LD36 August 26–29, 2016

Jamming on!

For the first time ever, … Going to do the jam! (solo, but still)

I did release the compo version … (here), but this morning I was woken up with a list of things to be implemented for the jam version, so … That’s settled! Fixed the wallpaper:

LD36 wp

Tags: jam

Started late.

Started late as I was a little busy over the weekend. But making some good progress. Game has simple mechanics that are mainly just plain interactions with objects (push, pull etc). Focusing mainly on exploration with a hint of platforming in there too. Here’s a gif of a strange temple off in the distance.

Animation

More screenshots to come as I finish this over the course of today.

Tags: ldjam

Getting somewhere

I still need to implemented the AI, create the map and find sounds… It’s gonna be tough. 13 hours non-stop programming, let’s go!

Comments

DrTeaSpoon
29. Aug 2016 · 11:16 UTC
Dishonoured 3
29. Aug 2016 · 12:43 UTC
Next time make Half-Life 3 please! =)))

Post Mortem: Chariot Arena Battle

First, my current game: Chariot Arena Battle

ChariotBattleArena

With every game I submit to a Ludum Dare competition I try to learn something new. This time I wanted to create a multiplayer game. In retrospective, I’ve learned the following things so far:

  • LD25 – Lasershark – Never made a game in 48 hours before. It’s not easy to finish a game in 48 hours. I did not succeed.
  • LD26 – 20 Seconds – Finish my first game in 48 hours. Success!! Simple graphics and simple mechanics. Simple collisions between rectangles and circles.
  • LD27 – Alien Attack – Collision detection with polygons
  • LD28 – Granny Loosethooth – Path finding. Not implemented correctly, but still working surprisingly good.
  • LD29 – Castle Engineer – Stupid “AI”. Not an AI at all.
  • LD30 – Opposing Worlds – A bit more intelligent computer enemies. Not what you’d call an AI, but can be challenging. Also: first turn based strategy game for me.
  • LD31/LD32 – skipped. Participated in some other Game Jams, created my first game using WebGL
  • LD33 – (Idle?) Monster – took my newly learned WebGL-Skillz, threw them away and created a clicker/idle game only using some HTML div-elements.
  • LD34 – Damacreat – created the most relaxing game using the worst controls ever. Added procedural generated background in a post compo version.
  • LD35 – failed – created some epilepsy inducing game. Did not want to publish. Didn’t even have good/working/any game mechanics when the jam ended.
  • LD36 – Chariot Arena Battle – My current game. The pinnacle of evolution. A multiplayer game. My graphical skills never improved noticeably.

I started this game jam with the goal to create my first multiplayer game. In preparation I created a simple server that I could use to pass messages between the clients (and posted the source in my “I’m in post”). It was also the first Ludum Dare I did not start alone but joined some other jammers in their quest for fame and glory. I still did my game on my own and they created theirs (runvs with Raiders of the Ancient Technology).

The jam starts Saturday at 3 AM at my location. I have some weird inner clock, that always wakes me at this time whenever a Ludum Dare starts. So I knew the theme, and combining it with my target of some multiplayer game I immediately thought about creating some game with catapults. I went to sleep again and when I woke up, I didn’t like the idea anymore. Catapults are too slow.. that would be to boring. Then I thought about creating a game that’s a mashup between Mario Cart and Trackmania using chariots. So that was what I was trying to do. At the end of the first day I didn’t like that idea anymore, and turned it into what you can play now.

The bad things

  • I got lazy on my second day. I actually wanted to add some other enemies, so there would be something to do even if no other player connected.
  • no sound
  • no juice
  • I tried to test my game online on the first day. It did not work, because the places where I usually publish my games all use HTTPS. If you use HTTPS, you also have to use a secure connection to other hosts. My websocket-server did not have any SSL certificates at all. Thank to Let’s Encrypt and a great dartdoc I was able to set it up Sunday morning.
  • I knew I’d do this beforehand but still: I created a multiplayer game in a way you are not supposed to ever create a multiplayer game. All game logic is on the client, the server has no authority at all. Data is transmitted as strings (JSON) instead of binary data.

The good things

  • I actually finished a playable multiplayer game in less than 48 hours. (I worked on the game for approximately 20 hours).
  • I’ve got a server that supports HTTPS.
  • I’ve got a basic idea about how to synchronize player/game state between multiple clients. It shouldn’t be too hard to move the logic to the server. – This will be my next goal.
  • A comment on my game gave me an idea for a post compo version. It might not be chariots anymore :).
  • Last but not least: great self-made falafel wraps on my first day at runvs.

And now I’ll be online for approx. 2 hours in my game, so no player has to play alone.

Join Chariot Arena Battle

Come and join the fun. The more the merrier (I wanna see at what point my game can’t handle any more players).

Tags: ld36 post mortem, multiplayer

UBUQ: Guitar Hero meets RPG (Update #2)

Take a look to the game concept here:

http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/

The Jam ends in 11 hours but we have a lot of work to do. I begin to fear that we can not finish it ?

  • All tiles and assets are almost finished.
  • Combat mechanic and music are finished, but we are polishing them.
  • Level design is done.
  • Gameplay mechanic is done
  • Music and SFX are done
  • Art of tiles and assets is done
  • Level design is done
  • Character and enemies are finished
  • Next things we want to do:
    • GUI: health status of characters, money count and damage indicator
    • Title screen: game title, how to play and “play” button
    • Loot: coins, healings and upgrading devices

photo9 photo10

Tags: game, jam, LD36, Ludum Dare, screenshot, unity3d

Revival of a Dead Planet finished!

I’m done with my Jam game.  You can play it here:

>Revival of a Dead Planet<

The game is a 3D action-adventure game where you play an explorer visiting an alien world.  On that world, you find an ancient alien facility. In order to operate the doors, you’re going to have to restore power to the energy circuits.  However, doing so will also power up the facility’s security systems.

Screenshot 2016-08-28 16.51.45

This was a really fun project to work on.  Something that is very interesting to me in games is making the player the agent of their own hardship.  The last time I did Ludum Dare (4 years ago!), I made basically a “reverse metroidvania” game where you have to give up your powerups in order to progress.  In this game, in order to progress you must make your environment more dangerous.  There are also a few points where I give the player a choice of how they make their environment more dangerous.  And, of course, I worked some verticality into the game (Once you enter the facility, look down.  You can see the final room all the way from the top floor).  I didn’t fit all my initial ideas into the game, but all in all, I’m pretty happy with how it turned out.

-Alec

Entry

Here’s my entry to compo, enjoy!

Scr4

I need feedback!

Please download my game and play it, and please give it some feedback  because it seems to be barely noticed, and i cannot find it on feedback page either!

Link to entry: http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111080

Comments

0xPSA
29. Aug 2016 · 13:25 UTC
The jam is still going on, many participants take some days off after the compo/jam and the rest may have jobs. It may take some time to get feedback, be patient 😉

Just finished it!

I just finished my Ludum Dare entry!  Check it out here! Da link

Cave Spacemen WIP

4.5 people, Unreal Engine 4, work in progress.

Well this is getting very close to deadline

Hoping to finish the game today to submit it, it is rough. It’s my first time even if I fail to finish it I feel like I have learned a lot.

This is the map btw.:silver9

Comments

29. Aug 2016 · 13:18 UTC
Hey, what your game is about ?

I have a map too and i’m curious.
Silver_Kovy
29. Aug 2016 · 13:22 UTC
Well since it is Ancient technology it will be a strategy game of sorts. Military is also technology right?

Also thanks Archimagus for the encourangement I’m certainly gonna give it my best.

Tea

I am trying to reach Leblane to inform him of a sudden realization of how the game should change (making it less ‘escape’ and more … it works as an idea for me.)  BUT, he does not answer so I shall post here instead and just go with it:

 

All you want to do is make tea.

 

Hi Arthur.

Day 2 Progress

Day 2 Progress

I finally settled on a pyramid construction game idea. So far, I’m happy with how it looks! Now on to day three!

First Ludum Dare and first game!

I just recently completed my first Ludum Dare, and just recently completed my first actual game

Everything works (Which is what I was aiming for), graphics and sound could have been focused on more, but I didn’t allocate my time respectfully.

Check out my Itch.io

Check out “The Ancient Puzzle”

Comments

29. Aug 2016 · 14:14 UTC
Your Itch.io link is broken 😛
jplur
29. Aug 2016 · 14:25 UTC
this looks superb

Crystal Skull is finished

CS_gamejoltI finished Crystal Skull 11 hours before the deadline. Yay!

Crystal Skull is an interactive horror story in the style of Choose Your Own Adventure. You make choices and they bring you to different endings.

You are a king who is loved by his people. You have a serious problem, though. Your only child, Juliana, has an incurable disease and she is dying. You hear about a crystal skull which can cure illnesses and make people have visions. It is brought to your palace from the continent of America, but your man warns you that the skull might be cursed.

There are three different endings.

Development

I used Unity, Visual Studio 2015 (for codes) and Notepad++ (for texts). I had developed an interactive story infrastructure in Unity before. It can read txt files for each pages. As the infrastructure was ready, I had adequate time to focus on the story itself.

I am satisfied with the story and the gruesome endings, but it is not so good as a game. There are only two choices those determine the endings.