LD30 August 22–25, 2014

I guess I’m in

This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.

 

Engine: Unity

Language: C#

IDE: Unity Editor and MonoDevelop

Art: Terrible programmer art made in Photoshop

Sound: Whatever I can throw together.

I’m in!

So this will be my first Ludum Dare, and I can’t wait!

I think I’ll create the game to the HTML5 Canvas element with plain old JavaScript. Graphics are made with Photoshop. And at the moment I’m not sure what I’ll do with the audio, need to come up with something though. 😀

 

Anyway, good luck to everyone!

Let’s do this!

I’m a fairly novice Python programmer, and though I’ve been making games for a while I’ve never finished any (my projects folder is full of half-done maps and unfinished genetics simulators.) I thought this might be a good way to kick myself into actually finishing something! I’ll be working in either Kivy, Ren’py, or possibly Pygame (which I’m less experienced in) depending on what the theme is, and doing art in some mix of GraphicsGale, Photoshop, and Paint Tool SAI.

Comments

20. Aug 2014 · 06:34 UTC
Yay! A tip for making sure you finish: Be sure to cut features! A smaller game without as many cool features is better than an unfinished game!

Warming up for LD30. Welcome, newcomers!

I have a confession to make.

Ever since LD29, where I did manage to make a submission (although it was far from perfect), I haven’t been practicing much on my skills.  Last time I was terrified of the experience, and the possible outcome. But I’m not afraid. Not this time. What I learned on my last experience is that there is no better teacher than having a tight time limit, and a big community who supports each other.

This time, I am prepared. I have been reading GameMaker studio books left and right, trying to get the best of it. Learning new tricks, and improving some old ones. I’ve even been doing some Pixel art whenever I had the chance, so hopefully this submission should be a lot better than my last one, “Raiders of the depths”. This time, I’ll be making regular updates on my progress, and streaming the whole thing on Twitch like last time. There will be times where I don’t seem to be progressing, and that’s because I stumped into something I don’t know how to do yet (but that’s part of the fun!) ;)

Having LD30 approach fast, I’d like to take advantage of the situation to give one or two tips from my personal experience to anyone who is on the fence of participating:

  1. You are your own worst enemy.
    I get it, you are a creative mind, and want to implement a lot of cool features and art to the game you want to make, but always, always keep an eye on the time limit. You only have 48 hours, so plan ahead, leave buffer times, and make them count!
  2. Twitch is the best procrastination remedy.
    Streaming your Ludum Dare progress is a surprisingly effective way to avoid procrastinating. Maybe it’s not your case, but I know of a few people who will support me on this, that having someone watch you work is the best incentive of getting progress done. Imagine that your boss was looking over you the whole time. Imagine that your boss are actually 40 people. I encourage you to try it out.
  3. It’s OK to be stumped.
    It happens a lot. You design a feature, you try to put in your code, but it doesn’t work as you initially expected. This is okay. This will happen. Don’t panic! Take your time. Ask for help. Look into forums. Read some tutorials (you won’t believe the massive amount of tutorials youtube has for anything!) and you will eventually figure it out.
  4. It is also OK to sleep.
    You might have a 48-hour limit, but if you spend 48 hours developing non-stop, you will find that you lose concentration easily, find hard to follow your own pace, and end up wasting more time than you actually would have “wasted” by sleeping. If you feel tired, go sleep!
  5. Make a game that it’s for you to create in 48 hours, and for the player to finish in less than 15 (exceptions may occur).
    This goes without saying, but you are making a game for other people to play. I’m not going to give you any game design tips. If you managed to make it to this point you probably don’t need them from someone like me anyway. I will limit myself to remind you that the games have to be played by people who will be evaluating it. Having an incomplete, or impossible-to-beat game (unless you’re doing an endless game, of course), will leave an even worse impression! And speaking of this…
  6. Do not fear the reviews.
    People who review your game know what you have been through. People here are not professional critics, or reviewers. They are developers, just like you. Do not fear critics. Use them to learn something new.
  7. Most importantly: Have fun!
    Of course, this would all be pointless if we didn’t love what we do. So make sure that you have fun with the process! Get the taste of some other people’s work, make some friends, learn, and enjoy Ludum Dare!

I am in :-)

Third LD for me. I wanted to use phaser but since I ran out of time getting some experience with it, I will just use löve again.

So, löve with rxi’s great libraries (classic, lume, flux and probably lovebird and lurker), my own dump-everything-into library (https://github.com/rnlf/lust) and probably HardonCollider for the code, gimp and probably blender for visuals, tiled for tilemaps (if applicable), jfxr for sound and blipseq and/or LMMS for music.

Really looking forward to this!

Finally a free weekend that matches LD :)

Ok, everything is about ready for the weekend. The #ludumdare IRC channel is running on one monitor, the background music have been selected (Slay-, Scene Sat- and Scene King- Radio) and friends and family have been told, not to contact me from Friday evening until Monday morning.. :) Only thing missing now is shopping for food and drink.

Success criteria for my first LD;

  1. Submit a game. That’s about it, if I get that far it will be great 😀
  2. Submit a playable game.
  3. Having a bit of graphics (Don’t fail me now Gimp)
  4. Having some sound effects (Bfxr to the rescue)
  5. Having music (Never made music for anything before…)
  6. Having amazing graphics (not going to happen, I have to do it!)

Tools I use:

Engine: Unity
IDE: Visual Studio
Audio: Audacity, Bfxr, PixiTracker
Graphics: GraphicsGale, InkScape, Gimp, PyxelEdit, Blender, Spriter

Good luck to everyone.. :)

I am in the Compo!

Let’s do this again! The goal? Hopefully placing  bit higher, while still finishing a game.

My tools:

  • Unity ( Engine )
  • MS Paint ( Graphics )
  • Gimp ( Graphics )
  • Blender ( Graphics)
  • BFXR (Sound Effects )
  • Audacity ( Music )
  • Bosca Ceoil ( Music )
  • My Guitar (Music and Sound Effects )

Comments

20. Aug 2014 · 06:28 UTC
Thanks for mentioning Bosca Ceoil :)

Just downloaded it, and it’s so easy.. Not saying I’m going to be able to make music with it, but that’s not the programs fault.. 😉

One of those ‘I’m In’ things

Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • Engine
  • Effects

Alex

  • Art
  • Sound
  • Music
  • Gameplay

 

Tools:

  • PlayCanvas
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Generic web stuff (html5/CSS/jQuery)
  • Horrible horrible GLSL

I am in. And I will stay in.

Got the weekend off, and hopefully no sinks destroy part of my house this Ludum.

 

Was thinking about Unity, but I think I’ll stick to my guns. With that said, for my resources I’ll be using:

  • Language – C++
  • IDE – Eclipse
  • Libraries – SFML (and maybe Box2d)
  • Compiler – MinGW

As far as assets and resources, I’ll find what publicly available stuff I can. Or maybe I’ll jam with my friend Verrazano.

Here we are again,

It’s always such a pleasure.

This time:
– C# Visual Studio 2013 Ultimate with xna
– Adobe Photoshop and aesprite for pixel art
– two monitors, corsair mouse and 5 liter Pepsi
– compo 48 hour without sleeping

Good luck for everyone!
See you at Ludumdare 30!

I am in! 6th time’s the charm!

I am in for my 6th attempt with 0 submissions. There is even a non-zero chance that I can get a friend to help, but if he doesn’t I will be using the following:

  • Python
  • Pygame
  • Pycharm
  • PyTMX
  • Pyxel

My base code will be adapted from that which I used for the first commit of the previous project, available here.

Comments

20. Aug 2014 · 08:15 UTC
Its so awesome that everything you are using starts with “Py”

I’m in!!!!!!

Hello this is my first LD.

I’ll be using:

Engine: libgdx

Graphics: photoshop and paint.net maybe if 3d blender

Sound: fl studio and bfxr

IDE: intelij IDEA

 

I’m In – First LD

First LD for me but have been following this community for a while, discovered it thanks to a quite famous youtuber.

I’m based in Ireland, will be trying to work as much as possible but a couple of hours sat night as Dr. Who premiere is on :)

This is my third game jam, have been engineering software for most of my life but just recently approached game development / design.

My dev platform

Engine: Game Maker Studio Professional

Art: PyxelEdit, Inkscape

Level Design: Inkscape or GM built-in tools

Sound FX: jfxr

Music: FL Studio if I have time, or will try with abundant-music

Timelapse: Chronolapse (will try to make this)

then plenty of green tea, nuts, healthy food to keep the brain working (or loads of junk food to keep the soul happy :) )

My first Ludum Dare

Can I do this?

I’m considering to use

  • Unity
  • Photoshop
  • Inkscape
  • sfxr
  • Bosca Ceoil
  • Google fonts
  • Wacom drawing pad
  • massive amounts of coffee
  • a beer when pressing build button

I’m Cursed

For some reason swim practice always seems to get in the way of my ludum dare.

LD28: Swim Christmas party

LD29: Swim Banquet(Award Ceremony)

LD30: Swim Clinic(A chance to train with an Olympic swimmer)

I don’t know what to do. I have went to all of the past swim events that for some reason always land on the ludum dare. I planned on missing everything this year no matter what and it looked like there wasn’t going to be anything going on this weekend and I just found out about this yesterday. Well I will probably only lose 4 hours of dev time, I guess I’ll try and make it up my staying up two hours later each day.

Comments

DvanderAart
20. Aug 2014 · 10:09 UTC
Make a game in 24 hours :p
marcopolo
20. Aug 2014 · 10:28 UTC
I have swim practice Friday after school but that’s only like till 6 so I probably won’t miss much
pythong
21. Aug 2014 · 04:28 UTC
stop whining, make a game in less than 48 hours. there are people who made games in an hour. may not be great, but still a game (Flappy Bird much?)

I’m in

Not sure if I’ll do the Jam yet or the Compo. A programmer friend of mine wants to do it, but needs to get back to me if he can. If he can, we’ll just do a Jam entry in the 48 hours, otherwise I’ll do the 48 hour compo.

Will be using MelonJS for the game itself. I’ll work on any art using a tablet I have & Pixelmator. Music will probably do through my iPad mini + Garage Band. Sound effects if needed with CFXR or something to that nature.

I’m in!

Yeah, I’m in. That’s going to be my second Ludum Dare.

This is is the list of the software I’m going to use:

Operating System: Linux Mint 17 Xfce (Qiana)

Framework: LÖVE

Text Editor: gVim

Graphics Editor: GIMP

Sound Generator: Bfxr

Music Editor: Rosegarden + Timidity + LAME + Arachno Soundfont

Personal Library: Soup

I really hope that the theme will be something easy. Something that doesn’t require a lot of drawing, too. My drawing skills suck.

I am (kinda) in

I will spend some time this weekend with Love2D and see what comes of it. Hopefully I will have enough time and energy to get something done. Most likely gonna submit to the jam, so I can cut corners on art and audio and focus on game and gameplay.