LD35 April 15–18, 2016

Dark Moon

“The moon reveals the monster’s inside humans.”

Be the moon and reveal the true form of the humans!

Builds:

WebGL direct play!

WebGL for download: Link

Mac for download: Link

Windows for download: Link

Lessons learned

Unfortunately, despite putting much effort into making my game, it seems I’m unable to complete it in time. I had planned to stay up all night working on it, but the combination of sleeplessness, tension, and stress pretty much killed whatever creative energy I had left. And so, halfway through the night, I decided to throw in the towel and get some sleep.

It’s not so bad. It was a fun experience, and I learned some things along the way.

First of all, I wasted way too much time brainstorming. Really, 12+ hours? I should have given myself an hour or two at most, picked something, and ran with it. Every bit of time that can be devoted to actual development is important when you only have 48-72 hours.

Second, I think I may have tried to do too much as a solo developer. My strengths lie in design and programming. Art, not so much, though I’m slowly trying to pick up that skill. Music and sounds, not at all. Instead of playing to my strengths, I got too ambitious and tried to do all the things. What I should have done is either try to keep the scope of what I’d have to work on really really small, or look for people to work with before the event started.

All in all, through I’m disappointed that I didn’t finish my first Ludum Dare, I’m glad I tried anyway. In the meantime, it looks like other folks have been making some amazing games, and I can’t wait to play them.

IT IS DONE.

Death has many forms

Come over to check out my entry!

I’m gonna be able to submit!!!

I didn’t think I could possibly make it! But I’m gonna be able to submit my game! It’s missing a lot of polish. But…

IT.. IS… DONE!

0 Coolness?

After the compo ended I started playing and rating a good amount games. I definitely rated 30+ and still plan to keep rating. However my coolness rating hasn’t gone up at all. It is still at 0. I’m just wondering if their is certain requirements (number of games played and rated, etc.) to get a coolness score if it is a bug in the system?

Comments

HoldMeImScared
19. Apr 2016 · 01:09 UTC
Looked you up and, yeah, you definitely are displaying 0 coolness.
Flygamer101
19. Apr 2016 · 01:36 UTC
It might be a problem on when you rated games. It is that if you rate a game +1 coolness. However, if you rated games too early, like when it was submission hour for the compo, you don’t get coolness. If you rated after submission hour ended where you could select stars, its probably a bug. You are the first person to have this to my knowledge, you should report to Mike “PoV”.
firedragon2225
19. Apr 2016 · 01:40 UTC
Thanks! I’ll try to get in touch with Mike and see what he can do about it.
firedragon2225
19. Apr 2016 · 01:48 UTC
Okay, Mike quickly helped me discover the problem, I didn’t realize that you ahd to hit the submit button under the comment box. Time to go actually rate those games I played.

A Neko-Tail

Omg i finished this right on time. The game really came together the last couple hours. I have to say its pretty good for my first game jam!

Heres the link!

Download: A Neko-Tail

Your computer may say that it is an untrusted program, it will not give you a virus, if it does feel free to sue me.

Comments

CraftedPixel
19. Apr 2016 · 01:46 UTC
Doesn’t work.
hoopman
19. Apr 2016 · 14:55 UTC
sometimes hard to collect crystals in the forest map depending on how you line up to them…beat it anyway…short but fun

Game Over, Game On

Lost too much time yesterday to make the LD 35 deadline. Ah well, It was a great chance to sharpen my skills all around. And I still get to look forward to playing some pretty cool looking games that everyone’s been working on.

I came up with too much to quit, I’ll just have a little more time to work on it now 😉

Good luck to all who made it!

 

GameOver

My Game is Ready! (sorta)

I’ve finished the game but it has a lot of bugs and issues. Please play it and give me feedback. Put your game in the comments to play it by myself 😉

Comments

calzep
19. Apr 2016 · 01:05 UTC
Looks good love the background

submit issue

can anyone explain why i my submission is not uploading ? i tried it 5 times already

Comments

El Cabaro
19. Apr 2016 · 01:16 UTC
You should probably try to contact an admin directly before its too late

Aaand… DONE !

I finally finished my game ! For a first try, I think it’s not bad. It even is the first game I entirely polished (menu, UI, music, etc.)

Gonna get some sleep now.

 

My game : http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51171

DualityLauncher_2016-04-19_02-46-30

The jam ends in less than an hour

…and I’ve not really played our game! It’s to the wire and I’ve no idea how the game actually plays.

Our pipeline hasn’t been great, which is exacerbated by the timezone difference. We were probably out of scope this time – I feel like maybe my expectations got in the way a little. I’ve been jamming for a couple of years now, and it seems that my polish expectations are getting a little too high. If its content and improves overall quality, I always push to have it in, unaware of the complications of implementation. Not knowing Unity, I am unaware of it’s quirks and don’t have a clear idea of what’s easy or hard when it comes to implementation, so it’s hard to know where to push the polish.

Anyway, we’ll see in an hour or so if we make it. Until then, here’s my final mockup artwork. I even managed to stream some of my pixel art “process”… I might start doing that more often. You can watch future streams here: https://www.twitch.tv/sean_noonan/

Sean Noonan Ludum Dare

I look forward to playing all of your games :3

Tags: gamedev, jam, LD35, My Strange Alien Friend, Spaceman, Twitch.tv

Done.

Phew, this was a hard Ludum Dare! Sunday evening and today I got quite stressed about not being sure if I can finish the game, and it didn’t help that I also had to go to my day job. However, I’m very  happy with how the game turned out, I think it’s my best LD game yet.

Please try it here and tell me what you think! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=12293

Screenshot02Small

We Can’t Decide

A game about the struggle of focusing on making only 1 game. An in depth RPG, a tactical shooter with realistic vehicle physics, challenging puzzles, and heart- pounding stealth action.

Capture

Tags: 2D, food, game, jam, Ludum Dare, unity, unity3d

Shifter

No title screen, intended for mobile play and couldn’t get Android to work which I have an account for and could get iOS to work and don’t have an account for. Oh the irony. BUT, I have a WebGL version, so hopefully this will suffice. Here’s a link to the Itch.IO to play! https://swiddledee.itch.io/shifter

ShiftBall is finished… kind of.

https://www.dropbox.com/s/w2y5wzq7o59x40j/ShiftBall%20-%20Ludum%20Dare%2035.RAR?dl=0

PortadaD

And that’s a wrap! Well at least the most important aspects of the game. The art and menus are completly finished, the base of the game is also finished and playable, the idea worked great at the end and is super fun to play (or so we think), but we still need to finish it as a whole package, uniting what our two programmers did (the menus and the gameplay part), and making it so that you can have a full 2vs2 player match. So at the end of the day, sadly is not a full game still, even if all the individual parts are finished.

We also didnt have a lot of time to do a good audio work, and we would like a good soundtrack and SFX or when we finish the game.

The music in the build was done by waterflame: http://waterflame.newgrounds.com/

So we are going to work all this rest of the week in the post compo to finish everything and complete it as a whole playable package.

In the meantime here you have a build. The build consists only in one playable area with your playable character (orange) and the rival (blue). You can hit him (with all the moves planned in the game, slide, punch, divekick…) and turn him into a ball, catch the ball and throw it around hitting the lasers surrounding the field. The game was made on Unity.

https://www.dropbox.com/s/w2y5wzq7o59x40j/ShiftBall%20-%20Ludum%20Dare%2035.RAR?dl=0

Here you have the two tutorial screens planned for the menu, were you can see the rules of a 2vs2 match and all the moves at your dispossal.Tutorial1D

Tutorial2D

The whole team is super sad we could not finish the whole game for the jam, but at least we are happy thinking we had a great idea to out of it and that we can finish it into a really fun game.

Here is a screen of the build:

Screen Build

And here are some screens of the character slect screen nd the credits:

SeleccionPjD CreditosD

 

we are posting now

In the process of submitting our entry now for It’s Just a Phase

Yey ! Done ! On Time !!

I can’t believe i made it on time… pfew, Now I know what a Ludum Dare is. =D

Please try it here and tell me what you think! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=71664

 

BlobVSTour 2016-04-19 02-34-07-93

 

Now I go to Bed, It’s 3:00 am here…

Shift is complete…Sorta

I have yet to actually submit it, because I’m sitting around waiting for ‘git push’ to finish and the Windows binaries to upload.  I refuse to submit it until there’s actual proof my game exists!

However, I feel decently happy with what I did.  It’s a simple-ish physics puzzler with some multi-dimensional madness and shape-shifting boxes.  I would’ve liked to have had at least five test chambers in it, however, due to time constraints and lack of creative energy, I had to settle with four test chambers.  However, to make up for that, I did spend some time polishing the game and making the different dimensions feel mildly more unique and themed, as well as putting in some nice quality-of-life features, like little mini musical stingers for buttons being pressed.

Code will be up at github once my internet complies, but hopefully a Windows binary will be up before then.

A viney room in Shift.

A vine-filled room in Shift’s green dimension, in the 4th chamber.

I survived

That was my first Ludum Dare Jam , I wasn’t able to work on Sunday because of my exam , but i did something quick on Monday.Have fun everyone

11

Did not make it, but learnt a lot

Hey everybody :),

my first Ludum Dare did not result in a finished game unfortunately.
But I really used those three days and learnt a lot about Blender (even though I first didn’t intend to – effectively started from zero) – and also more about Unity….

This is the prototype I ended up with:

The idea was to infiltrate an office by being able to transform in all kinds of objects/persons around you…
You are able to remember up to three Shapes to shift into and can go through them by pushing (who would have expected it…) Shift…

I realize that I should have started with the game mechanics much earlier (using prototype graphics) so I would make it to the actual gameplay… but I was just too much into learning Blender 😀

Well next time, I’ll be better prepared (and actually make some 2D game as I originally planned)..

Already looking forward to playing all the great games I’ve already seen on the newsfeed 😀

Clarification…

When the rules say you can package-up and submit in submission hour. That means you can build IN submission hour right? Just as long as the game is finished?

Comments

19. Apr 2016 · 01:24 UTC
Yes.
19. Apr 2016 · 10:59 UTC
I can’t play the game, when I run it, a window appears that says it need a folder with data

Done!

And I’m done. I’ll probably write a longer post tomorrow, but now I think it is time for sleep :-)

You can check out my entry ‘Court of Talis’ here

TalisScreen5

 

 

Tags: 2D, done, LD35, Ludum Dare, screenshot, unity

Cuddle Fish

This is Lenny. He’s a magical cuttlefish.

lenny

Using his magical shapeshifting powers, he likes to help people. Many situations will arise for Lenny to save the day. Sometimes the problems will be big or small.

Screenshot from 2016-04-18 19:54:50

Help Lenny do what he does best by telling him what to turn into. Just type in an object for Lenny and watch him transform into the object, saving the day. But make sure you turn into the right object. Each situation can only be resolved by certain objects.

Help Lenny the Magical Cuttlefish, in our Ludum Dare game, Cuddle Fish!

Here’s a link you yall.

Be sure to vote, and enjoy 😀

Lab Swap is finished!!

I’m very happy that I finished.  😀  I hope everybody enjoys it.

Check out my top-down  half-life inspired mess here.

Tags: lab, swap

“Robot snake ” is finished!!!

                                                                   3 days of hard work :) 2                                                                                Play it Here!

Windows Version = Here

Done.

Dios Mio! Alien Invasion

Finally, it’s out! This was really fun to make. Good luck to everyone.

 

Finished!

I did it! My first LD, and I did it all by myself (next time I’m getting a team). After 72 hours, lots of chips, and lots of whatever you call writer’s block for programmers (coder constipation?). Finally. My game is a shapeshifting platformer. Check it out!s4

Gene Goes to the Zoo is done!

Hi! We’re a team of five game design students from Houston, Texas. LD35 was the first game jam any of us participated in, and it was a lot of fun!  Our game is called ‘Gene Goes to the Zoo’. In it, you play as a hungry alien visitor to Earth named Gene. You’ve got to navigate environments full of escaped zoo animals – skunks, rhinoceroses, tigers, and more! Gene’s best weapon is his appetite- by eating the animals, he absorbs their DNA and can obtain their abilities! Not only that, by combining the DNA, the player can unlock new special abilities! What happens when you combine the high-flying nature of a bird with the deadly pounce of a tiger? See for yourself!

 

Web version added for my compo entry (via emscripten)

I just added a web version of my compo game “VampShift: The Bloodening”, created using Emscripten. Hopefully now more people will be able to give it a try.

However, since this port was done after the compo ended, and by necessity contains some bug fixes, you should take that into account if you plan to rate the game having only played this version.

For the full LD Link with downloadable versions, look here.

Cat Tapper is jam-ready, but we aren’t done!

Gameplay2

 

Yes, even though the game is ready for first release and it can be downloaded for both Windows and Android, it is still far from finished. We will continue working on it and hope to deliver an even beter game in the future. For now we will focus upon taking some rest and voting.
Why not try it out, and please give us any feedback you might have!

Itch.io

the old blood

The old blood is now here guys try the demo now :http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92865

AdventureQuest

An expansive (even if not complete) open-world to explore and take in! Have fun playing it!

(Made using RPG Maker VX Ace)

https://brocklee.itch.io/adventurequest

 

screenshot

It’s Just a Phase is DONE!!

Submitted!!
 This hardcore platformer was forged from the sweat of 14 talented people many of whom never worked together.
 They just showed up, a team started to be formed and then even more showed up. This is what I love about Ludum Dare!
 
 All art, music, animation, and cutesy you-just-died-again mood created within period of the Ludum Dare contest.
 

thumbnail_its_just_a_phase

WE’RE DONE! WHOO!

COOOOOVER

https://saucygames.itch.io/groad           If you show love for bosses, dodge rolling, and potions this is the game for you

Hotline Trump Tower is finished! Godot’s a lot of fun!

So I got my entry done in time for the Jam! I could have had it in for the compo, but I procrastinated and played way too much Dark Souls. 😛

So I had a fairly ambitious idea. I wanted to basically remake Hotline Miami. It was the first time I had used the Godot engine (or any engine, really) for a serious project. I’m pretty amazed by how flexible it is and how quickly I was able to bust out features with relatively little effort. It really is an amazing engine.

If you want to try my entry, Hotline Trump Tower, you can do so here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=34647

In my game (I can’t believe we thought of this idea, let alone go through with it), you play as a shapeshifting reptilian alien whose goal is to infiltrate Trump Tower, find and kill Donald Trump, and escape in his form so you can go run for president and Make America Great Again™! Yeah…

Done my 3rd Ludum Dare

So its been a day since I finished and I think I did pretty well. I am getting positive feedback in the comments and I don’t think there were many errors in the game. I am very satisfied with what I got done.

 

Here are some screenshots:

Screenshot 2016-04-17 17.50.23

^the beginning of the game

Screenshot 2016-04-17 17.52.05

^shooting the enemies to slow them

Screenshot 2016-04-17 17.53.12

^ a cool hat you can find in an Easter Egg

If you want to play my game, click here.

Finished.

I didn’t get as much done as i’d liked but at least I have something to submit. Overall i’m pretty happy with it. Give it a try here.

Mainmenu

6th LD

I did it! Post Mortem coming later…

We finished… I think?

After some hectic last hours I think we’re… done? At least we have something that could resemble playable!

 

Cool gif

Cute events! ^^

 

It’s Up

I made it guys, I managed to finish my first game and upload to the Jam

Here is the link My Very First Game

Please try the game and give me their opinions even if they are negative 😉

I’m really happy for participate in the event and I will see you all in the next Ludum Dare for sure.

For the next I will be using Python :)

 

Morph Man Exists!

It’s over! I made a game!

The game is a platformer in which you shapeshift (duh) between being able to charge jumps or dashes. There was originally another shape that could charge attacks, but just the platforming itself was fun enough to stop there.

Enjoy!

The Game

I made a game.

I made a Twine game. It’s short, and last minute.

I decided that since this was my First Ludum Dare, that I should make a post to commemorate it.

You can play it here: An Abnormality

Have fun!

or not. It is Twine after all.

Tags: LD35, ludumdare35

It’s done!

1ss

Fixed the last serious bug just in time. A shapeshifting physics platformer with a twist!

We did it!

Hello! We’re a team of 2 guys from Brazil, and this is our second LD (the first one was Mini LD#55 from almost two years ago entry: Samurai Tactics).
We had to “finish” it earlier, but we’re pretty happy with the result and how well we managed to work this game out!

 

Check out our entry and let us know what you think of it!

LD35 Cover Bloody Party

LD35 Bloody Party

Have fun!

 

Creative Sectors :: LycanthCoding – Opting out game

Finally it comes to an end, and similarly to a lot of my developer peers, I had to throw in the towel. I originally planned to opt-out sounds as I lack a good chiptune backtrack and there were no sound effects. In the end, I opting out the hole game with the concept.

My experience

The plan was simple and pretty straightforward, then life came and steal my precious time, then I let time flow out of my hands. Despite my efforts, I enjoyed this competition a lot. My motto is unchanged, I will stay with this: When I fail, I learn a lot. When I succeed, I inspire myself.

Earlier I and my teammates had some successful try, but this time I left alone, so I wanted to participate in Compo. This was the first time, and decided to use JavaScript. It was a solid start, then I started to innovate. New ways and game-style strange for me, fresh game concept to try myself out and come up with something original.

Why am I failed?

If I am not fond of my known ways, I will lose time by creating a new concept, implementation of new ideas will make me, to think more than work on it and if I don’t have enough experience to realize a plan, I will fail miserably.

To start something new, I should end something old and use the time to learn and practice. This way I will prepare myself to participate next time with or without a team. To take a chance with this concept, I will examine the possibility, to create this game and give an article for it somewhere on Ludum Dare.

The concept

Initially I though some basic concept then started to think about creatures, that are able to transform themselves both physically and mentally. When the creature in a mentally transformed state, it will leave its body (the shell) and create a spiritual form. They can have some body changes similar to modern cybernetic prosthetics that helps them to physical transformation. There is a building in a fictional, Asian desert, that was created by weather anomalies that created the desert and started to reveal an unknown building. Their language is ‘simbols’, that is an alien alphabet, and your task as an archaeologist to decipher and translate the notes and carvings to advance in their building and learn more about them and the origins of humanity. I planned to have a helper as another archaeologist or you are just using a computer interface to control a robot and find the puzzles. To make this job harder, the ‘simbols’ will rotate and change the meaning to make the job of ‘code breaker’ harder.

The realization

With a modern interface I created an alphabet with 40 element. There is a short intro and intermission texts, and only one level was developed. This level is not finished as the ‘simbols’ are not animated as I originally planned and there were no easy way to input the player guesses. I though about a hangman style input below each symbols, or have a great table with symbols and you should guess there. Eventually I started to implement a point and click method to choose one ‘simbol’ from the table and guess by typing on the keyboard.

Screenshots

LycanthCoding-Intermediate Text
LycanthCoding-Final Notes

Best regards,
Ernesty The Creator a.k.a. XenoDragon
Creative Sectors

Tags: #LD35 #gamedev #indiedev

Morphling Submitted

 

We submitted our game just in time, as is traditional.  We went for a 16bit-style platformer this time, with a little alien guy who can transform into various things.  As usual there were big plans for a story of power cuts, daring escapes and heroic rescues, but we greatly under-estimated the time it takes to makes levels.  Really pleased with the music though, check it out HERE
Morphling Screenshot 3

From Crush to Slash!

A little 2D plateformer made with Pymiro as pixel artist! Enjoy! :)

ShapeShiftSurvival!

I’m finally done! My first ever game/ gamejam is over, and it was a lot of fun making it! I am definitely coming back in 4 months 😀

Play my game here!

Capture3

This Technically Counts as a Game

I ran out of time well before I could get it anywhere near what I’d hoped, but hey, it was my first time ever developing something from scratch!

 

BEHOLD MY CREATION

 

Had a lot of fun! Definitely gonna try to make An Actual Complete Game for the next jam.

anyone else experiencing itch.io not downloading a newly uploaded Unity game?

anyone else experiencing itch.io not downloading a newly uploaded Unity game?  Just trying to see if it is just me.

Comments

19. Apr 2016 · 02:11 UTC
Happened for me as well, try adding whatever game it is to your collection, and then downloading through the app
terryg
19. Apr 2016 · 02:16 UTC
Thanks, Delta. downloading through which app? I am just using firefox since it is a web game.

Phew, what an experience!

This has been an amazing experience! First Ludum Dare, first released project! I started a day late, and made some placeholder models and got a basic prototype going. On day two I got the help of my good friend Georgino Pastrani to make some good art. We spent today bringing everything together to get something close to the desired experience. I didn’t get to balance the game to a point where I’m happy with it, but I’m happy that I’ve finally got something out there, the experience has just been phenomenal. I look forward to playing many of the great entries put in, and if you decide to check ours out, I hope you enjoy it!

Twitter: https://twitter.com/StealThyPie
Georgino’s Blog: https://plus.google.com/communities/115039488226000487666

Our Entry

ShmupShifter Jam Version

I worked through today after submitting last night and made an improved version of my Compo entry ShmupShifter. Lots of polish and balance, gamepad support, a background(!), and the sound doesn’t hurt anymore, and you can select the stage and difficulty!

jamversion

Remember to rate the original compo submission!

Game isn’t complete…

This is a little fail on my long way but I really happy to take part in LD. It was fully amazing to work with great motivation and check another developers’ progress. I wish all people here good luck and victory as you mean. See you in the next LD!

At last a game scene preview here:

preview2

Comments

19. Apr 2016 · 08:40 UTC
Screenshot is great, I was looking forward to play your game. Well… Good luck next time!

I’m out :(

Bit off more than I could chew with animating, I’ll better myself though and be ready for LD36


 

We’re done!

After 3 hard days of work, minimal sleep, a lot of energy drinks and buckets of enthusiasm we have finally completed World Dominator!!!!!!!!!

We streamed for over 57 hours during the weekend and met some really awesome devs, it was great speaking to you all and our first experience in this community has been amazing!

Now time to get some sleep and then play all the other submissions.
We’ll see you next time!

Regards.

Team Radioactive Starfish.

Shape Shifter – “Relaxed” Jam entry

This is my small platformer game I made for the relaxed jam. I wanted to do way more with it as is the case with most projects. I tried to keep it simple but thats not my style. So I ended up wit ha weird hybrid game. It has both good and bad qualities but still solid enough for an entry I feel. You control a round ball that can shift into a square and each shape has slightly different controls when jumping and moving. You must shift back and forth between shapes to progress throught the three levels.

Jeepers, that was intense! We’ve finished our entry and submitted, “No Hope in Hell” is on itch.io now. That’s our first (kind of) complete game! Looking forward to playing other peoples entries! https://team-disposable.itch.io/no-hope-in-hell

1 2 3

Geometer’s Folly – A game about magical shapes

Time is up on making games, and I have a thing to show for it!

I spent too long making the ground/background look nice, and implementing the shape detection, so there’s hardly any game play. Of the nine spells to cast, only two have effects, and there are only a few dumb enemies to take out.

scr2

The game page

I’m hoping to add more stuff in the future – fix the current spells, add the other spells, add enemies, polish, I even have plans for a boss!

;_; it could have been so much better…

I scoped too big and even though the game mechanics were quite fast finished….all the effort I would have needed to do to rig and animate 3 different characters + other models and not really being comfortable with Blender was too much XD

But nontheless, now I can finally model and texture with Blender ! 😀 And I learned f***ton of stuff this weekend, also, that I’m apparently loving to code if it’s for games :)

too bad I couldn’t make any music though…hope you can enjoy it anyway :)

My own game
Screenshot_2

and well…I did succeed in what I wanted to achieve: make a game with unity in 3D and use Blender and go through whole game making process again, no matter the outcome 😛

Reform

This is my first Ludum Dare entry that I made with a friend! It was a lot of fun but my head is spinning. I’m really happy with what we made so far, hope you enjoy it too! Think we may go back and finish it in the future. :)

Play the game now!

Screenshot 1

V For Virus is here !

Here we are !

72 hours of hard work for our 4th Ludum Dare, it’s been awesome but also very complicated, we were only 3 this time (at least 5 usually)…

Anyway, the game is not complete as we wanted but finished as a jam version, and our games are improving each time that we are in. Enjoy the game as we enjoyed creating it !

Comment, share and rate our job :)

link to the game : http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51600

Our facebook page for the updates of all our games  : https://www.facebook.com/fafastud/?fref=nf

Our twitter page : https://twitter.com/FafaStud

See you there next time 😉

The Fafastudio team.

Capture d’écran 2016-04-19 à 04.34.22

 

Mo’o . . . looks can be deceiving

We’re excited to have completed our 5th Ludum Dare Game!

This time for the ‘Shapeshift’ theme we turned to ancient Pacific folklore for inspiration. Our game, Mo’o, is based on fictional Ahua, Son of Kumu, Ali’i Nui, who must find a Human girl/wahine to be his Wife, though just getting a date to tonight’s Luau would be nice. All assets (Models, Music, Sound FX, Textures, Code, Story) made in 72 hours for LD35. We hope you enjoy the adventure.

Mo'o
Here’s our game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35354

We’re looking forward to playing lots of awesome LD35 games!

OMG!!! DONE

FROM THIS…
Screen Shot 2016-04-11 at 11.52.01 PM
TOO THIS!!!
Screen Shot 2016-04-18 at 1.24.44 AM
THANKS YOU, LUDUM DARE!

Moveless Chess!

Moveless Chess is a game about redefining a chess board without moving your pieces… you just “shapeshift” them! Every piece costs Action Points (based on the Chess piece relative value).

We’ve made just one level to show the mechanics, but we’re already polishing the mechanics and reworking some game assets :) We will be working on this prototype until reaching a web and mobile release. So stay tuned!

You can play the game HERE.

Cheers! (We really need to sleep).

Tags: chess, LD35, moveless chess, shapeshift

Didn’t Finish and Other Game Jams

I didn’t finish my game, but wouldn’t be able to deploy without a paid iOS membership anyway.  If you want to play, you can download the source and play it in Xcode.  This was my first game Jam and I was wondering what the other big game jams were?

 

Play my game here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=86522

Space Exterminator Rolling Out!

That was really intense, but we finally did it! Play our game HERE!

For now it’s windows-only, though web build will probably come in the nearest future.

Logo

CombiBox!

This has felt like the longest 72 hours ever. I’m super proud to present my first ludum dare entry: Combibox!

 

A huge thank you to Commie who did most of the 3d work, and Doctor Beard for his ginger goodness.

While overall I’m overjoyed with the result, there are still a few things I would like to have changed. I’d have liked to work more on the menu, and implement saving of high scores. There’s also a few physics issues here and there that still need ironing out.

Things learned for next time:

  1. Art smart not hard. I spend about 5 hours making those boxes and their textures – and they still have terrible bakes
  2. Unity’s PBR is your friend (especially if you suck at painting)
  3. Consider the effort to payout ratio of everything before doing it
  4. Make a proper plan
  5. Follow it

I’d love to head what you think: try it here

GUNKOUR 3d platformer thing.

Fight the army of hell in 3D or something.

Ok, it’s just a tech demo at this point. No shapeshifting, just GUNKOUR and demons.

First time working with 3d after many years of 2d, always wanted to make a 3d platformer 😀
I’ve used unity and a bunch of my 2d libs – sprite system, explosions system, grass and hair tech (converted from 2d to 3d).
Most of the time was spent making character controller and learning how 3d rotation works. Also i’m really slow at texturing things.

https://dl.dropboxusercontent.com/u/33321086/gunkour1.mp4

Me right now:
https://dl.dropboxusercontent.com/u/33321086/dropnroll.mp4

FLIPPITYFLIP
https://dl.dropboxusercontent.com/u/33321086/gunkour2.mp4

Link:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=15943

ALGEBRO!

After a scary submission hour, Algebro is LIVE on itch.io!

https://chummywinds.itch.io/algebro

Currently only the windows version is available, but we are trying to get the web and mac ports working and will activate them soon.

 

​Remember how much your imagination would run wild when you were just a bored kid at school?
Let our team, Chummy Winds, take you back to a time of daydreaming and doodling in our first Ludum Dare jam game, Algebro.
Take control of the little dude and fight your way through 3 beautifully designed stages, dashing between 2D and 3D to fend off the blood thirsty shapes who are trying to suck you into their world.
How to play:
Move with the mouse cursor
A key – shift to Triangle shape
S key – shift to Circle shape
D key – shift to Square shape
Space/Click – Dash Attack
Escape – Pause and View Controls
Shift to the matching shape and dash into baddies to clear them from the stage.
The blue meter shows you how much stamina you have left to perform a dash, while the red meter displays how much time you have left in shape mode before your little dude turns back into 3D mode, where you are vulnerable to lose health. But watch out, colliding with the wrong baddie shape will immediately send you back into 3D mode where you can take damage!
Tips:
You can move underneath obstacles when in 2D/Shape mode, just like the baddies.
If you find yourself clicking off the game window too often while dashing, try using the space bar to dash.

Capture2

Capture6

Capture5

We (kinda) finished and posted (kinda) game

We will try to fix bugs to make it beatable as soon as possible.
Though it’s not “quite” finished we had fun creating it and laughting at bugs. So here’s a gif of the game (and bugs). We are not completely sure where there is the game and where are bugs.

 

Try to try it.

Entry page

Come play Shapes Morph

You are able to survive in this frantic game of transformation and survival?
 This is the first joint project developers Hericson Gogola (Bio Defense ) and Rodrigo Castro
 The flight of geese , Baconzidos and Sai Zika - Funny Cat Games).
 After three days of intense work , we challenge you in our game Shapes Morph !
 
 Your feedback is very important to us !
 
 Good luck and good game !
 
 http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93293 .
 screen1
 screen4
 Screen 2
 Screen3
 
 

A great Jam ended. Let’s play Games!

The last day of the Jam ended and we uploaded the files for our Entry. It was really fun and challenging to do what we did and we hope that you like it. The game was completely made by Skyane (graphics) and Phaix (programming).

We will start playing games and vote. If you wan’t us to also play your game and leave a vote, as always leave a comment that we know you where there. :-)

Moonlight by Skyane and Phaix

Keep your head where you left it and have a great time to play all the great games made for the Ludum Dare 35!

Stone sacrifice

We finished our game. And it works. The UI is a little rough, but we achieved a good set of outgame of feature like the leaderboard and a scoring system that will make you sweat.

The game should really reveal itself with a multiplayer mode but to match with the format of the jam we chose to make it playable alone.

Thanks to the team, as usual it was amazing.

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=10263

screen03

The great shape-shifting god requires a sacrifice ! The sacrificial crowd needs to be put in place. This is a two man job : one moves these worthless minions around and the other dominates the scene from his high vantage point and makes sure the holy instructions are followed.

Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.

screen02
Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider

I’ve made it!

LD35 2016-04-19 04-26-56-44

After 56 hours of working on PC and less than 8 hours of sleep I’ve finally made it! I am really proud of this achievement because I’ve had no idea what I am capable of in a such time manner. Especially because this was my first project in Game Maker (I own it for just a few weeks) and one of my first touch with real programming generally. I hope you will enjoy playing this game at least partially as I enjoyed crafting it. I have wonderful weekend behind me.

Banner

Finally

Well everyone, It’s been another great ludum dare!  We worked hard and I think it’s safe to say both of us are happy with the result.  We tried something new and while it’s a bit glitchy I think it turned out to be rather entertaining. We gave the theme a shot but truth be told we really just wanted to try this idea we had prior to ludum dare. Let me know what you think!

 

SlashHigh5

Trionic

title

 

I had planned on showing off an awesome gif of the character changing colors but I can’t see to find a way to optimize it without turning it to garbage.

 

Anyways, my birthday is in 50 minutes. You should play our game! It’s pretty friggen awesome, too. Click the “Trionic” image to go to it.

shape, LESS

Hi everyone!

This is my first Ludum Dare. I hope to update the level design later for more gameplay, but for now here is what I have done:
shape, LESS

Excited to play all other submissions now!

were-slime-wizard

Were-slime-wizard demands you test your fate in Fylgjur

FylgjurMenu

Comments

19. Apr 2016 · 03:30 UTC
Ooo looks fun! I’m gonna play it.

We did it!

Once upon a time… in a land far far away, there lived a mustachioed man who would shapeshift into various awesome battle animals in hopes of making it to work less late to appease the robot overlords. Maneuver your way around traffic or battle to death! Good luck, Have Fun!

Thanks for playing & rating: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44218

2

3 5

Mr. Purrgalar

Mr. Purrgalar

This was my first Game Jam, and it’s been tons of stressful fun! Barely made the submission window by running around the campus looking for a good wifi! Our students thought I was loosing it more than usual.

Hope you enjoy my little color based puzzler. I submit to you: Mr. Purrgalar. Enjoy!

We did it!!

I think we did, this was my second Ludum Dare, and i’m pretty satisfied with the progress from my entry on LD 34 from that One, and is the first time of my co-workers who help to make this game.

Titulo

ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56307

We hope you guys can enjoy!

Let’s Play Then All!

The first Ludum Dare that I’m really proud of

I’ll tell you my story. But first, if you didn’t played my entry, head here!

Saturday, I was really not feeling to make a Ludum Dare, especially after hearing the theme. It was a decision between either doing this Ludum Dare…or playing Dark Souls 3 !

I’ll let you imagine my conflict haha, but I said to myself, how was I able to make a Ludum Dare, just by myself, in 48h, as I wanted to do a compo? So, having lost my friday to Dark Souls 3, I started to brainstorm and making a rough prototype of my game Saturday morning.

This is what I was looking at, but without all the graphics :

But I encountered many problems, especially with this question : How will I make my shape fit in the holes in 2D ??? With my upward mechanic, was I going to make the level on different Z planes and move the player diagonaly, but with a orthogonal camera, so it gives the illusion of moving upward? Will I do the walls in 3D ? Will I put the camera in isometric and follow the player as he goes inside each hole in the walls ? Will I push my player on the Z axis with gravity on the x ?

So many questions that I was not able to find the answers…so guess what ?

Yeah, you guessed it. I returned playing Dark Souls 3 ! :3

….

But this is not the end of my story.

So after a good challenging Saturday playing my favorite series of all time,  I kept thinking about a way to make my design work somehow with my game mechanic… I mean… Do I really need to make the shapes pass through the holes…you know, physically?

And then it striked me ! If this was going to work, well, it could fix all my problems.

So Sunday morning, I wake up really early, and I start prototyping more on my solution.

And the solution is:

Well, I could just make the wall detect if the form I’m trying to pass through the hole is the same shape, if yes, then when passing near the middle of the hole, change sorting layer order !

That was so simple, and with the right systems, it works with a charm ! So, having only 24h to make it for the compo, I tried all my might to make and polish the first level.

It was looking like this at the end :

I used a neat little graphic engine, it’s called Magica Voxel where you can create cool blocky art and I used music from Newgrounds as well as sounds from freesounds.org.

So when my level was done, I tried to apply to the compo. It was 9 O’clock and I know that there is an extra hour in order to submit.

But guess what, it was 9h05 and the compo option in the submission page…it was grayed out !!!!

So…all I did was for nothing.

But alas, I was able to participate to the jam, so I applied right there instead.

Having already submitted my first level, monday would be a return to work and I wouldn’t have much more time to work on the game, but I wanted sooo bad to add just another level.

So today, at my lunch break, I did another level in just 1 hour! It introduce another game mechanic, and I saw how it was easy and quick to do a level when all the systems are already in place.

So I said to myself:  “well, I don’t want it to end there, I must do a last level !”

So that’s what I did this evening, and this one will be a little challenging, but I’m really proud of how it turned out overall ! I’m really proud as I didn’t saw myself finishing this on the last day of the jam…and again, alone ! I’ll try to find a team next time, as it can give us better contents if the project is, of course, well managed.

Let me know if you have found my game interesting, and again, happy rating for everyone !

So… if you excuse me, I’ll return to Dark Souls 3…Dying…oups, I mean decompressing from this LD !

Tags: block, Shifto

Shapeshifter Challenge – Postmortem

+ Many reference tangram animals, games, and art.
+ Girlfriend graciously played and let me occupy our office.
+ Smoke to debug piece fit also gives player a hint.

– Procrastinated making until Saturday and sounds until too late.
– What is a simple algorithm to detect pieces fit a silhouette?
– Unity WebGL builds for 15 minutes to mysteriously crash.

If you like puzzles, play here.

screenshot_2

Play SharkDiver, my first LD game and also my first game ever!

Sharkdiver
I’ve been studying game development for a while now, and i’ve chosen the LD to kickstart my career as a game developer.

Sharkdiver is my first completed game ever, and i’m very happy with the result, i’ve managed to enter in the compo with only 15 minutes remaining, whew!

For now i have a Windows and a WebGL build.

I’m planning to develop an Android build with leaderboards and put it in the Play Store in the future, and if the feedback is good, iOS too(Unity multiplatform builds ftw).

You can play Sharkdiver HERE

Don’t be afraid to send your feedback, good or not =)

More about the game:
You are a mutated human that has the ability to shapeshift into a shark, matching the colors of your liking.
Objective: Match the color and shape of the enemy to pass through them.
Controls: Z to shapeshift, X to swap colors

Tools used:
Unity for coding
Pen and paper for art
My smartphone for scanning
Inkscape for bitmap tracing
Guitar Pro for awesome mid soundtrack
GXSCC for 16bit sampling
sfxr for top-notch sound effects

Tags: casual, diver, ocean, shark, sharkdiver

A Screenshot to howl for!

Hey guys! Here is one screenshot of WolfBit for you.

Captura de Tela 2016-04-18 às 00.48.23

640-pixels Widescreen, yeah! Wait…

Awooooowwwww….

WE MUST GET RID OF THE DARKNESS.

WE MUST STOP THE BEAST.