LD19 December 17–20, 2010

All Prepped

I’m certainly not going hungry this LD.

Juices, milk, pasta and some oddities

On another note, I couldn’t help but update my base code a little. I simply forgot about it before, but now added a simple Particle effect class and some angle calculation. You can download the new code if you wish.

All that’s left is setting up the live stream, hopefully catching some sleep, and waiting for the theme to be announced.

Working on Sunday but…

…in case I decide to join in anyway, here‘s my basecode (C++, GPL). Dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib. Other programs I might use are Inkscape, Paint Shop Pro and Tracktion.

Lets do this.

Hey guys. I’m joining as well. No deskshot this time (maybe later, but my desk didn’t change that much).
I’ll be using the same setup as last LD:

code: Visual Studio (C#)
gfx: Paint.Net & GraphicsGale,
sfx: Live 8, Wavosaur maybe sfxr for placeholders

I haven’t decided yet if I’ll start from scratch or use my basecode (pewWorks).

Looking forward to all the submissions. have fun everyone and cya later.

First time

This will be my first ludum dare comp and I am looking forward to it. Still unsure which platform I should use. Right now I am leaning toward Java.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ LudumDare 003 LudumDare 001 LudumDare 002

Platform: Java (probably or iPhone)

graphics: PhotoShop and Illustrator

sound: sfxr or record my own

Comments

31eee384
17. Dec 2010 · 15:06 UTC
iPhone might not be the best idea for the compo, as it’ll be hard to get a bunch of people to play it. If you think you can get over that hurdle, great, but I just want to make sure you’re aware of it.
AuthBattleDamage
17. Dec 2010 · 15:15 UTC
Thanks for the tip. I think I will stick with Java. I also thought I could use Allegro or PyGame as they would both be fun. Maybe next time.
17. Dec 2010 · 16:00 UTC
yeah, I was thinking iPhone as well, until I realized that not enough people would be able to self sign, or would want to be bothered.

Doing LD19

Hey guys, this is my second Ludum Dare and i’m super excited!

Gona be using Code::Blocks (c++) with SDL

Gimp for graphics

Sfxr for sound

Musagi for music

and Chronolapse for my timelapse

Good luck everyone

My (pixely) Desk

My Desk... in horrible 1.3 Megapixels ...

My Desk... in horrible 1.3 Megapixels ...

So yeah…

– Folis

My first time…

Ahh, the memories.

Seriously though, I just heard about LD recently and have decided to give it a go.

My tools: Flash – AS3 code written in Flash Develop.

I use TweenLite/Max for a tweening engine and possibly CDK for collisions depending on the theme.

Graphics: Photoshop and Flash

Sound: I’m no musician so likely free sound effects I find modified in Audacity. Possibly sfxr but have never used it so am not sure.

First Timer Here!

Hey everyone!

This is my first time in the competition as well. I will be using Flash Punk for my submission, Paint.Net for graphics and sfxr/audacity/LMMS for audio. This is my first time using Flash Punk as well so this should be a complete trainwreck. Looking forward to finding out the theme and not getting enough sleep this weekend.

Diet Chugg’s 4th Ludum Dare – #19

Hi everyone. In the past I have tried to make games for this competition using tools I know in order to make the best game I can.

This Ludum Dare I am going to use as a learning opportunity to learn some new tools.

So I am going to use:

Unity 3.1 (New Tool)

Maya (New Tool)

Gimp (New Tool)

Logic Studios (Not New tool)

snfx (Not New tool)

as usual I will try my hardest to make sure I have fun audio for all to play. (Since that is what most people liked about my game the best.)

Good Luck to all and eat some cheese

Two Timer

Hello again all you crazy kids.  I’m really looking forward to having another crack at this.  I’m not particularly inspired by any of the themes(yet) but hey that’s democracy for you.  My first attempt was Murus for LD14 but it’s all change this time.  That was all done in stuffy old C and SDL . This time I’m embracing this new fandangled tubular internets thing and going to have a go at making my first flash game.  I shall be using some, none or all of the following  :  Flash Develop, Flixel, PaintShopPro5 (yeah what of it!), SFXR, Musagi and Codeheads bitmap font generator.

gl hf all

D

First time[2]

About my entry(http://www.ludumdare.com/compo/2010/12/14/first-time-8/),  I may also use inkscape for the artwork. http://inkscape.org/

Ambition – Two Entries?

I have decided that I will, at all costs, finish my compo game before the end of the 48h. That’s final.

I’ve also decided that for extra challenge I’ll be entering a game in the jam, and not starting it until the end of the compo proper, giving me 24h.

I’ve already got an idea for the jam game in mind, and if it uses the theme, it’ll be by coincidence.

I… Really need a break from Little Ninja. I’m at a point where I’ll need to refactor heavily to get my even system in, and I need a break from it before I do that.

I’ll probably work on at least one of the two LD games post-compo. I really like my Jam game idea, but I do want to give myself the challenge of only having 24h to make it.

Plus, it just wouldn’t be LD without a 48h scramble, and now that there is a 72h jam alongside it, may also also have a second, 24h hour scramble. Hee hee!

That said, the jam game will be much simpler, but will hopefully still come out well.

I’m PUMPED!

— Mr. Dude

Comments

17. Dec 2010 · 16:25 UTC
Yeah, that is indeed ambitious. I keep the fingers crossed for you to have enough enegy for two master-pieces. I for myself would be glad to just finish this time ;D Keep on rocking…
17. Dec 2010 · 16:28 UTC
Creating a game in 24h, that sounds challenging indeed!

My desk…

Everyones doing it so here it is!

Nothing special, no second monitors, no extra computers, only one laptop.

SVN on OS X

I’ve done several compo’s and found a version control system to be very valuable.

For OS X users; I made a tutorial on how to set up a local SVN repository:

I’ve been using this ‘time-lapse’ tool Gawker, and I seems there are some frame rate issues…

Here we go

I am in.  Hell or high water, friends or family, I am not going to allow distractions to keep me from participating this time.

List of stuff

Language: C++

Frameworks: MUGE (personal extesions to Gosu) found at https://github.com/ChadyG/MUGE

Sound: sfxr

Music: garageband most likely

Graphics: Inkscape

Food: everything you got

Hi, I jam for fame

Since it’s my burning desire to be internet famous, I will make a game for the compo.

Things I’ll use:

Let us fame jam, yes?

DarkEdge – First LD48!

Hoping to learn a lot the next couple of days :)

Tools:

  • sfxr
  • Paint.net
  • Java (Applet)
  • … <probably forgetting something here>

I’ll use some base code as well – It’s not much, really. I wanted to make a Java game some time ago, but the framework was never finished. Some of it is derived from Notch’s previous LD entries, and some code is from the Sun tutorials.

Here is the framework

I don’t know what I’ll do in regards to music… I’ve never really made any music before, and I might use WolframTones (if that’s allowed), or leave music absent. Same goes for my timelapse. I’ve set up Chronolapse with webcam enabled, woo!

Good luck to you all! 😀

First Time For Me

Hi guys!

I read about this compo on my way back to home and I think it will be fun to participate in it. I don’t know if I will use C# or Java or maybe something else, first I need a theme and then I will see. :)

I think I’m going to use sfxr and musagi for audio (never heard of them, but they seem easy to use) and for the graphics probably MS paint. xD

I don’t have much experience in making games, but this is the perfect opportunity for me to see what I’ve got. 😀

Have fun everybody 😉

Moar basecode: Lalonde 1.0-beta

Mwahaha, this LD is the occasion for me to cleanup my basecode(s) and make pretty releases for them. This one is my character based client-server network terminal thingy where all the code is executed in the server.

Retro pretty

You can get it on the Launchpad project page, or get directly the source in a zip or a gzipped tarball.

Fell free to use, or absolutely ignore. I don’t know yet myself if I’ll use it. I’d like to try, because writing basecodes and not using them is le useless. It’s very much untested in terms of usability, hence the “beta”, but the code itself should be pretty solid.

Anticipation & Preparation!

Panic starts to set in during Ludum Dare theme voting week and by-golly this week has gone by fast. I wasn’t able to participate in LD #18 so I’m excited to be getting ready for #19. My machines are all rebooted with a clean desktop and ready to rock.

Computers:
– iMac 27″ Core i7
– HP Laptop (in case I need to use any Windows apps)

Coding:
– Flash Builder 4
– Flixel 2.35

Graphics:
– Adobe Photoshop CS5
– Wacom Bamboo
– iPad apps (maybe)

Audio:
– sfxr
– Audacity
– GarageBand
– iPhone/iPad apps (maybe)

Other:
– Chat Mapper (if I go with a dialog heavy game idea)

Time Strategy:

Unfortunately I won’t get a chance to start right away on Friday evening so my usual plan will be out of whack. But roughly this is what I’ll stick to:

– Friday night: Think of an idea that fits the theme
– Saturday Morning: Prototype
– Saturday Afternoon/Night: Drive to Alpha (core content, fully playable, submittable if needed)
– Sunday: polish, tuning, nice-to-haves.

Let’s do this.

Please find enclosed my formal declaration of stuff:

Game Title: “Circus Peanuts”
Language: Processing
Framework: My own, available here
Sound: sfxr and Audacity
Music: Famitracker and/or PXTone
Graphics: GIMP if anything
Food: Whatever I’ve got on hand, supplemented with the local convenience store and Voodoo Doughnut.
Desk: thusly
Morale: Kobolds

Updated starting framework

I’ve made an updated version of my starting framework; anybody can use this for LD19 compo or the LD19 jam. The main differences are as follows:
1) I now have a polymorphic render list of self drawing items, each with a material
2) A material consists of a shader, a texture, and a load of properties.
3) When drawing, I iterate the render list, and tell each item to draw itself.

The framework I have linked includes some placeholder artwork which should be OK to use, but obviously due to the rules cannot be in the final version. Its just there to test that my tile map and animation are working.

Download from here (2.6mb)

Hello World

My name is David.

I plan to write a game in Actionscript using Flixel. I’ll use Garageband and cfxr for audio, and the GIMP, EDGE Touch and Brushes for graphics.

The only thing I’m starting with is my production logo.

Let’s do this!

Comments

17. Dec 2010 · 18:05 UTC
1 user liked this

Ready to do this thang

Declaring myself ready and willing for another awesome Ludum Dare.

Coding:
-Flash w/FlashDevelop IDE
-Main engine library is Flashpunk 1.5
-With an assist from Noel’s Advanced Platforming Engine

Art:
-Adobe Photoshop CS3
-Color palettes from Adobe Kuler

Sound:
-The immortal Sfxr by DrPetter
-Audacity for editing
-Sound effects from freesound.org
-Public domain songs from archive.org

Will be listening to:
-Anamanaguchi

Will be playing:
-Team Fortress 2

Let’s do it!

Edit: Since the question of public domain/sample materials has come up I should clarify I’m probably edging more towards the jam portion rather than the competition one. I will adjust accordingly depending on how I feel about the game near the end.

Comments

17. Dec 2010 · 17:12 UTC
Could anyone confirm whether public domain sound or music is allowed according to the competition?
sfernald
17. Dec 2010 · 17:19 UTC
No, you can’t use any assets not created during the competition. That includes public domain stuff or stuff you may have created previously.
mklee
17. Dec 2010 · 19:27 UTC
There’s some gray area with regards to things like using samples as long as they’re legally able to be used. Regardless I should have clarified in my post that I was planning on doing the jam portion rather than the stricter competition one. I have edited my post to reduce confusion.
7Soul
17. Dec 2010 · 17:48 UTC
Will be listening to:

-Anamanaguchi

12 inch tool

Although this is gonna be my third LD, it will be the first time I’ll be making a LD game completely in Linux using my new laptop. Stickers are the essential part:

Tags: deskphoto

Setup and LD19-Wallpaper

So, just to be complete, here my computer setup(yes, I know too much front light ;D ):

And since I’m quite excited about the upcoming LD I made a simple wallpaper for my desktop. If anyone interested:

1920×1200:

1680×1050

Still, 6:40h to go…

Workplace showoff

Yeah, I’m a dirty little bastard, I know … but hey, it’s snowing outside! (not related)

Tags: deskphoto

Where I’ll be Working

I cleaned my desk and took a picture!

My Gear Time to go to bed now. In about six hours I’ll wake up (in the middle of the night here in Belgium; 3 AM).

Second try :-)

Will go to sleep early today to start early in the morning. :-)

Lets make some games!

My first LD

This is my first LD! As such I promise to:

  • not pretend that my specs or software is interesting to anyone
  • not pretend that people are going to adhere to the rules
  • not use this fact to disregard the rules myself
  • not pretend that my efforts will be rewarded in any meaningful way
  • not bitch and moan about the theme or that people are not sticking to it
  • not endlessly blather on about what my game could have been
  • not throw it in the trash pile on saturday and see what’s on tv

This n00b can’t wait to get started!

(But if it matters for legal reasons, FlashPunk/FlashDevelop, Sfxr, Paint.NET, my drums/synths/fx boxes if I get truly inspired but I doubt I’ll have the time)

Comments

17. Dec 2010 · 17:48 UTC
Aw… Part of the fun is acting like people care about your specs and what you’re using! :(
17. Dec 2010 · 19:50 UTC
I deeply respect your great attitude!

I wish everyone was like that.

Good luck and have fun!

Time Schedule

I’m not going to lie, I’m killing time before the compo by posting stuff about my plans.

Before I get into my time schedule, I want to clarify some of my terms.

“Basic design” means a general idea of how the game will work.

“Boilerplate” means things like game physics, world structure, and a way of displaying a Hud.

“Prototype” means a thing I can play with that gives me a good feel of how the game will play.

“Feature-complete” means that there are baddies you can fight and kill,  there are items you can pick up and they work, there is a boss that has an “area” that the player must stay in during the fight, there is a Hud that works, and the level at least features all of the game’s mechanics.

“Basically finished” means that the game is “feature-complete” and the level is finished. It also means that there is a title screen.

“Polished” means that the game is beyond “basically finished” and has music and possibly intro and end cut-scenes.

With those terms defined, here’s how I’ve got the weekend planned out:

Friday evening – Come up with an idea, sketch out basic design

Friday night – Roll the dice and stay up late, boilerplate, begin prototype

Early Saturday morning – Try my hardest to finish prototype

Saturday afternoon – Work on feature-completeness

Saturday evening – Go to bed early, try to wake up early Sunday

Sunday morning – Work toward feature-completeness

Sunday afternoon – Feature-complete (Hopefully!) work on being “basically finished”

Sunday evening – Hopefully “basically finished”, get in what polish I can manage

Sunday night – Compo is over, submit game regardless of current state. Jam begins, go for broke and stay up late.

Late Sunday night / Early Monday morning – Prototype of jam game should hopefully be ready

Monday afternoon – Jam game has been prototyped, move on to feature-completeness

Monday evening – Work down to the wire on feature-completeness

Monday night – Submit jam game regardless of current state.

Tuesday morning/Tuesday afternoon – Sleep in, recover from LD scramble.

Tuesday evening – Write post-mortems.

There. That should be nice and stressful, and will be a good challenge for my ability to develop quickly.

Bonus challenge: working in a cupboard

Hooray, I have been relocated to the guest “bedroom” for this weekend’s competition. What better place to work in than a cramped, cluttered, cold cube! 😀

Desktop shot (I even have a pen and paper!)

By sunday evening this desk will be covered in crumbs, tea stains and blood. If it goes to plan.

-DBS

My desk

The notebook is now my main PC, the big one is now just giving Wlan access/backup. I will not use a piano after all, since I can’t find it. :( Oh well, I found a cool music program called LMMS, so I will use that or not make any music at all. Also on the last post I forgot to say that I may use Audicity to tweak sound.

6 hours left!

Comments

AClockWorkLemon
17. Dec 2010 · 19:19 UTC
With that Wallpaper, you sir, have won the game
Supermini_man
17. Dec 2010 · 21:06 UTC
Thank you gentlemens, I think we are all winners for being in this cool thing together, regardless of DF and Tron being a match made in heaven. (and their new OST is cool as expected) :)

Getting ready, my tools

Going to use that awesome cross platform framework p+

I decided to upgrade the Irrlicht component at the last minute and it’s half broken.. oops, one hour to fix! Not sure if I want to use it though…

2d or 3d?  Optimize for touch so I can release for mobiles too or not?  QUESTIONS!!!?!?!  Nice to have choices I guess.

Tools:  MSVC++, sfxr, mic (or is still broken?), midi keyboard

0

This entry was posted on Friday, December 17th, 2010 at 6:00 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Delayed Keynote

Originally we weren’t going to do a keynote for Ludum Dare 19, but I threw one together last minute.

However! It happens to still be stuck in a video rendering queue.

So to keep us all calm and entertained until then, I’d like to present the backup keynote, created by mjau.

This entry was posted on Friday, December 17th, 2010 at 6:14 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Join the LinkedIn Event!

Everyone interested in putting Ludum Dare participation on his or her LinkedIn account, check the Ludum Dare 19 event I just created on LinkedIn:

http://events.linkedin.com/?query=ludum+dare&commit=Search&date=any&location=anywhere&near=&category=

According to LinkedIn at the time of writing, only one person is attending! 😮

Wouldn’t it be great to see who in your network is attending, and how we are connected?

Comments

17. Dec 2010 · 18:17 UTC
And this time I’m going to bed for real :)
18. Dec 2010 · 17:35 UTC
Four people attending now. Maybe it would be worth making this post sticky? Admins…

Lack of Motivation

It’s raining outside in usually sunny California. Going to be hard to get going.

Comments

GreaseMonkey
17. Dec 2010 · 18:33 UTC
Don’t worry, (s)he’ll be wanting food soon.

First time

This is my first Ludum Dare!

Code::Blocks

Starting source basic SDL/OpenGl code generated when choosing an SDL/OpenGl project in Code::Blocks.

sfxr

Good luck all!

Here i am..

Hi everyone,

this will be my first try for the LD…
My Name is Thomas and i am from Germany..

The Setup

Graphics:

  • Paper, Pen, Pencil
  • Blender
  • Gimp
  • some free Vector Programm

Hardware:

  • My PC
  • Asus EEE 901
  • Some Sound from di.fm 😉

Sound:

  • i dont no.. a Micro and my hole Body..
  • Audacity

IDE:

  • Visual Studio 2010

Language:

  • C#

Libraries:

My Backups are in Github.com – Link: will follow..

Here an Image of my Workbench.

Thx,
Glacier

Here we go again …

This’ll be my second Ludum Dare compo, and I plan to actually finish this time!

Last time (LD18), I spent far too much time creating my first spritesheet with a 3Dish viewpoint, which didn’t look great anyway as I’m a Code Monkey, not an artist.  This time, I’ve voted in the final round and have some rough ideas for games that I could make, depending on the final theme chosen, but all with something in common … simplicity!  That’s my plan for getting through this competition, keep things simple, get all basic functionality in place as quickly as I can, then polish things up if need be.

So, what’ll I be using?

Coding

  • Visual C# Express 2008
  • XNA Game Studio 3.1

Graphics

  • Inkscape
  • Corel Paint Shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I’m not going to use anything fancy for time-lining.  Last time I ended up just creating a basic we-bage that I updated with a table of events, and links to concept art, screenshots, and vidcaps.  This time will be no different, with my LD19 page available at http://www.bitshiftstudios.co.uk/Kal_LD19, and I’ll be updating my twitter from time-to-time (follow @Kalakian if interested).

Well that’s it for now, I’ll be going to my bed early tonight so I can get up really early and start on the competition, as it starts at 3a.m. here, so no point staying up late and starting off with sleep depravation … there’ll be time for that about half-way in 😉

Good luck to everybody!

Welcome to Ludum Dare 19!

A new Dare, a new Keynote. This almost didn’t happen (nobody had time to film one), but thanks to advanced internet technology, we have a bear-thing giving us the words of inspiration we all crave. Ladies and Gentlemen, it’s Ludum Dare time!

And if you want more keynote, hit the jump for a backup keynote created by mjau.

Tags: bear, keynote

Sounds fun!

This is my first Ludum Dare that I plan on participating in. Music isn’t my thing so I may have to enter the Jam so my brother can help me. 😛 Otherwise, I’m looking forward to it! I just hope I can think of something creative to go along with whatever the theme turns out to be. :)

Comments

17. Dec 2010 · 20:00 UTC
Enter the compo! You don’t need to have music, in fact most entries don’t have music.

Well, that was close

First time participant here.

Thought I was going to have to make a silent game earlier when my sound card appeared to disappear… then thought I was going to be unable to take part entirely when I dropped a screw into my (bottom mounted) PSU in the process of re-seating my sound card. But, after 20 minutes of fishing around in a sea of capacitors with a magnetic (and insulated) screwdriver, I somehow ended up with a system which still boots and has sound. Success!

I’m probably using Unity but it’s still slightly possibly I’ll switch to Python at the last moment. Other tools involved include Blender, LMMS and Paint.Net. Going to bed shortly so I can get up early tomorrow.

I. AM. READY.

So yeah, Notch got me into this. I’m Superyoshi, or Chris, random 16-year-old guy from Germany, trying to make something which comes remotely close to a game using FlashPunk for this Compo.

Yeah, I already have a basic idea and I just have to hope the theme fits it. Sadly, Teams are not allowed so get ready to get your ears and eyes raped. Except I find out how to use MIDI on Ubuntu. I bet some people here have an idea, if you have please contact me, I’m stuck with Qsynth/fluidsnyth D:

Also whoever gets the reference in the title first wins a cookie with whipped cream.

Comments

madk
17. Dec 2010 · 19:14 UTC
Notch’s blog is the reason I LD, too. I’ve been at it ever since LD16, though.

Totally in LD19.

Totally doing this thing. Using GameMaker8, SFXR, possibly Paint.net, and possibly Sonar 8. May include wheelchairs. Short sentences.

I suggested redundancy. Also, I suggested redundancy. 😀 😀

I’m just hoping that this being the week before semester finals wont slow me down. D:

LETS DO THIS THANG

Utility code

Some stuff to make writing with Haxe easier. I’ll tell everyone as I’ll probably use it.

If you don’t mind the bugs, you can use it, but I really wouldn’t recommend it!

http://dl.dropbox.com/u/16895250/tools.zip

Got an unpleasant cold. Not fun.

2nd time… maybe

I entered a barely-playable entry back in 2006 for the swarms theme (as a ~15 y.o might I add) and I have returned to make something a bit more decent… in theory (my intent is to enter, but that isn’t set in stone – depends on theme)

Tools:

  • C/C++
  • Irrlicht
  • GIMP on a Fujitsu Stylistic tablet PC (I can’t draw for sh*t but I can’t make tolerable graphics on this device just purely because it’s tablet + display combined)
  • No idea about audio. May ignore it

My barebones codebase is here. It’s pretty crummy – a lot of it was written ages ago and doesn’t really reflect my current style/ability so please excuse its suckiness. And although it sucks it does normally work pretty well.

Complimentary Deskphotos :D

Yay, photos!

Quick notes: I’m working at a laptop, but it’s more like a portable desktop. Chews through power like a BEAST, and see those tiny speakers? yeah, borrowed them from dad. Bose, and seriously good. he’s not getting them back 😀

Yeah, there IS actually a desk under all that stuff

Her's a closeup 😀 Epic wallpaper as usual.

First time

So I stumbled upon this webpage yesterday, saw timer counting with around 20 hours left… And immediately thought – why not? It should be lots of fun and I can probably learn a few things along the way.
My tools: python+pygame, vim, GIMP and any sound generators I’ll come across.

Declaring some code

This is essentially the collision and camera code that flixel gives you, without flixel. If you have an allergic reaction to flixel, this could alleviate your pain.

http://www.mediafire.com/?8s233o16y181868

Declaration of intent

Hi, I’m Tom 7.  I will do Ludum Dare 19. I’ve made some fairly complete games before, like Escape, and entered LD17 with Is Lands? (5th place Audio omg wooo).

I like to start fresh the moment the theme is announced, but I hereby declare that I will probably use my boilerplate preloader/collision code if I work in Flash, and will use SDLML and maybe my Box2D port if I work in SML. Both are available from my sourceforge svn. I love to do stuff from scratch. A blank untitled document is my favorite sight.

Going for LD48 instead!

I made a post a few days ago saying that some friends and I would be participating in the Jam. We’ve come to the consensus that we’re not quite prepared to delve in to a group endeavor yet and would like to have some practice outside of a competition before doing something like this. As a result, I will be competing in LD48 instead! Here’s a list of the tools I may or may not use:

I have to say thanks to Notch for making Metagun, because I learned about Ludum Dare through it and a bit about Applets and AWT. I hope I can finish my game for my first try at this, and I’ll see y’all in a bit!

Comments

Cooshinator
17. Dec 2010 · 20:17 UTC
Nice icon, I love that game
17. Dec 2010 · 20:34 UTC
Hehe,..lI also learned about LD through notch. For me it was his masterpiece “Beaking the tower”!
pixelomatic
17. Dec 2010 · 20:41 UTC
Slick 2D is a nice library, even handling thousands of sprites on screen without dramiatic fps drops. I’d use it too but Flash has easier deployment than java. I’d go with it though if I was going to make a bullet hell style game or something hardcore like that.

My Workspace

The surroundings aren’t really presentable… this is the important part though!

I intend to start this competition asleep

I’m Tom Francis, a writer and editor for PC Gamer, and this’ll be my first Ludum Dare. I’m in the UK and shattered, so I’m probably going to be asleep when the theme is announced, hoping to get an early start tomorrow. I’m rooting for Discovery or Containment.

I’m going to be using Game Maker, Paint.net and sfxr, which I only just discovered when reading up on the rules. A God send, I was almost resigned to silence.

My goal is to produce something that functions in any way. I’ll enter the competition if I end up with something eligible, however bad, the jam if not.

Best of luck to everyone, I’m as excited about playing yours as making mine.

My Declariation Of “trying it out”

This is my first Ludam dare, I have fairly little experience with making games as a whole

BUT THAT WILL NOT STOP ME FROM FAILING NOT HORROBLY

I hope…

My tools:

Game Maker 8 lite

Gimp

Super basecode!

Look at this demo of basecode

Basecode is like 90% done.

Comments

17. Dec 2010 · 20:23 UTC
I can do better. Let me just open up my Text Edit… 😀
17. Dec 2010 · 20:26 UTC
Why on earth are you rendering 3D in text mode?
sirGustav
17. Dec 2010 · 20:33 UTC
I don’t believe it’s a question of “why do this”, or “why do that”. I think it’s more along the lines of “why not”.

My Declaration of Who Knows What?

I don’t know if I will be able to accomplish much this Ludum Dare.  Tomorrow might be all used up with other plans, but there might still be a possibility that something might get accomplished.

If I do participate I would like to try making something with Unity.  I’ve played around with it a little, but there are still a lot of things for me to learn.  I think it would be fun to try to at least make something small and simple with it.

The best-laid schemes…

I suppose I might as well jump in with this too, have a stab at it for the first time.

It’ll be interesting to see what I can come up with in the short time, especially since I’ll be in my bed in the UK sleeping when the theme is announced – though I doubt I’ll be entering the Dare competition anyway, just sticking with the Jam.

I’ve even yet to decide which theme I’m rooting for, and which development tools I’ll be using. Still, all the great artists were disorganised messes, right?

Comments

17. Dec 2010 · 20:37 UTC
There are some of us, though, who are nervous wrecks and have already got most of the thing planned out because we’re excited about the thing. :)

Workspace Picture Bandwagon

The mouse pad is temporary, I don't care about football.

Since everyone appears to be doing so, I’m gonna take a photo of my workspace too!

Game factory I’m joining my mates and spending the weekend answering the call of the “Ludum Dare”.

I know C++ and I need to know Ogre 3D(don’t know) so I’ll use those two. Had a lecture on genetic algorithms recently so I’ll likely try one for the dare if it fits.

If I get something submitted then I’ll be happy. I will be doing tutorials on Ogre and reading the slides on machine learning and genetic algorithms so I wont get much done but hopefully something. If not then at least it will be a learning experience.

I’m also using as per suggestion sfxr which just seems priceless and audiere if  it integrates okay with Ogre. Cause I’m a student I get to use MSVS2010. Err and I’m going to try out that crono thing for a time lapse video.

It’s likely that my graphics will be procedural and if not I might use paint.net I guess. I doubt I will produce anything beyond a windows version. Yeah this is my first Ludum however I do have experience making 2D games, this might be my first 3D if I stick to my plans.

Good Luck everyone! and don’t overdo it!

Comments

31eee384
17. Dec 2010 · 20:48 UTC
Whaaa? Is that a motherboard just laying on a table with epic equipment hooked up to it? EPIC.
17. Dec 2010 · 21:19 UTC
yeah that’s awesome. Invisible case ftw.

Another first-timer declaring some personal code

Hoping to make an entry in this LD, after following it for a while.

Tools:

  • C++ (Visual Studio 2010)
  • Libs (so far): Direct2D (oh noes :D), FMOD, Boost & TinyXml
  • Graphics: Inkscape
  • Music: Adlib Tracker, probably

And here’s my personal code, which was, in part, extracted and heavily refactored from my existing codebase in quite a rush (nothing like a disk crash 6 hours before contest start to motivate one), so it’s bound to have lots of bugs.

My first Ludum Dare!

My name is Bruno, this is my first LD48.

Tools:
– sfxr
– Paint.Net
– Processing
– Chronolapse

Good luck to everybody!!

So you guys post desk pics eh

Let me show you mine

Suyo's desk

Suyo's desk

(yes, I use my TV as screen right now. Also it’s midnight here so I had to switch on my lamp, so you might not be able to see the kick-ass BIT.TRIP FLUX wallpaper on my Ubuntu)

Desk Photo! Unmade Food Photo!

Yup! I am so ready to roll. I couldn’t sleep this morning so I got up early and started reading game design blogs.

Also this morning, I purchased 40 pounds of satsumas. So I will probably eat some of those this weekend.

Also, I kinda buried my link to my base code, so here it is again.

Tags: desk, food

Hey, look, another 1st timer!

Hi there everyone! Although I’ve looked at some past Ludum Dare games, this is my first time actually participating in the Dare. And honestly, I’m not really ready, despite being a 3rd year CS major that should know what he’s doing. But hey, it’s a learning experience, right? And a great way to celebrate the start of my Christmas vacation as well!

Anyway, here’s my tools:

Coding: C# w/ XNA 3.1 via Visual Studio 2008.  No base code, though.

Graphics: GIMP w/ a Fujitsu Lifebook Tablet PC. Probably won’t actually use the tablet features, though.

Sound Effects: sxfr, which goes good with…

Music: Famitracker. I REALLY like how this allows for pure NES music. No “8-bit” midi conversion, the real thing.

Time Lapse: Chronolapse. Just the screen though. The webcam built into the laptop is terrible, and honestly I really don’t like showing my face to the Internet. At least right now.

Considering all this, and the fact that I am a decent programmer and composer but a terrible artist, I’ll probably be going for a “retro” look no matter what the theme.

One more thing: I also happen to be the vice president of my college’s game development club, and by coincidence our last game jam of the semester is this Saturday. I told the group about Ludum Dare, so maybe a few will sign up or maybe they’ll be a jam game from the group. We only do 12 hours of work at our jams, so I wouldn’t expect much for Ludum Dare itself, but a lot of the time we do expand on the concepts we create. So, something good will come out of it no matter what.

Hope to have some good news at the end of all of this!

-Voltekaru

Cambridge Indies Unite! :D

Early tomorrow morning I’ll be heading to CB2 to make a game for Ludum Dare! Huzzah! I’ll post some photos of the charming and sexy developers filled with stress, dread and strawberry milkshakes!

Here’s what I’ll be using:

  • Hardware: Sony Vaio Laptop
  • Engine: Unity 3.1
  • Code: C# via Monodevelop
  • Graphics: Photoshop + 3DSMAX
  • Sound: Garageband, SFXR + Audacity

Super excited about this, although I have no ideas for any of the themes! Let’s see what fate deals me in a few hours!

Comments

17. Dec 2010 · 21:37 UTC
THATS NOT A DESK </3
17. Dec 2010 · 21:40 UTC
Dudes! If you can somehow rig up a timelapse of the bistro, that would be totally awesome. 😀
17. Dec 2010 · 21:41 UTC
I’d love to join you guys, but a 3-hour coach/train journey in the weather forecast for tomorrow doesn’t seem like the best idea :(

Lets DO THIS!

OK, I’m all ready for entering Ludum Dare #19!

Porridge, check.
Cat, check.
Flashpunk, check.
IRC, check.
Bed, check.

OK LETS DO THIS!!!!! Right after I go to bed.

Benn

Obligatory deskshot

Because you made me.

The Mona Lisa

Deskshot

Tags: desk

Comments

17. Dec 2010 · 21:57 UTC
Shiny!

Another first timer

In the us in washington dc. Will be at work until 4am or so tonight and tomorrow so we will see what I can do with only the afternoons. Will probably be using flixel and graphicsgale. Not sure about sound.

Did too much thinking about game design and not enough doing in college. It’s what I’m really into so these things are a great catalyst. Will probably just be jamming, not competing because of work. Hooray service industry!

If anyone is in the dc area and wants to cojam tomorrow afternoon, I will be at midcity caffe on fourteenth.

AS3 Template

Depending on what I decide to make, I use either Processing or AS3. Here’s a really simple AS3 template which I will use if I go the AS3 route:

http://vacuumflowers.com/temp/Template.zip

HIPSTER DESK PHOTO

It’s too easy to just post a picture of your desk, but how many people can be super hipster about it?

Workspace

The space in which I shall do work:

I was going to use codeblocks and mingw, but I had issues with dependencies and am falling back on msvc…

I’m using Ogre for graphics, OIS for input, Gorilla for basic GUI, bullet for physics, chaiscript for scripting and irrKlang for audio (oh and also fastdelegate for delegates). I’m using a custom framework, which I will release as soon I finish (with 2hrs left that’ll be hopefully soon…).

Joining the fun

LD18 didn’t went for me as planned as I was really busy that week-end and couldn’t finish at all. I didn’t get further than the initial idea. :(

But there is another chance for me in less than two hours and I feel confident that I will do some actual coding this time. I’m going to be joining the compo. Although there will probably be no Subway sandwich food photo this time as I stocked up on snacks so I don’t even need to leave the house.

My tools of choice:

  • Compiler / IDE: FreePascal 2.4.3 / Lazarus 0.9.29
  • Framework: Self-made on top of SDL, SDL_mixer, SDL_ttf and Vampyre Imaging
  • Basecode: Download here (3.2 MB)
  • Graphics: Cinema 4D, Blender, GIMP, Pixelmator, Paint and my cheap A5 graphics tablet and maybe even Sculptris depending on the theme
  • Sound: SFXR/CFXR, Microphone and Voice Candy
  • Music: GarageBand
  • Timelapse: Chronolapse under Windows, my little screenshot command-line tool + Timelapse Assembler under Mac OS X

More stuff like a desk photo if you click to view this as a full post.

As promised, here is my desktop:

Most of the development will be done on the macbook, the PC connected to the large screen will be most likely used for checking out what others have done and having some music playing in the background. I love XBox 360 gamepads and consequently my entry will also be playable with this controller.

This time around I want to spice thing up a bit and I do something I’ve never done before. I will try to make a video each day where I’m gonna be talking about the progress I made and what I’m exactly planning to do. I made a dry run and here is the result: Link to my first VLog-thingy. Keep in mind that I’m not really good at making videos. Not yet anyways.

Tags: declaration of intent, deskphoto

First Time

Hi all,
This will be my first time entering the competition, my friend Entar has been suggesting I try it for awhile now. I’m very much looking forward to it. My current plan is use C# with SFML. I’m considering using Colors! (NDS homebrew painter) to draw graphics; my pixel art and 3d modeling skills are nonexistent. I’m not at all sure how well this will go since I haven’t worked on a game for quite some time. Over the past day or so I’ve started to implement some base code targeted at tile based games and plan to use that. I’d really like to write an RPG but with the time constraints, I don’t think that’s a realistic goal.

#ifndef CODEBASE

Dumping the code to my incomplete ‘cabbage’ game engine here in case I use it. Won’t be sure if I’m going to be using it or not until the theme is announced.

cabbage.zip ~39KB

Pre-compo desk

Ready for Ludum Dare 19

It looks like I’m ready for Ludum Dare 19… No matter what theme is, I should make a game for it 😉

Sorry I didn’t made it on Ludum Dare 18, but this time I will… promise guys 😀

I’m on holidays by the way… So let’s rock and roll after the theme of LD19 is on!! XD

Deskshots already?

Is it that time already?

Didn’t really change since LD18 but I think it would be rude not to take a new picture.

Another first time LD-er here.

Exciting stuff…  I will be using the following:

Engine: Scirra Construct

Gfx: Photoshop. And possibly Sculptris / Max / Flash if for any reason I’d need it…

Sound: SFXR if I go retro. Else I’ll have to get creative with a mic or something…

Music: Guitar Pro if I go retro. Real guitar if not.

Good luck all!

3 Jams, 1 Weekend

As we find ourselves in the unusual situation of having 3 development jams on at the same time, I’ve decided on an extra challenge for myself this time around – I’ll be making one game to fit all three jams in the Ludum Dare 48 hours. Considering the three events are the Experimental Gameplay Project, the Game Prototype Challenge and Ludum Dare, I’ve unimaginatively decided to name this project of inevitable futility…

The Experimental Prototype Dare

(hey, it sounds better than the “Ludum Gameplay Game”)

Tools:

  • Code: C# with XNA Game Studio 4.0 and Visual Studio 2010
  • Graphics: The GIMP
  • Audio: sfxr
  • Hardware: Whatever I can find lying around
  • Food: Nutritional content questionable
  • Sleep: Unlikely

Given the nature of the project, I’ll be centralising my progress reports on my own blog to avoid spending hours cross-posting everything, and posting links and updates to the usual #ld48 hashtag on Twitter.

Is anyone else doing this? I know I’m not entirely alone, McFunkypants was the one responsible for making me want to do it :)

Comments

17. Dec 2010 · 22:15 UTC
Yay! Ambition!
17. Dec 2010 · 22:18 UTC
Game Jam Triple Threat for the win, baby! =D
17. Dec 2010 · 22:31 UTC
ROCK!!

third time’s the charm?

Hi ppl, this will be my third time entering Ludum Dare. Lets see how the weekend goes.

I will use:

  • Engine: Components Engine (custom made by arielsan and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl)
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

You can see our other entries, and other games at our blog – http://blog.gemserk.com

Good luck to everyone

Deed poll

I’ve decided to use a new account this time. I’ve been doing some work under this new nickname as my new employer is less appreciative of employees making games outside of work, and too many of my colleagues knew the old name. Unfortunate, but the price you pay for selling out I guess :p

Completed LD14 before, and had a go at LD18 but work got in the way and I ran out of time.

Disaster has struck and I have a flat inspection on Monday morning so I’ll probably be dividing my time between Ludum Dare and scrubbing floors.

Obligatory tools declaration:

  • Hardware: Acer Aspire One:

Acer Aspire One

  • Framework: Processing
  • “Art”: Paint.net OR InkScape
  • Music: musagi OR one of the music generators people have been posting OR actual electronic pianoforte
  • Sound: sfxr OR silence
  • Information Superhighway and IRC: Opera!

And I’ll try to do a timelapse this time.

First Time

This’ll be my first time entering but I’m really looking forward to it.

Heres my setup:

  • Engine/framework: Love2D
  • Code: Lua, C
  • Graphics: Photoshop  + paint.net
  • Sound: SFXR

My Timelapse:

[LD19] Space Miner – Timelapse

Obligatory Desk Photo

And things started off so well...

Comments

17. Dec 2010 · 22:38 UTC
Oh, it looks like we can expect some awesome music from you 😀

The letter *

I will only compete if the theme starts with a certain letter (I will be omitting the letter for its safety)

As usual, I will be using the Love Engine, Gimp, and Notepad ++

arielsan third strike

Well, I am going to participate again, this is the third time… hope to make it better than the other ones…

What am I planning to use? here is the answer 😀

See you there

Good luck to all.

Gemserk

Decided to enter

I finally decided to enter this LD. This will be my first LD and as I don’t have alot of experience making games I doubt I will get my game any where near playable by the end of the 48 hours. I’m thinking of this purely as a learning experience.

I’ll be using XNA to make the game, paint.net for the art, 3DS Max if I need to do any 3D and sfxr if I get round to implementing sound.

Good luck all!

Good day.

I’m in for this compo for sure. Hopefully I won’t lose motivation like last time.
I’ll be using Game Maker 8 Pro for the game, MS Paint for graphics, SFXR for sound effects (DrPetter deserves a medal for that program) and possibly Musagi for music.

Mebbe!

I would like to make something but will only have a few hours on the weekend.

I’ll be using Flashpunk, plus a little add-on library called FlashPunkGameDay which basically has a few handy tools + preloader + the font class from my older add-on “ParsePunk”:

It’s here:

http://kittylambda.com/parsepunk

I’m entering

My preparations for this LD have been next to none, thanks to exams (had the last one yesterday). But I won’t let that stop me!

My plan:

Make a flash game using FlashPunk (and learn the library at the same time.)

Other tools:

  • FlashDevelop
  • Photoshop
  • Sfxr
  • Ableton Live (if time permits)

Obligatory desk photo

My Desk


Hi all. This is the first time LudumDare entry for me. I wish I could finish my works in this 48 hours anyway…

Tags: deskphoto

Chronolapse Photo Merger

Having had a quick looksie at how chronolapse performs its video encoding, and wanting to have more “control” over the process. I wrote up a small program that provides more functionality.

Screenshot :P

The main addition is the ability to skip over photos, which means that if I record a frame every 5 seconds, I can then later on record the video using only every 4th frame.

The only problem at the moment is setting the output format (It currently records to the file types “equivalent video format”, MEncoder isn’t making it easy, or I’m not looking in the right spot…), I’ll keep trying to get it right (Or if someone knows what settings should be used, let me know :))

You can download it from here.

I’ll look into fixing problems with it once the comp is over (Only an hour to go!)

Comments

Danik
20. Dec 2010 · 13:33 UTC
Thanks, this saved me a lot of work!
suzanneoc
18. Jan 2017 · 11:23 UTC
IM new to Chronolapse and I find that I cant play the videos on other pc’s. The video plays with the first still only. I cannot find a way to ‘finalise’ the video. Any suggestions?

Participating

Not sure from the rules if posting something is required in order to participate, but since (almost) everyone’s doing it, why not be a lemming myself? Anyway, I hope to lose my Ludum Dare virginity this time, in hopes of a fun process, using python2.7 (2.6) + pyglet + cocos2d, and optionally squirtle. No (other) basecode. Linux for development, but it should be pretty straightforward to port to win/mac.

“Desk”shot…

These seem to be the thing to do — but I have nothing fancier than my camera (unfortunately in use during the shot, sorry), my lappy and my saxophone…
A Saxophone and a Lappy