LD19 December 17–20, 2010

ld 19 intent to enter

Alright, I am announcing my intent to enter this compo. This is my first true LD, although I used the october challange as an opportunity to put together a nongame software.

I am currently rushing to put together a game framework. I am building a lua wrapper around a large swath of openframeworks. I am also wrapping up a chunk of my own audio code, so that I can do real time audio synthesis in the game. The wrapper is currently being developed for iPhone, but I am going to try and get a osx port together by the end of this weekend.  I will stick them up on github as soon as they are  semi-solid.

So other than all of that groundwork that I need to jam on, I am also learning lua, and learning to type in dvorak (20WPM yay!). So yeah, pretty much trying to ensure my own failure. WOOOHOOOOO!

edit: bwap bwap, finally posted my engine code, have at it. Blud Engine. It isn’t as far as I would like it, but I figure I can code the rest this weekend.

Game plan

First off, the obligatory Tool List:

  • Programming language: ActionScript 3
  • Engine: PushButton Engine
  • Graphics Software: ToonBoom Animate 2, The GIMP
  • Graphics Hardware: Wacom Bamboo Fun tablet
  • Audio Software: SFXR, Audacity. Musagi or MilkyTracker
  • Audio Hardware: Cheap microphone. Possibly E-MU X-Board 25 MIDI keyboard

I got into Flash game development during October Challenge using FlashPunk. Since then though, I’ve been gravitating toward PushButton Engine, but I’ve run into this problem: My previous codebase ended up being a real mess, probably partly because I was learning FlashPunk and AS3 at the same time. I’m trying to avoid that this time, but that’s just making the development go really really slowly, especially since PBE’s documentation is frankly a little bit lacking. The solution of course is simple: For Ludum Dare #19, I will make a game using PBE without caring at all what the code will look like. This way I’ll learn more as I go and possibly discover some tricks along the way. This will make it easier to carry on with my other project in PBE later.

So in!

And this time, I’m only focusing on Game Development. I will be using the same tools as I did last time. Which are:

Flash Develop

Flixel

My Engine Library

Sfxr

Fruity Loops/WolframTones

Hopefully my library has expanded well enough that I can finish a game. But, just in case, guess what I’m doing this weekend/next week? That’s right. Finishing up core elements of what I may want to use. Because, well. I really want to finish a game this time.

See you there!

Further Speculation About LD19

I’ve decided to join the compo and not the jam. 72h just… Isn’t LD. It’s just not.

I’ll definitely be using FlashPunk (With Flex, of course) and I will definitely be doing a platformer.

I will use Tiled for my level editing along with adapting my Tiled to AS3 munge script for conversion.

The collision bits… I can recode those without much trouble. I simplified the hell out of it, and can probably remake it without too much fuss.

I’m not sure what to root for as far as the theme goes. The first round didn’t have many that I liked. Guess I’ll have to wait and see.

Peace

— Mr. Dude

FUCK YEAH LUDUM DARE

Totally taking part of course, and I’ll be doing it along with the other cambridge indies since I totally live nearby now.

what tools will I use? NOTHING BUT MY BARE HANDS, I SHALL POUND THE DIRT AND FROM IT SHALL RISE A GAME!

or I might use the usual stuff; unity, blender, sfxr, stuff. whatever.

also:

Tags: motivational

0

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Totally doing this!

There’s a big release the Monday immediately after LD, but I care not! I will do this!

We’ve also got a board game/ginger bread baking day planned with friends, but I still care not! Making games and eating junk takes precedence!

I will be developing my game in Java, using Eclipse.
For art, I will use Paint.net and quite possibly my wacom tablet thing + photoshop.
For sound, sfxr, of course. DrPetter is a wonderful human being for that tool.

I’ll record the entire thing using chronolapse, and stream it live on livestream.
Socially, I’ll be tweeting and hanging out in the irc channel, and I’ll try to post something on here every now and then.
Food will be fatty and salty, and there will be red bull.

Good luck, everybody! I’ll see you next weekend!

Comments

tylo
12. Dec 2010 · 17:16 UTC
The minecraft dude?

Doing this thing

Hi All,

Just saying I will definitely be entering. Going to be using Unity3D. Still not fully comfortably with it but going to keep trying. I will be going the guys at CB2 in Cambridge for my first live Jam which should be fun.

Cheers,

Claire

Comments

12. Dec 2010 · 09:44 UTC
wheee, good luck, I’ll see you there! 😀

My First LD

Hello LD community.  I’ve been following LD since #18 (not long, I know) and I thought I’d try my hand at the main competition.  I’m exceptionally excited and I’m on the lookout for tips from veterans.  Could someone direct me to where the LD community congregates?  I’ve heard mention of an IRC channel…

I’ll be developing in python 3 with pyGame and possibly pyOpenGL depending on the nature of the project.  If anyone has experience creating standalone apps or at least using distutils to package the correct items with any of those modules, I’d be very grateful for advice.

Looking forward to a great competition!

P.S.  Advice on screencap software for a Windows environment is welcome too.  I have none and don’t wish to buy any.  Email is the best way to contact me -check my profile.  Thank you all very much!

Comments

12. Dec 2010 · 10:56 UTC
For congregating, we have IRC and this blog. I recommend using both. :-)
12. Dec 2010 · 11:02 UTC
Hey, I can’t seem to find your e-mail, so I’ll just post my suggestion here:

LD19 – Declaration of Intent

am I getting married?

I’m in this time round – Hopefully I’ll not lose my mojo halfway through and quit like last time, but that theme just didn’t motivate me at all…

Anyway, moving swiftly on…

My weapons will be as follows :
BlitzMax (windows / linux) – code
The GNU Image Manipulation Program (windows / linux) – graphics
MS Paint (windows) – graphics
KolourPaint (linux) – graphics
sfxr – sound
ModPlug Tracker – sound

Seeing a lot of new faces around here, too.

LD19 prep time.

First Ludum dare.

First Post.

First Heart attack only days away.

I’ll be using:

HGE (2d c++ game engine)

Audacity

Paint .net

That’s it!

An attractive minimalist design.

Taking part, etc

So, I suppose I’ll actually take part this time (as opposed to having an account for no reason), Im new to LD so wish me luck! 😀

My tools:

Graphics – paint.net

Engine – Laboratory (if FuzzySpoon updates it soon enough and it is ok with him) otherwise python with pygame

Sound effects – sfxr

I might write some tools before the comp, but will see how the week goes 😛

I’m in !

Hi !

It’s my first try for Ludum Dare,

I will use :

– Programming: haXe and FlashDevelop

– Graphism : Gale and/or Flahs CS4

– Sounds : sfxr maybe musagi too

– [Edit] I will also use this lib for bitmap display and animation with AS3

Good luck everyone !

I’m in !

And for the second time, I’ll be here. And hopefully, I’ll do something with graphics, and able to run on windows \o/

Hello Everyone!

This will be my first LD compo! I’ve been wanting to jump in for awhile and now that this one falls nicely into my schedule, I’ll be participating. Yayyy!

Weapons of Choice:
-Game Maker 8
-Paint.net
-GraphicsGale
-sfxr

Good luck everybody! =]

Me too

Probably going to use Löve, so lua will be the language — should be easy to make Windows and OS X distributions. Most of the work will be done in a terminal running screen and vim :-) Other than that, I might use Gimp, Inkscape, Blender, Apple Logic, Native Instruments’ Komplete,… whatever makes sense at the time. Oh, and this is my first LD.

Comments

alexlarioza
12. Dec 2010 · 17:41 UTC
Ohhh I’ve never heard of Love before. I might take a look into that for future projects!

yes

  • Yes
  • Yep
  • Uh-huh
  • Yes (again)
  • Yeah
  • Yez [sic]

Tags: no problem, of course, see you there, totally, yeah man, yes

Comments

Sos
12. Dec 2010 · 18:08 UTC
Aye!
12. Dec 2010 · 20:28 UTC
Maybe!

Possibly!

Perhaps!

I’m not sure!

Don’t really know right now!

Could be!
zdanielz
12. Dec 2010 · 20:59 UTC
YEZ

Loooooodahm Dhare!

Winter-y greetings to everyone! I’m all excited for this festive Ludum Dare. I know it will be tons of fun.

This will be my third Ludum Dare. I’m not a veteran yet, but I think I’m starting to get the hang of things. I more-or-less follow Sol’s tricks and tips, plus or minus some of the more saner advice. *cough*

In fact, I enjoy it so much that I’ve had great success applying the Ludum Dare method to my projects. It’s great to get a prototype up and running in a mere 48 hours.

This Ludum Dare will be different for me! More on that later, when I figure exactly how it will be different. :) What I do know for sure is that I’ll be doing my Ludum challenge along with a friend. We haven’t decided yet if we’re going to team up for a Jam game or do our own separate projects. Either way, it should be fun.

I’ll post about my tools/libraries later, as I intend to release my Flixel code base with lots of improvements over last year.

Legacy

I’ll try to make a more serious effort this go-around in honor of Tron Legacy, which hopefully will help grow another generation of game developers the way that Tron did for my generation.

Hello, pythoner here

This will be my 3rd attempt at Ludum Dare and hopefully my first success!

I will be using Python with Pygame  and/or libtcod(since I use it for everything, even for stuff that just Pygame would be better off doing itself :P).

Good luck everyone, and I look forward to seeing a game of mine on the same list as all of yours!

Little Ninja – A Game I’ve Been Working On

This isn’t directly LD-related (Though you could consider it some kind of warmup or practice), but I’ve been working on a game titled “Little Ninja”.

It’s a platformer where you play as a ninja fighting other ninjas to… Well, I don’t have the full plot right now, actually.

Currently, there is a test level and two types of baddies. (Swordsmen and archers).

If anyone here would like to try it, you can find it here on my Dropbox. (Plays in browser, requires Flash)

Edit: Here are the controls:

  • Move – Arrow Keys
  • Attack – Z
  • Jump – X
  • Run – Hold C and Move
  • Drop through Ledge – Hold down and Jump
  • Wall-Slide – Jump into wall (You don’t need to hold the button, you’ll stick to the wall)
  • Wall-Jump – Wall-Slide, then Jump

Here’s a screenie:

Action shot! A fight amongst ninjas!

Comments

bear
12. Dec 2010 · 20:12 UTC
I like this, its quite fun. The enemies are very different and provide a nice contrast to each other and the player is easy to control.I would like to see some checkpoints but thats it.
Kytin
12. Dec 2010 · 21:47 UTC
The enemy AI is quite interesting and reasonably intelligent, especially for a platformer. It needs more variety, but that is only to be expected from a work-in-progress.

Interesting art style. It looks kind of like the characters limbs are individually rotated sprites. Is that actually the case?

Near-future failure

This will be my 3rd main LD. As long as I finish the weekend with something I’ll be happy, though getting a top-5 finish in something other than Coolness would be awesome. :) I’m sticking with the usual C++ and HGE setup – good to see a few others using it too – and I’ll be using PSP7 if I need to draw boxes or stickmen, and Milkytracker for music and/or procrastinatory jamming.

Hello, Ludlum Daredevils!

This will be my first Ludlum Dare. I have participated in a 48 hour competition before, but that was in a team of 3, and we only just managed to make something playable. I also have real life commitments that will prevent me from making use of the full 48 hours, so this will be a real challenge for me!

I will be programming in actionscript, and making use of the Flixel libraries, which I have found extremely user friendly. The only art style I can make look  at all nice is low-res pixel art, so that is the style I will be using.

The programs I intend to use are FlashDevelop, and Paint.net. I’m still fooling around with sound dev, so I’m not sure what I will use. I’ll give sfxr a look.

I have another game almost finished at the moment. If you guys are interested, I may put a few posts up about it later.

I’m in!

I’m in the middle of finals right now, but I’ll be done and back home Wednesday night, so I’ll have a couple days to relax and throw together some base code. Looking forward to seeing what y’all come up with!

As usual I’ll probably make something 3d using Ogre. I’ll probably use OpenAL for audio, bullet for collision/physics. Blender for modeling, code:blocks+gcc for coding, GIMP for making crappy textures, etc…

This’ll be my fourth LD.

I recently set up a quad boot with Win7/hackintoshed Snow Leopard/Arch Linux/Ubuntu, so hopefully I can make my game cross platform-like (post-compo most likely though…).

LD19 entry

This is my first time to Ludumdare

Hope I’m going to finish with some kind of project..

Also, I’m using Flash

Good luck to everyone!

Intent

I’ll be writing up a android game this time (not sure if it’ll be 2d or 3d .. but probably 2d to save time)

tools: all sorts of software on my computer

First for me too.

Going to make this my first ludum dare, really excited!

Will most likely be using Unity, blender and photoshop.

Suggestion for LD19

Well, when I participated the Ludum Dare 18, I saw that even after the competition time the users could edit their entries, updating its games with improved versions. In my opinion this is a cheat, because the competition is focused on making a game in 48 hours, but not what it seems when you can edit the entry and replace the previous game for an improved.
For me it takes away the characteristic of the competition and becomes a thing of unfair means, and may even affect the results of the competition.

This post aims to expose my opinion on one thing I think unfair and should not happen. I’m not against the called “Post-Mortem”, on the contrary, it stimulates the desire to continue making games and improve them. But I think just the first version posted should be judged, and that should not have the option to edit the entry. But can be happen bugs in a game that may make the game unplayable on some computer, for example, in this case I think that the edit of a entry is valid.  So the competition will be fairer and better quality, since users need to work harder to get a better game.

Thanks, I hope you understand my opinion!
PS: Sorry if my english is bad.

Comments

hdon
13. Dec 2010 · 00:57 UTC
It should be up to the voters to evaluate the merits of further revisions. A revision that fixes a bug that makes a game unplayable on some computers, for instance, many would agree should be 100% valid, to keep the compo about the games and not about technical minutae.
huhwhozat
13. Dec 2010 · 04:26 UTC
I was under the impression that only the version completed in 48 hours was valid for judging. The follow up versions are not supposed to be a part of the competition as I understand it.

I’m in as well.

First time for me.  And I have no hope of finishing…..

Comments

13. Dec 2010 · 01:48 UTC
That’s a little pessimistic.
13. Dec 2010 · 11:20 UTC
Between my son, my wife, and my work I think I might get 4.5 hours to work on this. But I have a plan! Mostly involving stuffed animals.

19… just a number?

48 -19 = 29

2+9 = 11

1+1 = 2

and 2 days is 48 hours!   Coincidence?

I’ll be in the Jam – good luck everyone =)

Comments

13. Dec 2010 · 08:41 UTC
Coincidence? Yes, actually. It is. You’re being silly! Numerology is bunk!

It’s on like Donkey Kong!

Now, before  you kill me for such travesty, and before Nintendo sues me, I just thought I’d jump the traditional band-wagon and let y’all know I’m planning on participating in next week’s Comp-o-tition, I will be using Game-Maker8 Pro for the event; as the program I was hoping to use to make flash games is still in closed beta, so it’s not available to everyone. Other than GM8, I’ll be using:

  • GRAPHICS: Game-Maker’s built-in image editor as well as The GIMP
  • AUDIO: Audacity, possibly SFXR, and my assortment of synths and other such junk.

In the spirit of bandwagons, I was going to post a picture of all me previous entries, but I’m too lazy.

I’m All In

I’m looking forward to the competition next week. I have successfully negotiated the time needed from my significant others.

I am in practice mode right now, trying to get familiar with Unity.

I plan on using the following tools:

Cubase 5 for music and sound
3DS Studio Max 2011 for modeling
Photoshop CS5 for textures and images
Will probably use my Canon 7d to capture some interesting textures, images and skyboxes

Unity 3.1 with C# for game development (alternative might be XNA if I have a change of heart at the last minute).

My goal this time is to create a simple 3d game with physics. I’m not going to worry about menus, etc. Just focus on gameplay (other than music which is a definite must for me). What I’m going to try to do is create a game that is playable and finishable as soon as possible and then just keep adding features/polish until I run outta time.

Lets see how it goes. Good luck to everyone! I have two broken ribs but thats not going to stop me this year so no excuses for you either. Just do it!

First LD

Been meaning to take part in this thing for some time. Hopefully I’ll have the time this weekend to make something playable.
I’ll probably focus on getting something that looks and feels polished for once, instead of trying to go all crazy with the gameplay.

Flashpunk + GIMP + sfxr would be my weapon of choice.

Edit: I have set up a Gravatar but it won’t show up. Could it be that I’m not using the original email that I signed up with here?

Count me in

For the first time in ages I will have a properly free weekend. My daughter will be busy with an online course and my wife will be making the most of the opportunity to relax (probably by playing Abduction 2 on my phone). And last but not least, I won’t be going to work on Monday, so there will be no struggle to get out of bed at 6am after a weekend of Ludum Dare. I’ve been working on an Android game on and off since the start of October and Ludum Dare provides the ideal chance to take a short break from it.

This week, before the event, I’ll be setting up all the tools on a new laptop. I will most likely be using Processing, Paint.NET, Audacity, sfxr and mulab.

One of the highlights of participating in Ludum Dare is getting to look at what everyone else has done. I’m really looking forward to it.

Comments

Jack Trades
13. Dec 2010 · 10:25 UTC
Good luck.

I’m In!

Going to make an attempt at this LD (First one too!). It should be a fun experience to build a game in 48 hours!

For the programming side, I’ll use either SFML or XNA (Depending on what the theme is) in C#. For pictures, either Paint or Photoshop. And sfxr for sounds 😀

Good luck everyone!

Comments

13. Dec 2010 · 12:45 UTC
Oh… Please use SFML! That way us Linux folks can run it in Wine! (Not sure whether XNA works in Wine…)
xeon06
13. Dec 2010 · 13:34 UTC
Hell yeah, another SFML.Net user. I hope you’re using the latest dev build!

Making a game too

Ludum dare is awesome fun so…

  • Engine: Unity3D – C#
  • Graphics software: Blender, The GIMP
  • Graphics hardware: Wacom Intuos3 4×6″
  • Audio software: Audacity
  • Audio hardware: Zoom H2 audio recorder (much better quality than a mobile phone), Upright piano, bass guitar & amp, 5 octave Casio keyboard from 10 years ago.
  • Food hardware: Electric stove, microwave, saucepans, bowls, cutlery.
  • Accessories: Canon A650IS for (food) photos, potentially laptop with webcam if I can be bothered setting that up (probably can’t)

Hello! This will be my second Ludum Dare, and this time I plan to actually make a good game. Relatively speaking. This plan involves not immediately going for a 3d game, making art at the end (not the start) and spending more time on the game and less time yelling at the people of this country for nearly voting Tony Abbott in.

First Time : I’m in!

Klaim's explod'headHi,

This week end will be my first time participation to a compo, so be gentle with me…. 😉

I think I’ll crush my skills on the deadline but that’ll be an excellent exercise I guess.

I’ll go with SFML/C++ with a custom made library (that contains simple little tools).

Comments

13. Dec 2010 · 12:43 UTC
Care to give a link to where we can get this library? (You’d have to provide it, unless you’re entering the jam)

Me also…

I’ve done some game for miniLD21, but this will be my first compo. I’m excited, hope the theme will suit me but I will participate whatever!

Using: C++, OpenGL, glfw, Code::Blocks, Paint.NET, Audacity, sfxr. Depending on the theme, maybe Box2D.

Good luck to everyone and may the force…

Another set in for the jam

Me and a buddy of mine will be participating in the Jam for the upcoming LD for the first time ever. We’re sure as heck looking forward to it.

We think we’re gonna use XNA or java, not sure which, and my buddy is planning on composing all music and graphics himself. Should be fun. Likely gonna be a 2D style game.

I’m baaaaaack

I’m back for another crack at Ludum Dare! I’ll be using C/C++, SDL, OpenGL and my framework again, but this time, I’ll also be using this. I’ve decided I want to write at least one function in my code with LOLCODE. This should be good. I’ll let you know how it goes :-) As far as applications go, I’ll be using MSVC++, GIMP, and Musagi, at least. Also…

LET’S GO GOOD THEMES, LET’S GO!

Happy Ludum Dare!

Tags: LD19

Little Ninja – Another Demo

I’ve got another demo of Little Ninja ready!

Now you have shurikens, and there are three visual variants of each gender of each type of baddie. Also, there are checkpoints!

Anyone who’s interested can play it from my Dropbox.

Controls:

  • Left / Right – Move
  • X – Jump
  • Z – Sword Attack
  • A – Throw Shuriken
  • C + Move – Run
  • Down + Jump – Drop through Ledge
  • Jump into Wall – Wall-Slide
  • Wall-Slide + Jump – Wall-Jump

Yellow mangoes restore 25% of your health, orange mangoes restore 50%, and red mangoes restore 75%. The boxes of shurikens give you more shurikens, and have the number of shurikens on the sprite.

To activate a checkpoint, simply touch it. When you die, you will respawn at the last checkpoint you touched. If you touch a checkpoint while another is active, the checkpoint that was previously active will be deactivated. However, when you die, all of the entities in the level are reset. That means that all baddies and items are put where they originally were (Baddies at full health) and all projectiles are removed. In other words, it doesn’t remember baddies you’ve killed or items you’ve taken.

With a bit of timing (And a touch of luck) you can slash arrows in mid-air. Slashed arrows do no damage (Which is why you would slash them).

There are a couple of spots that look unnecessarily dangerous (Like the little room with the spike ceiling), those will have special collectible items in them once I’ve implemented those. (Which is why they’re in there)

Here’s a screenie:

Little Ninja v0.5.8

Another action shot! More ninja fighting!

Comments

13. Dec 2010 · 22:01 UTC
i love this game, the enemies are to easy to kill though, maybe make them give you more damage and give less health power ups.
13. Dec 2010 · 22:50 UTC
Absolutely amazing work! I’d love to see the main character be a little “cuter” somehow. For example, the enemies with black hair have nice anime style hairdos but yours is an awful looking blonde afro. Perhaps you could make the player’s character have anime big blue eyes with pupils and some messy hair – and maybe make him/her be smaller than the baddies. The AI seems pretty awesome, the movement and physics are perfect, and overall I am seriously impressed.
GreaseMonkey
16. Dec 2010 · 08:01 UTC
Nice to see you’re using Flash for what it’s ALMOST supposed to be used for (vector graphics, though it’s really more for animations than games).

I’m in!

Missed out on LD18, but now I’m back! Some good themes so far, though nothing that’s screamed inspiration at me. In any case, tools and libraries include:

Code: Ruby + Gosu + Chingu (probably!)
Graphics: Pixen (probably!) or maybe just colored squares like in LD16 (if I’m lazy!)
Audio: Some form of SFXR

This time around, I aim to focus more on fun gameplay than doing something weird like last time. Capsize was fun to write, but it wasn’t any fun to play. Depending on the theme, I’m aiming for some top-down original-zelda-esque gameplay, but who knows?

You can count on me!

I’m in… and I’m not sure what kind of framework or language I’ll be using. I was planning to go with html5 and made some smaller tests, but giving that I couldn’t get sound working in a working state for the stable version of my main browser(the firefox 4 beta is awesome!) I’ll go with the tried and tested. This means, in my case, C++ if I get my current framework to a working state or flixel if not.

Tags: awesomeness, C++, Flixel, im in, prototyp-engine

First stop, jam!

Hi there, I may haven’t participated on the last compo, but I didn’t had the computer to do.
Which gave me more time to plan out what to do,  and this is going to be the Jam!
And I will not be using anything but game maker, my handy photoshop and a cup(that was made out of glass) of coffee every morning.

A Challenger Appears!

This should be good.

I’m Jack, and I’m entering LD #19.

I’m not certain where to put the library declarations?  So I’ll put them here.  I’ll be using:

Unity 3D free version.

Pixelplacement’s iTween.

The powers of darkness.

I’m fairly certain these are all available to all?

I look forward to testing your might!

Christopher ‘Jack’ Nilssen – Dark Acre

EDIT:

Art: Photoshop CS5, 3DS Max 2011, Crazybump.

Sound: FL Studio 9+

Additional “base code”: Pixelplacement’s just-released “Backdrop“, just in case.

EDIT+=1:

Font: Imagine Font.

Tags: Dark Acre, Jack, lame meme, unity3d

Comments

13. Dec 2010 · 18:11 UTC
Good luck and have fun! Can’t wait to see what you end up creating. =)
16. Dec 2010 · 23:20 UTC
Since I’m seeing these declarations as well, I’ll throw them in here for the later curious:

I’m in.

I don’t know what I’m doing in game development, but I have been working on my own project.

Might as well enter this guy and get my name out there.  Plus my girl is out of town this weekend, so nothing better than now to do it :)

Writing in JavaScript (cause thats all I know :( ) and using the Unity engine.  Hey, at least I was a 3d modeller and animator before I started this.

Cheers,

Marcin

Comments

14. Dec 2010 · 09:22 UTC
Hey now, don’t feel bad about JavaScript! These days, it’s not looked down upon as much. :)

Im in.

This wil be my first LD, so we shall see how I do.  I intend to make my library declarations, as soon as I decide on the language I plan to use.

I’m In, Going the Web Route Again

I’ll be using HTML5 and CoffeeScript on the Pixie platform. Now that it has integrated pixel editing with the code editor things should go a little smoother than when I first used the platform for Mini LD #21. Also, CoffeeScript will take quite a bit of the awful JS taste away.

Comments

14. Dec 2010 · 09:18 UTC
Woot! Another HTML futurist! Now I don’t have to feel so alone. :)

I am in!

My basecode isn’t ready yo be turned in yet, so it’ll be a Jam entry most likely, but yep, entering.

More later, when I’m not typing on a Pandora.

Up and Atom

EDIT: See there’s a lot of new comers in the declarations of intent. Here’s hoping we have a record number of entries! G’luck and please, treat the Jam as a safety net, aim for the compo!

This would be a clever pun if I was going to use Flixel, but I’m not.

After much humming and ha ha ha’ing. I’ve ditched my traditional C++ route for this LD48 and I’m going with Flex and FlashPunk.

Graphics will be IGNORED as far as I possibly can, because I always get caught up early drawing terrible sprites that I end up not using anyway. Once I have a functional fun game that is submittable… graphics will commence.

So here’s the obligatory list….

OS: Ubuntu 10.10
IDE: VIM (Vi IMproved)
Language: Actionscript 3.0
Tools/Libraries: Adobe Flex OSS SDK 4.1 & FlashPunk
Graphics Package : GIMP (& VIM for the extra masochism cherry)
Sounds Effects: Dunno, maybe /dev/urandom and VIM for even more self-flagellation

Coffee, Diet Coke, Pizza and other junk likely included.

No doubt a healthy dose of Guinea Pig intervention will also be involved.

Lets get it on.

Intent to Rock

Hello, LD. Time to bring the ruckus. Tools to be used include:

  • FlashPunk
  • The Gimp
  • sfxr
  • Music software

Themes all look pretty hopeful. I’ll be learning FlashPunk over the course of the compo. Let’s do this.

Here we go…

Fresh blood! Notch told me to :creeper:

I’ve never done ANYTHING to this level before, so priority will be release ready code, graphics and such can come later if time permits. I’m probably going to take a few days to brush up on my C#/XNA to save precious time googling.

The plan right now:

  • Engine: FlatRedBall (Windows XNA)
  • Sound: sfxer
  • Music: Modplug maybe? Depends on time.
  • Graphics: Inkscape or GraphicsGale. Will depend on the theme.

LD 19 Declarations

Here’s the pre-compo framework/library declaration.

Framework: Stego, the as3 framework I’ve cobbled together over the course of these events.  I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.

IDE: FlashDevelop.

Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

Music: Yet again I’ll be trying using WarioWare DIY for music.  This hasn’t worked out so well in the past, but I don’t have any better ideas.

Sound Effects: I bet you can guess this one.

Timelapse: I will be using Keeyai’s Chronolapse, unless my laptop has problems with it again.

Will be listening to: Some combination of my DragonForce station on Pandora and my 8bitcollective favorites.

Sauce Control: Mercurial, pushed to Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite: http://excitemike.com/

Strategy: I have a couple of super-simple game ideas that I’d really like to try out, so odds are I’ll be shoehorning the theme into one of those.  The main issues I’ve had in previous LDs were doing crazy graphical things that take a long time to make/tweak or doing something that breaks the assumptions of my collision response code (switching to tile-based, how sliding along a surface is handled, or resting contact).  I will just make sure to do pretty standard sprite stuff for graphics, and collision-wise I think I have a much more elegant solution now where I can use hitboxes (matched to sprite animations with this tool) to detect and handle the sorts of things that needed special handling in previous games.  If I need to come up with ideas for levels, this should help me come up with something fast.

To make this post more exciting, here is a random Star Trek image:

Comments

13. Dec 2010 · 21:29 UTC
Dude, that hat rocks.
13. Dec 2010 · 21:59 UTC
McCoy: “…a CHILD could do it!”
14. Dec 2010 · 00:52 UTC
Is he entering the Matrix?

Cheesy?

You know, I had an idea. Since we can write base engines for a for a while now, I was thinking, animation skeletons? *ducks from bricks*

Okay, to put more into perspective, it really is awful to try and design a platform character but it takes no time to draw a box. So, i thought, make a simple character sheet that anyone can use with running, jumping etc. Make it open source and declare it’s use (just like a code engine) and let everybody else use it too. Just a thought.

*ducks and runs from brick throwers*

Edit: A small adendum. Since it might not be clear, I’m making it so so there’s no confusion later. I’ll also be using any and all of these examples as well:

http://flashgamedojo.com/wiki/index.php?title=Open_Source_Games(Flixel)

Comments

Billy Wenge-Murphy
15. Dec 2010 · 01:12 UTC
I don’t think a character sheet is allowed within the rules. There are lots of CC-licensed assets on the ‘net – rights aren’t a concern – but you’re supposed to make your own assets.
xhunterko
15. Dec 2010 · 03:19 UTC
Hence my running from the brick throwers. 😉

Still, the whole post wasn’t meant to be taken seriously. Except for the engines mentioned.

First time for everything

I’m in this time, I suppose. I don’t expect to actually finish anything, but I guess I won’t know unless I try.

I’ll be using FlatRedBall and XNA/C#. For sound I’ll use sfxr and for graphics I’ll use GIMP. Chronolapse for the timelapse.

Yup.

Participating.

This isn’t exactly my first time at Ludum, but apart from my slacking off attempt at LD#18(didn’t hear it was on until 20 hours in, then spent most of my time watching Notches livestream), it has been awhile.

Really not sure what I am going to use at this stage, but will either be C++ or Java, most likely Java as I am not too familiar with any engine libraries for C++, and for simple games Java does have the development speed advantage over C++.

I do know I will be using Paint.NET, Sfxr and Musagi for other parts of the game however.

Ludum Dare #19 Round One Voting Statistics

I figured I’d make a fancy chart of the results from each round of voting this time around, for the fun of it.  After trying a few different types of charts, it seems that this method gave the most information.  Hope you enjoy!

The chart in google docs.

If you have any requests for different types of charts to display the info, feel free to suggest and I’ll see what I can do.

Tags: stats

Comments

14. Dec 2010 · 01:26 UTC
Ooh! Neat chart.
xhunterko
14. Dec 2010 · 01:27 UTC
Now this is rather nice!
14. Dec 2010 · 01:30 UTC
Hey, you did a good job here.

Context Switch

As always seems to happen, my current game project has gotten far enough along that I’m compelled to start something fresh and new – perfect timing for my first try at LD.

I’m going to leave my current comfort zone (XNA), and try my hand at doing a Unity game (just downloaded the engine today).

I’m too old and lazy to pull all-nighters, so I’ll have to be focused and efficient. The only problem is that I’m too old and lazy to be focused and efficient. We’ll see…

Comments

31eee384
14. Dec 2010 · 02:50 UTC
The Ludum Dare is a great place to leave your comfort zone, in my opinion. There’s no way not to learn something! :)
14. Dec 2010 · 14:24 UTC
Fortunately for me, Unity has C# scripting. I’m not looking for *that* much of a context switch… :-)

LD19 – Code Declaration

For the competition, I’ll be using “My Rendering Library”, a little C# library that provides helper classes/functions for SFML2. The most current copy of it can be downloaded from here.

Edit: Updated some parts of the code, and added an application which starts up a minimal copy of it.

Edit #2: Updated more parts of the code, now has particle emitters! 😀

Edit #3: Added “Object Shadows” :)

Edit #4: Fixed error in the culling algorithm (Was removing objects from screen when the screen was rotated).

Edit #5: Fixed problem where the offset was not being applied properly for objects that inherit AdvancedRenderable.

Here we go

I’ll have a go at this if time permits. Currently doing a small game for a course with some other people so I might have to work on that one instead this weekend. If I enter I’ll be using XNA+C# for coding, Gimp or Paint for graphics and sfxr for sound.

Popping my Ludum Dare cherry!

Sup doods.

Count me in! I will be using AS3 and FlashPunk, FlashDevelop, Photoshop and AS3SFXR.

Laters!

first time

my first time.

im not sure ill do the compo, maybe the jam. but i will use

emacs
kate
the GIMP
g++
allegro
sfxr
maybe garageband…?
i dont hav a windows computer tho. is that ok not 2 submit an exe?
im rly nervous and a bit confused.

if i do make a game.

i only have a computer running kubuntu tho… is it ok 2 not have a windows executable?

Comments

Jerm
14. Dec 2010 · 05:44 UTC
Yes that’s fine. Although most people here seem to use Windows, but there’s probably enough people who run Linux (or both) that you should get some useful feedback. Also, you’re allowed to port your game after the deadline. Or just hope that someone ports it for you :)

Expression of interest

Finished LD14, started LD18 but didn’t finish, had work on that weekend.

This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.

Tools may include Paint.net, sfxr, musagi, and anything else I need.

It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.

Tags: musagi, paint.net, processing, sfxr

Comments

badlydrawnrod
14. Dec 2010 · 10:18 UTC
Processing is great for this sort of activity. In some ways it’s the framework that I always wished that I’d written but never quite got around to.

go easy on me plz

Hello all, greenhorn here.

This will not only be my first LD, but my first major undertaking outside of school.  I sincerely hope I will be able to make it.  I’ve been watching for a while, but because of school and the time constraints it places I haven’t had an entire weekend to devote as of yet.

My tools will consist of sfxr, musagi, and Photoshop (if I can get it liking me in time – if not, I’ll go with Paint.net).

Comments

14. Dec 2010 · 18:33 UTC
Welcome to the fun!
Cooshinator
14. Dec 2010 · 18:49 UTC
Welcome to Ludum Dare! What code/software are you going to make the game with?

Yes!

I intended to participate in the last Ludum Dare, and even got a very basic game going, but unfortunately my progress was hindered by events that occurred over the couple of days dedicated to the challenge. This time I should be free, and I even have a game in mind (which I think I’ll bend to fit the theme, regardless of what ends up being chosen). Just a heads-up: it involves zombies. 😉

I intend to use C as my programming language, the SDL libraries for graphics and sound, and Vim as my text editor. (Yeah, go Vim!) Here’s to a successful Ludum Dare. I wish you folks all the best!

LD19- Intent to Enter

I was up in the air on LD19… I participated in LD15 and 17, so this was going to fit in the series. But I’m working on an entry for another competition which had a deadline of Dec 15th. That deadline got extended to the 19th, which would have conflicted. But that entry (BW16) is very close to complete, so I’ll be able to participate in the compo.

Using-

FlashDevelop/FlexSDK

GiMP

I’d plan on using sfxr, but I want to play a little more with FlashPlayer 10’s on the fly sound generation… I haven’t decided yet whether to release/declare the sound & music managers from BW16 or write new & better ones from scratch. One way or another though, this will be my first LD with sound.

Let’s do this!

Hi, this will be my first Ludum Dare.
I will probably use C + Lua or AS3, depending on the theme and the ideas I get :)

The Tools

So… the tools…
  • hardware: MacBook Pro
  • IDE/engine: Unity3D (using C#)
  • graphics: Inkscape
  • music and sound (if any): Audacity + microphone
  • timelapse: I still need to find a good timelapse tool for OS X; if anyone can suggest one, please comment.
  • furniture: a chair and table or desk
And to make this post more exciting; a random link to a website: PreviewLabs Wow. Out of all the millions of websites on the Internet, it happened to be the website of my company. Amazing!

Comments

14. Dec 2010 · 14:42 UTC
As somebody pointed out on the same question on my post, use a Terminal…
jonbro
14. Dec 2010 · 16:14 UTC
there is also gawker…
14. Dec 2010 · 19:54 UTC
Thanks for the suggestions. I’ll sure play around with this a bit before the theme is announced.

Let’s (try to) do this…

Hello everyone, first timer here, I hope I’ll be able to squeeze enough time out of my weekend to get something together for my first LD.

I have a couple obligations on saturday, but as the time frame here (Belgium) runs until 3am in the night between sunday and monday, I think I should be able to make it.

Anyway, I suppose I’m going to go with :

  • Language : Python
  • Libraries : pyGame or Panda3D, depending on theme and inspiration
  • Editor : Emacs
  • OS : Arch Linux
  • Sound & music : sfxr, Musagi, audacity, ZynAddSubFX, drums, guitars and bass…
  • Graphics : The Gimp, possibly Blender
  • Soundtrack : Probably a healthy dose of Spangle call Lilli line

That’s all for now, looking forward to having a great time during the weekend !

I am ready to rock and/or roll!

This is second Ludum Dare, and I’ve convinced 5 friends to participate as well.

I will be using Game Maker 8 to develop, SFXR for sound effects, Wolfram Tones for music and Chronolapse for timelapsing.

Let’s do this!

Participating?

I think I will take part this time. I guess I will be using Javascript and maybe cake.js. Blender for Graphics (I can’t draw worth a damn and blender works best for the lazy…). Maybe Python on the backend (if there is one).

I especially like the genetics/evolution themes (hence the nick Bayesian). Even if they are not chosen I will probably use genetic algorithms to create content or AI Characters etc. Did I mention that I am lazy?

First time

Hey, everybody o/
Well, a friend of mine told me about this competition and it sounds really nice.

I’ll be coding in java, probably using the Slick engine, that was built upon lwjgl.
If it turns out to be a 3D game, I’ll use the JMonkeyEngine.
For sounds and music I’ll use Fruity Loops and maybe some recorded audio I’ll make myself.
For the artwork I’ll use adobe fireworks, paint and/or GraphicsGale.
There’s a small chance I use Blender, but only if the game is 3D or to take some screenshots of 3D objects, since Slick is a 2D engine.

Hey

Looking forward to this competition! (First Ludum Dare) Just managed to get time off work for this over the weekend (which took a long time). Although there is a friend’s birthday which I will be attending for a few hours on the Saturday night but will make up the time elsewhere (During sleep most likely).

Tools:

Main Engine: SFML

Script: Lua (If I can find a reason to script stuff)

Audio Library: Audiere

Physics library: Box 2D (If need phsyics too)

Artwork: Paint.NET

Fuel: Toast

Sound: Anything i can record with

Cheers,

– Kyle

Making an honest attempt this time…

I have consistently watched one LD go by after another for the past few years, and every time I say I’m going to do it, I get distracted and back out. This time, I am going to make an honest attempt, and I’m getting support from my girlfriend this time around (who is going to try to make her own game). Should be very interesting!

I have a bad habit of changing the tools I use in the middle of projects, so I am not going to hold myself to this list… but this is currently what I’m interested in trying out. I don’t want to lock myself into Android development for this, but I definitely want to use this as an opportunity to determine a sweet flow for porting games in the future, so most of my choices reflect that desire. Web-based would also be nice as I’m still astounded by Notch’s success with Minecraft. Regardless though, I do have plenty of plan Bs. :-)

Hardware: Intel Quad Core I7, 6GB ram, GTX 460 w/ 768MB GDDR5

Platform: Windows (but hopeful for near automatic cross platform support on Linux, Android, and the web as well)

Language: Java

Libraries: libGDX (LWJGL/Slick for gfx backend, box2D for physics), Kryonet for networking (works on Android!)

Tools: Photoshop CS5 and/or Paint.net (2d art), Blender (3d art), sfxr (sound gen), musagi (music), non-stop Pandora (probably tuned to Breaking Benjamin station)

Any other details are too fuzzy to mention, but I think this is a good start… I need to prototype a quick test run in this environment to make sure I don’t waste yet another Ludum Dare.

Comments

RunnerPack
15. Dec 2010 · 08:13 UTC
Cool! I’m an indie Flash dev’r, but I’ve decided to have a go at Android games. I recently found libGDX, but having to use Eclipse is really harshing my mellow…

Locked ‘n’ Loaded

Right, decided today that i’m going to enter, only in the Jam though. Really looking forward to this though, but feel super newbie.

I plan to use Game Maker 7

Might take a timelapse, but haven’t done one before, might use Chronolapse.

Sound Effects: SFXR

General Background Music: Wolfram Tones

For art/images/sprites I’m gonna use Paint.NET

Other than that, I’m just going to get to grips with some of the software I’m new to, try my best and have fun!

Components

Regardless of theme. I will have, multidirectional top down shooting, a bouncing ball thing, and hopefully a grappling hook. And if all else fails, I’ll toss up a card game in the mix. So, I should probably have  a game this time.

Edit: Darn wordpress and stupid password fails. grumble

First Ludum Dare :D

LD19 ?  I will be ready!

Think to use Flashpunk and flash to build most simple and in-theme game 😀

No graphis experience, but we need to start somewhere, right?

So let’s introduce myself. From Italy, 29, hobbry programmer, few games done for now (see my blog)

I will use Flashpunk/Flex Builder and Gimp  and if theme will be good to me, try to use Advanced Platformer Engine from Flashpunk forum.

Good luck to everyone!

You’ve encountered a wild indie!

This is my first time entering the Ludum Dare.

The common theme seems to be to put a component list here.

I haven’t decided whether I’m going to use Unity 3D or Adobe Flash. I don’t have much AS experience but I prefer it for simpler games. Possibly Flash for art and Unity for engine. Nevertheless Adobe will make an appearance.

I look forward to seeing the other entries.

Happy Deving!

Added Stuff:

Lightwave: If I decide to do a 3D game based on the theme.

Photoshop CS4: Will be used no matter what.

FL Studio 9 Eval: Never used it but some music is better than no music.

sfxr: Just checked it out, in such a short amount of time is seems very useful.

A Notebook: Every game designer/programmer’s best friend… and enemy.

After further consideration I won’t be using Flash.

Music: RDR OST, Swedish House Mafia, Whatever is on my iTunes.

Caffeine: Tim Horton’s, Folgers, Coke and Root Beer.

Were ready for the jam!

First time for us. Looking forward to it.

Toolset wise looking at

C/C++ code
Allegro or SDL for cross platform lib
sfxr for some sound
Photoshop / inkscape graphics
Who knows what else

Hoping to release binaries for Windows/OSX/Linux

Can’t wait!

Declaration of Intent to Declare Intent

After a whole lot of false starts that had to be abandoned due to lack of available time and one ‘almost there’, I’m back for number nineteen and ready to go, and hoping to submit the first entry specifically aimed at OpenPandora users (win32 and x86 Linux builds will be provided). As dictated by tradition:

  • Lead Developer: Me
  • Artist: Me
  • QA Lead: Me
  • Languages: C, Makefilese, XML
  • Editor: Dev-C++
  • Tools: gcc
  • Libraries: Allegro, DUMB
  • Graphics: GIMP
  • Sound: SFXR, GoldWave
  • Music: MilkyTracker
  • Morale Management: Assaultcube, DeathSmiles, jungletrain.net
  • Physical Fitness: Bridgepointe Ice Chalet
  • Catering: Me
  • Kissing Scene Choreographer: Pam

Colour me excited!

Tags: LD19, Rainbow, zombies

Comments

Sos
14. Dec 2010 · 22:24 UTC
[assumes proper received pronunciation] What for a splendid choice, there for a once!

Ready for a fun-filled coding weekend

Time for another dose of fun and learning.

My tools

Audio: Audacity, sfxr, sound recorder, musagi?

Framework: Unity3d

Graphics: Paint .NET and the GIMP and perhaps FilterForge

Plugins for Paint .NET: Sprite Sheet Animation Helper

If I use Unity then I’ll probably make use of  the SpriteManager script from the Unify Wiki as well as some of my own framework code. There may also be some iTween usage as well.

Almost there…

So with Ludum Dare just around the corner, I’m running out of time to get my (new) framework finished by the weekend. Still haven’t decided whether I’m going for the JAM or normal Ludum Dare, will probably be based on how well I go with coding this weekend and whether I feel like I need more time. Also whether my framework is complete and whether I have a team for the JAM by then or not… None the less, this is what I have so far. With any luck, I’ll get Cruise Control to automatically be doing builds for me throughout the weekend as I make changes and possibly uploading them to my website as I go.

Languages: c++, XML

Libraries: Irrlicht, Newton Game Dynamics (probably)

Tools: Visual Studio 2010

Graphics: MS Paint, gimp, Blender 3D

Sound: sfxr

Version control: SVN

Automatic Building: Cruise Control .NET

Framework: The one I’ve been building the last couple of months (not the same one I used for LD18)

Ludum Challenge

This is my first Ludum Dare; This is my first programming competition; This is the first real game I’m going to develop; This is the first time I’m going develop something “real” [aka not experimental stuff or academic jobs].

This will be a Challenge.

I’m probrably going to enter on the Jam and develop a NDS homebrew [which can be run with emulators or flashcards], using C/C++ [with devKitArm, libdns]. If I change my mind, I’ll work with C++ [openGL, Box2D] or make JS/HTML5 Canvas. Sound and art assets will be simple stuff, made with sfxr and Paint.NET

I’m joining to learn, so I don’t think I’ll finish the game in 72 hours, but I’ll do my best.

My Declaration of Unsureness

This is my declaration of unsureness. Which means that if I’m not busy this weekend I will most likely participate in LD19.

Os: Arch Linux

Language: C++  (And maybe with some Lua for scripting)

Tools: G++ and make

Editor: Geany or Nano

Library: SDL

Graphics: Inkscape and Gimp

Sound: Audacity

LD 19 Equipment

Here’s the toolset that I’m using for the LD 19 Compo contest. This is my first LD, so I’m not 100% on how everything works – if I’ve done something wrong, please let me know!

Engine:
Adobe Flash CS5

Language:
ActionScript 3.0

Graphics:
Adobe Flash, Adobe Photoshop, MS Paint

Audio:
Sony ACID Music Studio 8.0, Audacity

No external scripts or libraries, building the code 100% original on my own. I’m developing the game solo over the weekend, and going to submit it for judging in the compo. Good luck to all!

-Nick Yonge

EDIT: Ludum Dare is now completed. Ultimately, I only used Adobe Flash, ActionScript 3.0, and Sony ACID Music Studio 8.0 for audio. 100% original code, all visuals created in Flash. View the project here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2994

Also, feel free to download the source code or soundtrack, links provided on the page.

Comments

k_wright
15. Dec 2010 · 02:57 UTC
WHAAAAT!? You’re using Flash, no waaaaaaay.

My first time!

Why not?

Tools I’m going to use:

  • Language: Java
  • IDE: NetBeans 6.8/Notepad++
  • Libraries: Box2D (probably)
  • Graphics: GIMP
  • Energy Source: Cherry Coca-Cola
  • Companion: Harry

Ludum Dare, Yet again! 19!

19 is like my favorite number.  Actually, like 87 is my favorite number… But someday….

Anyway, I’m not sure which way I’m going to go with this.  So I’m just going to list out the possibilities where i might go, to cover any declaration of source code requirements.

I might do XNA. This has been my standby for the last few years.

I might work on my engine, and try and make something with it while I improve it.  It’s terribly primitive right now.  The site for it is here.  You can download the source code from there.   If nothing else, it’s a decent direct x setup.  This uses C++ and python.  THis is likely to be a jammed project, especially if I find myself ungripped by the theme.

I might do an Web-based MMO Strategy Game.  I’ve been using AJAX & Java at work a lot, and I could couple that with HTML 5 to make a pretty convincing real-time browser thing.

I have an awesome kids game idea. If nothing else, I may work on my kids game idea.

Other then that, it’s the usual chronolapse / paint.NET, Blender (maybe)

Comments

15. Dec 2010 · 05:44 UTC
87!? Geez, I’ll be in my 50’s by then. O_O

Arrangement-permitting…

Here’s hoping I don’t have nay arrangements. From what I gather, I don’t.

  • Language: Z80 assembler
  • IDE: KWrite/Kate
  • Graphics: GIMP (I think), maybe modified bmp2sega.py
  • Music: SchismTracker + either it2vgm or a converter for some music engine I may have to make
  • Sound: I think I’ll just code it in.
  • Libraries: None.
  • Architecture: Sega Master System

In other words, kinda like what I did last time, except with the real thing (well, it might not work on the real thing so I’d suggest using an emulator – MEKA is a good choice but sadly it uses SEAL for audio (which SUCKS on linux) so I’d suggest using Meka Fusion if you’re lucky enough like myself to be able to run it (it’s closed-source)).

Can someone recommend a good (read: doesn’t use SEAL) open-source SMS emulator? (note: SMS Plus uses SEAL so it’s out of the question)

LD and Support

My boyfriend mentions LD every time it comes up and he never actually tries it. So finally, I said I would give it a shot if I could find software that helped with the coding side (I am not a programmer and have only rudimentary knowledge of HTML). I think he thinks this is a challenge and he realized if I was going to try that he had to man up and do it as well. Mostly, though I’m doing this to give him motivation. Just as he supported my attempts to write a novel in 30 days (I was successful) I want to support his attempts to write a game in 2 days. Additionally, this will motivate anyone who thinks they can’t. Because really, if someone with no programming experience can pull something together, you talented folk have no excuses. Here is my declaration of what I will be using.

  • Game Maker 8.0 Lite (game will definitely be 2d)
  • Graphics: Game Maker Graphics editor and maybe Photoshop
  • Music: Musgai
  • Sound: sfxr
  • Libraries: None
  • Other Tools: Oxygen 8 Midi Controller (to really make some good music), lots of blueberry tea, pandora for music (probably final fantasy stuff) and lots of cookies.

Happy Game Developing!

Comments

turtlesoup
15. Dec 2010 · 00:35 UTC
Hope you both have fun :]

Man up and join the fun mr boyfriend ^_^ This is my first ludum too!
Dezzles
15. Dec 2010 · 01:09 UTC
Best of luck over the weekend! It’s not a bad idea, maybe I should get my girlfriend to enter…
15. Dec 2010 · 05:24 UTC
Totally awesome. Good luck to you both!
cptalbertwesker
15. Dec 2010 · 11:45 UTC
Good luck :)
15. Dec 2010 · 12:54 UTC
Woot! Supportive Girlfriend FTW
15. Dec 2010 · 14:28 UTC
Haha, so awesome!

in :]

Hopefull I’ll be able to do this on the train from uni…
This will be my first Ludum Dare attempt :]

  • Language:  AS3
  • Libraries:  Flixel
  • IDE:  Flash Develop
  • Sound:  sfxr
  • Art:  Photoshop/MS Paint
  • Music: Random Free Stuff /Audacity

-Luke Brown (Turtlesoup)

My first LD :D

Yes it’s my first try.

  • Language:  AS3
  • Libraries:  Flixel
  • IDE:  Flash Develop
  • Sound:  sfxr
  • Art:  Photoshop
  • Music: Idk Yet!!

So let’s see how it ends 😀

For those of you who can’t make music

but can run Python, here’s a little something for you. It might be a bit too cheesy for your game, unfortunately… if you want to you can try modifying it to use a minor scale. Also, you’ll need some samples, and a tracker to put the samples in.

Suddenly, your game has a somewhat full sounding soundtrack with a bunch of randochords shoved in.

Enjoy!

EDIT: Here’s a version which does minor scales every now and then and generates its own (not very good) samples.

EDIT 2 (Dec 2011!): The links are a bit dead, so try this: http://gm.64pixels.org/stuff/atrk-c-edit.py.txt – this edit was because ExciteMike linked to here. I should probably consider a new version of this thing, most likely from scratch again. Also have some samples.

Comments

hdon
15. Dec 2010 · 02:22 UTC
I’ve been messing around for a few days in MilkyTracker just so I have ideas for the compo. I will check your tool out if for no other reason than curiosity :)
xhunterko
15. Dec 2010 · 03:21 UTC
Too bad I can’t use python. Sigh.
RunnerPack
15. Dec 2010 · 04:26 UTC
It doesn’t seem to be making usable songs for me. Are these not standard Impulse Tracker files? I’m using Python 2.6 in WinXP, and testing songs in Winamp, OpenMPT, and ChibiTracker. I either get a repeating “beep” or just silence.
RunnerPack
15. Dec 2010 · 05:27 UTC
Okay, I put in some samples, but that doesn’t change the fact that it’s looping after a couple of notes in the first pattern; sometimes it loops on the second or third tick before any notes play at all. Could you point out where it chooses the effect so I can just prevent it from putting in loops and pattern breaks entirely?
Billy Wenge-Murphy
15. Dec 2010 · 05:05 UTC
I opened in Milkytracker and I don’t see any pattern data at all in the resulting file. Do I have to pass parameters of some sort?
GreaseMonkey
15. Dec 2010 · 05:11 UTC
Also you might want to try using a different tracker.
Billy Wenge-Murphy
15. Dec 2010 · 06:57 UTC
I like the edit. Much easier for the lazy when it puts the samples in for you 😉 The tracks sound great.

I’ll have to do a few dozen to see how much variation there is, but I’m really impressed! Definitely gonna use this for my entry as I have NO musical aptitude, lol
elbowroom
29. Dec 2010 · 16:50 UTC
It keeps making cool music!

How can I customize the output?
GreaseMonkey
30. Dec 2010 · 21:06 UTC
Alternatively, try changing the base speed in the .py file.

Look for this line:

fp.write(struct.pack(“<BBBBBB",128,48,4,125,128,0))
06. Jan 2011 · 23:42 UTC
How would you convert the .it files to .mid? I want to use this with Game Maker, but… it doesn’t support .it music files… D:
Peter Cooper
14. Dec 2011 · 04:45 UTC
For anyone who’s wondering, VLC (open source video and audio player) will play these files. And convert them to MP3, etc :-) (To convert to MP3, use the Streaming/Export wizard, transcode audio to MP3, encapsulate as RAW, then rename file to .mp3 when done.)
intripoon
23. Apr 2012 · 11:30 UTC
Could somebody please explain how to use this? I tried running it from a cmd prompt but I only get an error message:
Helco
01. Aug 2012 · 11:19 UTC
The source says the application stands under GPL, but which license do the music files generated with this application have?

Another LD

Been looking forward to this all week now, hopefully I can finish and life doesn’t get in the way like last LD.
Tools: C#, XNA, Musgai, sfxr, Paint.Net, Inkscape, SQL if I can incorporate it in somehow, for no good reason.

Edit: I might use the scripting language I wrote a short while ago, if applicable in some way: OliveScript

Good luck everyone!

Comments

Billy Wenge-Murphy
15. Dec 2010 · 04:57 UTC
“SQL if I can incorporate it in somehow, for no good reason.”

Hey Extravagant Timelapse Video Makers!


Phil and I are discussing some ideas for the 10 year anniversary of Ludum Dare (2012). In addition to assuming the Mayan’s are correct, we want our 10 year celebration to be big. We’re still figuring out what that means, but I know a number of you like to do fun things with your timelapse videos.

So in the case we start doing LD exhibits or related events, I’d like to offer some suggestions that’ll make those videos more useful to us.

  • Keep the video under 5 minutes (less is better).
  • Show the theme and event number at the beginning (so people know what you’re doing — you can’t always read the description).
  • Show the finished game at the end.
  • Take credit!
  • The more unique/interesting/amusing the video is, the more likely we’ll want to show it
  • Music with a license that doesn’t require us to pay royalties is preferred.
  • 16:9 is preferred (since TV’s are all that aspect now), but 4:3 is fine.
  • Upload it to Youtube, so we can make a playlist.
  • Keep a high quality original around for a while. I will be contacting a few of you within a month of the event for an original (and your permission to show it).

I’ll be collecting videos in each event of 2011, so you have plenty of chances to out-do your prior videos.

Again, you are not required to follow my guidelines, or make a video at all. If you don’t think you can make a good game while being recorded, focus on the game instead. Thanks everyone!

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This entry was posted on Wednesday, December 15th, 2010 at 2:03 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First Ludum Dare

This will be my first Ludum Dare.  I’m going to be entering in the compo portion and hope to have something to show for 48 hours of work. Following the trend of posting what you’re using, I personally will be using these tools:

  • Language:  Python
  • Libraries:  Pygame
  • IDE:  SciTE or Komodo Edit
  • Sound:  sfxr
  • Art:  Photoshop
  • Music: Reason

LD Mile High Club

Let’s do this thing!  It’s my second LD.  I will flying from Austin to Philadelphia (with a stopover in Chicago) on Saturday so I can guarantee that at least a portion of my game will be written in flight.  With all the traveling it’s going to be a real challenge but I shall do my best.

  • Language: C++
  • Engine: The Frank Engine (my open source engine)
  • IDE: Visual C++ 2010 Express
  • Graphics: DirectX
  • Distance: ~1900 miles

Ludum Dare #19 Round Two Voting Statistics

Can’t let laremere  make all the charts.

Comments

Billy Wenge-Murphy
15. Dec 2010 · 04:56 UTC
So how many make it to the final round? (This is my first LD)
15. Dec 2010 · 11:31 UTC
It is good that not only the first one goes to the finals…
laremere
15. Dec 2010 · 18:04 UTC
Yeah, I was a bit busy with stuff, so I wasn’t fast on the draw on this one. I suggest adding the tag “stats” to the post, so we can easily group stuff with stats in them :)

A brand new challenge

Hi all,

Since this is my first post I will shortly introduce myself. I am a simple portuguese guy fresh out of university (MSc in computer science, University of Coimbra) that loves to read, listen to and play music, and to develop stuff :).

This will be my first attempt at participating in Ludum Dare. I have only recently started to develop games, and am doing my best to make it my full-time occupation (indie style). The Ludum Dare will be the perfect opportunity to hone my technical and game design skills, and to receive useful feedback.

As for technologies I am thinking of using sprite.js for the graphics, and cfxr to generate some nice sfx 😉 (thank you Ludum Dare posters 😉 ). If physics are required I will probably stick with Box2D. If anything else is needed, improvisation will be the way! 😀

As for the art itself, I will try my luck with my wacom or some pixel editor.

I wish the very best luck to all of the participants, and am looking forward to see very nice games being born :)

See you around!

Getting Ready

Hi everyone,

This will be my first Lundum Dare and it will be a awesome opportunity to improve my technical and game designing skills. Surely this will be a fruitful experience.

Taking in to account the variety of attending users, I’ll probably will develop for a browser platform (with canvas) using a framework such as Sprite.Js along with Box2D-JS to handle physics.

Since my experience in Sound effects is almost none, I’ll be using Cfxr for its random goodness.

Graphics will be of the responsibility of  good old (Photo) “GIMP” (Shop) 😛

And I think this is all.

I wish everyone good luck, happy coding and awesome games.

Comments

jagttt
16. Dec 2010 · 12:48 UTC
thumbs up for sprite.js. I also want to try it out if I have a chance.