LD35 April 15–18, 2016

Let’s try this :)

Hello everybody – or as people here would say はじめまして。(Hajimemashite)

I’m a German guy that some months ago finally decided to embark on the hard road to game development, currently based in Osaka.

I’ve been following Ludum Dare since quite some time and now finally will be my first time participating.

Since my skills apart from programming, and mashing things together with GIMP are yet underwhelming, I will be participating in the Jam and try to grab all kinds of free resources for now…
Will also be the first time to use Unity but I guess I know the basics for now… And afterwards I will definitely know more 😀

My tools:

  • Engine: Unity (2D game)
  • Graphics: GIMP
  • Sound: Bfxr
  • Music: Probably something already made… If you are a composer and have a link to your work, feel free to leave a comment :)

I hope and pray I will finish and that it will be something with a certain vibe/feel/soul that I can proudly identify with afterwards

So everybody, let’s do our best!
皆さん、頑張りましょう!(Ganbarimashou!)

I’m in

This will be my 16th time participating in Ludum Dare. My Weekend is packed as I’ve come to expect and I plan to have around 8 hours total to actually work on the game.

I’ll be using:

Construct 2

bfxr

Photoshop

abundant music

 

Possibly I will use the framework that I created last Ludum Dare ( A Growing Prince) it is a web based (html/php) text based adventure game. I went on to add many additional features to the framework and if the theme fits I might take a shot at making a real game out of it.

I’m In

I am in once again, possibly with help once more.

Not sure what sound/music systems, but we will be working with raw JS again.  So!  Maybe some photoshop, maybe some LMMS, and plenty of derping in HTML5 and JS.

I’m going to be using an updated version of my framework code, same stuff I used last time (with updates), demoed here:

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6/

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.6.zip

 

The actual ‘framework’ code is in the “FDZ_js/” folders, the demo code in the “ex_js/”.  So although it has a little game demo, the real bulk of the interest is in the canvas transformations and actor tracking.  I’ve added new stuff for it to use clipping, multiple layers… none of it even a little bit efficient!  Wee!

 

Welp, here goes nothing…

I’m In

Most likely.

I will be using Unity or a custom Engine, depending on the Theme.

I’m in.

Hello it is 3AM I have school tomorrow, 3 tests have not studied just LD prep so far life is good.

Tools:

Game Maker

Pyxel Edit

Abundant music

Generic Tileset Software

Photoshop

Endless Caffeine

LD35 for a cause

We’re looking to continue our success from LD34 and the past Global Game Jam 2016 by joining this new edition of Ludum Dare. Our game from Ludum Dare 34, Shots Fired, is currently under development and will be up soon in Steam Greenlight. While our entry from the last Global Game Jam 2016 – Microsoft Makati, Hello World, won as one of the top-three best games which booked us some tickets to next month’s Casual Connect in Singapore. We really don’t want to skip LD’s and major game jams so expect an another awesome entry from us.

But this time, we’re not going normal.

Instead of doing a full game jam (from design to prototype to polishing), we’re going to re-do and improve our entry from the last GGJ2016, which you can find here. Yes, we’ll do a complete recode and reskin for LD35. Hopefully, we can come up with an awesome demo which we can present to friends and people in Casual Connect!

That’s it! Good luck to everyone and don’t forget your energy drinks!

I’m in

I’m in for the 7th time.

This time I’m going to use, in no particular order, at least:

Typescript, Tiled, Gimp, Reason, Visual Studio Code, Python, Google Chrome, and Oxford comma

Good luck to everyone!

No caffeine week! – SUCCESS!

Well…  Where to start… 😀

I am big fan of all energy drinks and coffee. So, i drinking both in unhealthy amount. BUT! Week before every ludum dare, i stop drinking both and switch to juices. Why? Because Caffeine is drug. And if you drink coffee too much, after some time i started lacking that “boost”.

And that “boost” i need.

So… My body is now decaffeinated and ready for boost! (sorry for horrible english :D)

I might be in

I’ve got lots of things to do this weekend, but I might be able to make something interesting.

Tools:

  • Language: Haxe
  • Library: Haxeflixel or Luxe Engine
  • Music: FL studio 12
  • Sound effects: Mouth/sfxr
  • Graphics: Photoshop, pyxel edit, camera pictures, or generated in code.
  • etc etc.

Good luck and have fun everyone.

I’m in like Finn!

Finn the Human!
I’m in for the Jam for sure!

I’m intending to use MonoGame / VS 2015 / C#.

For assets I’ll use Paint.NET / Spriter / Pyxel Edit for art. — Spriter (Brash Monkey) and Pyxel Edit (from the Tools page) are both really awesome tools, by the way.

For sound, I’ll probably just screw around in Audacity against noises I make with my voice, and/or bsfxr; I might get Taco to help with some of this, we’ll see how much I can rope her in for.

I plan on taking a look at Ogmo editor (from the tools page) today, before the competition starts, just to make sure I have the basics down (I’ve never used it before, but I’m hoping it will speed things up, and not having the opposite effect…)

If I get that far, I’ll probably be scraping the internet for CC~ish musics.

I’ll might also scrape the internet for other filler assets as well — well see. Would prefer to make everything myself, but I’m not that talented. I’ll make sure it’s all CC or at least GPL.

I don’t want to jinx it, but I’ve never finished one of these before, so wish me luck, I really hope I can knock it out this time.  For now, I’m going to get some sleep. :-)

Woot!
–Mikey

I’m in!

I’m in this weekend!

My main focus would be having a nice gameplay/game mechanic and adding audio for the first time!

In terms of tools I’ll be using

PhaserJS framework because it’s easy and quick

GIMP for the graphics because I don’t know anything else!

abundant-music.com for the audio since it’s seem easy and I never made music on the computer (And will have lots to do and no time to spend on learning new tools!)

A working brain on Saturday morning in order to get a good idea and stick with it for the weekend! (I’m looking at you brain of past Ludum Dares !)

Can’t wait to see what we all create!

I’m in

I’m in!

This time I’ll try my hand at HTML5.

I’m In

I’m in to make (hopefully) a game this weekend.

I’ll try to at least make something decent, focusing mainly on gameplay.

I’ll be using GameMaker:Studio for coding and graphics (maybe Photoshop if needed).

Audio might be a challenge to self produce in a short amount of time, so I don’t know if i’ll use Music Creator or just get some free music to fill in.

Good luck to all of you 😉

Hey there! n00b at work

I’ve just decided that today is gonna be my first Ludum Dare… why not?… Aaaaaaaaaaaaah!!!!!

I’ll try to use Unity.

Good luck everyone!

I’m In!!!

Finaly my first Ludum Dare!

I’ll be using Unity.

Good luck to all of you and have fun 😉

Almost Time!

Time to get ready for ludum dare!
I have my unity and manga studio installed.

Let’s see what happens next!

I’m in!

This is my 3rd game jam, but my first Ludum Dare! Hope it goes well and the theme is good!

I’ve recently been playing with Tyranobuilder, so I’ll likely be trying to make something with that.

It’s almost here

Gonna be using C# in Unity, Blender for models and Pyxel Edit for textures.

First time doing one of these.

Gotta commit

I’ve been attempting to get into one of the LD’s for about 2 years but there was always some excuse which “forced” me to bail like a new years resolution on the 2nd of januari.

This time I’ve decided it’s time to take a stand against the master procrastinator inside of me. Chances are there will be some distractions in the upcoming weekend but the goal is to get something (barely) playable out there.

Wish me luck strength to keep from procrastinating…

PS: Likely to use either UnrealEngine4 or PlayCanvas and the final output should ideally be playable in a decent HTML5 browser.

Comments

batmanasb
15. Apr 2016 · 10:57 UTC
I believe in you! Although you really should decide on the engine and warm up a little, before the start!