LD35 April 15–18, 2016

Finished 1 Hour Early! :O

I managed to play videogames and make a videogame this weekend! I put about 12 hours into making “Rocky,” because I underestimated myself. Then I ended up not finishing until the last minute because I was doing other stuff. 😛

RockyImage_2

Gameplay! Powerups! Death! Stoopid Robats!

StoopidRobats

 

I now have most of the art in place. Created the animations for the character, sprites for the breaker powerup and proper lasers and particle effects are now working. Also added spinning laser obstacles of space-murder.

Falling and shape shifting:

View post on imgur.com

SUBJUGATION BY ULTRA-SKULL! Shapeshift into this dispenser of crippling injuries and kill the life out of everything’s face.

View post on imgur.com

Compo done and game is up!

screenshot3My first compo is now done, and it’s quite a feeling. I ended up doing something that might be viewn more as a toy than a game. When I learned about the theme, shapeshifting, I remembered reading up, just some days ago, the Superformula, an equation that can be used to describe a lot of different complex shapes that often end up looking pretty organic (https://en.wikipedia.org/wiki/Superformula). So I tried implementing it, and wanted to give the user the ability to manipulate the parameters to create different shapes.

I also used the Superformula’s parameters to generate sounds (fairly) procedurally, so different shapes will sound differently (but if two shapes are exactly the same, they will also sound the same).

The “goal” of the game is to wonder around pushing entities close to each other, to make them create connections between them. When there’s a connection, they will send signals to each other, that trigger their sound. You can change their shape (and sound) by shooting a “seed” on them.

Everything (programming, graphics, sounds) was made with Processing.

Give it a try here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57043

I look forward to see what you people have created this time!

Music?

For the Compo do we need to make game music ourselves too or is it OK to use royalty-free music?

Comments

Persimonn Pomelo
18. Apr 2016 · 00:25 UTC
Compo you have to make your own. Jam you can use royalty free.

All done!

There’s so much more I could have done, but I’m pretty fried so far. I made city builder (possibly the only one for this theme?). As always, I’m not sure if it’s good or terrible, but please play it if you’re so inclined!

Play Tetropolis!

screen04

Blue Moon – Timelapse

Here is a timelapse of the creation of Blue Moon. I wish I had captured shots at a higher rate. The first day was every minute and second day was every 30 seconds.

You can play Blue Moon here

Comments

fooify
18. Apr 2016 · 00:42 UTC
Amazing work! It looks awesome.

All good!

promo_title

 

Will upload the build soon, only sacrifice this time is sound. No sound at all, the post compo version will probably have some…

Can’t join

I can’t join compo because I don’t even know how to get a source code and put the game into a website so people can download it.

Comments

Skipi
18. Apr 2016 · 00:38 UTC
Use dropbox. That’s the easiest way that I know of.

Graphics Update

Just finished the art of the characters. I will have to go my job tomorrow, so i have to run to finish the game. But the gameplay is ready at least 😀

Post

Comments

lordecroowel
18. Apr 2016 · 11:51 UTC
just keep going guys!! I really like this, looks good and the most important: functional.

The weaponsmith is working!

Make the right combination to craft the right weapon for the heroes!

ferreiroooaaaa

Done!

I only had around 10 hours due to unplanned circumstances, but I managed to create *something* in any case. I definitely wish I could have had time to create some clever levels or have a player shape editor or something like that, but the mechanics are solid and that’s good enough ^^

Will do a post-mortem tomorrow~

Screenschot intro

The game plays out fairly simple.

The game is played with the arrow keys and the spacebar.

There are a few additional instructions in level 1, so it might help to start there.

Enjoy

Click here to play the game!

Screenschot level-select

Whew, Transcube is complete!

Well that was fun, I’m really happy with how it turned out!

If you fancy a puzzle game, hit the big old image to check it out! 😀

Oh crap!

Only a few minutes left and I just realize something I forgot, the intro screen and credits! D: Time to crack it out ASAP

Comments

Crown Games
18. Apr 2016 · 00:59 UTC
AHHHH!!

Eugh! somehow I pulled through even though I don’t like my game

Ok, I wasn’t too keen on the theme but, I still came up with an idea and had to really battle my innate ability to distract myself when I’m not interested. That being said I’m sure this one could have been a lot better had I taken even more time to come up with an idea that gave me that enthusiasm to want to finish. Its 01:40 here and obviously LD35 ends very shortly. Congrats to all those that entered and managed to see their creations through to the end. I look forward to playing your games and more importantly look forward to LD36.

NightBird

Finally finished! I didn’t think I would make it in time, since I spent way too much time sculpting the character, but here it is.

Plot: A man who can transform into a bird has to defend the city when a group of criminals are attacking in the night.

NightBird3

NightBird2

NightBird1

Game Page

All done

Thats another Ludum Dare done you can play SHIFT

HERE

Icon

I’m very happy with this game, although i half implemented online multiplayer but had to stop as I knew I would run out of time, was dealing with quite a big bug

Game3

With that all done the only problem I have is that the animated character  shows as a white block in the web build, and I know I’m not the only one with this problem, has any one seen this in a unity web build before – did you have a fix for it, I’m not sure what is causing it:

animator error

 

Dang, nobody found it

I was hoping to get some feedback, but I didn’t. Was still fun making tho!

Untitled Fantasy Runner (Done for now)

FantasyRunner

Download Link

Story
While attending the Queen’s court, an adventuring party found themselves in the presence of a kidnapping. The queen was taken by an evil warlock who then cast a spell against the party meant to kill them.

When they came to, the party found themselves inhabiting the same body. Chased by Death, now they must work together to save the princess and catch the warlock.

 

  • No Audio what-so-ever
  • Enemies not implemented
  • Knight has no attack (no enemies to attack)
  • Mage has no attack (see above)
  • Boss not implemented.
  • There is a lose condition, but no win condition.  Game goes on forever until you die.

For best results, play at 1920* 1080 or similar resolution.

Ludum Dare Compo Entry

https://canis-lupus.itch.io/shift-a-ludum-dare-rpg-

48 hours to learn making a complicated RPG game and to practice Pixel art. Tried all the new things, but I think this turned out a bit buggy…

Shapeshifter is done

Shapeshifter

11758-shot0-1460939574[1]
It’s a short poem with additional visuals and audio effects. There is no gameplay so don’t play it if you want good bullet-hell lol.
However it’s ready and if you have a minute to read it – please do it.

 

A bit information about development:

  1. I gave up on music. Simply no time to record my real instruments;
  2. I planned rhythm-game style gameplay. However I had to give up on this because of time limits;
  3. Its my first entry made only by me. Its been f***ing tough.
  4. Its my first attempt to create graphics and i think it could be worse lol.

 

Well, im looking forward for your feedback.

Done now just uploading

Wiped is an understatement but its being uploaded for better or worse.  Hope you guys like it.  I personally looking forwards to playing some games from the community.

MY GAME IS READY!!!

BlackHeart … this is my entry for #LudumDare35 #Compo

PLAY IT NOW: https://luquio.itch.io/black-heart
PLAY IT NOW: http://www.kongregate.com/games/luquio/black-heart/

Unity3D Project: https://drive.google.com/file/d/0B8m-l8pp0DmoSFhsLTBRbHVVWEE/view?usp=sharing

IMG_0101BH03BH05

Comments

18. Apr 2016 · 00:52 UTC
SOON will upload mac/pc files to play without the web
18. Apr 2016 · 00:53 UTC
i made it with unity 3d, blender3d, garageband (ios/mac), figure (ios), inkpad(ios ipad), graphic by autodesk(ios ipad), photoshop…. everything made by me

Amelie the Amazing Amazon – Day 2 Progress

Almost done with the game but I need to sleep. Tomorrow some finishing touches and off I go!

Here is the progress so far:

LD35_7
Including proper gameplay features, like:

  • Killing enemies
  • Enemies killing back
  • Souls to collect
  • Actual shapeshifting into a powerful amazon
  • Random weapon on shapeshift
  • Health regeneration
  • Highscore in the end
  • Music (not mine)
  • Also a game name: Amelie the Amazing Amazon!

Yes, the content is third party from the unity store free section. So I’m opting out from graphics. And audio. And humor. Is there anything left?

Tags: #gamedev #ludumdare #gamejam #ld35

I Made it!

I can’t believe it but I made it in time.  A very simple game compared to some of the great things I’ve seen you guys and gals post this weekend.   I met my main goal for my first Ludum Dare, complete a game.

Title

I can’t wait to star the judging and see all the wonderful games.

My first storytelling game

My game is here!

Screenshot 2016-04-18 03.04.15

It was difficult, I almost gave up, but 15 hours before the submission I elaborated an idea which I would like.

Flexible Story Teller

Like last year, as soon as I restore my mana, I’m going to make video reviews (the job I regularly do at FGL.com). I’ll start from thos cool guys who follw me on Twitter and who share their suggestions on my own game.

Here’re my videos from LD33: http://www.airapport.com/2016/04/my-video-reviews.html

Tags: LD35

End of Day 3

In my last post, I discussed that made some serious advancements in our game. Today we (@shakesoda and @LandonManning) have most of the “game” done!

We improved our path finding so that the enemy now follows the player around. We had a bug where you could sneak out of the enemy’s sights and glitch it out, but we fixed that. Enemies now aggro you if you are within pathing range, and it actually attacks you if it’s close enough! We’ve decided on our enemies… Tigers! The reason for the tigers is because when I was writing the story/script, I started adding forest/tree puns. And let me tell you, Taiga Forest is a great pun!

View post on imgur.com

As I mentioned, I wrote up the script (which has been translated to German and French and a special language for NG+) and we had our good friend Nadja voice our main character. This time around, I added my own voice to the mix for the grandpa and the tiger. I also created a crunching sound by obnoxiously eating a bag of Crispers, then speeding it up and pitch shifting it down. It sounds… okay. shakesoda made a walking sound effect by flapping his wallet in front of his mic. It wasn’t meant to be a permanent sound, but we may be running out of time on that front. We have most of the sound effects implemented now, with a few timing tweaks coming tomorrow.

View post on imgur.com

More models and animations were added today, most of which are temporary. As I write this, shakesoda is tidying them all up so that when I wake up tomorrow, the game should be much prettier. But as it stands, we have an idle, attack, and run animation for all three of our “forms”. The first form is the ATK Form, where you wield a katana. The second form is the SPD Form, where you wield a bow… made out of katanas. It actually looks decent. The final form is the DEF Form where you wield a dagger (a short katana) and a shield… made out of bows… made out of katanas. It looks silly and will be updated tonight, but for now, it works!

View post on imgur.com

We noticed that the game was kind of slow, we figured it was because we had lots of objects being drawn. We fixed this by culling all objects that are not within a certain radius of the character. Simple and effective.

View post on imgur.com

Tomorrow is the final day! shakesoda plans to work through the night to add a lot of polish to the game such as menus, nicer models and animations, a user interface, etc. With the polish done, the last major step is to get enemy spawn points working, and have the final cut scene work, and add in our New Game+ mode.

If you want to check out our dev progress, you can catch us on Twitch tomorrow for the final countdown!

Day 2… so, so tired…

Thought I’d post an update before I crawl off to bed…
My game’s taking shape… it’s rather basic compared to some of the incredible looking submissions I’ve seen, but I’m mostly happy-ish with my effort thus far.
Here’s how it’s looking:

ShapeSquangle - Day 2

The idea is to collect the various shapes. Only active shapes can be collected and the player collides with non-active shapes and static blocks.
The rows of blocks/shapes are moving at an increasing speed to the left, pushing the player back… so it’s basically an endless runner.

I’ve run into countless problems over the last few days that I’m sure a future version of myself will look back and cringe at. The physics aren’t fantastic… but it’s playable.

There’s still some bits to do before I can submit, including sounds and gameover… I have to work tomorrow so it’ll be tight to get everything ready and submitted after work, but I’ll give it a go.

I finished my game!

Yeah!

I’m very pleased that I was able to put this one together this time. I’ve struggled in past LD’s and have only submitted once before… and that one was a terrible game. This time – I feel like the game I put together is quite well polished and works as it should. Of course, there is a lot I’d have wanted to add to make the game more fun – but it’s still worth a play in it’s current state.

I’m gonna be hitting the old hay soon. Got some Z’s to catch up to. But, starting tomorrow I’ll be playing and rating games! The fun is not yet over!

Here’s a sneak preview:

 Square Peg Round Hole

Square Peg Round Hole

Don’t ever race me or my son again

Well I didn’t finish. But I’m submitting anyway.

The code I wrote, while pretty simple, will be of use to many folks out there who have thought of doing a racyasted racing game with 2.5d sprites

meormysonscreen

Here is a video in action:

 

Chromeshift – The Compo for the first time

I just added my game.
It’s a simple arcade game where you control the rotation of the square so that the rays were placed in the appropriate colors.
I am very happy with the result, which obtained.
Very keen on all the details of this project.

Here is my entry site.

1 4 5

ForeShift is done!

You can play it online in an html5 compatible browser here:

http://icefallgames.com/Games/ForeShift/

(so far tested with Chrome on Windows.  IE 11 worked, but with no audio).

 

ForeShift is a puzzle platformer. Explore a mystical and peaceful forest environment while manipulating the environment…

ForeShift

 

Unity project:

https://drive.google.com/open?id=0B7AkuhunCLJTUGIzOXQyeXhubU0

 

I wish I’d had time to add a few more levels, but the basic mechanics are well put in place at least. If only I hadn’t wasted all of Friday night and early Saturday morning!

 

boom done

submited! twisted sokoban variant.
play

thank You very much!

24 hours left

I planned on Entering the Jam, it’s slightly less stressful than the 48 hour one, this means I have 24 hours remaining, where am I up to after 48 hours?

Well I’m not as far as I’d like to be, as usual. But pretty happy with what I have. Here’s a screenshot of one of the earlier levels.

ss (2016-04-18 at 01.58.15)

Main mechanic is pretty much perfect now, and I’ve added some obstacles which you need to use the portal power to overcome.

I spent the last 2 hours making some soundtracks, as I’ve previously lacked in that regard.

What’s left?

Well, it’s 90% level design now. Maybe some additional code for obstacles, or a super-quick model, but really it just comes down to design.

The other 10% is a title/menu screen.

I feel like there should be some SFX too, which won’t take long. That’s low priority though.

I’m aiming for a good 10 minutes of gameplay, introducing you to various mechanics (“peeking”, “poking”, and “throwing” portals), and provide a bit of a challenge. It’s tough enough to think with 2D portals though, and these are 3D 😉

I’m also out for like 4 hours tomorrow, so the deadline will be tight!

Phew..

Managed to just barely finish the credits and intro screen.. Re-uploading now

Wow that was close almost didn’t submit!

Wow at the wire man!

Well it’s not a game per se. Its mostly an engine I suppose. I will be adding instructions on using it to the github page and README when I recover form crushing defeat.

Here was the plan:

theplan

 

 

 

 

 

 

 

 

 

This is how far I got

Screenshot from 2016-04-17 20:56:46

Some issues there with the transparency, that’s bugging me so I hope to fix that up.

anthropomorphic

done!

screen4

Help the old lady to found the strange thief here!

 

(I made it for the compo, but there is rotoscoping stuff and I don’t know if it’s ok, so it’s a jam game in advance…)

Done, and not a moment too soon.

After 48 hours of hard work (in a new framework, no less — go Phaser!) I’ve finally finished. It’s not much, but I’m kinda proud. The mechanics center around shapeshifting into other people so that they get the blame for the people you’ve killed. Give it a try—all javascript, no download.

Cardboard Carl

Hey my game is up at this link http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=25245.  Hope you guys enjoy it.  It is about a sentient cardboard box that shapeshifts by collecting body parts.  screen1

Done!

Finished a while ago and i can’t wait for voting.

Screenshot (118)

Play my game (Buck Shift)

Thanks, and Hope you all enjoy!

The (extremely small) amount of progress

After not so much work due to non-gamedev related stuff, the really basic movement AI, enemy models, tweaking of the character controller as well as the graphic style (a.k.a. mixing and matching random other people’s free textures and colors until it fits the ever changing idea of what it should look like since I have nearly zero creative talent in the art department) are done, and the spawning, shooting and the secret gun mechanics are still to be developed.

Though I was essentially pseudo-coding the mechanics inside my head, I doubt I’ll be able to do it all by the end of the jam, though I’ll try to do so tomorrow. If not, I’ll probably finish it up afterwards and upload it wherever. Good night for me and good night/day/evening/morning to anyone still working.

noprogress

 

 

Makeshift forge

Your forge will be a large pipe that your blacksmith definitely didn’t cut a hole into.

 

All done!

ScreenShot00007

I’ve finished my entry, Law Claw. It got a little hairy there for a bit, but I’ve managed to post both a HTML5 version and a Windows version. I’ll see if I can get a post-mortem post up later.

Play Law Claw here.

Done !

not perfect, but I’m glad I finished it !

Screen3

Its Finally over! my first entry on Ludum Dare compo is here!

Here it is! My first game here on ludum dare: Star Shift Journey!

Star Shift Journey Ludum Dare 35 game

ludum dare game

The game is very simple, since i am not very familiar with art creation, only with game design and programming. But i am very glad for doing this, i learned a lot doing all this by myself on unity! Its a cool space shooter game with highscore progression based, where you have to change the shape and color of your ship in order to destroy certain enemy ships and to avoid the lasers by using the same color as them!

Hope you guys try this game later and enjoy it! I will sure try the most games as possible here too! Congratulations to everyone that already sent something and, for the people who is developing for jam section, good luck to you all! =D

Tags: compo, game, unity

Whew! A squeaker this time!

Well, I finished with only 15 minutes to spare, but my entry “Werepenguin’s Escape” is done and is ready for play.

Title

Despite wasting Friday evening trying to do this in 2D, I think this turned out quite well.  I’m very surprised that I was able to model 5 full 3D levels as well as build the rest of the game in less than 48 hours.  Deciding to go with 3D was the right move; it gave birth to the most hilarious element of the game – the ragdoll slip and falls on the ice patches.

The game itself is a simple puzzle game that involves redirecting moonlight to the right places in the level to serve your purposes, with a twist: That very same moonlight will turn you into a penguin! While in penguin form you can move across ice, but you are unable to jump.

I hope everyone enjoys my entry, I certainly enjoyed making it these last two days.  I look forward to seeing what other great games came out of this jam!

Duke

 

“VampShift: The Bloodening” submitted for LD35 Compo

Well I managed to complete a game for the compo, “VampShift: The Bloodening.”

Screenshot-VampShift: The Bloodening

(LD Link with Linux & Windows downloads)

It’s a bit basic, but for a game made using just C & SDL in 48 hours I’m pretty happy with it.

Most of the development was livestreamed on Twitch, and the VoDs should be available to watch at http://twitch.tv/insofaras/profile . I’ll think about making a timelapse from them in the future.

For now though, I’m going to have a rest, then start playing some of the other compo games!

We finished!

It’s not much, and the audio was a nightmare, but we finally made it across the finish line. If you’d like to check it out, you can find the project here.

Good luck everyone!

Our title screen

Well, that happened!

I finished! For the first time ever, I made something of reasonable quality!!! A great, awesome thing!!!

 

Java, I love you dearly, but Unity is better for me. I have used Unity quite much before, but have always stuck to mostly Java when doing ideas and projects. I like Java more I guess because I don’t fully enjoy coding in languages like C++ but still loved being immersed in purely text code. Although…I don’t have the same feelings about feeling uber-inspired and smashing at my keyboard for hours on end as I used to, with some great godly result after a week or two. (God, I miss those days, though. Maybe soon I’ll sit down and code something from pure text, no editor. Now that’s the life.)

Besides, when under time, Unity is easier and much better for that, personally. Mainly, it’s because of how quick you can get stuff up and running. The first room in my game, with the two weird glowy graphics effects I made and the size changing to get out through that crack, were done before I even could realize that I had finished just that – finished the first room.

 

So…

Point is: I think I’m going to use Unity from now on for Ludum Dare, and I’m happier than ever with my LD game for actually doing it.

Comments

Crown Games
18. Apr 2016 · 01:32 UTC
Yeah, I used Java for my entry and I’m kinda regretting it. I should’ve used Unity
crazyrems
18. Apr 2016 · 13:32 UTC
I think Java by being very strict is more of an obstacle. C# is a good language.

I used to do game jams in Lua, which is great for prototyping but maybe a bit too permissive.

IMHO Typescript is just in between the gap, having strong types in javascript helps a lot.

The water has helped me.

main_scrrscr

We’ve reached this point again, after 48 hours. This madness has happened 35 other times, surprising right?

Well, but talking about my game. It’s fair to say I was more relaxed than last time, and the game came out very easily. I’m gonna do a post mortem about it, maybe tomorrow. But bear with me, the game is fun.

 

Game

YEEEAH finished my first Ludum Dare!

Ludum Dare 35

Changing the gameplay and graphics completely after half the jam + a lot of annoying bugs means that I didn’t get to make as many levels as I wanted, and there are a lot of more mechanics I wanted as well. Still very happy with it for my first Ludum Dare though!

Screenshot small

Who you’re gonna call?

screenshot1

And it’s done!

Luckily we have an hour to upload it on the page because I am so tired I can hardly click the correct buttons.
I had a great time making this entry and think it turned out pretty okay, at least it’s playable.
You have to haunt a house and avoid the busters that try to vacuum you in their little toolboxes.

 

You can play it here:

 

Ludum Dare 35

Finished!!

Hey guys!

This is my second Ludum Dare, and sadly I had a pretty busy weekend so I was not able to work on my game as much as I wanted.  Nevertheless, I believe that I was able to create a pretty fun game (with crappy music).

The premise of my game is that you have to match shape outlines that enter the screen by changing the properties of your shape.

Here is a picture:

stuff

Your shape is the green one.  To match a shape you move your shape over the corresponding shape outline.

Anyway, I can’t wait to try out everyone’s games and I hope that you guys enjoy mine.  If you want to try it click here.

My Entry – Shape Shifter Match Maker

Shape Shifter Match Maker has been uploaded!

Another great weekend of LD development. Started a bit slow for me, but after finally settling down, I put something together.  I hope you give it a try.

Next comes the fun of playing a lot of games, a Post Mortem, and Timelapse Video!

schizoid2k-SSMM

Compo Fail :(

So I failed the compo look for me on jam.

ezgif.com-video-to-gif

Tags: compo, epicfail

Comments

Shades
18. Apr 2016 · 01:32 UTC
I’m right there with ya.

Hello it’s me!

My entry plz

Wow. Wow. It’s finished.
Well I need to call it “Finished”.

But its Fun! And you know. It let you expand your horizons!
So be nice. Play with it.

I’m not responsible for any harm. Really.
2016-04-18-031222_588x541_scrot 2016-04-18-031228_249x212_scrot

Tags: 2D, final, html5, javascript, LD35, screenshot

I’m behind!

Gonna have to do the jam..

 

well then… gg everyone

couldn’t compete this time around because of a family trip, but hey! always next time! also why cant i attach my image? its just a snip of a second left on the compo’s clock

From Compo to Jam

Welp! Due to a lot of bugs I only have a single level of my game. It’s a shame because it was starting to look pretty good! So, I’m going to spend a bit more time on it and release as a Jam instead and include some other features/correct some other stuff.

I’m going to include several more levels and enemies as well!

 

Update 1: Moved from the Box2D graphics that I was using to something more ’tile’ based. Also started to add monster shapes and the like.

2016-04-17 19_33_58-LDThreeFive

Done

Done. Wanna to vote, but I need some rest before that.

And, anybody gonna tell me how to vote ? I had try some entries, but cannot find the ‘vote button’.

02

Comments

RadMcCool
18. Apr 2016 · 01:53 UTC
Dont think its available yet :( Dont want to play games and forget to vote them
swellbastion
18. Apr 2016 · 01:53 UTC
i dontthink voting starts until submission hour ends

Morph Men

First Ludum Dare I have completed.

There’s a game in there somewhere.

https://moxyle.itch.io/ld-35

Cap3 Cap4 Cap1 Cap2

1 2 3 4 to change characters.

WASD/Arrows to move

Left click to fire

4 levels, progressively more difficult

 

Source Code direct download:

dylan16hl.github.io/Source.zip

Comments

Jupiter_Hadley
20. Apr 2016 · 11:45 UTC
Hey! You didn’t offically enter this into the Ludum Dare – you just posted about it. There was like a submit an entry – you must have just made a post. I would talk to Mike about getting it officially entered as not as many people can see it, and no one can vote on it…

Finished!

Yeah, got the whole thing done, finally a LD without changing the idea during the compo.

rescuebot_main

About this LD, Post Mortem
=============
This is my first LD where I stuck with the idea from the beginning to the end, yeah! I think it’s a pretty nice game, considering I am by no means an advanced Unity user. Most of the time, I had to look up questions on the web…
– WHAT WENT RIGHT
I stuck with the plan from the beginning to the end. I used most of the 48 hours, with almost no distractions. I’ve created a fun little game with good nice art, a cool logo and an interesting concept. I also like the map, and the increasing difficulty due to larger area of possible patient spawns and less patient health.
– WHAT WENT WRONG
I slept not enough, which translated into the music and audio not being as good as the last LD, because I had to rush it a bit. Also, I spent way too much time trying to get the AI cars to work correctly. What stinks is my lack of expertise with Unity. I really need to develop more games…

Project Page

Comments

TeamPoops
18. Apr 2016 · 01:41 UTC
Holy shit this looks dope just from your “Splash” pic. Can’t wait to play!

Progress :D

Progress

Progress is going really good for me! I’ve got the core mechanics down(except for enemies moving).

After all of the core stuff is done I’ll add another enemy and start making levels 😀

Donezo :o

preview

Finally submitted :) its goofy and could do with proper polish but I won’t be spending any more time on it before the jam deadline so here I am~

My first ludum dare and first time making a game that is mostly playable.. its been a great experience and I definitely learned a lot. More importantly, I’ve gained a lot of confidence in my ability to just do things. Particularly happy that the player has an actual transformation animation, even if it is super basic :3

Thanks to everyone who took part – looking forward to rating some games! 😀

Finally Finished

Looks like my idea… shapeshifted into a game.

shapeshift

Go play it here!

In the end, I was really happy with my concept, but probably didn’t put enough time into it.

Things I’ve learned:

  1. Sound and music should not be done last minute
  2. Blender and Unity are both awkward with animation
  3. Even if they weren’t, I’d still be bad at it
  4. Test your game in fullscreen if you’re going to write post-processing effects

Hopefully I’ll put a little more time into this after the competition ends. If nothing else, I have to take out the uses of the default Unity particle texture. That shit’s just embarrassing. More puzzles would be nice too.

Anyway, now I’m going to go and sleep. Looking forward to judging a bunch of sweet games over the next few days.

Goodniiight.

Comments

crazyrems
18. Apr 2016 · 13:18 UTC
I hope I’ll not do the same mistake as you in the future. Sounds and music are a big part of the game.

SUPER HEXAPONG

LUDUM DARE 35 IS OVER!

My game is Super Hexapong! A retake/reimagination/reshaping of PONG with the shifting polygonal elements of SUPER HEXAGON.

HERE IT IS – Go play it now!

Title

This LD, I tried to focus on polishing a simple game. I think I did that pretty well – gameplay options, volume control, nice little effects and stuff. About 70% of the code is polish.

Oh, and there’s something a little secret in there for people who mess around a bit – maybe you’ll win some Steam games for your efforts?

Under teh Wire

Got it done and uploaded just in time!

I went with the very creative name of SHAPEshiftSHIFTshape for my game. It’s a twist on the classic infinite forward motion style of game. Be sure to take time to practice shifting shapes on the title screen!

Successfully passing through a gate; about to be killed by an enemy.

Successfully passing through a gate; about to be killed by an enemy.

A sort of embedded rock-paper-scissors shifting mechanic

A sort of embedded rock-paper-scissors shifting mechanic. Might do something with this in a future game.

SlimeShift – First LudumDare

Hey people, first try at ludum dare, a very simple game made in unity.

I got a later start so I rushed a little bit.
You control a slime that can shapeshift (arrow keys).
When you get hit, you spawn little slimes. But if hit by the wrong ball, you spawn an evil slime.
Normal slime + blue ball = Good.
Slime with hole + black ball = Good.
Everything else is bad to hit.
The “?” in the mainmenu tries to explain some rules.

Submit link: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92737

Download link: https://www.dropbox.com/s/sxsr7qw1ppjkn91/slimeshift_build_win.zip?dl=0

SlimeShift

SlimeShift

aaannndndd I’m done!

Screen Shot 2016-04-17 at 13.56.28

Grab my game or play it here
http://tinyurl.com/hy8pkh5

 

Now to try and sleep :s

I AM SO FREAKIN EXCITED AND I NEED TO SLEEP SO BAD

It is DONE!

I present to you Figurophrenia, a game about shifting!! And yea there’s shapes alright too!

Oh and do you like Hotline Miami? Because this, my friend, even though it lacks music because of life and time, this is Hotline Miami inspired! Which means I meant for it to be creepy and I may have failed totally, which could just give you a laugh anyway so just test it will you?

figurophrenia

Good night!!

Done!

I finished my compo entry just in time. It’s a first person manufacturing game. The goal of the game is to get in the groove and manufacture your quote of widgets as efficiently as possible. When you’re done, you get a score card. There are 5 shifts to work, each one getting more complex.

You can get it right over here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=7424

I managed to get some decent visuals in, but I am not super happy with the sound design. It was rushed.

shapeshiftersInc_ld35_whilefun 2016-04-17 21-03-13-184shapeshiftersInc_ld35_whilefun 2016-04-17 21-04-16-851shapeshiftersInc_ld35_whilefun 2016-04-17 21-04-30-718

I also wanted to add more flourish to the manufacturing parts and raw materials. The plan was to make marshmallow models for each part, and each widget, but I ran out of time.

Can’t wait to play your entries :)

‘Pillars of Life

Lots of iteration happened these last 14 hours. Didn’t take the time to write up any blog posts because I was working to the wire. Didn’t get audio, but I’m happy with the graphics I was able to rush out of illustrator in the last hour. I’ll make a more detailed wrap-up post later. I might even put together a video; I recorded pretty much the whole compo. 😀

Submission here:
YaButterFly7 2016-04-17 20-14-37-84

I’m going to chill in the IRC channel and recover.

Ohm My, I’m done!

Panda3D has been accounted for.

First ever attempt at a puzzle game, and I think it turned out quite well. Have a go!

Made it to the compo! (barely)

But I’m not sure about my choice. I feel like I could have went for jam and got a way better game. But making to compo was part of the challenge :)

…Challenge?

Yes. For this Ludum dare I wanted to make something different. I challenged myself to make (my first) game Engine and make a game with it in Ludum Dare compo. Since it’s so late where I live I’m not really sure if I did OK or not.

What could have been better? Most of the blame should fall on preparation. I really started to write the engine only about 2 weeks until Ludum Dare. As a consequence I didn’t had much time to look at other things  that I wanted to (like procedural generation). Also, I didn’t had the time to port my engine to Windows – whoops!

Anyway, this Ludum Dare was really interesting for me. In fact, I liked it so much that I might continue to develop this game (and my engine) into something more polished. It would be my first thing(s) that I really finished.

Give it a try if you have a Linux machine (I’ll try to get OS X and windows Cygwin versions compiled tomorrow) and let me know what you think!

Game: System Shift

Engine: Terminal play

And now, here’s the only screenshot that I made thus far (it’s still a bit small for some reason, I’m too sleepy to find out why):

System Shift menu

I hope you all had/have a great time participating in LD35! :)

This feels FANTASTIC

That may be the tiredness talking, but I feel great. I managed to touch upon most of what I wanted to get done for what I think was a very ambitious project (well, it felt like that to a first-timer anyway). So I present…

 

PLATO AND THE ‘CAVES

Play as Plato, a ‘vex (convex shape) with multiple personalities. By switching between his personalities Hera, Artemis, and Oedipus, he must escape the deadly ‘caves. A roguelike adventure that changes every time you play it.

title

 

Any and all constructive feedback welcome :)

Done

ss

 

Whew, finally done  xD

Check out my game Turret Arena

Porknight is done?

SS_main_menu

Game got finished, there is a surprising lack of features and I can only say that…

scoped_poorly

The Creation

So I managed to complete my entry, and although it wasn’t as long and detailed as I’d have liked I’m still super happy with the end result! It’s my first attempt at a “platformer” and the physics work perfectly for the most part so I’m really pleased with that.

ss2

It was also an experience on producing my own semi-detailed pixel animations which I feel I’m getting a better grasp of now, especially during the animation where the cat kills you.

Finally sound effects; I’ve never made my own before and have always relied on generated or open source sound effects, and bashing the keys to my flat against my radiator for that perfect ‘dink’ sound may well have been the highlight of my 48 hours!

So with all that being said, congratulations to everyone who submitted, to everyone who’s working, and to everyone who attempted and I’ll see all you guys in the ratings!

im done.

I mean physically,  going from gamemaker to ue4 has been disorientating. Some annoyances, some pleasures.
So many nice games though, this jam gets a lot of really cool talented people. Can’t wait to vote

PuzzleShift , A transforming puzzle game.

I can’t believe I finished. Look for the Post Mortem soon but right now its time to Play and Rate game!

You can play mine right here

Please read the description, it is chalk up of good information and if you play my game, leave feedback. I will return in kind.

Take care everyone! Good luck to those who entered the Compo!

Compo – Shifto

To see my entry : Click here !


I decided to make this game for fun in only 8 hours (I entered today), so only the first level is done. I plan to add more later, as I can see a lot of gameplay possibilities. If you have an idea, tell me what you want to see in term of level design or gameplay twist and I’ll probably add a couple of more levels later ^^

Sounds from : FreeSounds.org
Art made in MagicaVoxel
Music by : AzureWorm from Newground
http://www.newgrounds.com/audio/listen/658822