No snowman / kittens theme?
How can this be?
How can this be?
This is my first LD. I’m 39 and have been a programming since I was a small lad on an IBM PC XT and BASICA. Ludum Dare is on my very long list of “Things to Do Before I turn 40”, and I’m running out of time, so here I am. I will be using Unity5 for this challenge. I’m not preparing at all in any way; I’ll probably just start banging keys 5 minutes after I know the theme.
In addition, I’ll be streaming pretty much the entire 48 hours. (minus Saturday night, where I will go out to dinner (and consume beverages) for a couple of hours. That’s about it!
Stop by and say hello!
Twitch: http://www.twitch.tv/destlocke
First time in the actual LD with the intent to finish. I loved the mini challenge and am pretty psyched to see how will I do with an even more limited time.
It also seems I started to bug my friends too late about it and so I’ll probably go at this alone in compo mode. Coder graphics/musics incoming 😀
I’ll be using:
I didn’t want to do this too early so I’m doing it now.
I’m going to be experimenting with a different workflow as far as asset creation goes. I have been experimenting with rendering 3D models as sprites like they did back in the days of Donkey Kong Country. With my limited knowledge in pixeling sprites I think this will help my art improve if I end up going for a 2D game. Anyways these are the tools I’m using:
That’s pretty much it, and with the latest update to unity I haven’t really been using any plugins however I do have one I will use if the need arises and that’s Rotorz Tile System
Anyways, what are you guys doing? How have you been?
Hi,
so that will be my first Ludum Dare this week-end; I will try my hand at a Compo entry.
I intend to write a JVM game – I am betting on the fact that everyone has played Minecraft and installed a Java runtime by now, right? Right?
IDE: Eclipse.
Graphical toolkit: LWJGL.
Most probably some “programmer-level” 3D assets modeled under Blender. Some GIMP perhaps?
Should there be any music/sound, audiotool.com or LMMS will be used I guess.
But well, mostly, I intend to *ship* something.
Thanks for hosting this event!
Something that’s bothering me at the moment (as a newbie to LD) is that story takes a long time to write and to integrate into games. To make a story in a game you usually need dialogue screens which take a bit of time and care to code and you might need specific animations for certain characters or events during ‘cut scene’ like moments which can be very time consuming. Then there’s actually coming up a with a good story and developing characters, presenting a story arc etc to add to that time requirement.
How do you get a story into a LD compo game and still convey that story well in such a limited time frame?
Tags: story

For the first time I have a free weekend coincide with a Ludum Dare so I should finally be able to take part. I’ll most likely be using Unity 5 and Paint.net to do most of the work. My goal for this LD is to simply have a game that I can consider “finished” in the 48 hours as I’ve never finished a game, only started.
This will be my third Ludum Dare.
I entered the previous two as ElectricSeagull, but I’m a bit tired of that name.
Since I’ve not done any kind of game development stuff since the last LD (that was a whole third of a year ago!?!) and I haven’t left myself any time to practice new tools, I’ll stick within my comfort zone, using Java, libGDX, Eclipse. I wanted to try out Phaser, but…
Nevertheless, inspired by the great key note speech, I want to push forward into some new areas for me and try and do one or more (or none) of the following:
That’s about it, thankfully. Good luck everybody and god willing a good theme.
So I recently posted that I was using Gdevelop, but I will be using that as a back up program.
Instead I will be using Love2D because I just figured out how to do basic collision detection!
Next Step is to figure out how to allow the player to move along the edges of the object.
Then, I need to learn tile loaders, and physics and then I will be ready for the Jam!
Good Luck to All!
SFS
Tags: love2d
Hello everyone, this is the second part of my ‘I’m In’. There will be one more part where I will list the tools I’m using. It’s a bit silly to do it in three parts but I’m still learning how all this works so I thought I’d take it slowly.
I’m hoping to use my CGS Framework for the compo which contains a collection of Unity3D C# scripts. CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:
What I’m keen to know is whether or not any of these features violate the definition of ‘base code’ and therefore should not be included? If this is the case let me know and I’ll remove them and upload a revision.
Zip file of framework code:
Edit:
Adding a script to my code base from this link:
http://answers.unity3d.com/questions/148812/is-there-a-toggle-for-snap-to-grid.html
To clarify, because I was sleepy last night, I’m using the C# script on that link for autosnap in Unity.

First off, reminder that we have a physical gathering at Troy, NY. There’s a Facebook event (see link) and Meetup below to RSVP. Hope to see you all there!
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Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY
7 Space Cadets Attending
https://www.youtube.com/watch?v=vPneI5IYwncThe time has come…to make games for the largest online game jam ever!Join in as you make a game in 72 hours as a team, or 48 hours solo (see the rules below for more details). Meet up with other rapid game developers! Eat junk food! And most important of all, have fun!http://ludumdare.com/compo/rules/…
Back on topic, I forgot to list what kind of tools I’ll be using for this Compo. My plan so far is:
I’m probably pushing it, but I’m thinking about using Jean Moreno’s free toon and matcap shaders. Provided shaders are the only thing I’m using (I’m removing the example art assets), am I complying with the Compo rules?
I’ve skipped out on the last few Ludum Dares because of life, but this time, that all changes.
This time around, I might just participate!
I’ll be using:
I’ll be using a framework I’ve been working on for non-LOVE things (Carbon) and we’ll see if it’s any good in a pinch!
First time, gonna try my best at it. I finally have knowledge to make a complete game.
Tools :
I’ve participated in two Ludum Dare already, both of them with quite some time apart from each other, this one isn’t an exception. It’s been a long time since my last LD.
The first time I participated I used it as an excuse to learn Java with pixel by pixel rendering, the second time as an excuse to learn Lua with Löve, this time I’ll be using Python and Pygame.
The first things I do when I learn a new language is some game development with it, this time wasn’t an exception and it came right on time for Ludum Dare.
These are he tools I’ll most likely be using, I might not end up using one or the other and using something else:
Might try out PyPy by the time of Ludum Dare.
I wish good luck and have fun you all!
I am in for LD 32. Going to try to focus more on music/sounds and try to spend the final hours polishing more. Much like the past times I’ve done Ludum Dare I will be using my own engine. However, I will be using an updated version from last time: EG2DVBv4.1 . Not much changed besides a better sound engine and a few minor tweaks. Link to the engine:
https://www.dropbox.com/s/1mdie7vf7uliyo5/EG2DVBv4.1.zip?dl=0
Other than that, I’ve got a new system to try out as well, specs here:
https://pcpartpicker.com/b/KdPscf
Also I grabbed a 4th monitor just for the heck of it. (Photo(s):
https://twitter.com/Spacemyname/status/588112414417281024)
Hey guys!
This is my “I’m in” post to announce that I’ll be participating on this Ludum Dare, though this time I’ll be joining the compo instead of the jam, so … … … here I go again on my own!
*badumtss*
All jokes aside, I participated on my first Ludum Dare two years ago from now, back then I had no idea how to make a damn game. I’ve done over 20 jams by now, published lots of small games and started working on my first long-term project, “Missing Translation“, which has won several awards and will be published on Steam soon.
2 years might not seem like a big deal but lots of things happened … … … I’m getting sidetracked again! 😛
All I wanted to say is that Ludum Dare helped me discover my passion and I won’t be missing it (so far I’ve done every single one since I started), if you’re reading this and you’re not sure about participating just do it, trust me 
I’m sure it’s going to be a pretty awesome weekend, will I make a nice game? Don’t know, but I’m gonna have fun, there’s no doubt about that.
And that’s all for now, I guess I’ll be seeing you soon 
Weapons: Construct 2 (75% sure about this), Paint.NET and SFXR.
P.D.: I’m running out of tea, I should buy some before the weekend.
This will be my second Ludum Dare, my first being #30. Whereas last time I was joined by my good friend Sandy Gardner, who came on as an artist, I’m joined this time by Alan O’Brien, who’s going to be taking charge of the coding side (thank God) whilst I’ll be doing the writing. Not sure what we’re doing for graphics, but it’s not such a huge issue that we can’t cross that bridge when we come to it.
We’re entering the 72 hour Jam, and we’re using:
– Unity or Unreal
– Twine (for planning writing/gameflow)
– Photoshop
– Maybe bfxr, maybe not?
I’ve got a good feeling about this
Hi, I’m Albert, a composer from Spain.
This will be my 3rd ludum dare but I’m searching for some mates to jam on 
I link you my personal website where you have all my information, music, CV…
http://afventura.com/
If you think I can help you mail me at: albert.fernandez.ventura@gmail.com
Tags: LD #32
Well, after some problems with text, I have more stuff. I learned some things about Godot’s translation/localization system (really easy to use except when one or two keys just frelling fail to work for no reason) and about loading from files (crappy documentation, but the functions are aptly named, so that’s okay if you know how to load from files… which I didn’t much so I learned about that).

Now to put together some mock games and line them up on the left next to Happy Bartholemew there. 😀 Current builds are available… HEEYAH!
I’ve been too busy to participate in the last two LDs, so I can’t wait for this weekend.
Tools:
Unity 5, pixlr, abundant-music, brain, alcohol, hot pockets