Medieval Medicine Deluxe

Our project is now officially done!
Give it a try: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56833

Our project is now officially done!
Give it a try: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56833
Started late as I was a little busy over the weekend. But making some good progress. Game has simple mechanics that are mainly just plain interactions with objects (push, pull etc). Focusing mainly on exploration with a hint of platforming in there too. Here’s a gif of a strange temple off in the distance.

More screenshots to come as I finish this over the course of today.
Tags: ldjam
I still need to implemented the AI, create the map and find sounds… It’s gonna be tough. 13 hours non-stop programming, let’s go!
First, my current game: Chariot Arena Battle
With every game I submit to a Ludum Dare competition I try to learn something new. This time I wanted to create a multiplayer game. In retrospective, I’ve learned the following things so far:
I started this game jam with the goal to create my first multiplayer game. In preparation I created a simple server that I could use to pass messages between the clients (and posted the source in my “I’m in post”). It was also the first Ludum Dare I did not start alone but joined some other jammers in their quest for fame and glory. I still did my game on my own and they created theirs (runvs with Raiders of the Ancient Technology).
The jam starts Saturday at 3 AM at my location. I have some weird inner clock, that always wakes me at this time whenever a Ludum Dare starts. So I knew the theme, and combining it with my target of some multiplayer game I immediately thought about creating some game with catapults. I went to sleep again and when I woke up, I didn’t like the idea anymore. Catapults are too slow.. that would be to boring. Then I thought about creating a game that’s a mashup between Mario Cart and Trackmania using chariots. So that was what I was trying to do. At the end of the first day I didn’t like that idea anymore, and turned it into what you can play now.
The bad things
The good things
And now I’ll be online for approx. 2 hours in my game, so no player has to play alone.
Come and join the fun. The more the merrier (I wanna see at what point my game can’t handle any more players).
Tags: ld36 post mortem, multiplayer
Take a look to the game concept here:
http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/
The Jam ends in 11 hours but we have a lot of work to do. I begin to fear that we can not finish it ?

Tags: game, jam, LD36, Ludum Dare, screenshot, unity3d
I’m done with my Jam game. You can play it here:
The game is a 3D action-adventure game where you play an explorer visiting an alien world. On that world, you find an ancient alien facility. In order to operate the doors, you’re going to have to restore power to the energy circuits. However, doing so will also power up the facility’s security systems.

This was a really fun project to work on. Something that is very interesting to me in games is making the player the agent of their own hardship. The last time I did Ludum Dare (4 years ago!), I made basically a “reverse metroidvania” game where you have to give up your powerups in order to progress. In this game, in order to progress you must make your environment more dangerous. There are also a few points where I give the player a choice of how they make their environment more dangerous. And, of course, I worked some verticality into the game (Once you enter the facility, look down. You can see the final room all the way from the top floor). I didn’t fit all my initial ideas into the game, but all in all, I’m pretty happy with how it turned out.
-Alec
Here’s my entry to compo, enjoy!

Please download my game and play it, and please give it some feedback because it seems to be barely noticed, and i cannot find it on feedback page either!
Link to entry: http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111080
I just finished my Ludum Dare entry! Check it out here! Da link
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=47040
A weird text-based pseudo-game about making weird text-based pseudo-games.
https://isaque-sanches.itch.io/guillotine
Follow me on:
https://www.facebook.com/l1x1v1a/
https://twitter.com/l1x1v1a
4.5 people, Unreal Engine 4, work in progress.
I am live streaming my last 12 hours of programming over at twitch!
Check it out if you want 
Hoping to finish the game today to submit it, it is rough. It’s my first time even if I fail to finish it I feel like I have learned a lot.
This is the map btw.:
I am trying to reach Leblane to inform him of a sudden realization of how the game should change (making it less ‘escape’ and more … it works as an idea for me.) BUT, he does not answer so I shall post here instead and just go with it:
All you want to do is make tea.
Hi Arthur.

I finally settled on a pyramid construction game idea. So far, I’m happy with how it looks! Now on to day three!
I just recently completed my first Ludum Dare, and just recently completed my first actual game
Everything works (Which is what I was aiming for), graphics and sound could have been focused on more, but I didn’t allocate my time respectfully.
Check out “The Ancient Puzzle”

I finished Crystal Skull 11 hours before the deadline. Yay!
Crystal Skull is an interactive horror story in the style of Choose Your Own Adventure. You make choices and they bring you to different endings.
You are a king who is loved by his people. You have a serious problem, though. Your only child, Juliana, has an incurable disease and she is dying. You hear about a crystal skull which can cure illnesses and make people have visions. It is brought to your palace from the continent of America, but your man warns you that the skull might be cursed.
There are three different endings.
Development
I used Unity, Visual Studio 2015 (for codes) and Notepad++ (for texts). I had developed an interactive story infrastructure in Unity before. It can read txt files for each pages. As the infrastructure was ready, I had adequate time to focus on the story itself.
I am satisfied with the story and the gruesome endings, but it is not so good as a game. There are only two choices those determine the endings.
Today is the day after completing my first Ludum Dare.
I put together a timelapse video of the entire process of making my game, here it is:
I will also write a proper postmortem. This experience was valuable for me in many ways that I want to put down in a detailed post.
Tags: blender, Cubase, imphenzia, photoshop, RX5, Sound Forge, unity3d