I guess I’m in
This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.
Engine: Unity
Language: C#
IDE: Unity Editor and MonoDevelop
Art: Terrible programmer art made in Photoshop
Sound: Whatever I can throw together.
This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.
Engine: Unity
Language: C#
IDE: Unity Editor and MonoDevelop
Art: Terrible programmer art made in Photoshop
Sound: Whatever I can throw together.
So this will be my first Ludum Dare, and I can’t wait!
I think I’ll create the game to the HTML5 Canvas element with plain old JavaScript. Graphics are made with Photoshop. And at the moment I’m not sure what I’ll do with the audio, need to come up with something though. 😀
Anyway, good luck to everyone!
I’m a fairly novice Python programmer, and though I’ve been making games for a while I’ve never finished any (my projects folder is full of half-done maps and unfinished genetics simulators.) I thought this might be a good way to kick myself into actually finishing something! I’ll be working in either Kivy, Ren’py, or possibly Pygame (which I’m less experienced in) depending on what the theme is, and doing art in some mix of GraphicsGale, Photoshop, and Paint Tool SAI.
I have a confession to make.
Ever since LD29, where I did manage to make a submission (although it was far from perfect), I haven’t been practicing much on my skills. Last time I was terrified of the experience, and the possible outcome. But I’m not afraid. Not this time. What I learned on my last experience is that there is no better teacher than having a tight time limit, and a big community who supports each other.
This time, I am prepared. I have been reading GameMaker studio books left and right, trying to get the best of it. Learning new tricks, and improving some old ones. I’ve even been doing some Pixel art whenever I had the chance, so hopefully this submission should be a lot better than my last one, “Raiders of the depths”. This time, I’ll be making regular updates on my progress, and streaming the whole thing on Twitch like last time. There will be times where I don’t seem to be progressing, and that’s because I stumped into something I don’t know how to do yet (but that’s part of the fun!) ![]()
Having LD30 approach fast, I’d like to take advantage of the situation to give one or two tips from my personal experience to anyone who is on the fence of participating:
Third LD for me. I wanted to use phaser but since I ran out of time getting some experience with it, I will just use löve again.
So, löve with rxi’s great libraries (classic, lume, flux and probably lovebird and lurker), my own dump-everything-into library (https://github.com/rnlf/lust) and probably HardonCollider for the code, gimp and probably blender for visuals, tiled for tilemaps (if applicable), jfxr for sound and blipseq and/or LMMS for music.
Really looking forward to this!
Ok, everything is about ready for the weekend. The #ludumdare IRC channel is running on one monitor, the background music have been selected (Slay-, Scene Sat- and Scene King- Radio) and friends and family have been told, not to contact me from Friday evening until Monday morning..
Only thing missing now is shopping for food and drink.
Success criteria for my first LD;
Tools I use:
Engine: Unity
IDE: Visual Studio
Audio: Audacity, Bfxr, PixiTracker
Graphics: GraphicsGale, InkScape, Gimp, PyxelEdit, Blender, Spriter
Good luck to everyone.. 
Let’s do this again! The goal? Hopefully placing bit higher, while still finishing a game.
My tools:

Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.
Participants:
Work Allocation (in theory):
Liz
Alex
Tools:
Languages:
Got the weekend off, and hopefully no sinks destroy part of my house this Ludum.
Was thinking about Unity, but I think I’ll stick to my guns. With that said, for my resources I’ll be using:
As far as assets and resources, I’ll find what publicly available stuff I can. Or maybe I’ll jam with my friend Verrazano.
It’s always such a pleasure.
This time:
– C# Visual Studio 2013 Ultimate with xna
– Adobe Photoshop and aesprite for pixel art
– two monitors, corsair mouse and 5 liter Pepsi
– compo 48 hour without sleeping
Good luck for everyone!
See you at Ludumdare 30!
I am in for my 6th attempt with 0 submissions. There is even a non-zero chance that I can get a friend to help, but if he doesn’t I will be using the following:
My base code will be adapted from that which I used for the first commit of the previous project, available here.
Hello this is my first LD.
I’ll be using:
Engine: libgdx
Graphics: photoshop and paint.net maybe if 3d blender
Sound: fl studio and bfxr
IDE: intelij IDEA
First LD for me but have been following this community for a while, discovered it thanks to a quite famous youtuber.
I’m based in Ireland, will be trying to work as much as possible but a couple of hours sat night as Dr. Who premiere is on 
This is my third game jam, have been engineering software for most of my life but just recently approached game development / design.
My dev platform
Engine: Game Maker Studio Professional
Art: PyxelEdit, Inkscape
Level Design: Inkscape or GM built-in tools
Sound FX: jfxr
Music: FL Studio if I have time, or will try with abundant-music
Timelapse: Chronolapse (will try to make this)
then plenty of green tea, nuts, healthy food to keep the brain working (or loads of junk food to keep the soul happy
)
Can I do this?

I’m considering to use
For some reason swim practice always seems to get in the way of my ludum dare.
LD28: Swim Christmas party
LD29: Swim Banquet(Award Ceremony)
LD30: Swim Clinic(A chance to train with an Olympic swimmer)
I don’t know what to do. I have went to all of the past swim events that for some reason always land on the ludum dare. I planned on missing everything this year no matter what and it looked like there wasn’t going to be anything going on this weekend and I just found out about this yesterday. Well I will probably only lose 4 hours of dev time, I guess I’ll try and make it up my staying up two hours later each day.
Not sure if I’ll do the Jam yet or the Compo. A programmer friend of mine wants to do it, but needs to get back to me if he can. If he can, we’ll just do a Jam entry in the 48 hours, otherwise I’ll do the 48 hour compo.
Will be using MelonJS for the game itself. I’ll work on any art using a tablet I have & Pixelmator. Music will probably do through my iPad mini + Garage Band. Sound effects if needed with CFXR or something to that nature.
Yeah, I’m in. That’s going to be my second Ludum Dare.
This is is the list of the software I’m going to use:
Operating System: Linux Mint 17 Xfce (Qiana)
Framework: LÖVE
Text Editor: gVim
Graphics Editor: GIMP
Sound Generator: Bfxr
Music Editor: Rosegarden + Timidity + LAME + Arachno Soundfont
Personal Library: Soup
I really hope that the theme will be something easy. Something that doesn’t require a lot of drawing, too. My drawing skills suck.
I will spend some time this weekend with Love2D and see what comes of it. Hopefully I will have enough time and energy to get something done. Most likely gonna submit to the jam, so I can cut corners on art and audio and focus on game and gameplay.