I’m in.
D lang
sfml2
vim
gimp
audacity
bfxr
streaming on twitch
D lang
sfml2
vim
gimp
audacity
bfxr
streaming on twitch
Hello everyone!
I’ll try to come up with something for this. This will be my very first LD, my very first jam, my very first game and my very first EVERYTHING ELSE.
Being more about the creativity/ideas side of things I was hoping to get in with some kind of team but I didn’t really find anybody. So here I am! Wohoo! But most important of all:
I HAVE ABSOLUTELY NO IDEA OF WHAT I’M DOING! =D
That being said… My tools will kinda be:
Engine: Renpy… This is the only thing that I have some idea of how it works… Maybe I can use game maker studio, but I don’t think so…
Language: Python? That thing that gamemaker uses…?
Audio: Audacity, my phone to record random things. I can play some piano too.
Image: GIMP and GraphicsGale
Let’s see what will happen…

As usual, i will be joining this LD.
Tools: Unity3D, Paint.Net, Blender, And maybe SFXR and/or Bosca Ceoil
I’ll be using the following tools:
1) gameapi
2) c++ + opengl + sdl
3) emscripten
I will probably go for the Unreal Engine for the first time. I started to learn it 3 days ago and it’s a lot of fun ! :p
Don’t worry, I will focus my work on the graphics and the mood, I’m much more comfortable in 3D than with a 2D engine.
So my tools :
Engine : UE4
3D : Blender forever
2D : I don’t know yet, depends of the style I will use, either directly on Blender or Krita maybe
Sound : Audacity and my mouth for the sounds effects ! [ *piou**piou* *taca* *tacaa*piou*tacatac* <= this is a laser gun ]
Misc : 1kg of pistachios, 1kg of candy, soda to keep me awake and maybe some whiskey to mix with it and help me sleep a bit sometime :p
Let’s have some fun ! 
Joining the jam with Melangetic.
We’re going to be using Atom as an editor, Photoshop, Paint Tool SAI for art, and Phaser.io with TypeScript as the engine.
Okay I’m going to commit, I have a free weekend so I will once again attempt to complete a game for the compo.
I’ve entered many times before but haven’t actually submitted an entry since all the way back in Ludum Dare #28 – time to change that!
I will use Unity as it’s pretty much all I use these days, so it only makes sense.
See you there!
this is my first time , i wanted to use c++ with sdl or sfml but i am having problems with them right now so i am going to use :
unity,
gimp,
bfxr,
blender,
still don’t no what to use for music (:
I’m in.
But with one small Problem. I’m not at home.
But it won’t stop me. I’ll find a way to make a game anyway. Wish me luck!
So… hmm… when is this Ludum Dare. Let me check. It’s still a couple of weeks away, right? Oh, 15 hours! Dang!
Also my monitor just blew to pieces, but luckily I have my trusty laptop and about ten hours to install and configure all proper software to it, and prepare mentally and physically.
I will be using Unity. Too bad about the web player. Hopefully, I will figure out something more user friendly than just downloading the executable.
Good luck everyone! Make some awesome games!
I’m in for my first LD and first game jam in general. I will be participating with my best friend and hopefully we will be able to submit something !
I will use the following:
Engine: Unity
Language: C#
Audio: Audacity, SFXR
Image: GIMP
Good luck everyone !
Ps: Sorry for bad english, I’m French.

I am in! Though I may fail due to illness and family commitments, I intend to complete my second LD in a row. I was vaguely considering try a new set of tools, but if I actually want to finish, I should probably stick to the pytools I pyknow.
I do have a new toy I intend to use, a super-cheap graphics tablet. Even though I am really, REALLY bad at art, maybe I will even throw up an MS-Paint quality Twine or Ren’Py game!
My base code will be adapted from that which I used for the first commit of the previous project, available here.
(REALLY bad at art).
Hi, Ludum Dare #33 will be our first game jam ! I participate with my girlfriend and a friend thats a software developer like me!
We bring French colors to this great challenge, good luck every one !
Engine : Phaser js
Music: we have a synthe
Imge: Photoshop
Hi,
I began writing a software renderer in C++ for Linux some time ago. And I will be developing it this weekend.
I won’t have all 48 hours working on it unfortunately but I hope I will take it to a stage where it is somewhat useful.
I am following Chris Hecker’s old texture mapping articles (which can be found here.). I hope to do a modern version of it. My main goal is to remember my numerical analysis classes and gain experience in software architecture and design.
I don’t have a rigid plan or todo list for this weekend, I may not even start rendering a single triangle. I just hope to work in 2-3 hour blocks so that I can get some translation math working.
I hope to do some streaming on livecoding.tv. I will also start sharing the source code on my GitHub profile once I clean up some comments in code.
Btw, I am doing kinda low-level stuff, at least lower than X. I render directly to the framebuffer. Therefore I work in a QEMU box.
Hey!
I’m taking the Ludum Dare plunge this weekend!
I’ll be using Game Maker Studio and will be using this as an excuse to learn Spriter for the graphics and no idea yet for audio but I’ll figure something out! Looking forward to hearing what the theme is, some great ideas in there!
3rd LD.
Been hanging out for this.
Engine: unity
IDE: visual studo
Graphics: illustrator/photoshop
Sounds: sfxr
Music: audition
I so badly want music and sound in this one. Im not gonna leave it till its too late this time.
Ahh, LD! Gotta love that shit. I’ll try to get something done once again. And this time around I’ll fin.. Oh wait I have 2 non-LD events planned this weekend, again?! F*#K!
Maybe I’ll be able to continue my retarded sloth dance simulator from last time and get it out for the jams. I predict I’ll have a finished product in approx. six more LDs.
Working with Unity, Blender, Krita, bxfr, FL Studio and whatever else I can come up with.
Good luck everyone!

Let’s do this!
I have some scripts for making mosaics from LD entry thumbnails, and I have some scripts for scraping the LD website that I made for my LD30 “connecting worlds” entry.
It seemed natural enough to combine them
So I whipped up a quick prototype this lunchtime:
I deliberately haven’t made it any easier to find your own entry etc, although … there is always your javascript console 😉
So when the competition is over, I’m just one short command line away from posting an LD33 mosaic with filtering 
Engine: Unity 5
Language: C#
Graphics: Photoshop CC
Sounds: bfxr
Hi
In for the 5th time (already!).
As usual I Will be using:
– Openfl (Haxe) and basically the same libraries that I used last time (http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=24933). With some stuff taken from other haxe ludum dare projects (thank you deepnight mouhahaha).
– Photoshop
– Sfrx
– Bosca Ceoil if I have the time to add music
And on the related topic of indie game development : me and a friend decided to make a program allowing us to create quickly and cheaply a lot of simple animated units for our own projects. It works, but it is very basic. So we just launched a kickstarter about it in order to improve the ergonomy, add options and a lot of graphics, and make it available.
You can find the kickstarter page here.
And an already outdated but usable online alpha version here.
Good luck to everyone !
https://d2pq0u4uni88oo.cloudfront.net/projects/1912778/video-573672-h264_high.mp4I’ve been missing out on Ludum Dare (My last LD was 28)
Been meaning to participate in the last couple of LD Jams with my own library, but sadly that’s not the case, life caught on and well I don’t have my library ready (I have one prototyped, just the basics is out, I wonder if this’ll work out)
So after much thought, I’ve decided, screw it I’m in with whatever I have! Though I’ve been pretty busy as of late, it’s not going to stop me from doing so!
Engine: OpenFL, I’m using my own lib, it’s pretty basic but it’ll get the job done! Link
Language: Haxe
Graphics: Paint.net
Sound: Well I’ve not worked with sound.. so I’m not sure
Goodluck all! And most importantly, have fun!
So this is going to be my second LD and I’m going to stream for the first time. As the first time, I’ll participate in the compo. I’m planning to use plain java and I’ll try to explain what I can.
A bit about me: I’m 17 and I’ve been programming for 7 years now. I’m not a game developer, I’m more interested in other tasks (for example I’ve created a multitasking kernel and my own programming language interpreter) but that doesn’t mean I don’t enjoy making games. Games made me start programming so they will stay my passion. During the stream I hope I can show some good design practices but due to time shortage I’m sure I’ll write some horribly hacked code.
You will be able to watch me here: http://www.twitch.tv/lpeter1997
The stream will start possibly half an hour before LD starts. My english will be far from perfect
.
This is the time I got my confidence to join the jam. I hope it will go well.
Engine: Unity 5
Yup, just using unity.
Hey!
This is my first LD and i’m going to try out stuff with some friends!
Probably we will go with GameMaker but who knows, depends on what crazy idea we will throw out!
Good luck everyone!
So I for some reason I took a break and I came back about two months ago or so. A break from programming in general. Now im back so thats good. Unfortunately I missed the LD right about after it was over. Its been a while since my last one but im in with SomeLad.
Tools:
Language: Java
IDE: Eclipse
Library: LibGDX (Which ive used for about about half a week..SomeLad and Google can talk me through it though.)
Pretty Pictures: Paint.NET
Sound: I guess SFXR?
Ill probably stream a lot of what im doing so if you want to check it out its: http://www.twitch.tv/gasquakeee
Good luck.
This is our first Ludum Dare, coming straight from Zimbabwe. Challenge Accepted!.
There’s the three of us here entering the jam to make a game as quickly as possible, IF WE DON”T LOSE POWER. Any pro tips would be greatly appreciated.
Engine: GameMaker Studio(Maybe)
Code: Eclipse IDE, Sublime Text 2, Java
Artwork: GIMP, Paint.NET, Paint
Sound: BFXR, SFXR, Audacity
Video and TimeLapse: Chronolapse, Bandicam, Movie Maker
GO MAKE SOME GAMES!! PLAY SOME GAMES!! GET COOLNESS!!
I’m in guys, or should I say we’re in. I’d usually work on my own for Ludum Dare but this time things are going to be a little different. This time around me, Noah (nozzergaming), and my Dad (vilvic) will be doing the Jam all working together.
I hope this means we have a potential of producing a game that is better than one I’d produce by myself.
Good luck to everyone else taking part in LD33.
– TechnoCF
Tags: im in ld33, LD33
Hello everyone! This will be my first Ludum Dare! I’m still not sure, if I will be participating alone as part of the compo or if one or two friends will join me for a jam.
I will be doing something in 2D using Unity 5 with Visual Studio 2015 as well as some custom scripts:
You can use my template project (https://dl.dropboxusercontent.com/u/12595295/LD33.zip)! Check GameApp.cs to see how the config parsing and the EventBus works! I’ve provided event classes for void, integer, float and string!
If my controls get too complex, I will be using a 360 GamePad with the neat InControl Library:
https://github.com/pbhogan/InControl
Have a great Ludum Dare everyone!
I had to skip the last two Ludum Dares because of work. Now this Ludum Dare incidentally falls into my vacation, so I thought: “Why the hell not?”.
I’ll use the following tools:
Programming:
Engine: Unity3D
IDE: MonoDevelop
Language: C#
Graphics:
3D Models: Blender (if I even do a 3D Game and need more than cubes or spheres)
Sprites/Textures: Photoshop / Spriter (In case I’ve to animate stuff)
Sound:
Music: isTime ? LMMS|Bosca Ceoil+Audacity : cgMusic;
SFX: SFXR/BFXR
Now let’s do this!
Have Fun and Good Luck to everyone!
Last time I planned to enter a Ludum Dare, I felt that the theme was not workable enough to continue. Hopefully this time I’ll be able to work with the theme which is selected.
I may try using a new language for this jam… I’ve been working with Javascript, but not for game development. If not it will be trusty ol’ Game Maker!
Looking forward to a weekend of Dev!
Unity3D / Maya / Photoshop
Just got my ACL fixed (anterior cruciate ligament), orthosis on my leg but I’m ready to do some coding!
This time I decided to use libgdx + Android Studio. I plan to release Web, Desktop and Android version of my game. Not sure what about graphics, probably Aseprite.
Good luck everyone!
LinkPact Games will participate as a group this time! (Or, at least two of us).
I will do the programming and the music, and I am planning to use the following tools:
ECMAScript6 + IntelliJ + transpilation using Babel
pixi.js + howler.js combined with a half-baked draft of a game engine, which I plan to frantically further develop during this Ludum Dare!
FL Studio 12
Looking forward to see where this end up. Compared to last time, we have optimized for learning rather than performance…
First Ludum Dare. Should be fun! Going to use Unity 3D which will be a bit of a learning experience for me.
This will be my first LD, and I’m really excited ! I can’t wait to know the theme ! 😀
For my game I’ll be using GM Studio for programming, PyxelEdit for art, FL Studio for music and bfxr soud effects !
I hope it will be good and finished in time !
Cheers from France 😉
Hey guys this is my first ever game jam !!! hopefully t will be really fun
I am a musician but i can code with Java C# Basic and use html 5 to create some cool web applications
my instruments consist of :
Electric Guitar
Acoustic Guitar
Bass – non classical
Bass – classical
alto/tenor saxophone
piano/keys
drums
vocals
flute
clarinet
violin
viola
oboe
cello
=====—–=====
i have a fair amount of knowledge with art and am ok but am not the best
but i am exited!
Hi, this will be my first try at Lodum Dare, i hope to at least make something that can be played, i will do my best =D.
I will work using Unity engine, for sound i will use Bosca Ceoil, for graphics i don’t know yet.
This’ll be my 2nd Ludum Dare entry. I’ll use Java + Eclipse for programming, GIMP for graphics, FL Studio for audio, and use ArchLinux and Windows 7 as my OSes. Good luck to everyone taking part!
I participated for the first time last year in LD30. I have time off this weekend to join for the second time!
I will be using javascript/Phaser.js for the language/library. Gimp for the art and BFXR for sound. Hopefully it will be an interesting theme and I’m able to make a playable game in 48 hours.
Good Luck everyone!
Hi! I’m in again! It’s my 6th time, time sure does fly!
I’m going with a crew again, the guys from the my college, four people total and again we are going to make the Jam in the lab of the college.
Tools:
– Construct 2
– Photoshop / illustrator
– Audacity / Wave editor
– TuxGuitar or Guitar Pro 6 or Cubase… we are still trying to decide.
That is it, good luck to you all!
I always seem to be away from my main machine during an LD, but I have a decent laptop so this shouldn’t be a problem. The tools I use will depend on the theme and complexity of the game I design but here goes:
Engine:
I’d be tempted to use MonoGame but the content pipeline is 64 bit and I mistakenly installed 32 bit Windows onto my laptop
Art:
However I tend to use primitive shapes and blocks so my art will probably be nothing fancy
Music:
Not really sure about this one, I’ll probably use whatever I can find and get my hands on some premade stuff..
Distribution:
I’ll probably make a page on GameJolt, the platforms supported will depend on the engine I use
this will be my 2nd time joining ludum dare compo, hope to do better than the last time 
i’ll be using
Engine : Stencyl
Graphics : photoshop
sfx : sfxr
Excited to participate in my second Ludum Dare. Will Probably ignore the theme to an extent and just use it as a good “drive” to program and get something done, because LD is fun.
Programming:
Engine: Unity3D, C#, Visual Studio 2013/2015 (whichever one i have installed)
Graphics:
lol… probably just unity primitves
paint.net for UI stuff
Despite the fact that all of these themes (more or less) suck – I’m in.
Not sure about tools that I’m going to be using. I think the best choice is to use HTML5 because web-based games are comfortable for the player – no need in downloading nor installing anything. On the other hand I just finished a game for some other contest with Java and I felt that I love Java more
The game I made is terrable btw. Check out how frustrating it is:
Anyways. It’s going to be fun! Looking forward for it.
So
Eventually, and because the stars are in a perfect formation causing a bunch of stuff to happen
im stuck at work this weekend and am able to start first Ludum Dare event ever
Time for this “game developer wanna be ” to actually make something …..
Trying my hand at my first Ludum Dare, despite my inherent slowness in coding.
Engine: Clickteam Fusion 2.5
Graphics: GIMP… or something.
Sound: Either Bosca Ceoil or Famitracker depending if I decide to go with NES aesthetics or not
Ahoy! I amd Nilq <4
hello yes <html<>>
“making my game in Java.” + something about
First time for me joining Ludum Dare, but i think it will be fun 
Programming:
depending on my game idea
Probably PIXI.js or Unity3D (C#)
Sprites
Paint.NET and mspaint
Sound:
if i have enough time
LMMS
I love games like TIS-100 where the player has to “program” ingame, so i hope i can come up with a similar idea that is combinable with the theme 
This is my first ludum dare, and no matter what, there will be some kind of game at the end of the 48 hours*.
I’m looking forward to my second LD.
Programming:
Java (LibGdx)
Graphics:
I’ll probably use Aseprite
Sound/Music:
I’m spending today looking for some good tools, in the hope that I’ll have time for making sound and music for my game this time.
I am in for my 7th Ludum Dare! Due to obligations on Saturday i may have to opt for the compo though so that i am able to actually get a game in with decent time to work. I will have a very similar setup to my last Ludum Dare:
Language: Java
IDE: Eclipse
Library: LibGDX
Art: Gimp
I will be streaming as usual over at Twitch.tv/Turkey2349 and I will also be over on Beam as well at Beam.pro/Turkey.
I’ll see everyone when the dust settles! Are you ready?
First time in a while LD has worked out for my schedule, so I’m definitely in.
This will be my third LD — I finished a game for LD28, and then failed at another one cuz I only had one day :P.
I’ll be using HTML5 and Javascript this time, and paint.net, probably graphicsgale, bfxr, and I’m thinking of using Tiled for a level editor.
I’ve actually been rewriting my first LD game in Javascript, so I’m planning on pulling some code from that – stuff like input handlers and drawing routines, etc. Gonna stick to just canvas — I’ve been messing with webgl and shaders but don’t really have a handle on it yet.
Anyways, good luck everyone, here’s hoping the theme doesn’t suck!
I am going to join this ludum dare for the third time. I hope to have a great time building my game as always. I were very proud of the last games i made. This time tho I am going to give some update posts on how my development is going.
i am going to use the following tools:
-Unity Game engine (for 2D and 3D games whatever i will decide it to be)
-Adobe Photoshop – for 2D graphics or textures.
-Audacity for audio recording.
-Blender for 3D modelling if need be.
That is my setup this time around. Hope you all have a good time and
good luck to everyone out there going to join on this event .
ohh and on the side are what i think about the final themes and what i voted for !
Greetings Nigel (BarinkSocial )
I and a group of colleagues we participate and we intend to use : -GameMaker -Unity -Corel / photoshop -construct -3Ds Max
We are ready. Not only myself, also my friends Ivan Sarnago and Gonzalu Díez “Chapu”. So we will have a good time this week end.
We will use one of the blogs I’m working on for the studio (yes, I started to work in a professional studio!), so you can join the party at El Saloncito del Cómic. Anyway, I’ll write in my twitter count too (@piopiojuegos) and may be also here.
Good Jam, people!
Haven’t been here in a while. Hi! Going solo on the compo.
Programming: Unity + MonoDevelop (C#)
Graphics: Photoshop
Audio: LMMS, SFXR, Audacity
Misc: GifCam, Chronolapse
We’ll see how this one goes. Good luck to everyone!
I’m on vaca but I’ll squeeze in a couple hours to make the worst game possible.
I’ve been using pixi.js of late.
My brother and I used to make games for fun in our free time when we were younger, now that we both have full time jobs and moved half way across the country this will be a nice excuse for us to relive those old memories! Not quite sure what we’ll be able to accomplish in the short time, but we’ll sure have fun doing it.
Tools:
Unity 2D
MuseScore for audio
Aesprite for sprites
Haven’t participated in a while! I’m going to a local GameJam type of thing in the weekend, so I don’t know yet if I’ll be doing this by myself or together with someone. Anyway, I will be using my own rusty and outdated engine most probably: https://bitbucket.org/mitkus/quibble. Or Unity, if the game is in 3d.
Me and my wife will join the FUN! 
We will use Unity 5 and the common Tools for our creation.
I am in with Haxe Flixel. 😀 Good luck everyone.
I come for another Ludum Dare, but this time I don’t come on my own, I’m planning to make it with some coworkers, at work.
It’s a great opportunity to make more game content, and have more polished gameplay, since I will mainly focus on code.
There’s two graphic/video/3D designers on my side, so we’ll try to make that game even more beautiful than the previous I made.
May Ludum Dare 33 be the funniest for everyone.
Hello! This is my first Ludum Dare, gonna participate to the Jam with my friend. Sure gonna be fun!
This will be my first time entering and im going into the compo using gamemaker: studio and pobably sfxr for sounds n stuff
Well I’m going to see what I can mash together with gamemaker if that counts 😀
Looking foward to all the random games I’ll get to play too 😀
I’ll most likely be making either a 2D platformer or a 2D puzzle game (or both!) using:
Engine – Unity 5
Sounds – Audacity
Language – C#
Music – FamiTracker
Art – Photoshop
IDE – Monodevelop
Nothing too special here
This will be my 3rd time in the compo and I’m hoping to actually get a decent place this year.
(I was also in the #Gbjam last week so if you’re interested in that you can play my game Discord here)
Still gathering teammates, but totally pumped for this!
This will be the fourth Ludum Dare in a row I’ve participated in, and the third in a row I’ve done under the compo rules. I enjoyed using Renpy last winter, so I’ll be using that again.
Programming: Renpy (Python)
Graphics: Photoshop, Manga Studio with a Wacom Intuos Tablet
Audio: Piano Keyboard
Will be using Unity 5
Sai or Illustrator
Fl Studio or simply sfxr
Lets hope I finish my damn game this time!
Using Unity, Blender, Paint.net and REAPER.
This will be my second ludum dare (first was LD27). Can’t wait to get started.
I’ll be using:
First Ludum Dare!
I will do my best to finish a game, hopefully improve my coding and especially my planning.
C++ SFML
spent 12 hours learning slick2d lets see if i can get something done using it.
I’m in if i like the theme.
I always wanted to test the SFML .NET binding. Anyone else using SFML here? 
Engine: Love2d
Graphic: GraphicsGale
Sound: Fruit Studio
etc
Guess I am the only guy who uses love2d…
after years of just looking at these posts I’ve finally decided to throw my hat in the ring.
I’m gonna use base java with a few pre-made classes that I’ve designed, and paint.net for the artwork
…unless I chicken out!
Also a distinct possibility!
My 5th time joining!
What ill be using:
Have fun!
We’re pretty excited to be here together for the first time, for what we call “devCats” – as a little two-man team! And because cats!
I myself have participated in almost every LudumDare since 4 years ago, so I’m a bit more experienced with the pressure, I guess that will help to maintain the team hope!
We are going to use:
Engine: Unity.
Graphics: Photoshop & Blender (if we end up making something three-dimensional).
Music/Sfx: SunVox & SFXR.
Language: C#.
And this is where it’s going to happen, all in a small, hot office in Barcelona, Spain:
A friend and I will be joining the fray for our first Ludum Dare!
Programs to be used will be Unity 5, ZBrush, Topogun, Photoshop, and Maya!
Hello everyone! This is my first Ludum dare. Tried participate a year ago but because of time I couldn’t. =/
Here are my tools:
Will not streaming, but I’m going to keep my twitter busy with #LDJAM about the game I’m going to do! Hope to find you there! @dmarqsp
I am will try to stream but chances are my upload speed is not fast enough. :/
Tools:
Eclipse
LibGDX(2D or 3D)
Blender
paint.net
Hi everyone!
Its time to try my first LD. I do it for myself to proof how good/bad I am and I want to learn some new things in Unity. Themes look good (i hope it don´t be “A Map will Be Useful”). So everyone enjoy this time!!!
Engine: Unity
3D graphic: Unity
2D graphic: Paint, ArtRage, Paint.net
Audio: My accordion 
This will be my first shot at the compo. I’ve participated in two jams before.
I will be using Unity 5, bfxr for sfx, Gimp & Piskel for graphics. My understanding is that it will be okay to use a pre-existing Unity script to make use of a map editor. Aside from that, I will produce all game logic, graphics, and audio in the 48 hours. Let me know if this is the correct interpretation of the rules!
Looking forward to seeing what everyone comes up with!
I’m a composer/sound designer and this is my first time participating in one of these! So if anyone would like to not worry about creating all the audio files themselves I’d love to team up :)! www.chrispmusic.net
Hi guys,
this is my first jam, I’ll be in team with superpatch and some other friends, also I’m not a programmer, I’ll help with the background/narrative part. Let’s have fun!
It’s my first time,
I’ll use godotEngine, piskelApp, Krita, Reaper.
Compo mode 
Hi there! I’ll be taking part to my 3rd LD. My first one was LD#27 Jam with Lightmare Studio, so it was kind of a long time ago now. The second was LD#29 Compo and I flunked.
Now’s my revenge! Muahahaha!
There will be two of us, and we’ll be using:
Enjoy yourselves everybody! Good luck to y’all!
Hello guys! I’m a designer/illustrator with some amount of a programming experience. I don’t think I can finish the game in 48 hours. I mean, I tried before)
So the main focus will be on Jam, but who knows… 😛
I gonna make a point & click quest. Its easier for me and I can focus mostly on illustration, wich is my daily work.
Programming language: Java
Platform: LWJGL (really enjoyed it)
Graphics: Photoshop/Illustrator
Music: Ableton
Is there anyone looking for collaboration? At least we can talk about it.
May be gonna stream on: http://www.twitch.tv/edwardstarlight
GL HF!
Update: I’ve been coding for the whole day, and here is the result. This is all i gonna start with, and… it doesent work for some odd reason (god damn glsl optimization). https://www.dropbox.com/s/jt5zq0d9btvx5ba/LWJGLTest.zip?dl=0
Last Dare, I used FabricJS and coffeescript to build an in-browser my game. It was my first time using fabric, and I liked it; it was easy to use, vector based so it looked slick, and stayed out of my way.
I made a couple of mistakes, though:
Experimental Build System
First, the build system: I experimented with using Broccoli and Browserify for my build system. They’re both cool technologies, but they’re simply not ready for prime time. I spent a lot of time fussing with them to make sure that sourcemaps were working, that incremental builds were working, that live reload was working — and for most of the weekend, one thing or another about the build system was getting in my way.
This time around, I’ll be using a tried-and-true system built around Gulp. I use it at work and it’s blindingly fast, very reliable, and should stay out of my way.
Controlling the redraw loop myself
This was an obvious mistake. Fabric is already optimized to handle redrawing parts of a whole canvas; I chose to ignore that and redraw the whole screen every frame. What was I thinking? Of course, before the end of the weekend I was facing major performance issues.
This time around, I’ve done a little prep work, figuring out how to interact with fabric in a more natural way, just updating the objects that are moving. There’s still a lot to learn, here, but I think I’m in a much better place than I was last time.
Waiting too long for image assets and juice
This one is hard to escape in compo, but I think my game was a really nice game, and I just didn’t spend enough of the balance of my time on assets, levels, and juicy interactions. A downside of fabricjs is that I don’t have particle systems or camera shake just waiting to be added; any juice I add has to be build from scratch — so I need to start thinking about it earlier.
All in all, I think I did pretty well last dare, and I think I’m in an even better position this time around.
Me and a friend will join. It’s our first time but hopefully we will get something short and sweet done in time. We will be using Unity 5, Photoshop and other random tools 
Engine: Unity
Programming: C# in Visual Studio 2013 Community Edition as IDE
Graphic: Gimp2, Paint
Sound: SFXR, Audacity
Horrifically rusty. Haven’t done anything remotely related to game dev in nearly a year, and wasn’t all that amazing beforehand. But I love Ludum Dare, and I might as well give it a shot.
I’m in.
Engine: Stencyl
Art: PyxelEdit (Great tool)
Sound:Microphone and BFXR
Good luck guys. Can’t wait to see what everyone makes.
One MiniLD under my belt, and this will be the first Ludum Dare, with a new team member joining me. Very excited to get to work on this!
I’m determined to learn from past mistakes and put some hours in planning – and try to make those hours count as well. The things often left to the last minute, such as game state changes and end game specifics, should at least get some planning attention on the first day. Also thinking of making a clean break from past jam projects, theme/setting/character-wise. I’ll see how that one goes..
Tools:
Cheers, and best of luck to everyone!
Hey guys!
I’m in! I’m still working towards my 10 Ludum Dares in a row. This will be the 8th 
Since I will be having a busy Saturday, I decided to make it easy on myself (again) so I’m joining the Jam, and sticking to the tools I already know:
Looking forward to a creative weekend, and also looking forward to playing all of your awesome games!
See you on the Battlefield!!