Base code and fonts for LD29
To avoid having to recreate some basic tk2d fonts and Unity scripts I’ve created during the past two Ludum Dares, I’ve set up a LudumDareResources repo on bitbucket.
I’ve also put up the barebones .NET application I use to create FNT files that I use with Unity 2D Toolkit under FntGenerator.
I’m not sure it’s useful to anyone else in its current state, but ideally I’d like to build upon it as I participate in more LDs.
Tags: base code declaration, bitmap font, tools

