Where do I submit my game?
Hi, this is my first Ludum Dare and I am not sure where I would submit my game. Would I make a post like this or submit it somewhere else?
Thanks.
Hi, this is my first Ludum Dare and I am not sure where I would submit my game. Would I make a post like this or submit it somewhere else?
Thanks.
Need to code again (instead of playing games)
Might do C++ and OpenGL, cause I need some good motivation to continue my engine. I want to make a proper scenegraph and maybe rewrite my deferred lighting algorithm, but how I will proceed depends on the theme.
I am already imagining ideas for some of the voted themes.
This will be my first LD48. Putting aside all other work for a few days and giving it a go.
Javascript for code. Paint.NET for graphics. Not sure what yet for audio.
I’m in Ludum Dare 29 Jam… just gonna do it my own casual way: 72 hours + Solo + Scratch. I might even throw the source and assets on github after this and that would be “+ Source”.
I’ll do it with Flixel and FlashDevelop. Graphics will probably be mostly done with Graphics Gale. And the reason for the Jam is that I don’t have a clue about Action Script 3 or 2 or any other version that might have existed. Also… this is my first LD and I’m terrified.
Good luck my fellow Ludumers.
PS. For some odd reason I want to draw teddy bears for my game.
I’m in again. I just can’t help myself. Ludum Dare is fun. Truthfully I wish it were more frequent. I have no idea what style game I’d like to make this time. Well, not entirely true. I’d like to make a 1981/2 Williams style arcade shooting/blasting game, but have no idea on style or genre. Will see that the theme is.
On creativity…originated from a friend at Remedy (IIRC) made this little chart on the Creative Process. I find it very accurate and particularly suited to Ludum Dare.

The Creative Process
Most everyone goes through the above on most any project from Ludum Dare to iOS to Steam to Assassin’s Creed or Call of Duty. The trick is to not get discouraged in steps 3 and 4. Fight through it. Don’t second guess everything. Don’t doubt everything. Don’t give up.
Also there’s this fantastic video from Ira Glass:
https://www.youtube.com/watch?v=3ResTHKVxf4 (hope it embeds, but it may not). Watch it.
Stay focused and lean and mean on the jam so you increase your chance of success. Don’t reach too far. Don’t scope too large. Better to do to little, and add, then get halfway into Saturday and realize it’s not gonna happen. THE MOST IMPORTANT THING is finishing – something, anything. A complete work. Good luck!
Tags: motivation, tips
For the first time ever, I’m actually participating in LD.
I really look forward to this weekend, got all my stuff sorted out, nothing’s gonna stand in my way in the upcoming days.
My powerful weapons of choice are:
So, GL Everyone, the fun starts in 30 hours!
I’m doing this! Sadly I work for much of the weekend, but that will just make me think through my plans a little more thoroughly.
For this jam I plan to use either Game Maker:Studio, or Unity. I would prefer to use Unity if I think that I can, due to GMK being a bit awkward in places, and so that I could have a web version, but I’m still not very skilled with Unity, so I’m still on the fence. I’ve been spending the last week trying to put things together in Unity to make it more of an option.
And of course, GIMP and/or ASEPRITE, and sfxr, because both are free and wonderful. I’ll be generally holding to the compo rules, and I would like to submit for that, but if I don’t like what I have by then I may just call it a Jam entry. Time will tell.
I’m In…
Again…
Tools…
Game maker, GIMP, Inkscape, SFXR…
GLA.
So, looks like I’m in…sort of. I’m working with a friend for the Jam competition, but due to circumstances completely beyond our control we can’t work the entire time. So there is no guarantee we’ll actually finish it within the time limit, but it will get started and eventually finished.
Software:
Unity (and MonoDevelop for coding)
Whatever I use for music (probably Sunvox)
sfxr
Whatever my friend uses for art (probably PhotoImpact Pro)
Possibly a Circular Gallifreyan translator
Yeah…this’ll be my second Ludum Dare. However, thanks to my friend, this game will have something I could never give it: good art and good ideas!
Entering Ludum dare 29, I am going to use a bunch of libraries to ease the development. The programming language of choice is C++, hence libraries will be in the same langue or C.
I am going to use two small libraries developed by myself:
Where ogli is a small wrapper for OpenGL, providing some convenience, such as better type safety among other things. The mo library is a bit higher level, providing some common data structures for 3D/2D data, along with an implemented OpenGL renderer.
The theme will to a great deal decide what other publicly available libraries will be useful. Though I am listing some that i can think of:
Other software of choice is as follows:
That was allot of stuff. Hopefully I will finish a game to, otherwise I get to learn and get better at all these tools at least!
I’m really looking forward to this weekend! Let’s do this!
Tools I’ll be using:
Here are my votes:
Some advice for the first-timers:
And for all of you: Have fun! See you all around here ![]()
This will be my first LD entry! My tools are :
And… That’s all XD
Yo. I’m in.
I expect to be working in AS3/Flixel/FlixelPowerTools, but I had a dream last night that I made the game entirely in Google Spreadsheet Scripts, and it made a lot of dream-sense so I’m keeping that option open too. My tools are all the usual suspects.
This is a pre-alpha version of a tactics library I’m working on in Flixel. It is so pre-alpha that a lot of functions do nothing but write to the log that you got to them. It is completely useless to anyone, but on the off-chance I make a tactics game for this Ludum Dare, I’m making what I have available now, and you’ll get a slightly more polished version with my code after the compo. I will be eventually releasing this as an open source tactics library, but it’s not quite at that state yet. (Also included is a slightly modified version of FlxButtonPlus that I made last December when I was first trying Flixel, that I might or might not use.)
Here’s a feedback form / mailing list signup thing in case you are interested in this library once it’s less not done.
Im hoping that this time, the theme will lend itself well to a roguelike as I’ve been wanting to do one for a while – by roguelike of course I mean top down, turn based with ascii graphics.
This will be a polar opposite from my last entry which was an FPS and turned out to be over-ambitious just like all my FPS entries 😛
I might make it realtime which would be a good twist.
I have two secondary objectives:
1) Get pathfinding to work
I have never actually implemented proper pathfinding for a game, so this will be a good opportunity to learn
2) Get a server side system for high scores, and saved games
This will be useful for more than just LD games of course.
My tools will be SVN and Eclipse, I won’t need anything by way of graphics and I’ll build the editor into the game itself.
Hi all, if anyone would like to watch me develop my entry for LD29 over the weekend, I’ll be streaming it here!
I’m an experienced indie developer and gamejam participant hoping to produce a competitive entry. So hopefully this stream may be informative to some people. I’ll be doing design, programming, sound, music, and art all by myself. You can even use the chat to ask questions during the development if you’d like.
Some info about the development:
Engine if game is 2d: Clickteam Fusion
Engine if game is 3d: Unity
Art: Photoshop CS2, Maya 7.0, GraphicsGale, Fusion’s native editor
Sound: sfxr, LabChirp, GoldWave, and my Zoom H2n for any recorded sound effects.
Platform: Windows
Development location: On my sailboat (which I live on) in Marina del Rey, CA
Intended sleep schedule: 8 hours Friday night, 4 hours Saturday night.

But this time with a really big team.
I even didn’t know how many of us will be working on a game.
We call ourselves BDEV.

This will be my first Ludum Dare and I can’t wait!
I will be doing the game in Java and it will be 2D. Most likely using the JFrame and Canvas but it is what I know the best currently. I wish everyone the best of luck and I can’t wait to see what everyone produces!
Hi everyone! I am going to be using Unity 4.3 for the first time and was wondering if there is a strong learning curve to it? (In for the Jam)
I plan on doing tutorials and make a game today before tomorrow!
If you have any tips let me know!
Also I see how it says you get a 30 day trial of Unity Pro does that mean you can still use Unity standard version after that and still export games?
Let me know please in the comments!
I’m excited to join in!
Good Luck everyone! Vlogs updates will be on my youTube channel: SwipeFastStudios!
thanksEvery LD there tends to be a bonus theme that can be put into your game (usually as a joke.) But never have these themes been voted on, until now! Examples of these themes are goat , kitten, and potato.