LD35 April 15–18, 2016

Dubtrack.fm. Also game?

This is a fun LD because I’m actually doing a collaborative effort for this jam; meaning I can focus entirely on graphics and music.

Speaking of graphics:

The game is not named “House of 21 Corpses” but it would be funny if it was.

Speaking of music, remember the Ludum Dare plug.dj? Well that closed down, but there’s now a room set up for Ludum Dare on dubtrack.fm with much the same function. Check it out!

Eggplant’s Dynamic Chimerization First Prototype Here

Promo

Now you can play our project prototype here.

In this version you can walk across the Island and look for the flying door. Sometimes you can transform in other form (actually, only color changes now). No interaction with others and no death now, but it is in progress and going to appear in the next version.

Also, we’ve made online leaderboards (and have had problems with them and WebGL/https), so you can check it in the main menu (scores are sent by clicking the ‘End game’ button after door is found).

Tomorrow we’re going to replace primitives with the real models, complete interactions logics and setup user interface. And we hope that project will be completed early before LD ends.

yo i’m in this

hello my mates how are you doing, it is i, your fellow neighborhood poop nuuup bringing you the realest announcement

i’m in this ludum dare with a Cool Game for the Coolest KID$ hell yeah!

https://twitter.com/noodlenuuup

i’ll be giving updates on the game on the twitter above, @noodlenuuup. also, if you want to know what this game is all about, well, it’s a very very scary 2d “indead” puzzle platformer designed by jonathan bloke by Activision with cool Capcom grahpics and Illuminatis.

in other words it’s a game with skeletons and ghosts and it has one of the worst mechanics in the history of videogames. now you might be asking yoursleves, what does a gohost have to do with… a skeleton????]]]]]/~/////////////???????????????????????????????????????????????????????????????????????????????????????????????????????????????????? Well, my friend……………….. the answer is relatively simple. It’s actually quite  simple.

A little progress…

So the work in progress finally resembles a game, I think.

 

I’ve decided to go with a vertical shooter. You’re an antibody going through the bloodstream. You’ll shift forms as you collect antigens.

It started as a much more ambitious companion game where your block companion could shapeshift (a well-worn mechanic!) and allow your other player to make it to other areas, etc.

AN example of the companion/shapeshifting idea is below. What was I doing here??? The blocky character was supposed to shift, but I scrapped this due to complexity. I wanted this bot to be able clone itself to serve as a platform or bridge, etc.

LD1

 

Okay, so a shooter through the bloodstream seems more doable…

LD2

 

And “improving” the graphics marginally…

LD3

 

Now to make it more fun to play, and add the actual shapeshifting. I am thinking only the player/antibody will shift (complete with some stronger shots/etc), but I might make shapeshifting enemies too if I have time…

Slipping in Some Hilarity

So – the basic premise so far is this.  You are a werepenguin.  Beams of moonlight turn you into a penguin, and silver coins change you back.  When you are a penguin you cannot jump, but when you are in human form you cannot walk across ice.

I still have a couple more game mechanics to implement before I start making proper levels, but at this point I think I am ahead of schedule, despite the rough start last night.

And yeah, I ditched that 2D work from last night :-(.   Oh well, I think the result is much better – this kind of slip and fall hilarity would not have been possible with 2D:

End of Day 1 – Game play mechanics and Animations

So this is the end of day 1, I have done my core game mechanics, but most of today were spent on art, animations and graphics. Since the game is going to be a platformer, I have also done movement and jump components for the player entity.

amoebam

I’ll be sleeping in an hour (mid night today, but technically tomorrow) after composing some music on beepbox, which I’ll implement in the game tomorrow after waking up at 6:30 AM. I plan to submit the game by tomorrow night, and not waiting till the submission hour.

Tags: amoebam, animation, graphics, LD35

Finally getting somewhere.

After a few hours of trying to get small things working and making stupid mistakes I finally have something that is beginning to look like a game.

Left and right movement is all that works now, as well as the start of the main game mechanic.  Gravity is next on the list.

View post on imgur.com

Comments

Pr3ss_5tart
16. Apr 2016 · 17:17 UTC
What are you making the game with?

Ooze vs stupid bot

I have these 2 friends to play with the whole night ^_^

Trying to be artistic.

Hello ludum-comrades. Our game is about a haunting castle which have different behavior between day and night. And we create this “cute” icon with the objetive to help the player to know in which situationhe can use the different platforms or cross the obstacles.

Update

The player now has the ability to shapeshift and change sizes. I also added a basic GUI and shooting. Squares shoot a single bullet, diamonds shoot a shotgun blast, and circles shoot huge rocket-like bullets.

Screenshot (19)

Got “Makeshift” working delightfully quickly

makeshift

I’ve decided to make a game about decorating shift dresses using scraps of fabric shapes that you had lying around. The mechanics are pretty simple – a conveyor belt of shapes runs along the left of the screen, and you drag shapes onto the shift trying to meet the tastes of fashion VIPs which are listed on the right. I’m thinking I’m going to aim for a score-attack style game in which you’ll try to score as highly as possible with somewhere around 5 or 6 dresses.

Blimps!

Untitled

Progress #1

This is the first Progress Video of my LD Entry.

I hope you like it.

Twitch: https://www.twitch.tv/ottohak

pic01

We’re in!

Here’s the Love Apple Games gamedev team with a late “we’re in” post. We spent this afternoon working out the game on paper and are ready to begin implementing!

Our tools of choice:

  • jgame.js (a WebGL 2D game library)
  • Gimp, Inkscape for graphics
  • Audacity, sfxr, possibly lmms for sound/music.
    And, most importantly a microphone!  Possibly we will have violin music by our guest member Athena.

Good luck everyone!

PieChronicles in

PieChronicles in…Long delays but lets see where we get.

Can you tell what it is yet? Nor can we :)

concepts

Getting better!

I am finding it hard to believe that it is already 6pm! Waay too much time has passed already, but I have now progressed into the realms of drawing!! I’m fairly pleased too! Perhaps this nice asset will give a clearer picture of what I am making (compared to my last image!)

frog2

Tags: art, testology, wip