LD30 August 22–25, 2014

I’m in…

This will be my first ever game jam. I’ll be using:

  • Engine: GameMaker Studio
  • Graphics: Paint.NET
  • Audio: DSI MoPho Analogue Synthesizer

Good luck to you all!

 

Comments

skape
19. Aug 2014 · 17:43 UTC
Ah, the MoPho! I love the MoPho. I will have to keep an eye on your game. 😉

Im in.

Getting excited now, my first LD.

Engine – Unity3d

Graphics – photoshop and illustrator.

models – blender

Sound – sfxr

music – garageband

this noob is in

Since i seem to have no plans this weekend, ive decided to enter.

Im 15, australian, and have no idea how to code.

but i know math and i know variables, and game-maker studio is installed on my public-school-provided laptop.

i have a little bit of experience with gm studio so it shouldn’t be that hard.

I will probably end up streaming of of my friends computer.

Code: GM studio

Music: FL studio

I hope to learn some things on this journey.

This ought to be fun.

 

10

This entry was posted on Tuesday, August 19th, 2014 at 2:05 am and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in, yet again!

Hi there! Just wanted to say I’m in – again. As per usual, I’ll be doing the compo. Like last time, LibGDX and Eclipse are my weapons of choice, and Psycle will serve as my trustworthy music and sound provider. Graphics are drawn with GIMP or InkScape, depending whether I’ll go with pixel graphics or vector stuff. Aaand there’s always the possibility I get an idea for a 3D game, in which case I’ll probably do it with Unity, and introduce Blender into the mix.

Anyhoo, the three first voting rounds are out, and I must say I only found the first round’s themes nice. Somehow I didn’t really like most of the second and third round themes… Well, we’ll see. Good luck to everyone, let’s make awesome games this weekend!

Tags: im in

I am in!

Hi dudes and dudettes.

apio.ld30.ban

 

I’m very proud and happy to join my second LD (souvenirs) but this time alone !

Tools and stuff:

  • Code: c++
  • Music/sound: none. Personal challenge.
  • Graphics: Paint.net
  • Animation: Spine
  • Engine: pgtech

WHAT IS PGTECH ?

protogecko

Personal 2D/3D game engine with its tools suite.Everything is written in c++ (c-style). Published really soon with a friendly open source license 😉

Visit acuisinier.com for more info.

 

 

 

 

 

EDIT: new challenge, in less than 24hr !!! (well … a birthday party was forgotten)

I’m in!

I’m in! This will be my 11th LD48. My toolset (subject to change in the case of last-minute whimsy, naturally):

  • Framework: libGDX
  • Language: Java
  • IDE: Eclipse
  • Graphics: Blender, GIMP
  • Sound: Sfxr, Audacity, Timidity, Wolfram Tones

 

I’m In

Code: Flashpunk or Game Maker or the underlying framework of code I made
Art: I’ll be using Paint.NET or Pixelmator or the Game Maker Sprite Editor.
Audio: I’ll be using http://www.beepbox.co and or Audacity. Or I’ll synth sound myself by writing bytes to a buffer.

Comments

EthanWebster
19. Aug 2014 · 14:10 UTC
I had a quick look at your GM-Sprite.cpp file in your framework, loving the “sprite_create_from_wumbo” name! :)

We’re in!

This will be our 1st LD jam. This will be my 2nd LD and my teammates 1st LD.

Code: Will be written by me in C++ and I will be using Simple Fast Media Libary version 2.1. My editor of choice is Vim, because I just love it. You can find my pre-jam-code from github.

Graphics: Will be drawn by my teammate in 2D pixel or vector graphics. I do not know his editors of choice.

Audio: Effects will most likely be done with either sfxr or bfxr. Don’t know if we will have some music.

Platforms: The main focus is to compile for Linux, but if I get my hands on Windows or OS X I will compile for them too.

Stream: I will be streaming my programming part in http://www.twitch.tv/TMKCodes I am sorry I will have audio and connection problems.

I hope everyone has fun!

 

First timer

Bosses have been warned not to expect human like behavior on Monday.

Wives and children have been banishe…invited to spend Saturday night in a nearby hotel with friends.

 

Tools:

Hmm babylon.js, no how about Phaser…ok lets be real I hate javascript and will probably end up back in the loving arms of Unity 3d.

SFXR seems promising, as well as trying my hand at some spectacularly bad pixel art with Gimp.

 

Here’s to hoping Ludum Dare compo can break my procrastinating ways and force me to actually finish a game!

 

Comments

KingBolonzo
19. Aug 2014 · 05:26 UTC
First Timer too you know how we enter the competition or do we just wait on the theme and then send in the game when were done

It Ain’t Too Much For Me To Jam!

Alright, this’ll be my first-ever game jam (and really my first REAL attempt at game design), so I imagine I’m about to go through a living Hell and have fun in the process!

I’m not exactly a code monkey, so I don’t have the fanciest programming tools in the world, but here are my weapons of choice:

-Pen and paper (seems like everyone’s doing it, makes sense to include it)

As for design programs, I plan to use one (or two, if possible…) of the following, depending on the theme:

– Twine

– Stencyl

– GameSalad

I’m looking forward to the competition, and I wish everyone participating good luck!

in for the jam

graphics: blender, possibly inkscape+gimp

engine/language: unity + javascript

audio: I’ll be shocked if I get far enough to think about audio, but if I do, audacity + sfxr/bfxr

Unity, The Web Player, and Linux Builds

I see there’s a lot of people using Unity this LD. That’s good, but in past Ludum Dares, I’ve seen a lot of people only post their web builds, and sometimes Windows builds, too.

But I run Linux. The Unity web player doesn’t work on Linux, running Windows games under Wine is usually more pain than it’s worth, and Pipelight isn’t a real solution. I’d love to see some more cross platform games, Linux/Mac builds, and games with build instructions or Makefiles in their source code.

But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I’ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don’t have, or when Wine decides it would rather not run your game. I’m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups

 

tl; dr:

Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn’t work on many Linux distros

Comments

19. Aug 2014 · 06:06 UTC
Totally agree, except for one thing… Flash :). I mean, it’s kinda ok for web-only games, but please don’t think it’s a good tool to develop cross-platform applications. Also don’t learn it, learn html5 instead if you want to make a web game.
19. Aug 2014 · 06:08 UTC
And I forgot: Löve (love2d) is great for game jams, you get work done quickly. The only problem is, ironically, distributing something that works on all linux distros… Some have love 0.8, others 0.9, and they are incompatible.
19. Aug 2014 · 06:10 UTC
I’ll make sure to do this, thanks for the reminder, I’d forgotten Unity added a linux export. Do you know how well it works?
19. Aug 2014 · 06:27 UTC
How do linux users feel about using java’s .jar? Is that easy enough to run?

Legal to have ideas ahead?

I’m considering doing this, but weekends are always a somewhat busy time for me, so to get a head start I’ve been thinking up ideas while doing the more mindless farm work. So far I’ve got 11 game ideas that can be slanted to fit about all of the first 60 themes. But I don’t want to break the rules. If it comes to that I can just do my own personal 48hr sprint in my slow time of the week, instead of joining in on Ludum Dare, but it would be fun to do it with everyone else…

So…is this within the rules?

Thanks.

Losing my virginity

Hi all.
This is my first time.

I will port game on HTML5 and publish on GitHub Pages. (Special for misson20000)

 

Tools:

graphics: Pixel Edit

Code:  Gamemaker

Sounds: EnergyXt

I actually have a question

(In LD) To what point are resources available online usable?

I mean, can I still use stuff like fonts (even system fonts) and music instruments (for a tracker) that I find online?

Thank you.

Comments

Terrabalt
19. Aug 2014 · 07:21 UTC
Special Competition Exemptions, point 3:

“Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.”

so, it’s alright, as long as it is free, or you buyed them.
Jadakra
19. Aug 2014 · 15:32 UTC
Ah… I see. My bad. I’ll be using some old instruments from kiarchives (a site long gone now). The files uploaded there are supposed to be of free distribution. Still, I’ll update the post I made for the compo.

Thanks a lot.

A Newcomer… Will I Survive?

I’ve been a longtime lurker of Ludum Dare, since around the second year, watching people go through its trials and tribulations. It’s been something that, until now, I’ve been frankly afraid to try.

Until now. I’ve made only a handful of completed games in the past, mostly niche things that were more to see if I could do it rather than show the world. My self-confidence in programming games hasn’t exactly been what you would call high.

But now I’m throwing my hat in and going to try it. I’m not hoping to win Ludum Dare 30. I’m only hoping I finish this time around and possibly make a game that at least one complete stranger on the Internet out there likes.

So what will I use? My main tools that I’ve come to like as dependable, quick, and easy are:

  • Python
  • Pygame
  • pytmx
  • py2exe
  • Tiled
  • sfxr
  • GIMP
  • Notepad++

From what I’ve seen, the LD community is very supportive. I’m glad to be entering such a large group of likeminded individuals and groups.

yo guys

First Timer here Do I gotta register somewhere or do i just upload my game when its done cant figure that part out.  Any help would be awesome

Comments

19. Aug 2014 · 07:08 UTC
You have already created the necessary account. Then you just need to submit your game when it’s done.
Terrabalt
19. Aug 2014 · 07:26 UTC
You DO need to register… but i see you arleady are.
s3Outbreak
19. Aug 2014 · 11:40 UTC
Hi and Welcome to Ludum Dare! Good luck with your game this weekend! As the other 2 above me have already stated, you need to make sure you are registered and once the 48hours (or 72 for the Jam) are up, you will see a big “Submit Game” link at the top of the ludumdare.com/compo page.

We (Back of Class Studios) will be participating in our first LD (the 72 hour jam) :)

Wow, I’ve been playing Ludum Dare games for 2-3 years now, and finally I have the wonderful opportunity of joining the process. Me and my team, Back of Class Studios, love 2D games that keep to the retro feel and all that goodness 😛

So I’m a bit unclear as to the process of the #ld72 and have a few questions, if you could answer them that’d be swell.

1. Are we able to use a prepared Engine of our own in house creation and not be forced to release the Open Source of the code and still participate?

2. We are able to use assets not of our own creation and not in house if we have the creators permission in the #ld72? (or does it need to be open source?)

3. How does the #ld72 process work? Is there a winner? How is the winner determined? and all that goodness

4. Dont have a four yet but I’ll likely have one soon.

5. I have a five though, as for dev blogs. are they done on here like this? or out of the site on like some 3rd party blog site?

Sincerely,
Noah aka KnucklyDuck of Back of Class Studios

Comments

19. Aug 2014 · 07:29 UTC
Hi Noah :)
19. Aug 2014 · 07:40 UTC
I confirm #2. From the rules:

“For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use.”

Second try…hope to get a game finished this time.

So this is will be my second Ludum Dare and I hope to get my Game finished time…

My Tools are:

-Android Studio as IDE (yes, I think I code an Android Game) and Eclipse for HTML5 build

-obviously Java

-LibGDX as Framework (so I can still build a Desktop or maybe HTML5 Version)

-paint.net for graphics

-sfxr or bfxr for sounds

And this is my Workspace…

IMG_20140819_114255[1]

 

Comments

Spacehunter
19. Aug 2014 · 11:09 UTC
Hi there, I did not know that Android Studio will allow you to build/export an HTML5 version of your LibGDX game. Please share…
Piratebyte
19. Aug 2014 · 13:05 UTC
no for the HTML5 and Desktop build i want to use Eclipse but coding of the Game will happen in Android Studio…I was kinda tired from house moving the last days so I forgot to mention it.
Spacehunter
20. Aug 2014 · 00:05 UTC
That’s too bad. I was hoping for a way to build html5 (gwt) using android studio.

I’m In

2nd time. It happens to be mid-term break off school this weekend (meaning Friday and Monday off) so what a happy coincidence :)

Tools:

Probably Rust and Piston, or JavaScript/HTML5

Sublime Text

Photoshop and/or Illustrator

Cfxr (Mac version of Bfxr)

Logic Pro X