I’m in
First Ludum Dare, second game jam, but the last one had a lot more time (6 days).
Engine: CraftyJS
Code Editor: Brackets
Art: Paint.Net
Music: Bosca Ceoil
SFX: BFXR
Planning on trying for the Compo.
First Ludum Dare, second game jam, but the last one had a lot more time (6 days).
Engine: CraftyJS
Code Editor: Brackets
Art: Paint.Net
Music: Bosca Ceoil
SFX: BFXR
Planning on trying for the Compo.
This is my first ludum dare I am participating in!!! Just wondering if any vets have some tips for time management during the next two days. Thank you!
This will be my first Ludum Dare. I hope I have enough time to finish something.
Tools:
Construct 2
Spriter
Illustrator CC
Photoshop CC
Ableton Live
Start this at 28 seconds in: http://m.youtube.com/watch?v=yMdgu7W8Z50
Jontron= ludumers when the theme is released
Egoraptor= ludum site when the theme is released
I need some distraction from my main project!
Tools: Unity 3D of course, Photoshop, audacity, Blender and my brain (cheesy, I know).
This will be my first jam!
Tags: im in ld33, ludum dare #33
First time! Very inexperienced! But that’s cool! Let’s do this!
Things I’ll Use:
That’s it! Wish me luck, and I might stream it on Twitch. I’ll test it.
Tags: ludum dare #33, newbie
I’m in for my first time. I don’t know how much I’ll be able to do so I’ll aim small, but hopefully it’ll be fun!
I’ll be using:
I’m in. This is my first time. I have no clue what I’m doing and no high expectations but I may as well give it a go anyway, right? What’s the worst that could happen.

So the theme is: You are the Monster.
Try this:
Nietzsche so spake:
‘He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.’
That’s all the I have for now. Thoughts?
Also, if someone does end up making the last idea, definitely keep me in the loop. That actually seems sort of fun in a weird, I-think-I’m-the-monster-but-maybe-not kind of way.
Hello jammers! I am in for the jam and will use Unity, Gimp, Blender (I am very very bad though) and for sound I have no idea ( I am looking at other posts XD )
Good luck to everyone!
yushhhhhhhh!
Time to get serious…
Serious fun!
With almost everything ready, here is my usual “I’m in” post. Then, a bit of brainstorming with the candidate themes to estimulate the brain just before bed (lots of dark themes, I love them!)
As always, I’m still undecided about the language and development aspects. The main candidates are once again Haxe (plus OpenFL or Flixel) on FlashDevelop or Unity 5/C# + Visual Studio. On my free time I’ve become interested in roguelike development, so using libtcod with Python or C++ has also crossed my mind but I should have devoted more time to do some research on that. (I even started a small project on my free time on top on PDCurses, too, but it’s too soon for it to be useful),
In case that I use them, on my last “I’m in” post for #LD32 I linked to some setup code built on top of Haxeflixel, plus some tilemap experiments that I’d done for Unity. Find them beyond the link, I’m afraid they haven’t changed at all since then.
Other than that:
GraphicsGale+Photoshop+Inkscape and Texture Packer if need be for art (I’d like to test Spriter, but not on such a short notice).
Bfxr + Audacity + Famitracker or Bosca Ceoil for sound and music.
Tiled for level editing depending on the game needs and the coding choice I end up making.
Trello for bookkeeeping
Good luck to everyone!
I wasn’t able to compete in LD32 because I was way too busy, so I’m glad to be back and able to compete again!
I’ll be using:
Unity
Blender (If I’m making a 3D game)
GIMP (If I’m making a 2D game)
cfxr & Audacity
This is going to be a bit of a de-rust for me, so hopefully I can remember how to open eclipse!
This is my first LD.
Using Unity, gimp, audacity, and other tools as they become useful.
So, no further plans for the weekend, so I’m in!
I don’t have a partner/graphic designer yet/currently, and unless someone wants to join forces I’ll participate in the compo instead.
Happy LD33; enjoy yourselves and have fun everyone!
This is my first Ludum Dare, and I’m not quite able to work the whole time, but here we go.
IDE: Eclipse / Notepad++ and Cygwin
Game Engine: Libgdx + Ashley + Gdx-Ai
Image: GraphicsGale
Sound: Audacity / Anvil Studio / Creative Commons stuff from the internet
Eh, I’m doing Ludum Dare this time.
I’m not going to have much time this weekend, but I’ll depend on my nights to code and my days to design and art things up. I don’t have much expectations this time, but it’s now or never!
Anyway:
Hosting on GitHub!
Good luck everyone, and thanks!
edit: oh yeah, and I’m probably doing the Jam!
Participating for the first time
I’il be using
Unity
Visual Studio
Photoshop
and maybe maya (if I have to)
Tags: LD #33
I’m in! My tools:
Language: Java
IDE: Netbeans
Images: GIMP
Sound FX: sfxr
I also might try composing some music on my electric piano for music. I really need to get a MIDI editor!
I’m also using a little game library called spaghetti which I made today so that I don’t have to program a bunch of events or scramble in the last hour to figure out why my image loading code isn’t working (like I had to do during the previous two events…)
I hope to make a much better game than previously, but given my lack of real knowledge in game design, I doubt that I can accomplish that. 😉
*hacker typing*
“I’m in”
“Jackpot”
Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d
Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading
Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
Since the last compo I’ve added a image processing class, which lets you generate pixelated textures (for 8-bit style graphics) and isometric projections.
I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉
Engine: Custom (Named “LibBlu”)
Gfx: Photoshop
Music: ???
Sound FX: sfxr
Language: haXe
Will Host all code on github
Been debating to myself whether or not I was going to do this, my first (and only) ludum dare was 29.
I’ll be armed with:
Photoshop – Image Creation
C++ – Programming Language
Allegro – Graphics, Input etc.
Sublime Text – For typing stuff in to
Git Bash – Because everything else on windows sucks
Github – Stuff goes here
and I’ll figure audio out when I get there.
I purchased a VPS and got it running my base code for LD33.
Now I can take advantage of the server/client multi-runtime features built into my Super Flow API for LD33. Could be interesting.
Here are my final tools before the competition begins!
https://www.dropbox.com/s/fxyh8eh4g1r1gsi/suese_ld33_warmup.zip?dl=0
We are in!
I have a long plane ride tomorrow, but I’ll try to participate anyway.
Toolkit:
C++
Visual Studio
Paint.NET
Audacity

Click to get full size. Thanks!
This is my workspace. I cleaned it up today. I’m stoked and so ready for the marathon.
Tags: ludumdare33, workspace
Unless a terrible theme happens,
this will be my second time with UE4!
I’m worried though because the HTML5 builds with UE4 are bad and it is a 200mb download for players….. That already sets me down the rated list…
For the jam, at least. I haven’t done one of these in like a year, so I’m eager to get back into it!
Tools:
Haxepunk (or HaxeFlixel, we’ll see)
FlashDevelop
Aseprite
Audacity
Bfxr’s ‘Randomize’ Button
So I’ve spent the last hour working on an engine in OpenTK, it’s probably what I’m going to use for the jam, but please feel free to use it, even though you’re probably much better off using something like MonoGame.. or any other engine for that matter
https://github.com/EverlessDrop41/LD33-Engine
Good luck to you all!
Ludum Dare Time!
Engine: Custom (C++): github
I’ve used this engine for a few LDs so far and just updated the repo w/ the latest features (that I almost certainly won’t use, like VR support, but who knows!). Here’s Galaxia, the last game I made with the engine for LD (with a little bit of post-jam love!):
Art: Photoshop, Flash, Maya
Audio: BFXR, CGMusic
Hey all!
If you’re participating in Ludum Dare this weekend, you’ll want some music to keep you going! Why not come on over to the plug.dj community I’ll be hosting and play some of your music there!
Think of it as a group radio station where everyone on the site gets a chance to play some music that they like. The community is open to all genres of music, so whether you listen to country, rock, EDM, alternative, jazz, or any other kind of music, you should come on by and share that with other participants!
Hope to see you there!
This must be my fourth Ludum Dare i think … And this time i’m gonna finish it !
I’ll be using :
Gimp and Spine for the graphics unless i decide to go back to pixel art in which case it’s pixel edit
Unity for the code
Bosca Ceoil for the music
Good luck everyone
This is my first LD, hopefully I’ll be able to submit something in a working condition.
I’ll be using:
Visual Studio: C# MonoGame
Gimp for sprites
BFXR for sound effects
And I’ll try out BoscaCeoil for music.
Hello
Probably about time to make this post. Hopefully I won’t come down with the flu partway through like LD32.
Tools: Unity, Gimp, Blender, Krita, Pickle, Sprite Something, Korg iKaossilator, sfxr
I’m In. Using unity. I’m teaming up with two talented artists, @fasterthanlime (sound) and @sir_carma (meshes).
GOOD LUCK EVERYBODY!
– McFunkypants
…with Blair and Jona!
We’re streaming here! Tune in if you can; it’ll mean a lot to our fragile 16-year-old hearts.
Thanks!
20:34pm, I’m still in and I still have no clue on what I’m going to use/do, and I’m sleepy.

I wanted to code in Haxe, but didn’t have time to practice. So I might go fot the “easy” route, with GameMaker, Clickteam Fusion or Stencyl.
For graphics and audio I’m going to use whatever tool feels right for the theme/idea.
Still, the shortlist for everything, until I decide:
Engine: Haxe/OpenFl, ClickTeam Fusion Dev, GameMaker Pro, Stencyl
Graphics: Photoshop Elements, PyxelEdit, ProMotion, Mischief, Expression Design, Inkscape, TileCraft, ASEprite, Tiled, GraphicsGale, Krita, CorelDRAW
Audio: FLStudio, Sonar, SunVox, EnergyXT, Skale, Tracktion
If I use Haxe, I’ll probably use some of the code from my previous entry and the shitty haxedump from my test projects, both are on my GitHub (also with an empty repo for this LD): http://github.com/yuigoto/
Besides this code, I’ll probably use something premade for my own logo. 😛
That’s it!
Good luck for everyone! Boa sorte à todos! ¡Buena suerte a todos!
As always, with shivers! >_<v
It’s time for another Ludum Dare, and I’m excited! Unfortunately, I won’t be able to participate for all of Saturday, so that just leaves me with Sunday if I hope to enter the compo. Right now, my plan is to just scope smaller than I ever have and work on getting some sort of product by the end. If I run out of time, I’ll probably just submit whatever I have. Not everything has to be perfect!
Good luck!
This is my first Ludum Dare and I decided to give it a shot .
Looking forward to the theme, just hope I don’t fall asleep just yet.
I’m totally down, but im not that good of a programmer. I ‘m an artist for a living and I have a basic understanding of c# and gamemaker studio.
Here’s some stuff i made:
so if someone is interested in just chilling out making a game over the weekend im fucking all for it!
Comment and preferably with some stuff you’ve made, and GL to everyone <3
HAYP
Phew!
I just came back from vacation and I almost didn’t make it. Luckily, here I am and my boss was good enough to NOT make me work for the next few days. It’s my second time entering the jam and I’m really looking forward to it, especially after what happened to me last LD (Damned Bluescreens).
So now I’m here, entering alone this time as I have no idea where in the world my LD buddy is. I hope I can finish something without problems this time and, as usual, I’m using the low-level game dev starter pack:
Looking forward to it!
HAYP
– Kakureta
We’re in!
Arjan Oudendijk: Programmer.
Laura Van Kan: Artist.
Ran Schonewille: Musician / Sound Design.
I’m back yet again, wish me luck!
Engine – Clickteam Fusion 2.5
Hello there! I will be joining the Compo (or Jam, if I get lazy).
My fourth Ludum Dare! Let’s doo thissss!
I will be using Unity5 and Paint Shop Pro.
Alright, I’m in. Here’s to hoping that I’ll actually get the time to work as well as the assets to make the game not completely out of cubes!
~And don’t forget the hype!
~1 Hour left until LD33
Weapon of choice will be Unity, naturally.
I will do my best.
I’m not ready. Now is not a good time.
What if my result disappoints me like after my previous LD?
But i like all of those themes.
Doing it anyway.
Starts Unity editor
Hey everyone, I’m here and ready to do my first Ludum Dare. I hope it goes well
First Ludum Dare for me, joining the jam this time around, hopefully I make something that looks somewhat playable by the end of it!
I haven’t prepared as the keynote suggests so… I think I will give phaser.io a go. Wish me luck!
I’m using this Ludum Dare as an opportunity to learn PICO-8.
Tools: PICO-8
I will be using Unity 5 and GIMP 2.
Trying my luck again since I failed no. 27.
I have Unity and various other tools at my disposal.
Remember to take naps.
Let’s try.
I’ll make a simple js html game using Brackets, Krita, LMMS and Audacity.
First Dare for us. Obviously, we’ll be using Unity and hopefully can throw some SALSA on it! 😉
Tags: Crazy Minnow Studio, Run OGRE Run
I’ll be working with a teammate and we’ll be using Unity 5.
Hello everyone!
Last time I went solo I wasn’t able to finish in time, but I’m back for this one with some of my friends!
I will be using (I don’t know what tools they will use):
Engine: Unity 5
Editor: Visual Studio 2013 CE
Image Editor: Corel Paintshop Pro x6 Ultimate, MS Paint
Those are the tools that I will use. My friends will use other tools to do the art (probably Photoshop) and music/sfx.
We have our git repository here.
Tags: im in ld33, LD33
I’ve set up my stuff for jamming fellows!!!!!!
Engine: Haxeflixel
Graphics: Photoshop CC
Music: guitar+beatbox+looper (if I’ll have enough time)
I’m totally IN.
Obligatory “I’m in” post. I’ll be using Javascript with the excellent Phaser framework. Graphics (my weak spot) will be scrawled on paper then somehow magically converted to something digital using Gimp. Music will be via Reaper, probably with a lot of orchestral stuff, as that’s been my recent vibe. Sound effects through Sfx. I think that’s it. Good luck everyone!
Well provided I can come up with a good enough idea haha!
I’ll be using Unity 5 and some combination of Photoshop and Illustrator for assets.
Good luck all! ^_^
My first Ludum dare and my first game jam too. It’ll be fun to see how this goes!
Ahh.. the weekend can begin! Lock myself in my room with a stack of my favourite tin cans. Don’t answer the door. Turn off the phone. Only in the late afternoon, come out for swim.
My goal this time: to produce music in the 48-hour compo. None of my LD games had music. I spent several days trying different music tools, and found LMMS to my liking. Good for minimal techno. Goes nice with flickering backgrounds and crazy explosions. I will probably make a fast action game where you have to look everywhere at once, a game that is neurosis made tangible.
My tools are the usual.
Platform: WebGL and my homebrew engine jgame.js
Graphics: gimp, possibly my random sprite generator, possibly Evolvotron, possibly Apophysis.
Sound: *fxr, microphone, Audacity
Music: LMMS
The usual toolset.
Unity, Paint, Blender, Gimp, Visual Studio, Audacity, Garageband, sxfr
Haven’t done a LD for a very long time but definitely in for this one! There are 2 of us, designer and programmer.
Using Unity with Adventure Creator plugin.
First Game Jam ever, so excited to start! Will be using either Unity or Cocos, got them both ready to go! 😀
Two LD’s a few years ago, wasn’t able to participate once more until now. Since I seem to be the only one who hasn’t touched Unity yet I’ll give it a go, my only regret being having to use Windows to develop. I’ll probably run into a lot of small annoyances but I expect to create some form of interactive modern art, of course. One more hour, 3am, let’s do this!
Follow Up Edit: Unity was too heavy for my laptop so I went to learn libGDX instead, then RL got in the way a few hours later and I ended up having a total of 3 hours or so in learning a new engine. Had I known I would have had so little time I might have made a quick JS game or so, perhaps next time…
MothDan reporting in, I’m ready to run alongside all the devs. Looks like a big turnout!
Just waiting on the theme now! I’m ready to do LD Hard Mode, Solo Compo.
I’ll be doing a 3D game in Unity, all dev footage will be kept at : my youtube here
I’ll be taking a break from my current project: Paranormal Patrol
Let’s do it!
I will probably continue doing concept graphics (or actual graphics) in 2D vector then moving it to 3D so I’ll include that as well as I make it.
We are in for a Jam entry this weekend, using unity5 game
engine and sort of other programms (pickle, paint-net ….)
2 coders / 2 graphic artists / 1 audio guy
so we are trying to submit in all categories.
happy LD33 Weekend!
It’s my second Ludum Dare. I’m really excited! =D Just waiting for the theme…
In my first one I was part of the team that developed The Rest of Me: https://www.youtube.com/watch?v=FiEidmofZxE
Let’s see what comes out of this one. Good luck everyone! =]
This is my first time/game, so I’ll be proud just to end up with something that runs! I’ll be using Monkey X and my wife will be helping out with art using aseprite. Good luck everyone!
i will be using game maker studio and that’s pretty much all i will use for my FIRST Ludum dare game
engine: Construct 2
art: Pyxel Edit / Photoshop
music /sfx: ableton
I’m Jonathan Cunningham. This is my third Ludum Dare.
My team this year is called Abusement Park PDX.
Will make a full announcement of the team members soon….waiting on a logo…lol.
Well, before all, sorry for my English (I’m French).
This is my first try, and because i’m unlucky as hell, my graphic tablet isn’t arrived. So, f**k it, i’ll draw “sprites” and stuff on paper.
“Nightmare mode activated”
Graphics : Pen, Paper, Photoshop
Sound : My guitars, Synth, Cubase and stuff
Engine : Construct 2
Good luck everyone, have fun !
Kano.
First time trying out a Ludum Dare, but I have made 4 games previously, over year long periods. It is going to be interesting to try and complete a product in 3 days. Teaming up with Feldaar and we will be streaming on twitch at the same time.
I will be using the following:
Engine: Unity 5.1.2
Graphics: Pickle Trial Edition
Music: incompetech.com, BFXR
Taking part in the jam which is a welcome opportunity to get my #1GAM entry for August finished.
As usual my tools rack consists of:
What will be the result? Some delicious webbuild that will get uploaded to my itch.io site at: http://jireugi.itch.io/
Bon Appetit!
Almost there! I’m so excited about it. It’s 3.10 am and i don’t have a plan yet. i’ll be here till the start of the compo, after that – a brainstorm and then go and sleep for a while.
3rd time this time.
Engine – JAllegro
Resources – Self made
Streaming- Not on your life
Game Development Soundtrack – Inspiring
Live Tweeting – Sure Why Not: @madalaski
Predicted Review – “10/10 Was OK”
Waiting for the theme here, then we’ll brainstorm all evening!
Probrably will be making it using Unity 5
We have 2D Artists, Level/Game Designers, Programmers and a Sound/Music Designer!
Team BoxADNextended (W.I.P.) ready to go!
Tags: Boxonauts, Campus ADN, LD #33
Second time participating, now with a bigger team. DemeDeme and RayZero join garnan92 and me.
We are trying Cocos2Dx this time, knowing very little about it (never EVER do this, guys. Get to know your engines in advance)
RayZero – Art. Tools: SAI, Photoshop
DemeDeme – Game design/UI
garnan92 and me – Programming

Reporting in to attempt my 7th Ludum Dare.
(Gif is from a top down action roguelike I’m working on called Bulkhead.)
Previous Entries
My Tools
For the first time in my life, i’m using a dual monitor setup, and it’s freaking amazing.
Once again, the tools i’ll use:
IDE: InteliJ IDEA
– LibGDX
– GIMP
– sfxr
– FL Studio
I’ll also be:
– Drinking lots of coffe and coke (the drink, not the drug)
– Listening to dubsteps from YouTubes. Best music for coding, period.
– Streaming @ twitch.tv/themorfeus < waiting for you there!
Oh, and good luck to all participatnts!
Gonna be attending the Louisville, KY with GameDevLou. Probably gonna do the jam, not the compo.
I’m going to be posting all of my code on GitHub to keep it easily available for anyone who wants to peek around behind the scenes. The repo is right here.
I’m going to be using Java, LibGDX, Eclipse, Paint.NET, and Bosca Ceoil. Good luck to everyone!
Already I have to go take someone to hospital, so hopefully this will get done.
Using Python w/Pygame, We’ll see.
and if I am i’ll probably use the same shit as in my other “i’m in” posts. This crept up on me.
Trying the Jam this time with my friend Moritz. We haven’t come up with a team name yet… 
Tools
Whoop! My First LD!
I’m going to try and take it easy, do the jam, and collab with a few friends. We’ll be using Unity.
It’s also my first time streaming development! twitch.tv/duzzondrums
Alright, lets do this!
Dave @duzzondrums
I don’t know if i’ll this time, i’ve failed a lot in the previous LD with basic mistakes of game scope, maybe the theme can inspire me to do something.
Anyway, i’d to share a project that i’ve worked that turn things more easier to games jams, it’s a boilerplate project for Unity 5, it’s includes basic funcionalities for any game, a sweet menu, casts, options with volume, audio manager and a basic state machine.
github:
https://github.com/Unity-Brazil/Unity-Boilerplate
I hope that can be useful to anyone.
Good Luck all.
All set to start this great indie party. Let’s go !!
Will be using Lua & Love2D
You can follow me at @hi_simeon