I’m in!
This is going to be my first Ludum Dare! I’m joining the Jam.
Programming language: Java and LibGDX
Graphics: GIMP
Music: LMMS
This is going to be my first Ludum Dare! I’m joining the Jam.
Programming language: Java and LibGDX
Graphics: GIMP
Music: LMMS
Tools: Khan Academy
Hosting: Khan Academy
Is using Khan Academy OK?
Good luck!
This is my first real Ludum Dare and I am excited!
I’ll use Game Maker Studio, BFXR for sound and Fami Tracker for music.
Good luck everyone!

Minion Studios is in and we’re happy to be back. Jam all the way.
Please make some awesome games, because we will!
This time i’ll be making music (and probably other audio stuff) for Transient team and probably another solo entry as well (especially if theme isn’t as horrible as always).
Tools:
It’s the same every LD: At first I make a rough plan for the weekend and start working, forgetting that there is something outside of LD. That never works out and I end up with a half-assed game by the end of the weekend. I’d really like to participate, but it’s an illusion to have 72 hours (or even 48h) of free time, uninterrupted by real-life obligations.
That’s why I’m gonna enter:
So, this time, I’m gonna try something (hopefully) less time-consuming, and try to create a traditional (board/card) game!
Tools at my disposal:
My goal is to finish a printable pdf with the rules and board (if necessary). I’m just not sure if I’m going to make something “single-player” (like Solitair) or for multiple people. Probably not many people will bother to play it anyway. But that’s not what I’m here for, I’m here to make a game.
PS: I’m in
Tags: board games, card games, traditional games, why cant i have 72 uninterrupted hours
Wow, a Ludum Dare and I am NOT booked for the weekend? Count me in for the first time ever!
Will use Unity, or maybe SFML depending on how spritey the game should be. C# either way.
Tools : sfxr, gimp, screwdriver (the CPU has been heating up lately).
Even though I’m going to a party in a giant white tent in the middle of a random field that day/night (0_o) i’m still gonna try. I could use some help if anyone wants to work with.
Tools :
Game Maker 8.0 (Pretty Much Everything
Photoshop/Macromedia Fireworks/Paint.NET <- Art
BeepBox.co/Audacity <- Music/Audio
Coffee <- Life Source
Tags: LD #33
I just wanted to follow the culture, so here is my I’m in post. Here’s what I’m using to participate in this compo this time.
Language: Java (version 8, the one with lambdas)
IDE: IntelliJ IDEA 14.1.4 Ultimate
Engine: SilenceEngine
Art: Krita, GIMP and InkScape
Animation: Synfig studio
Sounds: BFXR.net and BeepBox.co
And most importantly, I will be streaming all the progress live on Twitch. http://twitch.tv/sriharshachilakapati/
I might take a lazy stab at it.
I’ll either make a puzzle script game, or if I have time, a minimalist HTML5 game with the bulk of the effort going into sound / music.
http://www.puzzlescript.net/
or some HTML5 engine + Chiptune software
(enjoy my previous LD30 game soundtrack http://goo.gl/It00Ca if you wanna)
posting so I take responsibility.
in in in, you best be on your best conduct.
Humanatee Studios are going to put our current project on hold for a few days and join Ludum Dare 33
There will be 5 (maybe 6) of us, and we’ll be using:
Good luck everyone, remember to sleep and take care of yourselves!
I’ll be participating in the Jam by myself (although I may be joined at some point by someone doing graphics) using a game engine I created in Java. I had hoped to be using webGL by now, but that’s what procrastination does D:<
My computer specs:
EDIT: Favorited my post cause yolo
I might do the Jam so I can have an extra day, since I’m going to a wedding on Sunday. Either way, I’m planning to participate as much as I can!
There are two primary goals this time. I think I’m going to try and use Dart instead of pure JavaScript. Because why not? Secondly, I am probably not going to make an actual canvas-based game. Perhaps something that is just HTML with a clever back-end. We’ll see. As long as I can learn some Dart, I’ll be happy!
Another minor goal is to write a complete song for the Ukulele and use that in my game.
Tentative Stack:
nodejs, Dart
Pyxel for art
Ukulele for music
Good luck everyone!
No jokes.I’m in again!
I’m gonna use Unity or my own engine, depending on the game I’ll make.
Let’s have fun!
I’m in, but this time for real; the last GOD DAMN 7 TIMES something else came up unexpectedly so I could not participate. I’m not sure with which tools I am going to work though. I didn’t notice there was a compo coming up until yesterday. I just returned from my holidays and I haven’t programmed anything in 2 month, which is of course the perfect condition to participate.
Because this compo took me by surprise, I am not even sure which tools I am going to use. It’s going to be one of
Free Pascal + Lazarus, SDL2 with Pascal bindings
Free Pascal + Lazarus, OpenGL + LCL (Lazarus Component Library, most pleasant GUI library I have ever used, especially with Lazarus and it’s WYSIWYG GUI Editor)
Python 3 + PyCharm, Pygame
Python 3 + PyCharm, PySDL2
Quickly Pixeling some Sprites I will probably just use Paint.net . Since I lost all three pens for my graphics tablet, I will just pixel something dirty by mouse.
Music is going to be the last thing I do, I haven’t quite decided what to use. I will take a look at what other people use, or maybe I will do something fancy and procedual in the Chuck programming language (You can basically programm sounds and sound effects, check it out).
I will try to get some sleep soon, as the Compo starts at about 3 am here. Maybe I can squeeze in some hours of training to get my rusty fingers moving again before that.
Good luck to everyone, especially to all those participating for the first time, and those programming their engines from scratch like me.
Hi there, This is the very first time to LDJAM to me.
Hope my game will be released.
Tools:
With Game Maker, Paint.net, and lots of coffee.
Hey guys! Blooming Buds here.
It’s our first Ludum, we’re five guys or so, we are from Madrid,…and that’s all!
Have a nice Jam!
Oh, we forgot: we’re going to use Unity, Photoshop and, basically, whatever we need!
First Ludum Dare, second game release, first release on my own (although not for lack of trying).
Code
Engine: Phaser.js
Language: ES6 through Babel
Editor: Atom
Graphics
Everything: Aseprite
Sound
SFX: sfxr/bfxr
Music: LMMS
Using LibGdx, probably.
Hey guys, this will be my second LD. I did LD30 and absolutely loved it. Last time I used Game Maker Studio Pro, however I think this year I’m gonna be using C# and XNA (might play around with monogame for the multi-platform ability). As far as graphics and sound, well I guess I’ll figure what exactly I’ll use on my lunch break today 😉
Anyways, good luck everyone, and most importantly, let’s make some rad games!
I will try to make a cool little game with Construct 2 or BGE, depending of the theme. Good luck to all !
Hi all,
Here I am, back again for another LD48!
I have a plan this year and it may be the downfall of my jam BUT… I Am going to swap to Unreal 4 for this game jam and see what happens. I love GameMaker and have used it for every Jam I have ever done, but I wanted to try something in 3D and also get my Unreal skills back up to scratch. SO… this may all go wrong and people will say “I told you so” But I am gonna give it a try.
No template, gonna start from scratch. Using…
Will be tweeting @xopsx and posting here.
See you all at 2am UK time! 😀
We, 2 guys from the Netherlands, will be participating!
We are doing this for school and we want to create the ‘noob’ streaam for game programming.
We will be streaming everything at: http://www.twitch.tv/bikini_software
Please join us, ask questions, let us explain stuff we do to everyone!
We’ll be using:
Exact information about how we are going to do the ‘noob’ stream will be available in.. well our stream :p
P.S. We might be starting a bit late, because the LD starts at 3:00 in the morning for us :p
I’ll be entering the compo, really exited!
Engine: Game maker
With the help of Photoshop, flash and probably some voice recording software!
See you on the other side…
Last LD was my 5th attempt and my very 1st successful attempt!! Unfortunately, right after I submitted that game, I’ve been extremely busy with work and my free time has been spent mainly playing games instead of continuing my gamedev experience. So much design and developing at work while getting hounded on extremely quick/impossible deadlines put a toll on me for continuing this but what a better time to move on than making a new game for a new theme?!
Good luck everyone!!
My first Ludum Dare!
I’m a coder, so graphics will be a challenge, not to mention getting something actually finished by the deadline. Most of my projects are 20% complete, and a few are 80%… this one needs to go all the way, which is probably exactly what I need to learn here. Wish me luck!
Me and 2 friends of mine will participate in the jam.
It’s my third time and the first time for my friends, so i hope that not everything goes up in smoke
.
Engine: love2d (my engine is not ready yet)
Editors: Atom
Graphics: Photoshop, Aseprite, PyxelEdit
Sound/Music: Bosca Ceoil,Bfxr
Everyone good luck!
I’m in for the 4th time!
To be honest I haven’t really done much (or any) game dev since the last Ludum Dare as I’ve been busy with web related projects, but hopefully I can produce something half decent this time and get back into the exhausting but rewarding world that is game development.
My tools, as usual, are:
See you on the other side!
– Ethan
Hey all.
First off, good luck to everyone, and remember to have fun. That’s what its all about!
Toolset:
This time around, I want to ensure I keep track of time. And deliver.
I also will be streaming the whole thing via Twitch: http://www.twitch.tv/grahamweldon
At the conclusion, I’ll be compiling a timelapse of the 48 hours and host up on YouTube.
Good luck to all, and above all: Have fun!
I’m especially excited for this Ludum Dare. Not only is it my 10th Ludum Dare, but it’s also the first one I’ve done in a year, since I had to miss the last two due to school work.
Language: C++
Library: SFML 2.2
Starting code: My personal, basic Ludum Dare framework, which includes resource management and game loops: https://github.com/pighead10/ld33
Graphics: Paint.NET
Sound: Bfxr and autotracker, probably!
And for once, almost all the themes look reasonably good. This unfortunately means that if a bad theme still manages to win, then the only recourse will be for me to personally cull at least 50% of the voters. Hopefully it doesn’t come to that, as I’m using windows 10, so you’ll be able to track me down by finding the relevant key strokes required to type this post on their database or something.
Good luck!
Hi! Another LD huh? Cool 
This time I’ll play with some gameboy constraints!
Let me present my toolbox:
I’ll use a skeleton project that doesn’t contain any non-empty assets nor game specific code:
LD33 skeleton project download
Well! That’s it, officially I’m IN…
Good luck everyone, and happy Ludum Dare!!!

For the first time I’m joining Ludum Dare, and it’s my first game jam (better make it a good one). I attempted last time but didn’t get past planning as I joined very late! I’m going to be using Unity3D (or possibly Construct 2, depending on the topic).
Good luck to all involved! 😀
Well, I’ll be trying anyways! Using Unity and Photoshop, bfxr and propellerhead figure for music.
Hi,
I’m joining for the first time. I will try to use C and SDL (or something else if things get too difficult), Gimp for graphics and some open-source tools (connected by JACK) for music and sounds.
Good luck everyone!
This will be my 8th Ludum Dare. Can’t wait to start working 
Engine: Unity
Code: C#
Graphics: Photoshop CC
Modelling: Blender
Sound / Music: Logic Pro, BFXR
This is my first real Ludum Dare and I am excited!
I’ll use Game Maker Studio, BFXR for sounds and Famitracker for music.
Good luck to everyone!
Not sure I’ll have the time (Pokemon worlds happening right now after all), but I’ll try entering LD for the first time. Using Corona SDK and all the general graphics and audio stuff (probably something like graphicsgale + sfxr, will depend on the theme).
So yeah, I’m in. Tools:
OpenFL (openfl.org), maybe some framework for openfl, GIMP, LMMS, Tiled map editor (in case I make the game tile-based), FlashDevelop as an IDE. Also I upgraded for Win10, Let’s see how development goes with it 
This time I came up with another challenge for myself (and maybe others). And it’s on a whole new level.
The Challenge: I’ll try to contribute to the LD community as much as I can: help people in IRC, post progress updates, share ideas… You should try that too! 😀
I’ve been spending the past six months of weekends working on an open source Ultima Online client, but I’m taking this weekend off – to work on my first LD! I’ll be doing the one man compo using C# and XNA, and will be publishing my progress regularly at https://github.com/ZaneDubya/LudumDare.
I’m looking forward to seeing all the cool games that people release – good luck all!
I’m in!
I’ll be making a HTML5 game. The tools I intend to use are:
Happy ludum-daring! 
So much stuff happens after the first ludum dare that i don’t have the time to program anything since then. I hope i can still progress smoothly on the following LD. Preperation wise, i’ve learned from misatake and i’m like 80% more prepared that before.
Tools used:
Here we are, back again for LD!
Now with more people in our group (2 programmers and 3 artists \o/), we will try our best again! we’ll … humm, we hope to make the game in 3D this time!
Our tools are:
I can’t believe it’s been three months already, but here we are. Last time I joined LD just after getting out of my previous job as software developer expecting to guide my career to the game industry. Things went pretty well and now I’m working with gamification on PushStart Studio, developing games and working with web front-end.
This time, I’ll work with Construct 2, since I use on my daily job and the jam is a nice opportunity to try new things on it. I’ll probably go for the Jam, so I expect to use asset from kenney and maybe other sources. My entry on LD32 missed some polishing, specially with the absence of UI and sounds. I hope I can dedicate enough time to this one
(ns ld.core (:use hard.core tween.core pdf.core) (:require arcadia.core) (:import [UnityEngine])))
I’m in for Ludum Dare 33. …but will likely be busy for a good deal of the weekend, so I’ll be doing the insane, self-imposed limited 24-hour compo!
Same deal as last time (“I’m in” post from LD32): I’ll be using the open web stack — HTML5 & JavaScript — and will use some of…

Because I don’t have time to do anything too daring I’m going to stick with my plan from last time, and will likely make some kind of incremental/idle/clicker-type game since they are fairly easy to program, and get good scores for fun.
Follow me on Tumblr or Twitter — almost all my posts are about Ludum Dare!
Tags: deathraygames, html, html5, im in, javascript, rocketboots
Coming off another project today and rolling into this.
Codes-C#
Concept and planning – MindNode
Engine/ScriptEditor-Unity and MonoDev. Assorted Editor Extensions depending on topic.
Sounds-GarageBand (with some loops i’ve collected from prime loops) and Audacity possibly Bfxr for SFX .
Arts -Sketch for UI, Lightwave, Zbrush, Pixelmator, Silo, possibly World creator depending on topic.
Hopefully streaming on twitch when i’m not sleeping.
Hello game “developists”, i am ready to make game in 48 hours. This weekend i will finally be free, not like LD31 and LD32 
Tools that i used before and will use this time:
Unity
Paint.net
Random music generator randomly found in last hours of game development 
Good luck and make great games!
Hi, folks!
6th time, and I’m excited like the first time!
This time I would avoid titanic projects, maybe something
smaller, maybe mobile… I don’t know, I will see!
And now, the tools!
Engine: Unity 3D
Language: C#
3D Graphics: 3DS Max
2D Graphics: Photoshop / Illustrator
Audio: Reaper / Audition
My past entries:
#28 DRAIN
#29 BALANCITOS
#30 RED THREAD
#31 SCREEN HEAD
#32 SPINNICUS
Let’s go!
The same team that brought you Kittyzilla is back! And we are even less prepared than we where last time! Are we going to use ImpactJS again? Maybe Phaser? Or how about just some HTML/CSS/JavaScript? Who knows!
Last year we picked ImpactJS early on and it turned out great. This year we are waiting for the start to pick our tech. We know one thing for sure, it will be written in JavaScript.
Why the indecision? Are we just lazy and unprepared? Well yes, but also we’ve been thinking about different types of gameplay. Side scrollers are great, but so are click adventures. This year we are waiting until we come up with our idea, then we will pick a tech that matches.
Goal for this dare is to have sound! We’ve never had sound in our games before. Mostly because a lot of us play games with the sound off, so we sorta forget about it. This dare will be the change, we are going to figure out sound gosh darn-it!
Good luck everyone! We are excited to play all the amazing games everyone develops!
Hey guys,
First LD that I’ll get to participate in. I’ve been trying out code in Unity, and pulling out pd-extended for some sfx. Let’s hope I can keep things simple!
Good luck everyone!
Hey guys, I read I should do this because maybe the site won’t recognize me after?
Anyways, my first jam ever, so yeah, good luck for me ^^
Baka
Not entirely amused by the last round of voting this time around, but hopefully I’ll be able to find inspiration when the actual theme lands.
Will be using my usual toolset:
My own item editor + loader utils for physics item output.

MaD Lab
Either vector graphics drawn in Flash, or code-generated graphics from the item format directly.
Box2D
No big plans for audio as usual, might just end up slapping a free bgm track on it, or some basic sfx from freesound and others (but definitely not sfxr because it’s just nasty and overused.)
I’ll be using Unity for my engine and ideally I’m aiming for the 48 hour mark.
This is my very first LD, after a friend kept bugging me to finally join in, for what felt like the last 10 Years. So here I am, with a weekends supply of pizza and beer! What could possibly go wrong ?
Language: Java
Engine/Framework: libgdx + box2d
Sounds: No idea
Graphics: gimp probably
Good luck and have fun everyone.
Hey all, first time Ludum Dare…er! I’ve got a group of artists and storytellers ready to have a great time! We’ll be primarily using Unity.
Let’s all make some great stuff!!!
I will be using:
Unity3D and Blender
I have an simple Setup.
Since i cant show Pics, i cant tell my Setup.
This is my first Ludum Dare!
So when we get this close to the comp starting, there are so many posts that none of them are on the front page for more than a minute or to. This might not work, but let’s do a little experiment with that. If you see this post on the front page of the website, comment. We’ll see how many people are actually reading all of the posts.
How should a freshly 22 hobbyist game developer spend his weekend? Go out drinking with his friends, family, and lady? Get trashed and talk about how much time I have ahead of me? Contemplate how meaningless the idea of a birthday is, then fall asleep in drunken stupor?
It’s ludum dare time, bitchessss!!!! 😀 I’ve participated in every single one since… *checks profile* LD 21, in August of 2011 (also on my birthday).
“No ragrets”, let’s kick some gamedev ass!
Engine: Unity3D
Art: GIMP, Krita
SFX: Bfxr
Music(if it happens): FL Studio 10
Good luck, and most importantly, HAVE FUN! 😀
This will be my 3rd attempt at LD, though I haven’t finished one yet. So here’s hoping I can get one done.
Engine: Unity 5.0
Tools: Blender, GIMP, Pain.Net, InkScape, Audacity, Audiotool.com, SketchBook Pro w/Surface Pro.
I think I’ll swing by
(Gamemaker:Studio, Photoshop, JFXR, FL Studio)
Hooray. This will be my first Ludum Dare and I’m excited.
My team’s just me, and my toolset is:
This should be fun, and I’m looking forward to playing all the new games made from this jam.
Good luck, have fun, drink coffee!
This will be the biggest team I’ve had in Ludum Dares so far. Usually I go solo or duo, but we found new people to join the party. Wooo! I am already thinking of ways how to utilize this Art Force.
Krista – Art
Noora – Art
Jukka – Art
Miikka (Me) – Code/Art
Have a great Ludum Dare 33 everyone!
Don’t know if I will be doing this or not but… maybe?
I will be using Unity, HaxeFlixel or Phaser most likely. Pixen for sprites, blender for 3d models if I do a 3d thing, Sublime Text for editing, Bosca Ceoil for music and BFXR for sounds.

If i’m counting right, this will be the 10th time I’ve entered Ludum Dare!
-Unity. Paint.net. FLStudio.
Excited for this one—some of the themes look like a lot of fun and I can’t wait to see what people come up with. I’m going to have even less time free this weekend than I did last time around (though that turned out pretty well), so… aggressive scoping ahoy!
Still using LÖVE as the engine, either Paper like last time or Photoshop / Cinema4D for art, whatever I have lying around in my apartment for sound effects, and GarageBand for music if I have time.
Eight hours to go—let’s do this!
Tags: LD #33
I’ve posted it on twitter earlier, but it got banned for some reason from search (twitter hates soundcloud urls?) 
Let me know what you think 
https://soundcloud.com/igorsgames/ld33-warmup
Time to make another crappy game. Woo!
I’ll be using the following:
I’ll be doing the game jam this time around. I’ve suckered two friends in as well. I’ll be working with @NBNoxid and @zensyse whom will be doing dirty artists things, as well as some coding, thus making me the least valuable team member by far!
We’ll be using Unity 5 for an engine. There’ll also be art tools of some kind. I believe paint.net and paint tool sai and so on.
Hi all…this will be my first time on the gamejam on ludum dare here (but i already participated before in gamejams in my country with a local team!). And this time i am going only by my self-with the game design / programmer skills at least a have. =D
Engine / Programming: Unity3D with C#
Art: I”ll be improvising with Phososhop / Flash
SFX / Music: Editing Free Audio stuff with SoundForge.
Good luck everyone!
I am glad to be here! I am a young game developer and I think I can make an entire game from scratch in three days!
Hey y’all, this’ll be my second game jam, first LD.
I’ll be joined by a few buds, two of whom I’ve jammed with before.
I guess I will be focusing primarily on background art and structural stuff, using Ps, Ai, and Fl.
Can’t wait to see the theme!
This is the second game jam I’ll be participating in. I’m really excited to make more spaghetti code which I’ll be happy to never look at again at the end of the jam xD.
Well, let’s do this! I never had the time to join the Ludum Dare; I don’t have it this time neither, but I’ll try to code something in my short timespans.
HF everybody! 
I’ll be using Unity and some softwares like Piskel or Hexels.
Good luck everyone
So that plan! The one from before? Yeah that one.
SCRAPPED! \m/
Because I’m doing Laravel at work and want to keep working with it this weekend, I’ll be doing backend stuff in Laravel and Leblane will be doing some form of Javascriptage frontend thing, and that’s how it’s gonna go.
Music / Sound FX: still the same plan, I think – I did ping one guy about his interest but haven’t heard back or anything, so… either that or WordPress has decided it hates communication and thus I don’t know he doens’t know I haven’t seen his reply. And I … hmm maybe I can find that somewhere… anyway! Stuff by autotracker / sfxr; graphics I will do in SwankyPaint.
And now, to go prepare a bit more, then sleep; we won’t start at the start/announcement because that’s 4 am and it’s just stupid to stay up and get 2 hours in before crashing. So we’ll meet at 8:30 and go to my office at 9 and start in on it.
W007age to everyone and \m/
*taps mic* is this thing on?
Hi! This is my first ludum dare! I will be using m.grl (webgl game engine) and blender for art assets.
This is my first Ludum Dare, and I’m excited!
I’ll be using Unity3D, (maybe)Blender, and/or ProMotion for pixel art. I don’t know what I’ll use for music and sound.
Good luck everyone!
First LD, no idea what I’ll be using until the theme is announced

I’ll use my open source game engine as a base this time as well: https://github.com/dkoding/ludum-engine – and you can too!
It is based on LibGDX/Java.
For sound I’ll use sfxr/bfxr or record and distort my own voice.
For music the good old jcgMusic, probably do some conversion to a chiptune.
Audacity for sound editing, Gimp for gfx editing, InkScape and my tablet to draw.
I have ideas for the themes ‘A world in the skies’ and ‘You are the monster’, either of those are fine.
‘Beyond the wall’ is an obvious Game of Thrones reference… The other themes need a little bit more thought.
7 hours to go!
I’m ready to join (for the first time) Ludum Dare Game Jam.
My Project setup:
-Language: Java + lwjgl (to using openGL)
-IDE: Eclipse
-Arts: Photoshop
I am going to stream every thing here: www.youtube.com/user/TechTutoriel
Here is my LD page: http://www.ludumdare.com/compo/author/tybau75/
We are in between games, and in we are.
I’m in for my 8th Ludum Dare!
Programming Language: Java
IDE: IntelliJ
Graphics: Paint.net
Sound: SFXR for effects.
Timelapsing with chronolapse
Libraries: Slick2d and JEngine(My Slick2D layer).
JEngine source, and the base code can be found here: https://github.com/JPatrickDev/LD33
Setup Pic:

Picture from LD31, nothing has changed except I’m using http://ludumdare.com/compo/2015/08/06/ludum-dare-33-wallpaper-2/ as a wallpaper and I have my laptop on top of my desktop if I need to use it for anything.
Have fun everyone 
I’m in! Doing the Jam this time with a friend.
Using crafty.js for sure.
Not sure what graphics or audio software we’ll use. Probably GIMP and Audacity among others.
Does anyone have recommendations for streaming music to drown out distractions? I’ve been using rainwave.cc and I just wanted to see what other options might be available?
I’ll have pretty limited time (as usual) this weekend but I’m going to make something. I’m entering the jam, not the compo.
I intend to use Unity 5 as my engine and Logic X for music. I just did weird sounds last time so I’ll probably do some more fleshed out music this time. I am thinking I’ll do something procedural and first person in 3D since those are two things I’m comfortable-ish with. Let’s see what happens!
Gonna give this LD a go. Compo Jam, JAM. Last minute decision yayyy
I’ll be using my own custom engine Geode.
Programming/Scripting language: SwiftForth
Music and Sound: Reason 7.1 and/or maybe Bosca Ceoil
Graphics: GraphicsGale, Pixothello, NES Screen Tool maybe
Maps: Tiled
Also I was wondering if there is a Google Doc or something with a list of all the themes submitted? There were some good ones in there I forgot if I wrote down somewhere or not…
Also could someone tell me is there a tangible advantage to doing the Compo over the Jam?
Hello guys, my team is ready for the ludum dare. It is the first time we join a gamejam. Right now we are doing a brainstorm about the last round.
We will do all the features of our game using Gamemaker Studio, graphicsgale, photoshop and guitar pro 😀
At the end we will release a timelapse for the 72 hours and post for you.

I am still in 
I have set up a github repo : https://github.com/GameDhim/ld33 mainly based on the previous game I submitted : a web page, some basic css etc. The game is/will be hosted at heroku : http://ld33.herokuapp.com/
I have some libs ready to be used :
Graphic : I will probably use a pen and paper, illustrator, photoshop
Sounds : [bs]xfr or directly produced in javascript
Music : Procedural or bust
Gameplay : I’d prefer something akin to a board game. I have started to think on the last 20 themes, I won’t say anything about the ones I love or loath, I don’t want to jinx anything :).
Ready for my second ludum dare.
Good luck to everyone
I posted a post which i said that I’m in. Now I’m only saying that I will stream here: twitch.tv/theditroxgaming
This will be silent stream so thats mean that you need to add you own music.
Well, i’m gonna be trying to actually make a game. With most of my weekend already planned full with other stuff it’s gonna be a nice challenge (which means I’ll be doing the Jam but with only homemade assets).I’ll also be starting a few hours late because in my timezone LD starts at 3 in the morning (and I need my sleepz). I have no chance of finishing a game… I guess I’m gonna wanna stock up on coffee…
Allright, stocked up nicely. Anyway. I’ll be using Unity, FL Studio, Audacity, Paint.net and any other software I decide I need last-minute.
Wish me luck!
Language: pure Java
Graphics: Paint.NET
Sound: sfxr
This will be my first Ludum dare so I’m both excited and a little nervous. I really need to make sure that the scope of my game is doable within 48 hours.
I will be using unity and gimp. I’m not quite sure what I will use for audio yet but I’ll figure it out. Good luck everyone!
Hey guys, I am woefully unprepared for the jam (especially since it’s going to be my first).
I’m primarily a 3d artist but have been itching to make games for a long while.
Will use Gamemaker Studio/Construct, Photoshop and FL Studio.
Hey all, I’m going to be doing Ludum Dare and The Fukushima Game Jam together, mashing up the two themes.
I’m not sure exactly what I’ll be using but probably some combination of Photoshop and Illustrator and/or Maya for art.
If 2D I’ll probably be using HaxeFlixel if 3D probably Unity 5.
Good luck jamming! I might be working with @_blushine or going solo, we’ll see.
Lets see if I am able to do this 😛 ….
Java
and Gimp… not proud of it 😛
Code:
libgdx : new version just released
intelliJ Idea
Github + SourceTree
Art:
Inkscape : concept
paint.net, Krita
Blender
Audio:
LMMS, sfxr
Audacity
Videos:
OBS for videos
Final launch at
itch.io or gamejolt.com or dropbox
updates @paruthidotexe
ready for the LD33.. Tools are installing and updating.. have to nap before start bell rings
Tags: LD33, paruthidotexe