Rayshifting submitted
Hi ! You can play Rayshifing here :
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=11872
It’s a puzzle about raymarching experiments.

Move your mouse to find the initial shape
Hi ! You can play Rayshifing here :
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=11872
It’s a puzzle about raymarching experiments.

Move your mouse to find the initial shape
I was hoping to get some feedback, but I didn’t. Was still fun making tho!
http://brightreasongames.com/UnityBuilds/LudumDare/
Are you thinking with shapeshifts?
Story
While attending the Queen’s court, an adventuring party found themselves in the presence of a kidnapping. The queen was taken by an evil warlock who then cast a spell against the party meant to kill them.
When they came to, the party found themselves inhabiting the same body. Chased by Death, now they must work together to save the princess and catch the warlock.
For best results, play at 1920* 1080 or similar resolution.
https://canis-lupus.itch.io/shift-a-ludum-dare-rpg-
48 hours to learn making a complicated RPG game and to practice Pixel art. Tried all the new things, but I think this turned out a bit buggy…
![11758-shot0-1460939574[1]](http://ludumdare.com/compo/wp-content/uploads/2016/04/11758-shot0-14609395741-550x510.png)
It’s a short poem with additional visuals and audio effects. There is no gameplay so don’t play it if you want good bullet-hell lol.
However it’s ready and if you have a minute to read it – please do it.
A bit information about development:
Well, im looking forward for your feedback.
Wiped is an understatement but its being uploaded for better or worse. Hope you guys like it. I personally looking forwards to playing some games from the community.
BlackHeart … this is my entry for #LudumDare35 #Compo
PLAY IT NOW: https://luquio.itch.io/black-heart
PLAY IT NOW: http://www.kongregate.com/games/luquio/black-heart/
Unity3D Project: https://drive.google.com/file/d/0B8m-l8pp0DmoSFhsLTBRbHVVWEE/view?usp=sharing
Almost done with the game but I need to sleep. Tomorrow some finishing touches and off I go!
Here is the progress so far:

Including proper gameplay features, like:
Yes, the content is third party from the unity store free section. So I’m opting out from graphics. And audio. And humor. Is there anything left?
I can’t believe it but I made it in time. A very simple game compared to some of the great things I’ve seen you guys and gals post this weekend. I met my main goal for my first Ludum Dare, complete a game.

I can’t wait to star the judging and see all the wonderful games.
My game is here!

It was difficult, I almost gave up, but 15 hours before the submission I elaborated an idea which I would like.
Like last year, as soon as I restore my mana, I’m going to make video reviews (the job I regularly do at FGL.com). I’ll start from thos cool guys who follw me on Twitter and who share their suggestions on my own game.
Here’re my videos from LD33: http://www.airapport.com/2016/04/my-video-reviews.html
Tags: LD35
In my last post, I discussed that made some serious advancements in our game. Today we (@shakesoda and @LandonManning) have most of the “game” done!
We improved our path finding so that the enemy now follows the player around. We had a bug where you could sneak out of the enemy’s sights and glitch it out, but we fixed that. Enemies now aggro you if you are within pathing range, and it actually attacks you if it’s close enough! We’ve decided on our enemies… Tigers! The reason for the tigers is because when I was writing the story/script, I started adding forest/tree puns. And let me tell you, Taiga Forest is a great pun!
As I mentioned, I wrote up the script (which has been translated to German and French and a special language for NG+) and we had our good friend Nadja voice our main character. This time around, I added my own voice to the mix for the grandpa and the tiger. I also created a crunching sound by obnoxiously eating a bag of Crispers, then speeding it up and pitch shifting it down. It sounds… okay. shakesoda made a walking sound effect by flapping his wallet in front of his mic. It wasn’t meant to be a permanent sound, but we may be running out of time on that front. We have most of the sound effects implemented now, with a few timing tweaks coming tomorrow.
More models and animations were added today, most of which are temporary. As I write this, shakesoda is tidying them all up so that when I wake up tomorrow, the game should be much prettier. But as it stands, we have an idle, attack, and run animation for all three of our “forms”. The first form is the ATK Form, where you wield a katana. The second form is the SPD Form, where you wield a bow… made out of katanas. It actually looks decent. The final form is the DEF Form where you wield a dagger (a short katana) and a shield… made out of bows… made out of katanas. It looks silly and will be updated tonight, but for now, it works!
We noticed that the game was kind of slow, we figured it was because we had lots of objects being drawn. We fixed this by culling all objects that are not within a certain radius of the character. Simple and effective.
Tomorrow is the final day! shakesoda plans to work through the night to add a lot of polish to the game such as menus, nicer models and animations, a user interface, etc. With the polish done, the last major step is to get enemy spawn points working, and have the final cut scene work, and add in our New Game+ mode.
If you want to check out our dev progress, you can catch us on Twitch tomorrow for the final countdown!
Come suck up some animals and steal their powers with me! Shapeshift to stay alive in this procedural speed-run platformer!
Thought I’d post an update before I crawl off to bed…
My game’s taking shape… it’s rather basic compared to some of the incredible looking submissions I’ve seen, but I’m mostly happy-ish with my effort thus far.
Here’s how it’s looking:

The idea is to collect the various shapes. Only active shapes can be collected and the player collides with non-active shapes and static blocks.
The rows of blocks/shapes are moving at an increasing speed to the left, pushing the player back… so it’s basically an endless runner.
I’ve run into countless problems over the last few days that I’m sure a future version of myself will look back and cringe at. The physics aren’t fantastic… but it’s playable.
There’s still some bits to do before I can submit, including sounds and gameover… I have to work tomorrow so it’ll be tight to get everything ready and submitted after work, but I’ll give it a go.
Tags: metaforce
Yeah!
I’m very pleased that I was able to put this one together this time. I’ve struggled in past LD’s and have only submitted once before… and that one was a terrible game. This time – I feel like the game I put together is quite well polished and works as it should. Of course, there is a lot I’d have wanted to add to make the game more fun – but it’s still worth a play in it’s current state.
I’m gonna be hitting the old hay soon. Got some Z’s to catch up to. But, starting tomorrow I’ll be playing and rating games! The fun is not yet over!
Here’s a sneak preview:

Well I didn’t finish. But I’m submitting anyway.
The code I wrote, while pretty simple, will be of use to many folks out there who have thought of doing a racyasted racing game with 2.5d sprites

Here is a video in action:
I just added my game.
It’s a simple arcade game where you control the rotation of the square so that the rays were placed in the appropriate colors.
I am very happy with the result, which obtained.
Very keen on all the details of this project.

You can play it online in an html5 compatible browser here:
http://icefallgames.com/Games/ForeShift/
(so far tested with Chrome on Windows. IE 11 worked, but with no audio).
ForeShift is a puzzle platformer. Explore a mystical and peaceful forest environment while manipulating the environment…

Unity project:
https://drive.google.com/open?id=0B7AkuhunCLJTUGIzOXQyeXhubU0
I wish I’d had time to add a few more levels, but the basic mechanics are well put in place at least. If only I hadn’t wasted all of Friday night and early Saturday morning!