Hi all!
My name’s Camille and I’m a 3D Developer from Australia. This will be my first time doing any game comp, let alone Ludum Dare. I usually have a bit of a problem with picking ideas that are too ambitious or require a lot of commitment, so I’m unsure as to whether I’ll get a “playable” game in the time frame rather than just an intro to a longer game. In any case, I’ll be very happy to get anything to show by the end of the weekend. This weekend I hope to get at least 10 hours of work done. Going to a LAN party as well where I’ll be sitting in the corner making my game, must avoid temptation, wish me luck!
My usual tool set:
Engine: Unity
Language: C#
IDE: Visual Studio
3D: Autodesk 3ds Max
2D: Adobe Photoshop
Audio: ?? Might be simple recordings + Audacity
As much as I love the look of 2D games (pixel art in particular) I don’t have much experience in coding it, so this game will likely be 3D and first person due to the limited time available.
As mentioned in my bio, things like immersion and mood are very important to me when I create something, here are some sci-fi examples I made:

(Random 2D art I made in Photoshop with hill silhouettes traced off a photo)
![Preview.mp4_snapshot_00.00_[2014.08.20_10.21.26]](/data/posts/2014/08/ec4034c1c343dd4035ac281b07bdc245.jpg)
(3D scene in Unity which was made by putting together some purchased terrain meshes, modified space skybox, lots of [very unoptimised] particle systems, and lighting – you can see a brief animated video here: https://dl.dropboxusercontent.com/u/63545395/Preview.mp4)
Let’s see how this goes!