LD35 April 15–18, 2016

Who Needs A Theme?

Cap1

For Ludum Dare 35, I made a game that doesn’t even follow the theme, because I was wildly obsessed with the companion theme. So I created The Core. There is a rather long description on that page, so I won’t talk too much here. I just finished going through the first round of bug fixes and balance changes, so I feel it is okay enough to put on the front page. If you have any suggestions for number changes, or find a certain bug, leave me a comment so I can put the game through the ringer again when I wake up. Thank you for your time.

Wolfbit: 64-bits of pure atmosphere :)

Phew! We made it in time for Ludum Dare AND LowRezJam. YEAH!

It was two seriously awesome days with a seriously awesome team. We are so proud of the result, and a Post Mortem will be written as soon as we’ve got some rare, tasty free time in this exam-filled week at college.

You can check Wolfbit here. It would be really nice to hear some feedback from you guys.

By the way, I’m so anxious to see the other games… but I’m also really tired. Tomorrow I’ll be checking some (a lot!) of those gems.

Congratz  for your games guys, and good luck for everyone who are still in the fight.

Monkey

Had a meeting today that ran much longer than I anticipated o.O

Can’t do everything I’d hoped to in this game, but I press on! (Just a little faster now…)

squeek

Comments

zoeinfp
18. Apr 2016 · 07:34 UTC
Blender <3

ld35: Robot Hockey

I had a few ideas to start, one of which I knew was impossible but I had the door open anyway.  I wanted to try multiplayer with the new lobby stuff Unity provides, but that didn’t happen (yet?)

But with that PvP idea I decided to make a hero-based real time strategy game crossed with sports!  I love the abilities from WarCraft 3 and I wanted to have the three heroes mirror the ones from NES hockey, fat, thin, medium.  Each with abilities on Q W E.  Also taking a page out of DotA I went with explosive towers to kill instead of a net to score in.

I took the RTS idea and decided to make a fully 3D interface, including cursors and arrows modeled in 3D.   I dont think it worked out that great, but it was fun to try.  In general my clicking and camera and dragging was okay, but i expect some people to have some challenges because it isn’t exactly the same as the other games people play.

cap1capture2

It was a pretty successful project even though I fought a bit with plugins from Unity and from external (Vectrosity).  The deferred shading anti alias camera effects was fun to play with, but often failed and I had to spend a lot of time tuning a pile of settings.   I wish I could have applied a more interesting skybox and tonemap color treatment, but I should learn more about it up front instead of learning about it in the LD.

I also got a bit better at blender, especially modelling.   The UV wrapping was a bit puzzling, it seems easy but it didn’t come out right so I should watch a video.

cap4capture3

 

Lastly, deferred and forward rendering sometimes broke? So I made two builds and got them both working eventually.  I am glad they have improved the WebGL support

Ludum Dare page

http://sheridanthirsk.com/robothockey/ vs http://sheridanthirsk.com/robothockey/forward/

 

 

 

A Game Appears 14 Hours Later – Mazelessness

Well, two 6 Hour Streams later (with an initial 2 Hour one plagued with allergy attacks…), I have a game!

Mikeware - Mazelessness

I am so very tired… but I do need to zip a build and submit it for the Jam!  I at least was able to get my title and help screens in the game.

The basic objective is to escape the maze before your hunger runs out.  You can collect steaks to replenish hunger.  However, you are normally ‘dashing’ around the maze, and the maze only generates as you move, so you can dash over an area that later may not be accessible in the same way.

Thus, the shape-shifting labyrinth around you is your enemy especially as you move yourself around it.  Now, to post it!

Tags: progress, screenshot, SuccessStory, update

I’m Confused!!

Where are we suppose to vote?? What does this mean?!

Comments

18. Apr 2016 · 07:44 UTC
lol Have you tried it? For me, I opened as a new page and the comments there are different than the first page??
HoldMeImScared
18. Apr 2016 · 07:47 UTC
That link doesn’t do anything for me. The page doesn’t change at all and nothing new opens. So I’ve been a little confused about what it is, too, LoL
18. Apr 2016 · 17:44 UTC
There was a bug a long time ago (well more of a misunderstanding), and it was caused by there being 2 comment boxes. Logically the fix was to remove the bad box, but people kept complaining that I removed the comment box. I was in such a rush at the time, I just put a link to where the box was (higher on the page).

Finished! – The Cargo Shift

I did it!

Uploaded last night (UK TIME) found a few bugs that were small enough to fix and here it is – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=21374

SS1a

Shift the different cargo shapes into position to fully load each cargo ship before it heads off into space!

G_Image_01

Really enjoyed this one. Was jamming at a friends house and all of us went solo. Three games made under one roof in 48 hours! It was great seeing each other’s work come along and so proud we all finished.

If you are interested, the other two games were my by @Wissuk and @ShawtyJon and are here

44691-shot0-1460937330.png-eq-900-500

85020-shot0-1460942716.png-eq-900-500

Enjoy and thanks for all the support!

 

G

The 48~ hour status update

Very little progress was made.  There’s a fourth puzzle now, and some new music made in Caustic 3, however there’s still a 5th test chamber/puzzle to build, and music is needed for the third and fifth chambers.  There’s also no name for the game yet, and not MUCH in the way of shapeshifting.

Now, for the part where sleep is obtained, so that tomorrow, maybe the new songs for the soundtrack WON’T sound like they’re made of pieces of other game soundtracks, mashed together and assimilated by the Borg.

Goodnight, jammers in the EST timezone!

My first entry on Ludumdare Compo! o/ – Ghost Arena!

I ended up spending a bit of scope and could not deliver everything I wanted. xD
I really enjoyed the mechanics of the game, and i think to continue it.

Unity_2016-04-17_23-55-11-05 (1)
Unity_2016-04-18_13-52-35-77

Unity_2016-04-18_13-53-05-17

 

If you have any suggestion or idea , tell me in the comments 😀


PLAY HERE!

Comments

snowyowl
18. Apr 2016 · 09:45 UTC
Well done! It’s an achievement just to have finished a game at all, especially on your first go. I’m going to play it now!

What do the numbers mean on the rate page?

I saw the legend explaining D, R & C but what’s the number outside the parentheses?

And what does D indicate? Should it be high/low/other?

Comments

Syldarion
18. Apr 2016 · 08:32 UTC
I asked a mod, and they said only the illuminati knows about the number outside haha. As for the D, it seems like the lower that number is, the higher the game on the list. Games with way more Coolness than Ratings had numbers around 30, equal C and R gave a D of about 50, and then more Ratings than Coolness, I saw around 60 a lot.
CptDustmite
18. Apr 2016 · 08:37 UTC
I’m not sure if this is still correct but anyway:
Andre Odendaal
18. Apr 2016 · 08:47 UTC
Thanks CptDustmite, so to recap the lower the D the more it should be rated.

80% seems to be done

And around 16 hours to upload finished versions. I had to take a little break from coding and switch to work wise related activities – how in 7 hours leaving office and coming back to compo :)

I was pretty surprised seeing how fast I did Java coding – without almost any experience in Java itself, but thank’s for Eclipse and LibGDX it was easier than expected.

Heavy but worth it ^^

bann

Finally finished that huge project and did it all by myself. Proud of my first game jam !

I know it’s heavier than other game, but i’m sure you’ll enjoy it, give it a chance ^^.

Now i’m getting to bed because i”””””mmmmmmmmmmmm….. zzzzZZZZzzzZZZZZZzzz.

Play and rate the game.

We’re in the homestretch !

FeedTheBeast

We did it ! Greg and me just made our first Ludum Dare !

Now we are working on the details to make the game better.

Stay tunned!

So far, people seem to really like it

Hi everyone,
I usually design weird-looking games with strange mechanics. Some people hate them, some really dig them, it has always been a bit hit or miss with my non-commercial stuff.
This time I think I’ve nailed it. The game is weird, but it seems to be fun for the vast majority of people I’ve tested with.
Go check it out if you want, I’d apreciate some feedback :)
https://isaque-sanches.itch.io/endless-runner
Thanks, and good luck to all the jammers still finishing up their games 😉

[edit: Endless Runner is not an endless runner]

The Matter Realm

the_matter_realm

 

My compo entry is the weirdest game I’ve ever made.

You can play it right here.

My first Ludum Dare entry, would really appreciate feedback!

Hey there, I wasn’t too sure if I would be able to complete my game but I did! OFFLOAD is a pong game unlike anything you’ve ever seen. I spend hours making a program which would generate beautiful colours, an example: offload_1

Pretty sure I’m the only one who made a pong game. It feels great to have completed a game within 72 hours. I would really appreciate feedback, to play it click here

Gameplay: Screenshot_2