LD35 April 15–18, 2016

CatKoonBut

CatKoonBut

Enter the forest of pixel-eagle and forever-fall.

Click here or on the image above to go to the entry page.

 

Oh my I finished in time and I think it turned out pretty cool!
There are still some tiny bugs and there is no real win-state.
Features which are just for fun and more of those things.

In the end I grade my game more as an experience rather then a game, so I think I can get away with most of these things.

 

What a great weekend, and great results.
Can’t wait to play load of those games I’ve seen flying by on the blog.

 

 

Good night, sleep well.
And I will see YOU… in the morning 😉

Tags: CatKoonBut

It’s somethiiing

We are working hard (me and Spityfire)! After remaking all the programming thing, here an pre alpha with no final art, only placeholders. Uff, I’m not a programmer, but … ok, it’s hard and for me is boring, but thats all folks.

https://llamaguy.itch.io/recipes-alpha

Tags: #gamedev #ludumdare #gamejam #ld35, LD35

Day 2 – Izzy

Well… We have made much progress! I posted a gif of a couple animations and a small bit of art. Over the next 18 hours we will be adding the final touches (scenery, morphing (shapeshifting) between enemy types, and more animations)!

Send some LOVE if you like what you see! We have had a lot of fun so far.

Post Mortem: Pretty Smooth

couldbeworseI look back at this scrum board and think: could be worse :). Had to cut somewhere. I was already rushing the ending. So, the audio got dropped. Sadly.
But I’m super proud to actually have a finished story driven game from beginning to end with working game mechanics. Really surprised by how smooth the dev process went this time.

Went scrum style, with 4 ‘sprints’ of 8 hours. 16 hours of sleep (that was mandatory). Roughly: idea & setup, storyline & basic mechanics, detailed features (powerups, level loading), finishing story.

Streamed the whole process on twitch, was a new experience too. Had fun doing it. Mostly talking to myself, but that’s okay. Good verbal practice, and actually helps keeping focus. Definitely wont be the last time.

 
Would love to hear some feedback :).
Entry: Shapeshifters

Jam Progress

So, it’s a little over two days in, and I’m actually happy with a Jam attempt for once. We have all the mechanics and core stuff down, and we have tomorrow for bug hunting and adding things that we termed stretch goals at the beginning. Finally followed through with the “Tiniest idea possible” theory and it paid off. Below is a gif from DYEL, transform your wet noodle into someone blessed by Broseidon.

Barely Made It

So many issues arose near and during submission hour. First, there was 1 hour remaining and I had to make all the levels and sound. Unfortunately, I wasn’t able to make sound in time. Then, during submission hour, after I packaged the game up, I tested it and it turns out that half of the levels were impossible to complete. So I had to fix those and by then there were 20 minutes remaining. So I finished packaging the game up and uploading it on my dropbox which took another 10 minutes, then I went on the website to submit. When I was submitting, everytime I would click “browse” when trying to post a screenshot, Mozilla would crash. It took about 5 minutes of rewriting my entire entry and clicking “browse” until it finally worked. By the time I was 100% done with my submission, there were 2 minutes left.

A Few Questions…

So I’ve posted my Ludum Dare 35 game, Mimic.

The game is pretty much done, but I’m not sure if every level is possible. I might need to slightly tweak the levels in order to make them possible. Is that within the rules of the compo?

Comments

Chaserbrown
18. Apr 2016 · 02:15 UTC
actually, that’s just one question…

Stupid Question

How do you rate entries?

Comments

18. Apr 2016 · 02:17 UTC
After you’ve submitted your game, you can go here:

well I’m out

Failed pretty bad at finishing my game in time – I got stuck on creating a tool for procedural generation of the rooms for my top-down stealth game. I ended up trying to solve the problem of the hundreds of variations you can have for corner tiles in a top-down world, not actually having tried to tackle this problem. I thought it’d be neat to make the walls auto-build around rooms, and do it with proper corner pieces.

Such a minor detail to get stuck on, but I learned! I had a lot of fun working on the tool and framework itself that I decided to just keep doing that today until the deadline, and then write a blog / post about it.

I’ve written a blog post at my site about it, and will shortly post a packaged version of what I got finished for anyone curious.

Comments

18. Apr 2016 · 02:24 UTC
You could still submit it for the Jam if you think you could finish it with a bit more time.
Kurehumanite
18. Apr 2016 · 02:33 UTC
Is Tunatown out yet though?
18. Apr 2016 · 02:36 UTC
hah, no on TunaTown. It’s in a little folder on my machine still waiting to be worked on.

Ignore this

huh?

Comments

18. Apr 2016 · 02:18 UTC
Nope!
Strike
18. Apr 2016 · 02:41 UTC
Nope!

Link me your game – and play SandShifter!

Play my game SandShifter

ludumdare.com/compo/ludum-dare-35/?action=preview&uid=2726

SandShifter is a 3D puzzle platformer where you shift sand shapes to find your way through challenges in a mysterious desert temple.

SandShifter_1200x900

If you’d like me to play and rate your game, please link me to your game’s submission page (submit via my google form), and I’ll play it live on twitch.tv/llnesisll.

Good luck everyone! I hope your compos went well, and your jams are going well :)

I did it!!

I finished my game in time! Not only that but this is my first game ;~;  Even though it’s short I feel really proud of what I managed to do and how much I learned! I hope everyone had an awesome weekend!!

Timelapse of my compo work

This was my first compo entry! 48 hours solo is definitely a wild ride, but it was a big learning experience and a ton of a fun. Looking forward to the next one!

Submitted! Fugitive Shift~

Pic06

Gif03

Play Fugitive Shift here! Going out for dinner, so if there’s any bugs I’ll have to fix them later. Thanks!

Tags: final

Complete!

I did it! I got my game completed and submitted well within the deadline, and even got a full 8 levels made. Much more complete and lengthy than I am generally able to get done. I even added some sound effects, which I’ve had trouble finding time for in past competitions.

Screenshot from Shifty Seamus

Play it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=8308

Greenvasor: Finished!

Finished!

Ludum Dare 35

Download and play 😀 (Video Timelapse + Gameplay will be available in a few hour in my channel:)
https://www.youtube.com/UnidayCorporation/

 

Day 2

So many ideas with so little time to make them happen. Two days were barely enough to just get the basic gameplay working.
About 6 hours before the deadline I was wondering if I could make the barely playable version happen. Well, here it is!

Play the game here.

Comments

Tanton-H2X
18. Apr 2016 · 03:01 UTC
that thumb action so nice with humor and imagination~ great idea!~

Finished – Butterfly

Finally completed a LD game! It’s not polished, and I didn’t have time for audio, but the main mechanic is there so I’m proud of that.

Check it out!

but1

Idle Animation Looking Bomb!

Character animations looking great! I’m running out of time though so i’ll probably have to submit unfinished :/

Imported piskel

My first finish

I’ve finally got in compo, and finished it with a puzzle game. Please enjoy!

The Great Transmuter

Screen Shot 2016-04-17 at 22.14.17

Day 2, Must have features

Today I started to focus on the must have features of the game, like these dual joystick controlled eyeballs…

Spinning Eyeballs

Tomorrow I’ll have to finish the ever growing list.

Awww, how lovely.

holding hands ld35

They’re holding hands!

 

(beauty of ragdolls, well buggy ones)

2nd Ludum Dare Complete

I’m proud to say I’ve finished my second Ludum Dare competition and this time, with decent graphics and music!(though it still is lacking on sound effects…) Play it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56083Screenshot (21)

Seriously, go try it out!

finish

I havent done everything i wanted but the concept is playable.

During the dev i discovering that this concept can simulate a life form …..

The black life form are ogla : they search food and the beam active the shapeshift

They living on a planet where the ground change rapidly (wall of stone, forest ect …)

ogla

try a new life form

Thanks for your feedback

 

ShiftSword Completed!

Ugh, I got this uploaded at the nearly exact end of submission hour. Not cool. 😀

My excuse for almost being late? A nearly unexplainable panic-inducing bug 30 mins before submission hour. Like I said, not cool.

So! This was my 5th LD, and I think the best I’ve had of yet.

Thumbnail

I hate this thumbnail. It required some awkward scaling and whatnot. But don’t let that stop you! Go check it out HERE!

Day 2 Progress Report

Hey everyone! Brandon from Shatter Point, again.

I’m gonna keep this short since we’re pretty much in crunch time, but I wanted to share an update.

character-sketches

We’ve got the final character art, which will be used in game as portraits during dialog. Regular gameplay is pixel art.

hero

Most of the gameplay components have been built, but need to be merged together. We still need a lot of art assets, but I’m hopeful we can get those in soon. I’m hoping a lot will come together once we have those.

We still have a bunch of writing to get done, that will probably be a lot of tomorrow’s workload. We have just under a day to finish this, but we’re gonna try our best to make something fun! :)

Done!

thumbnail

Flames and shifting is finished, boss and all! You can try it here.

THE AMAZON AND THE CYBERGOD: A disgusting learning curve.

LD35_Shiori

Are you interested who is this lady? She’s the protagonist of…

My LD#35 contribution: The Amazon and the Cybergod!

Sadly, it was quite a fail, because setting up my tools was much tougher that I expected, and despite I couldn’t finish a proper game, but I learnt a lot.

About valuing success.

About debugging.

About versioning.

About webdev.

And in general, about project management.

So check if out – at the very least, for her!

People please, these are words of pride!

Stop using google drive for zip files!  Dropbox is a much cleaner solution, and drive i like its own system, so you need to unzip it in drive, download it, and maybe even unzip it in the computer.  Pls, stp wit de dreiva nd do di drpbx.

Comments

Jordan
18. Apr 2016 · 03:18 UTC
I agree that Google Drive is a bit annoying, but I don’t quite understand what you mean by “unzip it in drive”. All I do is click the download button and it downloads all the files in a zip.

My first completed LD!

I did it! This is my fourth ludum dare, but this is the first time everything has gone smoothly. I can see myself growing as a programmer from each LD. Last time I learned about scope and time management and boy did it pay off!

You can check out my game here: Phagocytosis

ScreenShot1

It’s not my best work, but I’m super proud that I have a completed, playable product. I’ll see ya guys next  LD!

Crazy Race

Crazy Race is finished!

I finished uploading the standalone builds so have fun with my LD35 entry!

Title

Hope you had fun too. I had a lot of fun creating this entry. Now it’s rating time.
You can play and rate my game here.

Little Girl – My first LD, part of the compo

Firstly, go check the game out!

Alright, welcome back. Little Girl is my first Ludum Dare entry, and my first participation in the event. It’s my second solo game jam and my third overall (I did soundtrack work at a local jam). I knew I had what it takes to get a nice entry in 48 hours, and that’s all the time I’d likely get my wife to fly solo with the kids on a weekend, and I don’t really have any go-to teammates, so the compo (48 hour, solo) flavor of LD seemed right for me.

Screenshot

Shapeshifting was the theme this time around, which was perfectly fine by me! I opted to make a 2D action game because I felt I could get it up and running quickest. I’m not sure where the idea came from, but I decided an innocent-looking little girl that transforms into a hellish phantom would create a nice level of juxtaposition and really sell the shape-shifting motif. In phantom form, your agility goes through the roof, you have fearsome attacks, and can rip through enemies. It, however, drains away your life power! So does being shot. That’s all bad. So it’s a balancing act between stringing enemy kills together and biding your time as a cutesy little pink-haired girl.

I did all of the player animations in the first hour or two of the jam, then moved onto prototyping mechanics. I got those nailed down, made the tileset, the smoke effects, 90% of the soundtrack, and a few sound effects in the first 24 or so hours. I had a couple sleep breaks at night and a few hours for church, but then hammered away at the game until it was done with two minutes to spare. There are always things I’d like to go back and add, but I’m extremely happy with my entry!

Screenshot

The soundtrack, I think, is something particularly neat. It’s fully interactive and really helps set the tone between the two character forms. I also did a LOT of Foley work around my desk for as many sound effects as possible.

I think it was a pretty huge effort overall, and I’m ecstatic with what I was able to accomplish in 48 hours. Give it a go and let me know what  you think!

 

-Adam

Tags: action, Ghost, indie games, phantom, shapeshift, shapeshifting

My first LD, finished.

This has been a blast of a weekend. I may have bitten off more than I could chew, but I think I got it wrapped up well enough to be playable at least.
Hopefully next time around I’ll have a bit more perspective and a bit less hubris 😉

You can play my game, Selkie, here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44480

Now I’m going to be busy playing everybody else’s!

Enemies sheet…

Our enemies sheet… :)
Game: Zedhus…

nave inimiga 01 png nave inimiga 04 png nave inimigs03 png nave 02 png escudo

What song would you ride into the rapture with?

rapture5

What a great weekend! I learned so much. This is my second Ludum Dare. I ended up making something that’s more of a media player than a game. It’s a space ride into the rapture where the flames move according to the selected music. Made in Construct 2. You can’t do much other than fly around. I spent a lot of the weekend trying to figure out how I can have users upload music and allow Construct to analyse the frequencies from it. Unfortunately I couldn’t get that going :( If anyone knows how to do that please let me know(Probably using the File Chooser object and Audio.Analyse). I’d be super grateful for any help with that.

Also lemme know what song you’d ride into the rapture with 😀

Play here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=29076

Tags: Music Game

Fylgjur Release

I am quite happy with how this turned out. I didn’t expect to get as far I wanted to with it but I also had/have tons of plans on what I can do to make it better.

Give it a try, vote and leave a comment. I always try to rate those in the comments!

FylgjurMenu

My, my! Where has the time gone?

Unfortunately, we just got done grooming our backlog and realized we’d have to cut some features we really wanted.  Such is life in the dare!  Here’s our awesome title screen, though!

gif8

Space Dimension

Space Dimensions is a top down scroller SHMUP, or not exactly … By pressing shift, you’ll add the third (Z) dimensions, and shift to a third person game. The goal is to master this transition, to get to the end of the level. A tutorial and one level are available ! Because I’m not a sound designer, neither a 3D artist, and because i was all by myself, i used some free asset, and some songs i enjoyed playing with. Here is my first jam ! It’s a really special game made with ue4, Hope you’ll enjoy it !

http://gamejolt.com/games/space-dimension/141530

Comments

crazya02
18. Apr 2016 · 04:07 UTC
Be sure to use the SUBMIT NOW button instead of a blogpost!

Done! Enjoyed!

composs3

I couldn’t make many levels for thıs mechanic in the compo time. But it’s here. I will write a long Post-Mortem thingy later.
My Entry

The end of the line.

I’m so proud to be just in the final run to finish my first game *.*

Whelp, last day, and still no levels

I haven’t really put together a good set of levels yet, which is going to be kind of important for this project. At least I have a neat GIF to show off.
ldjam35-2

Comments

Exeneva
18. Apr 2016 · 04:29 UTC
This intrigues me. What kind of game were you aiming for?

Woot!

Excellent!  Just got my first ever entry turned in for this new Ludum Dare thing!  Whether it’s liked or not, big thanks to everyone for setting this up…had a blast working on this and anxious to see what you all have come up with!

Submitted!

ld35_02
Play it and rate it here


I spent around 30h working on the game and in hindsight I think that I could have really used a few of those other hours to improve the audio and, more importantly, finish/redo the music track.
Except for that, (and even then I still think it’s better to have something audible…as long as you can also mute it), I’m quite happy with the end result: Enemies aren’t so terrible as in past entries (there’s still room for improvement) and I’ve improved a bit at adding visual feedback.

If I give a few more hours tomorrow for a post-compo I might add gamepad support, debug that stupid mute glitch (I’m not sure if it’s due to Haxeflixel itself or if, more likely, it’s on this side of the computer), and create a decent music track. Of course, my TODO list on Trello has several interesting gameplay ideas and improvements that could be worth to check in order to expand the game, but I may leave that for a postmortem.

Well done and good luck to everyone! I’ve already seen some very interesting entries 😀

Tags: HaXeFlixel, LD35, shmup, shoot-em-up

I’m done

Actually I was done early this morning, but was too tired to write.

I had a great time hanging out with Vilcans and Dreadzilla, and we all submitted our games!

I think it went pretty well this time, I was mostly finished saturday night and spent the sunday with music, graphics and bug fixes.

Please play and rate my take on the theme:

Shapeshift

 

Everything in Order

For the first time, I didn’t have anything else I wanted to add when I posted my game. (Well, more content, but that’s something you almost always want more of.)

Apart from a slight issue with people getting stuck on the third level, (I need to work on my tutorials even more -.-), I have it exactly as I want it.

I love the concept too! #Humility

Play my game, Point of View, here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24741

Tags: #LD35 #gamedev #indiedev, LD35, ludum dare 35

GAME CODE COMPLETE :)

I’ve participated in LD a few times in the past, but never actually submitted anything!

So my game, if you choose to accept it is called Cow Duck Fever!

Switch between a cow or a duck, and try to get a really high score! Maybe even higher than your friends 😉

Have fun! I hope you guys like it 😀

Here’s the LD Link, where you can play it now: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=18250

Cow Duck Fever!

Cow Duck Fever!

Comments

18. Apr 2016 · 06:43 UTC
I really enjoyed your use of cows, and also of ducks. Great success.

New advance!!!

Well guys, i was not able to finish the game for the compo, but i’m still developing the game to deliver it in the Jam 😉

This is my progress so far, 2 levels with all the mechanicall, i’m gonna make another level but with more items and difficulty for the player, I will also redesign the level 2 to add some objects.

 

Level 1

lvl1

 

Level 2

lvl2

 

What do you guys think? It is a simple game about moving a square through a dungeon but you also can change of shape into other geometric figures.

Second day and still lack so much!

Piero Diaz here with a game about moving room in a mansion. The mechanics are done but all is separate. Post a gif with art because i promise show something and for the motivation on this last hours left. >:D

 

Game

PD: Need name for the game with this little description.

im swag

Comments

18. Apr 2016 · 06:37 UTC
That is cool!

i’m out

hey play my game or whatever

banerr

Is it a problem if I haven’t beaten my game yet?

Hoping I’ll be able to wrap up soon in order to submit for the Jam… gotta go back to work tomorrow…

I’ve got all the technical parts down, my shape-shifting labyrinth is working great.  I just haven’t been able to navigate it successfully enough yet in order to reach the exit…  I’m even playing in ‘debug’ mode to see the edges of the generated maze in purple… 😛

Mikeware - MLN - Screenshot 4

After this, I think all I have left to add is the title screen… that won’t take long, right???

I can see a game there!

We be jammin’

2016-04-18_01-16-25

Still need to work on a bunch of assets – UI / HUD, etc. We’re running to finish for the jam! It’s been an awesome experience!

Good luck to everyone and congrats to all who uploaded already.

 

Who Needs A Theme?

Cap1

For Ludum Dare 35, I made a game that doesn’t even follow the theme, because I was wildly obsessed with the companion theme. So I created The Core. There is a rather long description on that page, so I won’t talk too much here. I just finished going through the first round of bug fixes and balance changes, so I feel it is okay enough to put on the front page. If you have any suggestions for number changes, or find a certain bug, leave me a comment so I can put the game through the ringer again when I wake up. Thank you for your time.

Wolfbit: 64-bits of pure atmosphere :)

Phew! We made it in time for Ludum Dare AND LowRezJam. YEAH!

It was two seriously awesome days with a seriously awesome team. We are so proud of the result, and a Post Mortem will be written as soon as we’ve got some rare, tasty free time in this exam-filled week at college.

You can check Wolfbit here. It would be really nice to hear some feedback from you guys.

By the way, I’m so anxious to see the other games… but I’m also really tired. Tomorrow I’ll be checking some (a lot!) of those gems.

Congratz  for your games guys, and good luck for everyone who are still in the fight.

Monkey

Had a meeting today that ran much longer than I anticipated o.O

Can’t do everything I’d hoped to in this game, but I press on! (Just a little faster now…)

squeek

Comments

zoeinfp
18. Apr 2016 · 07:34 UTC
Blender <3

ld35: Robot Hockey

I had a few ideas to start, one of which I knew was impossible but I had the door open anyway.  I wanted to try multiplayer with the new lobby stuff Unity provides, but that didn’t happen (yet?)

But with that PvP idea I decided to make a hero-based real time strategy game crossed with sports!  I love the abilities from WarCraft 3 and I wanted to have the three heroes mirror the ones from NES hockey, fat, thin, medium.  Each with abilities on Q W E.  Also taking a page out of DotA I went with explosive towers to kill instead of a net to score in.

I took the RTS idea and decided to make a fully 3D interface, including cursors and arrows modeled in 3D.   I dont think it worked out that great, but it was fun to try.  In general my clicking and camera and dragging was okay, but i expect some people to have some challenges because it isn’t exactly the same as the other games people play.

cap1capture2

It was a pretty successful project even though I fought a bit with plugins from Unity and from external (Vectrosity).  The deferred shading anti alias camera effects was fun to play with, but often failed and I had to spend a lot of time tuning a pile of settings.   I wish I could have applied a more interesting skybox and tonemap color treatment, but I should learn more about it up front instead of learning about it in the LD.

I also got a bit better at blender, especially modelling.   The UV wrapping was a bit puzzling, it seems easy but it didn’t come out right so I should watch a video.

cap4capture3

 

Lastly, deferred and forward rendering sometimes broke? So I made two builds and got them both working eventually.  I am glad they have improved the WebGL support

Ludum Dare page

http://sheridanthirsk.com/robothockey/ vs http://sheridanthirsk.com/robothockey/forward/

 

 

 

A Game Appears 14 Hours Later – Mazelessness

Well, two 6 Hour Streams later (with an initial 2 Hour one plagued with allergy attacks…), I have a game!

Mikeware - Mazelessness

I am so very tired… but I do need to zip a build and submit it for the Jam!  I at least was able to get my title and help screens in the game.

The basic objective is to escape the maze before your hunger runs out.  You can collect steaks to replenish hunger.  However, you are normally ‘dashing’ around the maze, and the maze only generates as you move, so you can dash over an area that later may not be accessible in the same way.

Thus, the shape-shifting labyrinth around you is your enemy especially as you move yourself around it.  Now, to post it!

Tags: progress, screenshot, SuccessStory, update

I’m Confused!!

Where are we suppose to vote?? What does this mean?!

Comments

18. Apr 2016 · 07:44 UTC
lol Have you tried it? For me, I opened as a new page and the comments there are different than the first page??
HoldMeImScared
18. Apr 2016 · 07:47 UTC
That link doesn’t do anything for me. The page doesn’t change at all and nothing new opens. So I’ve been a little confused about what it is, too, LoL
18. Apr 2016 · 17:44 UTC
There was a bug a long time ago (well more of a misunderstanding), and it was caused by there being 2 comment boxes. Logically the fix was to remove the bad box, but people kept complaining that I removed the comment box. I was in such a rush at the time, I just put a link to where the box was (higher on the page).

Finished! – The Cargo Shift

I did it!

Uploaded last night (UK TIME) found a few bugs that were small enough to fix and here it is – http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=21374

SS1a

Shift the different cargo shapes into position to fully load each cargo ship before it heads off into space!

G_Image_01

Really enjoyed this one. Was jamming at a friends house and all of us went solo. Three games made under one roof in 48 hours! It was great seeing each other’s work come along and so proud we all finished.

If you are interested, the other two games were my by @Wissuk and @ShawtyJon and are here

44691-shot0-1460937330.png-eq-900-500

85020-shot0-1460942716.png-eq-900-500

Enjoy and thanks for all the support!

 

G

The 48~ hour status update

Very little progress was made.  There’s a fourth puzzle now, and some new music made in Caustic 3, however there’s still a 5th test chamber/puzzle to build, and music is needed for the third and fifth chambers.  There’s also no name for the game yet, and not MUCH in the way of shapeshifting.

Now, for the part where sleep is obtained, so that tomorrow, maybe the new songs for the soundtrack WON’T sound like they’re made of pieces of other game soundtracks, mashed together and assimilated by the Borg.

Goodnight, jammers in the EST timezone!

My first entry on Ludumdare Compo! o/ – Ghost Arena!

I ended up spending a bit of scope and could not deliver everything I wanted. xD
I really enjoyed the mechanics of the game, and i think to continue it.

Unity_2016-04-17_23-55-11-05 (1)
Unity_2016-04-18_13-52-35-77

Unity_2016-04-18_13-53-05-17

 

If you have any suggestion or idea , tell me in the comments 😀


PLAY HERE!

Comments

snowyowl
18. Apr 2016 · 09:45 UTC
Well done! It’s an achievement just to have finished a game at all, especially on your first go. I’m going to play it now!

What do the numbers mean on the rate page?

I saw the legend explaining D, R & C but what’s the number outside the parentheses?

And what does D indicate? Should it be high/low/other?

Comments

Syldarion
18. Apr 2016 · 08:32 UTC
I asked a mod, and they said only the illuminati knows about the number outside haha. As for the D, it seems like the lower that number is, the higher the game on the list. Games with way more Coolness than Ratings had numbers around 30, equal C and R gave a D of about 50, and then more Ratings than Coolness, I saw around 60 a lot.
CptDustmite
18. Apr 2016 · 08:37 UTC
I’m not sure if this is still correct but anyway:
Andre Odendaal
18. Apr 2016 · 08:47 UTC
Thanks CptDustmite, so to recap the lower the D the more it should be rated.

80% seems to be done

And around 16 hours to upload finished versions. I had to take a little break from coding and switch to work wise related activities – how in 7 hours leaving office and coming back to compo :)

I was pretty surprised seeing how fast I did Java coding – without almost any experience in Java itself, but thank’s for Eclipse and LibGDX it was easier than expected.

Heavy but worth it ^^

bann

Finally finished that huge project and did it all by myself. Proud of my first game jam !

I know it’s heavier than other game, but i’m sure you’ll enjoy it, give it a chance ^^.

Now i’m getting to bed because i”””””mmmmmmmmmmmm….. zzzzZZZZzzzZZZZZZzzz.

Play and rate the game.

We’re in the homestretch !

FeedTheBeast

We did it ! Greg and me just made our first Ludum Dare !

Now we are working on the details to make the game better.

Stay tunned!

So far, people seem to really like it

Hi everyone,
I usually design weird-looking games with strange mechanics. Some people hate them, some really dig them, it has always been a bit hit or miss with my non-commercial stuff.
This time I think I’ve nailed it. The game is weird, but it seems to be fun for the vast majority of people I’ve tested with.
Go check it out if you want, I’d apreciate some feedback :)
https://isaque-sanches.itch.io/endless-runner
Thanks, and good luck to all the jammers still finishing up their games 😉

[edit: Endless Runner is not an endless runner]

The Matter Realm

the_matter_realm

 

My compo entry is the weirdest game I’ve ever made.

You can play it right here.

My first Ludum Dare entry, would really appreciate feedback!

Hey there, I wasn’t too sure if I would be able to complete my game but I did! OFFLOAD is a pong game unlike anything you’ve ever seen. I spend hours making a program which would generate beautiful colours, an example: offload_1

Pretty sure I’m the only one who made a pong game. It feels great to have completed a game within 72 hours. I would really appreciate feedback, to play it click here

Gameplay: Screenshot_2

 

I am out!

Hi, my uncle dying in hospital so… I am out. Maybe next time!

This is the fourth time I’ve tried to do compo and I failed to finish on time again. Something is wrong either with my time management or planning :)

Снимок

The Furniture is Alive

Do you like suspenseful horror games?

Do you enjoy creeping around in the dark with a flashlight? How about jumpscares?

Screen Shot 2016-04-18 at 19.48.41

If these sound appealing to you, try “The Furniture is Alive“. An alien being has taken the shape of desks, chairs, water coolers and beds. Don’t turn your back on them.

The State of The Combinator

Well, after perhaps a bit of scoping issues, we have 6 hours after school today to add in the rest of the attacksets, towns and levels, and final boss to our action RPG.

Did we bite off more than we can chew? Hopefully not! See you all at the submission hour, fellow jammers!

Keyboard Ghosting Issues

Despite my best efforts, my entry Shifty’s Shape Escape has presented issues for people using non-English keyboard layouts and keyboards on which certain combinations of simultaneous keypresses don’t register due to ghosting.

See https://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx) for more information on this.

As a result I changed the controls from “Q”, “W”, “A” and “S” to “Q”, “P”, “A” and “;”, which has at least enabled people using Macs to play the game, but has had the side effect of rendering the controls difficult or broken for those on non-English keyboards.

shapeescape1shapeescape2

Obviously a way to solve this with more development would be to support keyboard remapping within the game, but that luxury wouldn’t be considered a bugfix. I’m interested to hear thoughts from anyone else who has tried implementing keyboard controls where more than three keys can be pressed simultaneously, and if there’s any configuration which would work universally for my game. Note the controls need to represent four diagonal corners, so arrow keys or WASD wouldn’t solve the problem and likely would suffer from ghosting issues anyway.

Let me hear your thoughts on the issue, and your experiences with the controls in my game!

prototype : 1, for ludum dare 35

https://youtu.be/izz53mBqiC4

OUR FIRST LUDUM DARE GAME JAM.

game is all about reaching the end of the level with the appropriate poly number a given poly numbers according to level where the obstacles (triangles/spikes) are sometimes is a advantage or disadvantage as they reduce the poly count.

 

plz share your views (positive / negative)

we welcome criticism.

 

TEAM MEMBERS:

GAME DESIGN BY: GROUP.

1) LEVEL DESIGN BY: AKASH ARYA

2)GAME ART BY : ARYAN KASHYAP

3)GAME PROGRAMMING BY: SUMIT & AKSHAY

Galaxy Shift – Play It Now

My game galaxy shift is up now. Check it out see what you think :). Here is a trailer for the game:

PLAY GAME HERE

Comments

18. Apr 2016 · 11:47 UTC
Na na~ nanananana~ na~ na~ na~, na~ na~ nana~ na~ na~ na~ na~ na~ Katamari Damacy
KamikaziUk
18. Apr 2016 · 12:04 UTC
Haha alot of people have been saying that to me lol

New features for Ludum Dare on itch.io

Hello all,

I didn’t work on any games for Ludum Dare this time around, but I did add some new stuff to itch.io that you might find useful. The biggest one is that you can can now embed games hosted on itch.io directly on your submission page. The new embed feature lets you embed HTML and Flash games anywhere, and it works great with Ludum Dare’s submission page:

Drag link to embed

After uploading your game just find the new “Embed game” section on the distribute tab of the game’s edit page.

The second update is for tagging games. I just wanted to make it really obvious that you can tag your game for Ludum Dare. I also added the ability to provide your submission link directly from within the create/edit page:

Tag your game and provide link

Hope you ejoy! (and I hope I’ll get some time to make a game next time)

Tags: itch.io

Packaging

It seems that libgdx really did a good job, and all default packages for our game – Linux, Win, OSX, web and android just work well.

queen-victoria-sealing-a-package-to-be-mailed-shipping-and-handling-pen-ink-drawing

I’m Out!

Well I had Unity an existing RTS framework and lots of previous LD experience, what could go wrong?

A health issue, yep my body decided to do it’s own thing.  Nothing major but it does make it harder to focus when you may have to dash off to the loo.

I know I should have dusted off the laptop and just setup a desk in the bathroom.

I real should have practiced even with my own framework, it is a previous LD entry so it’s not as easy to work with as I thought it was.

So by day 2 I had at least an improved health situation, but very little made for what could be an RTS game with Shapeshifting.

Managed to find a really odd bug in Unity, that stopped the UI from working.

So threw in the towel.

Disappointed but relieved.

Have Fun

Comments

GGAlliance
18. Apr 2016 · 12:36 UTC
Better Luck next time, Man! Make sure to rest up a bit.

My Game

I did finish my game in time for the compo. However, I only got half of the screens done since I was short on time. Here is the link to my submission:  http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57608

A Tale Of Shifted Shapes completed!

My first solo Ludum Dare was a success!(?) I decided to  go with a more minimalist approach and I think it worked. Play: A Tale Of Shifted Shapes

8260ed4c3e7a2aee24a21182facf3945

It turned out the way I wanted and I tried out a different artstyle than my normal pixel art. I think I will definitely be continuing development and hope to see a mobile release (probably the best platform for this type of thing)

My game and the PARCC

I’m in school rn so I can’t work on my game, but I’m not taking the PARCC so I’m making my game’s character out of wood. I’ll show the finished version in a bit. Comment and I’ll make the first person’s character that does. I’ll have some time later and I’ll make it then!

image