I had a few ideas to start, one of which I knew was impossible but I had the door open anyway. I wanted to try multiplayer with the new lobby stuff Unity provides, but that didn’t happen (yet?)
But with that PvP idea I decided to make a hero-based real time strategy game crossed with sports! I love the abilities from WarCraft 3 and I wanted to have the three heroes mirror the ones from NES hockey, fat, thin, medium. Each with abilities on Q W E. Also taking a page out of DotA I went with explosive towers to kill instead of a net to score in.
I took the RTS idea and decided to make a fully 3D interface, including cursors and arrows modeled in 3D. I dont think it worked out that great, but it was fun to try. In general my clicking and camera and dragging was okay, but i expect some people to have some challenges because it isn’t exactly the same as the other games people play.


It was a pretty successful project even though I fought a bit with plugins from Unity and from external (Vectrosity). The deferred shading anti alias camera effects was fun to play with, but often failed and I had to spend a lot of time tuning a pile of settings. I wish I could have applied a more interesting skybox and tonemap color treatment, but I should learn more about it up front instead of learning about it in the LD.
I also got a bit better at blender, especially modelling. The UV wrapping was a bit puzzling, it seems easy but it didn’t come out right so I should watch a video.


Lastly, deferred and forward rendering sometimes broke? So I made two builds and got them both working eventually. I am glad they have improved the WebGL support
Ludum Dare page
http://sheridanthirsk.com/robothockey/ vs http://sheridanthirsk.com/robothockey/forward/