though you always throw out half of your initial design but man I wanted to keep at least SOME combat to make it exciting. Oh well. There’s a mysterious creature for you to hunt and track down now. Give it a go:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=1960

Towers! And Timelapse of day 1

Alright, so the game will also have a tower defense part, in which you can put down towers to help you vanquish your foes (diseases!) to help heal our host. Did these 4 variations on tower body and 8 variations on tower heads, so we can mix and match to make different towers.

Sebastian sent me a video with some of the gameplay, looking good :) Can’t wait to play it ^^

Image and video hosting by TinyPic

 

 

Also got the timelapse from day 1 development uploaded :) recording the day 2 now.

Timelapse Video – Day 1

 

Things are going well… this never happens

I fully recovered from my involuntary 35 hours without sleep (thanks insomnia) and got back to work. And things are looking great!

I added schools of fish that swim together:

testing schools of fish

 

And added a survival element to the game involving hunger and a day/night cycle. This is the game’s time scale:

timescale

 

I like how things are coming together. I hope things are going well for everyone else!

 

Comments

27. Apr 2014 · 16:19 UTC
Looks good!

Ninja Blobby vs the Space Flappy Bubbles 2048 X-Alpha Turbo Edition

Here is the scenario of our game :

In 2048, the universe surface has been annihilated by some monstrous flappy bubbles from outer space.
From beneath the surface, Ninja Blobby, the famous master of the Shrimp Vo Dao, sets out to right the wrong !
He can run, he can jump, but more than all, he can throw f****ing holy shrimps at the speed of light.

Now he is the only hope for fighting all the flappy bubbles to save the UNITED SHRIMPS OF AMERICA and making the world a better place.

scubabear goes bootybear

 

Chests are working, yay!

beartreasure2

16

This entry was posted on Sunday, April 27th, 2014 at 4:19 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Starting!

Will I be able to do something in 5 hours? pff.. let’s see..

Photoshop+Phaser