LD29 April 25–28, 2014

Warmup game ‘The Wailing Woods’ music completed

Making a warm-up game quickly, which I’ve entitled the Wailing Woods. Spent five hours today composing music and finished the music for the miniature project, I have a good feeling I might be able to score decently on musical composition this year on the competition at least, I’m not musician but I think I do an okay job at fulfilling the role and have gotten good at making quick loopable things that fit the mood.

 

Samples of today’s work (April 23rd):

Credits Theme

But For a Moment

Woods Whistle 1

Echo

And something I refer to as non-music, Unlogic. 

 

Not the best music ever, but proud to have made these and five other tracks in five hours. Hope it comes as easily for whatever the Ludum Dare game project is, and hope to continue practicing and improving and get this warm-up project done before the contest.

Tags: AestheticGamer, Dusk Golem, ld29, The Wailing Woods

Noob enters the scene…

Hi there, I’m a complete newbie in LD and I’m in! This will be my first gamedev competition ever, and I can’t wait to try it out. I think, for the first time, I’ll try Jam, just to fumble the things out.

-What I’ll be using-

IDE, Programming:
Construct 2 OR Unity3D

But if I’ll come up with some very simple idea, I’ll use ‘HTML5 + JavaScript’ OR ‘SDL + C++’

Graphics:

Paint NET, GIMP
-Free open assets

Music:

-I’ll try some of tools, ludum dare offering (like sfxr and Musgai)

Good luck everyone! Have a nice time!

Comments

24. Apr 2014 · 05:44 UTC
Jam or compo? I’m an LD noob too. Hoping to rank in top 800 for humor category.
bajan
24. Apr 2014 · 05:45 UTC
Jam

I’m a ludum virgin…until this weekend

Wooohooo! My first ludum dare is nearly there!!!

 

I will use AGK V2 (3rd alpha), in company with a really small bunch of utility classes, ripped of my homemade engine…
(you can find those on https://www.dropbox.com/sh/ndifw7kgf042bhh/At46e898i3)

For content creation i’ll probably use

- photoshop cc
- maybe spine
- a shitty & old graphics tablet if i find it and manage to hook it up
- cubase LE 4
- my bass, effect pedal, looper, maybe microphone… i always wanted to incorporate some stuff into a game…now is the chance to mess this up!

The game will be available on mac and hopefully windows…

 

This is something special for me, i’m really stoked and hoping for a cool weekend!

Good mood and fast fingers to all of you!

Celt

 

5

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I Shall Participate

I’m planning on doing the Jam for Ludum Dare. I have a busy weekend, but I want to take part in this to some degree.

I’m a freelance game writer, but I’ve been learning Unity and Game Maker lately. I will most likely be using Twine, but if I come up with a clever idea that I can easily manage in either Unity or Game Maker, I will try the idea out on one of those.

I will be using Gimp for art and audio will be handled in Audacity.

I wish everyone the best and can’t wait to see what everyone creates.

Sincerely,

G .S. Martin

Obligatory In-Post

I’m in and positively giddy about LD29! Again, I’m going to make a browser-based game, either 2D with plain CSS or 3D with WebGL, depending on whatever I’ll come up with for an idea. I’m going to use these:

  • Text editor: Coda
  • Image editor: Pixelmator
  • Audio editor: Audacity
  • Music: GarageBand
  • 3D: Cinema 4D
  • Cuteness and motivation provided by: the cat

Tips from (Limited) Past LD Experience

Based on my totally subjective and potentially unrepresentative opinions:

Don’t Sweat the Theme

Every LD there are some people who are very unsatisfied with the theme, and to some degree they have a point: the kind of themes we collectively choose tend to be limiting, yet somewhat bland and sometimes baffling. However, I’d like to tell you that it only matters if you decide it matters.

The theme is part of the challenge, open yourself up to it and run with it. Do not shoehorn your pre-conceived pre-LD idea onto the theme. Let go of any baggage and be positive about it. Ideas will come once you accept the theme, as opposed to working around it.

Start from Scratch

Don’t kid yourself, a piece of code you’ve written a few days before the compo to make your development easier is not a “framework”. Providing a download link to it a few hours before LD starts doesn’t change that fact.

The other reason why pre-made games suck is there’s no way you can know the theme in advance. It’s pretty much guaranteed that a pre-coded “framework” will severely limit your potential for creativity.

Update Often

Commit yourself to regular blog updates. In doing so, you will not only spread inspiration to the other Darers, you will find it easier to judge your own progress. Personally, the thought “what have I accomplished since the last update” is hugely helpful because it can steer the development process back to issues that matter (especially if you’re prone to meandering about as I am).

Have Fun and Support Others

Remember this is all for fun. Not sleeping for three days is not fun, nor is it fun to obsess about things that don’t work out. It might sound paradoxical, but keeping a healthy detachment often makes people more productive.

Finally, take time to check out what other people are doing. They too have cool stuff to show, and they might need a little encouragement or help. Be generous.

I’m in!

Hey guys 😉

I’m joining for the second time. I was really looking forward to it since the last Ludum Dare because it makes so much fun and even if my last game didn’t fit to the theme very well, I got positive resonance.

This time i try to focus more on the theme for example by taking 1 more hour to find a good interpretation.

My tools :

Language : Java

IDE : Elicpse

Framework : LWJGL or libGDX (depends on my idea -> 2D : tend to libGDX ; 3D : definitly LWJGL)

Sound : sfxr, abundant-music, Audacity, (maybe iNudge)

Graphics : Paint.NET, Gimp

 

Have a really good time, gl hf 😉

I’m in!

I’m in for my second time! This way around I changed my tools a bit as well as the language (C++). So what’s the new lineup?


 

Language: Lua
API: Löve (known to some as Love2D)
Editor: Sublime Text 2
Graphics: Pickle (or Pyxel)
Sound: Bfxr, Audacity
Music: Abundant Music
Source Control: Git(hub)


 

External lib: Lurker, Lovebird, Flux and Classic (all made by rxi)
Timelapse: Chronolapse
Streaming: OBS

Comments

d_0o_d
24. Apr 2014 · 09:11 UTC
Same lineup for me. I really think love2d is awesome for this kind of competition. It’s so super easy and super fast to code with and has a lot of cool features. Good luck and have fun!

One-day Jam~

This LD weekend I do not have much time, but I am still going to try to get one day in. Considering that I made my ideas too big the last four times, a one day LD will be a supreme challenge!

The theme-possibilities look awesome this time though.

My usual tools:

Im in! @pinkmonkeyhead AKA @raarlac

Hey guys!
One more edition and Im not giving up this time. And usually I get my best on the april LD for some reason.
I changed my name because I created a domain/website pinkmonkeyhead.com

LD

 

I hope you to have fun because Im having for sure ^^

Good jam everyone

Yellow Jello People

Hey guys,

Can’t wait to start.

I’m going to be using:

Language: C#

Editor: Visual Studio Express 2013

Engine: Unity3D

Tools: Leantween, pyxel edit, autotracker, OpenMPT, Audacity, FruityLoopsFree,  Blender, GIMP 2

Samples: https://www.freesound.org/, http://www.bfxr.net/

Food: whatever I have in my fridge

Music: epic soundtracks

Good Luck folks! 😀

In, with reasonable limits.

I’m in for LD, but I’ll be travelling around so will only have my laptop with me.

This probably means less polished graphics and sound… but in some ways those limits might be a blessing as I’ll have time to think about much better gameplay which has always been sadly lacking in my previous entries.


 

Development: Unity3D, C#
Graphics: GIMP, ASEprite
Music/Sound: Reaper (would prefer FL Studio, but using Macbook)

Now, for goodness sake, remember to pack the mouse this time! (trackpad horror)

LD’s like Xmas! You wait ages for it, and then it’s over in 3 days.

So much enthusiasm out there it’s infectious!  I’ll be entering in a team, LasagneGames, as programming monkey and so I declare my code base for the comp as requested by the rules.

Frame work:

Javascript + canvas get the code

The folder represents the beginnings of a game engine, which is a bit unfinished.  You can see an example of it in action here. Use WASD or arrow keys to move around.

If you can’t be bothered, here’s a video:

Features:

– asset loading (put all assets in the files.js including images and sound and it’ll be loaded by the asset manager)

– sound support.

– default input setup: WASD and arrow keys for player movement (also code for mouse and touch see utils.js).

– default sprite animation.

– smooth player centred camera (lerping).  Read a blog post on the code here.

– .tmx map loading and parsing. Or you can add your own tilemap (just pass in a tile map to the Tilemap() object in engine/tilemap.js).

– AppEngine boiler-plate code for hosting your game on Google AppEngine (for quick deployment).

Notes: 

– You’ll need to run the engine from your local host in order to view the example game as it needs to load the JSON files.

If you have AppEngine installed then you can run

python dev_appserver.py Lazyeels-GameEngineLD/

Then to view the game navigate to:

http://localhost:8000

Otherwise, just replace the example in game_class.js with your own game code or assign variable names to the JSON data and import as a .js file for development.

Due to a lack of time I haven’t provided a tutorial at the moment, but there’s plenty of code that you could just strip out for your own purposes.

Much of the code has been derived/based on/borrowed/stolen from various books on HTML and Canvas development including Foundation HTML5 Animation with JavaScript which is really really awesome!!

Good luck everyone with the Jam! Look forward to seeing your works of art!

I’m in!

Chuffed to bits to be doing LD29. My first Ludum Dare! Hurrah!

I’ll either be hacking directly into browsers using:

  • Vanilla Javascript
  • Three.JS for WebGL
  • Web Audio API
  • Various Open Source animation/easing/music libraries of my own (as per the rules these must be declared!)

Any art assets will be made with

  • Adobe Illustrator
  • Blender

Any music or sounds will be made with

  • Reason

OR, depending on how the next few days preps go, I may just forget the hacking into browsers directly and use Unity instead.

Good luck everyone!

Participating this Ludumdare!

Heyall!

Just here to say I’ll be joining you all this weekend to create some creative,awesome and fun games.

This weekend I will be checking out phaser.js.

For anyone reading this still not sure whether to join, just give it a try! If you can’t program just toy around with construct or gamemaker. I’m positive anyone can start making games (I mean, I can…sorta).

Theme Ideas I am in for

I am in, will give it my best shot.

Some terrible theme ideas, free to an irresponsible home:

  • Death is Useful – Tower defence game where instead of kills earning gold, they directly become the maze of towers
  • Deep Space – Stealth game with using “portable hole” extradimentional spaces as hiding places
  • Everything is Connected – xbill clone
  • Isolation –Like Shelter, except you are a Glacier

Things I should probably do before the Saturday start time:

  • Download and install a recent version of PyGame
  • Acquaint myself with this new PyCharms editor everyone is talking about
  • Failing that, do a practice app in Sublime to re-acquaint myself with the whole games-making process
  • Failing all that, say “fuck it”, wait for Saturday and learn to make a Twine game

Clearly, I have a list addiction, but I am an enabler. If you like lists too, try Workflowy.

I may be changing to the Jam…

Hello programmers, artists, and sound monkeys alike!

Short little post saying that I may be entering the Jam instead of the Dare. I am still going to strive to enter the Dare, but due to some real-life stuff, I might not be able to D:. No matter what, A game will be made. It may come in last, but it will exist.

Amen,

Ion_