LD30 August 22–25, 2014

Day 1 Update W/ TimeLapse

3 hours into the Jam, Feels like forever!

Tried one idea but that failed so I thought of another!

This will be a bit of a complicated Game to play at first but should be fun!

Here is a Time Lapse of what I’ve done so far in Gamemaker Studio : Time Lapse

It is out of the box idea, basically you are a IT Server Manager and have to keep your servers running and your clients happy and connected all over the world!  Let me know what you all think!

Here are some images of the interface and deleting viruses process! These are all just ideas, subject to change!  Off to bed!

gameupdate

serverdefender

menu

Gravity

So after the theme was posted, we came up with a pretty simple idea right away and we’re just going to run with it. We’re going casual this time. The idea of the game is that gravity is pulling worlds apart and you’re trying to keep them connected in orbit instead of flying off into space. Here are a couple of the worlds we created. We really liked the theme this time and the idea for this game took almost no planning. It just came to us.

blue planetPurple planet

SlotMachine!!

Ok, Here I am again trying to make a little game, It have been some time since I opened Unity and since they have released the 4.6 version I want to do a game only using the new gui sistem.

What I will do is a slot machine. Something simple but I think enough for this Ludum dare. I will try to make something in which I could get to learn all the new features that the new Unity GUI has.

ludum1

Let see what happens :)

Progress!

I have a title screen!

I just need a title, damn.

title_screen

So far, so good!

It’s my first LD and I’m really enjoying it! It’s currently 5:41 AM as I write this from Carrickfergus, Northern Ireland! I’m using GameMaker and keeping updates through Twitter so follow me @JoylessSGames :)

Finally, my XML parser

It is working. I was debugging it for half a hour. Then I realized I switched up i and j… (and a picture about it for no reason :D)

xmlParserDone

 

Comments

ssell
23. Aug 2014 · 02:56 UTC
Once this weekend is over you should learn JAXB. No more messing around with manual XML parsing/writing!
LPeter1997
23. Aug 2014 · 07:40 UTC
Yes sir! 😀

shoot01

 

Pixel art at 6:46 am…..need to sleep T_T !!

 

BGE Progress! Yeah!

progress

So this is all made in the Blender Game Engine.

The little unnamed dude in the middle can run around and jump. All of the really derpy animations for said movements are set up.

I also made like an opening scene thing, and I have a “Made with Blender” Cutscene rendering right now!

Comments

thedeadlybutter
23. Aug 2014 · 02:52 UTC
that little dude is hilarious – make his eyes shift or something too

Space Patrol Update 2

Finished basic game setup. Going to bed

First Slide

Capture

Second Slide

Capture2

After a couple of more slides (the last one before the game starts)

Capture3

 

Going to add something other than a black background later.

Generated the font using a BitmapFont Generator

So here we sit

I was thinking of a idea, I came up with that idea, I wanted to do that idea, but now after I set my basic game engine up with states and the camera, I kinda don’t want that idea anymore, so now I sit here and I’m stuck >.<.

 

Goodluck to you all.

Comments

masterboth
23. Aug 2014 · 02:55 UTC
It’s good to know I’m not the only one stuck thinking for an idea.
23. Aug 2014 · 03:16 UTC
Thirded! Four hours of letting my brain run off in strange directions, even a few sessions trying to do some physical prototyping, and I still got nuthin’.

Rooms with placeholder graphics

About 1,5 hours in, and it starts to look like something! There’s still only placeholder graphics, as you can see. Currently, there’s three rooms you can traverse, and collisions seem to work as intended. This might become the largest LD game I’ve ever done! No name yet, though. And I’ll probably do all the coding before any graphics or audio – probably dividing the work so that today I’ll do the code and tomorrow will be assets and fine-tuning. :)

scr_0

Better late than never – I’m in!

Woke up from an accidentally long nap after work, only to see the competition had started without me!  How rude!  I don’t have a huge amount of free time this weekend, but I’m going to try my best to finish an entry anyway.  In my past LD efforts I’ve always worked with some form of Python – I’m going a new route this weekend and working in Javascript, to go alongside the efforts I’m making with #JS13k.

My game has been titled “The Bifrost Project” – for the moment I’ll leave it to your imagination as to what that might be about!  Once I get a bit further along I’ll post some screens, and a link to the working prototype!

Good luck everyone!

Tags: awesome, Bifrost, connected worlds, html5, javascript, LD #30, sleepy

Belated “I’m in!”

Well after a bad sleep of 4 h and sitting around for 1 1/2 h thinking about the theme I’m still not sure how to start…but I’ll get there eventually…hopefully.

My tools will most likely be:

  • Pen & Paper (using it already, productivity +1)
  • Game Maker
  • Photoshop
  • bfxr and Reason

It’s my first Ludum Dare and I’m entering the compo (alone, scary thing) so please be nice 😉

Now starting (and streaming it on Twitch)

Just finished setting up my project, streaming environment, etc.  Time to start the game development.

I’m streaming it all at http://www.twitch.tv/josh1billion, in case anyone wants to watch. The stream’ll be up for another half hour or something until I go to bed, and then there’ll be much more fun tomorrow. Already really tired, but let’s give this a shot…

Tools:
1. libgdx
2. A 2D graphics engine (still buggy and incomplete) I’ve been working on, on-and-off, for a while
3. A small input engine I wrote
4. Photoshop

Not sure what’s going to come out of this game, but I’m going to start by building a random terrain generator. It’ll be a 2D overhead view, with a map made up of tiles (so, it might look something like the 2D Zelda games).

Oh man am I tired…

My First Ludum Dare

Let’s see here. The theme is Connected Worlds. I’m going to admit that I’ve got plans tomorrow, and I haven’t gotten much done tonight. I’m likely going to try to go with the Jam variant of Ludum Dare, especially since I don’t have too much in the way of graphics skills.

The first thoughts that came to my mind for Connected Worlds was a game about the connection between your work life and your home life, and how one affects the other.  Contact, a Grasshopper Manufacture game for the DS, also comes to mind. I could explore the connection between the real world and your actions as they affect video games. Lastly, and this is really goofy, I could go full literal and have two planets connected by a chain.

My real work will probably begin sometime tomorrow evening, though I really should settle on an expression of the theme and an actual play concept by then.

I’ll probably rule out the first one. I don’t have the skill to pull off much in the way of graphical fidelity. The second one, I’m pretty interested in, though it’s also really abstract. The third is something I’m interested in as well, but I’d need to learn a lot about hinge joints and/or physics. If I don’t come up with a solid reason to go with 1 or 3, I’m going to default to 2 tomorrow.

internet over the galaxy

 

 

 

lol i think im making it to complex

ss+(2014-08-23+at+06.53.38) ss+(2014-08-23+at+06.50.56)

 

Ludum Dare #30: First Update.. And Yes! I’m In and Confident!

So.. Nearly four hours after the Jam starts and here I sit with a fully developed idea, fully thought out mechanics, graphics ideas, audio plans (and a teammate for composition!), and all the maps for the whole game down.  It’s been quite a productive evening, if you ask me.

Tomorrow I’m gonna actually start the coding process.  I know pretty much how all the mechanics will fit into place so hopefully I can get all the basics down tomorrow.. I have to do graphics creation, but there’s not really that many graphics assets planned so it should go quickly; a few hours at most.

The concept is pretty good, even if it might be a bit cliche.  If I have time I’d like to go back and add some bits and pieces to the game to make it pop, but first I need to make an actual game. 😛

Graphics… need to do. 😛  Like I said above, there’s not too many unique assets in the game so things should go fast there.  We’ll see.  I do have planned some effects that might be somewhat difficult for me to do.. we’ll see.

As for the audio, I’ve got a teammate who will be composing some pieces for me.. hopefully I can get them integrated and not have only one playing on loop… like I did for LD28..

And, the crowning achievement of the evening is the maps I’ve developed.  Sure, it means the game is somewhat linear, but I think it’ll be quite interesting if I can get around to those extra bits I mentioned before.

All in all, I’m pretty confident I can make this one count.  We’ll see in two days!

 

Comments

23. Aug 2014 · 03:07 UTC
It’s already been 4 hours?



It’s already been 4 hours…

We Have Takeoff

It’s not much, but I now have movement and interaction!

firstMovement

“Wormhole” first update

So far so good, we agreed on an idea of two connected worlds in which you also control different characters. The characters have different properties like movement speed or jump force, they also have different equipment like a gun or a jet pack.

The plan is to present the player (hopefully you) with puzzles you can only solve in one of the worlds, the solution will then be transported over to both worlds so both of your characters can advance.

A short presentation of the player switch working: http://youtu.be/u5CxwHSK_68

 

wip_wormhole

The horror!

So, my idea for Connected Worlds was something along the lines of overlapping universes.  I have two universes, Black Universe and White Universe (names will probably be changed nearer the end).  You can switch between either of them at any time, but you will need to have them work together in order to solve the puzzles and make it to the next level.  There will be dangers.

 

Anyways, I was programming, and I ran into my first bug! Oh noes!  It renders out of order :'(

BugWhat it was supposed to be, was one platform (the black one in this case) was completely solid (i.e. alpha value of 1) meaning that you are currently in the Black Universe.  The other, semi-transparent to signify that you are not in that universe.  But it seems the ground is getting a higher rendering priority!  A fix shall be found sometime!

In the meantime, I have just updated my git repository with up-to-date code.  Feel free to see how terrible my code is: https://bitbucket.org/atsmith/ludum-dare-30/overview

I’m in !

Just came back from a trip yesterday, let’s get started with a new LD !

My usual tools :

Good luck to everyone !

Good start…

I’m having a good start so far. I’ve got a game idea all planned out and I hope to get it all programmed soon. My initial plan is to make an overhead view where you move in all 8 directions (like “The Legend of Zelda” on the NES). The green block is the player’s placeholder. The pink background is also temporary, but I might use it later as a background for a world.

My idea for presentation is a graphical style of ATARI 2600 shown on top of a picture. Therefore, you see the map designed reminiscently to an ATARI game on top of a square-pixel background. Kind of like the Magnavox Odyssey with the cellophane overlay. Granted, I’m not putting details to make the game look like it’s projecting through the overlay; that would be too much work.

As of now, I’ve just started programming and got the player moving. I only got one portion of the map done; but that too is temporary. I’ll post more details on the game concept later as it is still too early to explain. Time for sleep!

Some details on what I’m using:

  • Program: FlashDevelop + Flixel Community Edition
  • Graphics: Photoshop, MS Paint
  • Audio: OpenMPT, Audiocity, Adobe Soundbooth (hoping to actually add Audio this time!)
  • Hex editor (if necessary): HxD
prototype

Just a start.

Tags: ld start

A small progress

Planets generator for different worlds is almost done.

planet1 planet2 planet3

Sitting here looking at my laptop, what to do… what to do

I am sitting here, it is early morning in the south of Africa.
I want to start with this amazing compo but I have not idea of what I want to do
for the theme “Connected Worlds”……

Man, I am lost today, my mind is not setup yet!

So I am writing this post to inform all contestants GOOD LUCK and enjoy.

Pitch and Twitch

So we’ve started developing our roguelike shooter thing, hope it goes fine.

We will be doing our jam only 48 hours (cannot afford more time), so we decided to use some of my previous code on floor generation (I’ve spent on it no more then 1 day, while reading @redblobgames). Hope you’ll forgive us.  ^_^

Also I’ve decided to twitch, be my guests )

desk

 

4 Hours in

Really not sure where the heck this is going but oh well. At this point it’s probably going to be some sort of mortal-combat-but-with-planets creation from way deep in my sleep deprived mind. Well, this is going to be an interesting LD. Wasn’t a huge fan of the theme and it left me at a loss for ideas.

.ScreenShot3

I’m live!

Yes, I’m livestreaming Ludum Dare 30: http://www.twitch.tv/goudagames

Good Night

I think that’s enough work for one night. Make sure you get some sleep too. You’ll need it for when you pull an all nighter tomorrow night.

We’re in for connected worlds

Good news, Ludum Dare: challenge accepted.

Unicorns and horses, rainbows and balls.

We’re building this game in unity, and the three of us extremely excited. First step has already been decided: sleep for 10 hours, then build the game. Simple enough. Also, we’re really sorry our games get so weird when all three of us get together. it’s basically unavoidable.

 

CAM01334

Nice Start

I was unable to be present for the “unveiling” of the theme, and I didn’t get coding until an hour and a half later or so. At first I was pretty stumped on what to do, but I decided to go with an idea that was somewhat rolling around in my head. At first I thought it would be too hard, but I decided to go with it!

Rainbow Shipfest

LD29-02

This game will make sense at some point. The idea basically involves ships being sent across warp lanes to attack enemy planets. It draws from a certain style of strategy game that I’ve seen a bunch of different people make (the flash games Civilizations Wars, Tentacle Wars, and Phage Wars being the first I found looking for examples,) but I’m planning a different form of player interaction.

Testing the drums

Guitar Hero drum set hooked into the PC 😉
Click to play video
Untitled-1

Ceiling LD Game Watches You!

Screenshot_2014-08-23-14-10-55

Not a game yet, but after 4 hours, I have an idea down and the main mechanic implemented.

Funny thing is, I was thinking about this game for the whole week. I was lucky that the theme fits the idea that I want to implement so perfectly.

So the idea is this: a top-down action game. Normal stuff: walls, enemies that shoot you, weapons. I was thinking about something a bit like the air combat of Xenonauts.

But here is the twist: the rooms and dungeons that you fight in are generated randomly, based on your geocoordinates! Is the current level too easy? Go to a nearby coffee shop and see if you can find something better. Need a green key? Somewhere in the way between your house and your supermarket, there may be a dungeon containing it.

Your world and the game world, connected.

Now to make that game happen!

Tags: android, geoquest, gps, idea, java

Making a bit of progress

I’ve made a bit of progress, and won’t be off to bed for a bit yet, but I’ve decided to draw up some tiles before I stop for the night so that I have something to show, unlike last LD:

tilesNothing too fancy, but tiles are fun! If all goes well I’ll have more to show tomorrow.

 

We’re starting (finally…)

After a short break (like: all the way from the beginning, long live Central European Standard Time) we’re finally starting. Just saw the theme, pretty excited already.

Good luck everyone! Happy LD30 ;D

Something Beautiful team joining up!

Hello everybody!

With our idea already shaped (yes it took some time!) team Something Beautiful team is ready to fight :)

Hope everybody will have really good fun and may the best team win!

Here’s our team (quite usual group, ALT will not be joining us as she has important work to do)

Zx81 – Lead programmer/ Game Designer

LOne CasIDy – Music/Sound Designer

T800 – Game Designer/ Graphics Artist/ Back up Sound Designer

Good luck tio everybody participating!

Finished the second game loop for LD30 (Need some boss music?)

Unlike my first track which was super chill, this is all beats and bass. Might sound good with battles or something else. Feel free to download and use (with attribution, of course) in your 72-hour jam! More tracks on the way tomorrow. Good luck!

Comments

Ditto
23. Aug 2014 · 03:37 UTC
Really cool music! 😀

4 Hours – No title, no problem

just a square

After a bit of work, a few sodas, and pizza we have a start to the first world “Terra”

My inspiration is a 2D Super Meatboy like game where you battle in “Rooms” that all connect as a planet, each planet will have its own custom feel to drops and weapons/ armor. each planet will have a specific contribution to the “best set” of armor and weapons, so you’ll have to fight through them all 😉

We’re in!

Hi all! We’re “Midnight Residue” and we’re stoked to be participating in this bout of Ludem Dare. Our team consists of our four programmers, Tyler Mitchell, Brendon Steele, Joshua Luke, and Patrick Galagan, Stacia Cowery our 3d/2d artist and A.J. Shnnon, our 2d artist, and Andrew Hesik, our musical and SFX artist. The tools we’re going to be using for this Ludem Dare are as follows:

-Unity 3D
-Visual Studio 2010
-GIT
-Photoshop
-Daikon Forge
-Manga Studio 5EX
-Kuler
-Ableton Live 9

Looking forward to putting our best effort forth in producing a well-wrought game and seeing all the awesome creative work produced by our peers!

Best!
-Midnight Residue

Tags: im in LD30, jam

Cover art? Don’t get #rekt

One more sketch before hands-on training tomorrow. UNICERNS VS!

 

CAM01341

Started… finally.

I just started because my sister is in town and leaving tomorrow. Luckily, she also gave me an idea for a game.

 

It’s about 1:30 AM my time right now, so I’ve gotta get to be soon, but hopefully I can make a random alien generator before then.

Good luck Ya’ll!

 

PS- I’ll be using Gamemaker: Studio because my idea is far too ambitious for my limited javascript skills at this time. Maybe if I were better, but meh.

So it begins…

I wasn’t sure about the theme Connected Worlds, but turns out I found something interesting (well, at least in my opinion).

Also I lied, as I’m not going to be using Phaser and Javascript but rather Unity with C#, cause 3D feels more fitting for my idea.

Oh, and I’m going live in a few minutes here.

Starting…

I slept during the first 4 hours of compo, but the last week was very hard. Connected Worlds is an amazing theme. I’m going to open mindmanager and start brainstorming some ideas. From the first look I’ve started to think about few destroyed civilizations, connected through some kind of portal and transfering resources to each other. Or going to war, because their world is dying. That’s a good start. My main problem right now – I missed warmup weekend and didn’t try old free NGUI version for Unity. I really don’t know how this is going to work. But let’s start with brainstorm.

Connected Worlds

After ~half an hour, I’ve got myself a much clearer vision of a game I want to make. Now it’s time to start some prototyping. Unity, NGUI Free and uScript Personal – I hope everything will be alright :)

Tags: mindmap

(Loosely) Connected Worlds

So I decided that this LD, I’d rather try to make a relatively fun and polished game that I can be proud of than spend all Friday trying to be original or clever with the theme, and end up with something that might require a lot of work. Thus, I’m going to be working on Wealth of Stations, a space trading game as I’m sure many others are already doing. (Not even the title is clever.)

The silver lining of this is that since only programmer art is necessary for a game like this, I can aim to have it done in time for the compo. I think it’ll also be relatively simple to design and program, though I may regret that attitude.

LonelyPlanet

I’ve spent the past few hours setting up my tools and creating a star and an Earthlike planet that orbits around it. They aren’t gorgeous, but you’re usually going to be seeing them at a much smaller zoom, so they’ll do the job.

Now it’s time to put together the game before I focus any more on aesthetics.

Comments

chenjx
09. Dec 2014 · 01:11 UTC
i think you are very dick!

First Ludum dare entry, have some progress

Ok so ive started on my game and i think ill head to bed now to get into the meat of it tomorrow, its unlike anything ive seen on here so far and as such i dont want to give away to much, but here have a sprite 😀 this is the main character, a scientist, who apparently looks better in game

player1

Tags: LD30, ld48, love2d

A bit of a late start, but…

I’ll admit that I think the Connected Worlds theme isn’t the best one to have for a Twine game, as it’s a bit too general for my tastes. Something like Potato Salad? I can come up with three or four ideas right off the top of my head. But it’s not that simple with as general a theme as Connected Worlds.

Nevertheless, I’ve finally got an idea. I’ll try working on the Twine game for the Compo and (time permitting) try to translate that into Stencyl. My idea is the kind of thing that might read really well AND has the potential to have interesting gameplay implications.

But first, I’m gonna get some sleep.

ARE U READY??! *-*

Checklist:

– Everything done? [CHECK ]

OKAY LET’S GO!

My Developement Room:

DSC_0594

patrick-are-you-ready-to-party-tonight

Visit my Stream! 😉

Progress Update #1

So, I think things are going okay, but I have no previous competitions to compare it to as this is my first one.

I didn’t really like the theme at first, but now that I’ve got an idea I love it. I’ve created the basic mechanics, entities, tile maps, etc., and I’ve started to write some music.

Even though the competition’s only be going for a little over four hours, I feel like I have hardly any time left, and it makes me more and more nervous…

 

The story of my game is that our dimension clashed with another, and you need to get the “Dimensional Core” to destroy the other dimension, which you construct by killing waves of enemies.

 

So, good luck to everyone, and have fun!

Comments

Hamenopi
23. Aug 2014 · 04:07 UTC
Go King Blizzard Muffin!

LD30

So, still waiting for the rest of the team to wake up I took it upon myself to get the wrapper for SDL done and all of the base code up. Going well I think. Also managed to write together quite an interesting storyline for the game, possibly I’ll want to continue on this after LD. Feel free to check out my stream http://www.twitch.tv/alex1000209. If you’re popping by, drop a chatline ;D

 

Tags: LD30, team is sleeping

Stellation – Second update!

Hey all!

No fancy images for this post, but I wanted to share before going off to bed: I have my full environment set up and have achieved client/remote server communication! I’ve also got half of my netcode set up, but I figured sleep will do me better than trying to power through for a few more hours. Night all!

Online Fantasy Sandbox w/Node+Phaser

Online games are my passion so even though it’s a bit ridiculous for a 48hour jam, I’m going to see how far I can get with an online fantasy rpg/sandbox game. I’ll be entering as a jam since I can’t even art and want to focus on the server and game, so will throw together a bunch of placeholder art from OGA and such.

The game will run with javascript/phaser and connect to a Node server via websockets.

Each player will have their own randomized small ‘world’ to start in to explore, kill baddies, collect loot and build a basic base with basic and probably idiotic npcs(2d top down style). The world will have various portals pop up that allow them to visit other small areas or ocassionaly other players worlds.

I’m livestreaming at : http://http://www.twitch.tv/irishwilly
Keeping code updated in github at : https://github.com/Mocker/LD30
And will have a copy of the game (sometime later tonight maybe): at http://ld30.gup.io

Since I’m focusing mostly on coding there won’t be any pretty drawing going on but if anyone wants to stop by and say hi please do :)

4 hours in…

4hrs

4 hours in and this is what I have so far… Not sure how well this will run on low end computers lol.

Getting worried about time left for gameplay but at least I’m actually making something this weekend!! *_*

I’ve been recording a timelapse too, will post up after the comp if it’s any good.

Comments

chobrah
23. Aug 2014 · 23:16 UTC
Very nice, keep it up!

The Beginning

Hello Everyone

So we started 3 hour ago and we did a concept.

will post it soon

 

 

Let’s run!

So yeah, I really can’t say that I enjoy the theme, but I’ll try to make it work. I decided to make a runner game, where you run through the worlds, dodging and jumping over possible enemies and obstacles. Pretty basic idea I guess, but I’ll go with that.

I have never created runner game before, or used Lua or LÖVE framework, so it’s going to be a challenge. But I think I can make something fun, my main concern is the audio side, I have really no experience with that, so I hope that I can create some noise so you don’t have to play in total silence 😀

Anyway, back to work, quite a task ahead. I think that I can make the game playable today, and leave the graphics and some audio tomorrow!

I’m in and what I started with

I haven’t started yet. I was trying to make stuff using SDL2 a while back and had some skeleton code – don’t think I’ll end up making much, but In the interests of full disclosure, here is the entirety of the code I’ve written before the start of the competition.

Makefile:

all:
g++ `sdl2-config –cppflags` `sdl2-config –libs` -o ld30 main.cpp

main.cpp:

#include <SDL2/SDL.h>
#include <iostream>

using namespace std;

int main(int argc, char *args[]) {
// initialise
bool running = true;

SDL_Event event;

if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
cerr << “Error in SDL_Init: ” << SDL_GetError() << endl;
return EXIT_FAILURE;
}
SDL_Window* screen = SDL_CreateWindow(“LD30”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
if (screen == NULL) {
cerr << “Error in SDL_CreateWindow: ” << SDL_GetError() << endl;
return EXIT_FAILURE;
}
SDL_Renderer* renderer = SDL_CreateRenderer(screen, -1, 0);
if (renderer == NULL) {
cerr << “Error in SDL_CreateRenderer: ” << SDL_GetError() << endl;
return EXIT_FAILURE;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);

while(running) {
// events
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) {
running = false;
}
}

}

// cleanup
SDL_Quit();

return 0;
}

Impressive, huh? Feel free to re-use and good luck out there! We all start somewhere. The indentation broke, but I’m not going back to fix it :)

I see what you did there…

I think this animated gif will pretty much sum up where I’m going with this platformer for “connected worlds”, and yes, there will probably be a “princess” at the end, and some lava.

screenshot1-day-1-1100pm.gif

Achieved something!

It takes so much code to do something in java (without using any external libs). I’m happy now, managed to finish map loading from tmx 😀

achievedCore

Idea time

So the compo starts at 4 am local time. I decided to sleep past that and try to get a solid amount of sleep. After breakfast, shave and shower, I put on my gamedev-pants and checked the theme. Connected worlds, eh?

I started writing down ideas and words related to worlds and/or connections. I’m thinking some kind of game where you try to connect people from different social groups together via some puzzle mechanic. Or maybe a game about connecting worlds together in space. You are building intergalactic highways between planets or something.

I have some catching up to do, so let’s get down to it.

Comments

Schwiggy
23. Aug 2014 · 04:10 UTC
I like those ideas! I won’t steal them though 😉 Definitely want to see where you end up going with one of these though.

Go go go!

Alrighty! I started off with a headache and no idea where to go with this “Connected Worlds” things but for some reason I feel much better about it now at 1:53AM ha…

For this Ludum Dare I will be using:

  • GameMaker Studio (deploying to HTML5 specifically)
  • Inkscape (crisp vector graphics, this is free software!)
  • Garage Band
  • a Yamaha PSR-275 keyboard
  • notebooks and stuff
  • Chronolapse for timelapse – thanks for whoever recommended it on the IRC! I didn’t get your name because it disappeared upward in the flood of text :/
  • a cat

Also I am using a publicly available (but you do have to pay for it so I’ll be removing it from the source code) extension for GameMaker called JuicyCraft by Sam Whillance. It’s there purely for HTML5 mobility and doesn’t put me ahead of anyone for the game itself. It does, however, make the game canvas tween to given canvas sizes within your browser. So there’s that 😛 http://www.juicycraft.com/

Cheers to all the people going to actual meet-ups as well! I was hoping to get to Richmond, VA Friday night for RVAGameJams‘ meetup but it looks like I’ll just be there Sunday. Goodnight folks- See you and your games soon!

Planet #2

Even though the player won’t be exploring the planets, I want each planet to have a different feel. The first planet, found here is lush and has plenty of water, however planet 2 (shown below) is in the process of becoming a Mars-like planet. The different types of planets will influence the type of jobs that the  player will be doing. The gray spot is the player.

Wellll….

I’m still stuck, even tho there are so many simplistic options I still cant think of one I can manage to make a proper game of..

 

We will see what comes of today..

Art Progress

This time i came with the game idea sooner. The gameplay will be simple. I started working in the graphics. Now i gonna sleep, then tomorrow i will rush!

Progress1

Comments

Schwiggy
23. Aug 2014 · 04:11 UTC
“The gameplay will be simple.” You sir doctor, are on your way to victory.
josh1billion
23. Aug 2014 · 04:18 UTC
The art looks very nice.

[no title yet] Update 1

I’ve just gotten done pretty much pinning down the core mechanics for one of my “worlds,” so I think I’m gonna sleep for a couple hours, but I figured I might throw up an update before calling it a night.

The basic idea of my game is that you are a mildly successful author who has written a series of pulpy, kind of crappy cowboy novels. The game takes place both in the world of the writer, as he deals with his personal life, and in the world of the novel, as the author continues to write the story. Events from the author’s life bleed in to the story that he is writing (I’m hoping to have time to make the cowboy story react to player’s choices in the real world). My initial plan was the have the real world be very laid back, more “interactive fiction” than game, while the cowboy sequences would be more platformer/shooter-y, but depending how things go when I start coding that tomorrow, I might have to abandon the idea of having two distinct gameplay modes and build the cowboy sequences as interactive fiction, too. But we shall see what I come up with!

Hoping to focus a lot more on art this year, so here’s a rough look at in terms of what I’m going for with the “real world” art style (black rectangle is a placeholder character model)

LDupdate1

Best of luck to all of you tonight and through the rest of the weekend!

Comments

23. Aug 2014 · 04:25 UTC
Really like the art, but not the font :\

Hello Again

Here is a sketch as promised.

 

 

 

b

 

 

 

 

Worlds connected!

Good morning (ok, i`ve got 10:14 here).

I have to say i was hating the theme at 9:30, but now i`m full of energy and ideas to make the game “They`re all connected!”.

I have to start, no time to write. Good luck to everyone!

Off to a good start: player movement, lights, randomly generated tiles…

Going to bed now; things went pretty well for the hour or two I’ve spent on the game so far, I think.

Thanks to everyone who tuned into my Twitch stream. I’m hoping to do some more programming/streaming later in the afternoon.

First screenshot

Right now, the player can walk around, and there’s a randomly-generated world. The world is generated from “land” tiles (the brown rock/dirt in the screenshot) and “water” tiles (the lava in the screenshot). There are two tilesets (well, each “tileset” being a set of two tiles)– the lava one in the screenshot, and a traditional grass+water one.

There are also some lights bouncing around the screen. I don’t really have a reason for why… but I wanted to make use of my light engine in some way, so here we are. 😛

A little update post!

the workflow is flowing!  Working on the planet spawn system right now, excuse the odd TODO list 😀dev progress 2

broken

I just got up.
Broken.
I was woken up by a mosquito at 5 AM. I however decided that I would look at the theme, and I’ve got some ideas.
I don’t know if they’re good. But I’ll try!

One idea is:
Another game comes out. You want to play it, but it’s splitscreen. You decide to do it anyways.
You control two people in two different worlds, yet you are connecting them.

I’m in

A little late, but I’d wanted to say that I would be participating in LD #30. This will be my second full LD (third counting mini LDs). Im ready to start working on worlds connected!

Tools:

  • Unity 3D
  • Inkscape (for vector art)
  • Gimp (to export from inkscape)
  • Paint.NET (for pixel art)

Good luck everyone! :)

It’s 8am and I’m starting now

I don’t know how many LDs I joined, but I only had one really successful attempt and this weekend I wanna make it two. And by successful I mean that I actually finish a game.

My setup is that I’m using Game Maker: Studio to create a HTML5/Windows game. I’m using Photoshop to do some simple Pixel Art graphics. I’ll probably use sfxr to make sound effects.

character_base

The Base Model

As for the genre, I really want to make a local multiplayer arena fighting game like Tower Fall. Not the most popular or wise genre to pick for a jam game, as you need more than one player to actually experience it, but I fell in love again with local multiplayer and hope that the game I create can be played when I hang out with friends in the future.

I already have two ideas for a game. Connected Worlds wasn’t a favorite of mine, but it’s not a bad starting point. Today I will implement the basic movement and collision detections, while also drawing all the graphics I need so that I can create the actual game tomorrow.

So good luck to everyone! :)

Comments

23. Aug 2014 · 04:22 UTC
Looks like we’re in the same timezone :)

Work in Progress Post 1

LD30WIP1

I’ve got the basics of the game engine done, with all player controls implemented.  This feels like a good time to get some sleep, and an hour earlier than usual to boot.  Tomorrow morning I think I’ll start with some better graphics then the rest of the game-play mechanics.

Comments

23. Aug 2014 · 04:21 UTC
cant wait!

Time for Bed

At the end of day one I am not as far as I’d like to be, but the basic gameplay is coded.   The concept is a simple lock and key puzzle with three different type of locks, requiring strength, magic or luck to overcome.   The hero will have to navigate between worlds (currently labeled heaven and hell) through the portals that connect them to find the keys.

I have some stretch goals, like zombies and traps, but we will see if there is time for them.

Yay, programmer art!

Yay, programmer art!

Looking at it, the screenshot is not very engaging.  I’ll have to fix that first thing tomorrow with some art and sound.

I am second guessing whether or not the game will be fun, but there isn’t time to start over now.  Gonna have to do the best I can with what I got.

Kinda progress

Kinda slow progress, but, hey, still got 1 day and 18 hours and I’m listening to Metallica.

Screen shot

I’m in the jam yo!

With two other peeps.

No Idea what we are doing yet but using monogame and this: https://github.com/eriksk/ld30

Good luck everyone!

LD30 Spocker2 Entry 2

Well some good progress so far. This is the only screenshot I have so far.

Boilerplate code is completed and I am working on a level loading system from a json file. I hope to have around 10-15 levels for the game.

I want to finish the player launch code before I go to sleep.

 

Time to eat!

Last update before the lunch break … I still need to add a bit of physics! 

https://dl.dropboxusercontent.com/u/16868140/---/Prototyp.gif

Progress and direction

 

 

 

 

Started out asking the question “what would Scorched Earth be like if the two players were on different planets?” Seem to have changed direction because shooting at stuff with orbital mechanics is just way too much fun to leave turn-based. Probably going to turn it into a planet-based shmup – use these paths to transport between planets, defending the star at the middle from the marauding hordes.

Connected

Ok, I will try for a second time

I will use the following tools:

  • GODOT Game Engine
  • Gimp
  • Blender
  • not sure about sound jet

I hope I will get an idea in time, the theme this time is very interesting but I’m not confident to get a idea simple enough to implement in time.

 

starting soon

Hello,

Here it is 8.30 :\ am so i’ll be starting soon. But I like the theme and I already have an idea

Well, 5 hours in and I have no idea

I had an idea, and then spend 5 hours on it, and its not going anywhere, so its back to the drawing board… =(
-Flatgub

Progress so far

Rooms are being generated radomly using seeds, 2 floor layout “bioms” are drafted but need more fixin, one more to go.

1st characer is half way done (3 overall), gameplay logic on the go.

room-layout

ZTO22’s Game.

Hi I’m ZTO22 and this is my first LD.
I’m starting a little late, but hopefully I can catch up. 😛

Here are the tools I’m using
1.Python

2.Blender

3.Java(possibility)

4.Gimp

5.Paint.net

 

Progress on Pong Between Worlds

What is Pong Between Worlds?

3 simultaneous worlds of pong: when the ball crosses the middle “connection between worlds”, it goes to the next world up

WebM of progress: http://webmup.com/GzYcF

I am making this game in unity, my goal is to make it 100% as fun on mobile as on PC.

I’m posting progress to http://4chan.org/vg/agdg

Tags: 2D, pong

Meooow!

Erwin Schrödinger ‘ s cat experimenting connecting life and death worlds
by the same time!

chatchatBack3

32

This entry was posted on Saturday, August 23rd, 2014 at 4:37 am and is filed under LD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

About 1 hour in

I got started at about 7:30 today (AM CET), my original plan was to start about 1,5 hrs earlier but due to some issues last night which had to be fixed with the virtual machine that I use for game development I needed to sleep a little longer than I had planned. This will eat into the total time that I have available so I will need to adjust my plan to account for it… I will only be working with the game on Saturday due to previous plans for Sunday so in total I have a maximum of 16 hours available for completing my entry.

In order to be able to complete something which can at least be entered into the compo I plan to use a stringent time box system, a combination of Scrum, Kanban and the Pomodoro technique. My initial time box plan follows. Each time box is 30 minutes in total, starts with planning so that the right things get focused on and ends with 5 minutes summing up and administration. In total for Ludum Dare on Saturday I will have a theoretical maximum of 32 time boxes, in reality several of these will be used for food and other worldly things…

TB01 : Game theme & mechanics (08:00)

TB02 : Game theme & mechanics

TB03 : Rough placeholder art

TB04 : Rough prototype programming

TB05 : Rough prototype programming (10:00)

TB06 : Rough prototype programming

TB07 : Rough prototype programming

TB08 : Placeholder sounds

TB09 : Placeholder sounds (12:00 lunch?)

TB10 : Placeholder music

TB11 : Placeholder music

TB12 : Retrospective – more game design

TB13 : Refactoring (14:00)

TB14 : Refactoring

TB15 : Refactoring

TB16 : Refactoring

TB17 : Prototype art (16:00)

TB18 : Prototype art

TB19 : Prototype sounds

TB20 : Prototype sounds

*TB = Time Box

Time boxes 21+ will be planned when I run my retrospective hopefully…

Progress for day 1

First evening/night is winding down, as my brain is entering “useless mush” mode.

progress02

I have an idea, and am fairly committed to doing it. It’s kind of abstract I guess, and I don’t feel super confident the end result will be very good. Oh well, that’s half the fun!

Slowly but surely

So after struggling with Unity 4.6 for quite a while, I think I’m finally getting the hang of it.

Here’s a screenshot of what I have so far. The circle in the middle moves when you drag your mouse on the background, and the little “x” button let’s you quit the app.

Humble Beginnings

It ain’t much but I ain’t complaining. On another note the programmer art is here to stay.

first screenshot

My physician insisted, that I make a game that involves outdoor activities. Here’s the first screenshot.

screen1

Now I’m getting myself aquainted with something called “binaural microphones”.

We’re in !

Coming back for the 7th time !
We’ll be using Unity as usual, Max, Photoshop etc.

First Ludum Dare!

ss+(2014-08-23+at+06.49.25)

Currently have pixel maps importing into the game to make the two “connected worlds”. Have basic gravity and player movement with collision. Player can also pick up energy cells and place them on the beacons to power them which in turn activates a portal. I am pretty happy with my current progress.

ALRIGHT, ATTEMPT 2

Starting completely new!
I’m now using:
Ren’py
Editra
Sai Paint Tool
Photoshop

wish me luck on my second attempt!

Frankie Goes to Heaven

Finally got out of bed and started my concept. Basically an homage to “Escape from the Underworld”, but different. With controllable dialogues and stuff. It will be amazing!

 

Working with DBPro, and that’s kind of it really. But first… breakfast!

So far pretty good

Just initialized my git repo https://github.com/hinasakazaki/LD48

I might be done soon for tonight. Travels happening tomorrow! (5 hour drive to Pasadena)

So far I think I have a pretty compelling narrative and okay game play. I’ve sketched out (most of) the game and I don’t think it’s *that* challenging for a 72 hour jam. But then, who knows what problems I’ll run into?

The first level is metropolitan, so I’m going to be working on that for a while.

I think I’ve gotten the hero’s animation to get to somewhere satisfactory (two frame walking ftw)

Some concept art:

concept art

 

Kind of a spawn of Electronic Super Joy and Journey :)

Hopefully this all goes well! My progress is constantly updated on my twitter 😛

I’m in

i’m late but, I’m in

I’ll be using

– Java with LibGDX and Eclipse

– Inkscape\Gimp for the artworks

– Audacity,Bfxr and maybe FL Studio for any audio

-Tiled

Good luck and have fun to everyone!

Good First Night!

My friend and I worked a few hours this evening before taking a break for the mythical sleep, but we’ve come along way. We’ll be back on Twitch (Channel here) around 11 AM EST tomorrow. Thank you, by the way, to everyone who stopped by for tonight’s 4+ hour stream.

Here’s a new pic of our game – we have no idea what to call it atm, so it’s just “Our Game” for now.

flash-10-win 2014-08-23 01-15-12-30

Good luck to everyone, and have fun!

 

Tags: progress