Just submit the game
Phew… stayed up a whole night again…
If you have time, have a check with my entry 
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39382
Phew… stayed up a whole night again…
If you have time, have a check with my entry 
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39382
Almost gave up on it this morning as yesterday ended up being kind of a write off, but I’m really glad I pushed through. It’s not the deepest but I think it’s pretty fun.
I was worried about doing the graphics because I am no good at that stuff, this was my first all-solo jam where everything had to be done myself but I think the planets and things turned out OK even if I didn’t have time to animate them.
I wanted to add more puzzle elements too, more steps to life and whatnot, but 48 hours is pretty quick.
You can play ‘Zoo Hypothesis‘ here!
Welp, I am about out of time, and have not started sounds. My plan was to just use SFXR anyway, so I guess people will just have to listen to music while playing, or enjoy the silence 
50 mins to go! 😀
The game is about a yong cube named: Cubic. On one fateful day Cubic got separated from his home world. Now he has to gross several worlds to return.
Play the game!
What a blast! My team has been lucky enough to have started and completed two Ludum Dare jams this year, and you can bet we’ll be in for LD31.
Divided We Fail started off as a couple of different ideas all mashed together. When we saw the theme –“connected worlds”– we knew that we wanted to try controlling two characters at once. My first thought was something along the lines of The World Ends With You, where both characters required separate actions. That was going to be way too big for one weekend though, so we settled on an infinite runner instead.
The two stages are randomly generated and speed up as you go. When the robot collects a helicopter it spawns an angry bee in the little girl’s world. Conversely, when the little girl catches a butterfly, rockets come flying towards the robot. We wanted the worlds to feel truly connected, even though they’re so different. I think it worked out.
You’ll notice that the little girl has a watering can in her hand, and that the robot is looking downwards. Originally we’d had the idea that the girl would have to water flowers as she strolled along, while the robot would be busy shooting rockets at buildings. This meant stopping for a second to perform the action, and it really felt like it ruined the pace of an infinite runner. No time to update the sprites though, so there you go!
We got a lot of grief because our last entry was too hard, so hopefully this entry scaled it back enough. Either way, enjoy!
5This entry was posted on Sunday, August 24th, 2014 at 10:13 pm and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Phew. After 24 hours my first idea showed to be too complex. So after some hours full of desperation, idea finding and writing the best designed software ever (/s), I finally got something that resembles a game in some way.
See entry here: Yocast
It was my first participate, and I’m happy with the results.
I appreciate if you guys play the game and add some feedback. I hope you enjoy!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40363
Okay, that was awesome.
It’s my first Ludum Dare, i hope i won’t get disqualified because of something i forgot, it’s 4 am and i need some sleep.
Huge thanks to the LD team. Guys, keep being cool.
OK, it’s 2AM here in Czech Republic and i think my first LD game won’t get any better. And I’m too sleepy to write a blog post…
It’s more experiment rather than complete game, but it was great experience and I’ve enjoyed making the graphs…
Windows 7
FlashDevelop
as3 & flixel
Photoshop
bfxr
Achieve your goals, discover new worlds, help people, fight stupidity. All of this and more in “Press space to start”.
Submission completed.
http://thecolorhacker.blogspot.com.es/2014/08/ludum-dare-entry-press-space-to-start.html
I just submitted my game (Wraith Hunter)! The last 48 hours have been an incredibly rewarding experience. While it was fun to work on my game, it was just as fun to read about others’ games. I saw many screen shots that made me drool; I can’t wait to try all the games out.
Here’s the link to my game:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38794
Finally! I managed to submit my first Ludum Dare entry!
It’s a typing game inspired by Z-Type. The things that troubled me in z-Type is when words overlapped each other and players don’t have the choice to prioritize targets. I tried to eliminate those problems and I’m glad I did!
The sad thing is I didn’t accomplish a lot of features I set at the beginning. I’ve spent most of my time working on the core game mechanics and trying to learn PhaserJS.
In general, it’s a fun experience and I’m looking forward for next Ludum Dares!

Yeah. This was at the bottom of my priorities. I only had a few hours, and I had to work with some new mechanics. I may still post something for the jam though.
Im not sure whats going on but the site won’t let me submit my game entry. It keeps telling me that I must include at least one screenshot. I included 4 screenshots but it won’t take them and it keeps saying the same thing and not letting me submit my entry. Anyone else having this problem? I need to submit now. There is only 35 mins left.
I havent given up, but I am going to have to pass on having this done for the compo. I am going to see how much I can get done and post the game in whatever state I have it in for the Jam deadline. Really stoked on how far I have come in 2 days time. Thanks for the great motivation LD!
and here is a screen shot of my progress(still needs a GUI of some sort and a lot more!)
Still havent come up with a name yet but one will come to me I know it.
Was a nice experience, first Ludum Dare.
Haven’t got the project done, but will definitely finish this game soon…

Man, time flew this weekend. I added so much to the game. But it’s not enough! There’s no way I’m going to finish by the deadline, so I’m bowing out.
I added income and taxes. People’s income is based on their career. If someone doesn’t have enough money to survive (say, they are a starving artist), their relatives will help them out. If relatives can’t help them out, they could die.
At the start of the game, there are no taxes. Here are some example stats before taxes:
You can have a flat income tax, a progressive income tax, or a negative income tax. After adding a negative income tax, it would look something like:
A negative income tax is a a progressive income tax with a basic income. So the number of rich and superrich shrink, and the number of poor disappear. Hey, it beats taking from the rich and giving to the poor the hard way. It doesn’t fix all problems though – middle class people could still be in poverty if they had several kids.
I also added some more awful, evil things you could do. You could exile all poor people from the island, for example.
But it all just wasn’t enough for a complete game.
It’s fun to watch the people interact over time and build their own personal stories. Like I mentioned in an earlier post, each person was simulated individually, and they had relationships and children.
And it was fun to try to fix poverty problems or exile people you didn’t like (you could exile all corrupt politicians for example). But there were no “win” condition, and “losing” was possible, but unlikely. You could make your own goals, but goals could be reached too easily. And there were no negative consequences for exiling an entire group of people. It needed a lot of gameplay work.
So, it was fun to work on, but I’m out. Maybe next time.