LD19 December 17–20, 2010

Yet another excited first time LDer =]

Hey all! This will be my first time participating in LD,  and I am quite excited! Ive wanted to participate in the past, but something has always come up!  Unfortunately, this year I am being forced to work a 5 hour shift on Saturday, but Ill still manage to show something together!

preparation?

So,

I haven’t prepared at all. Will be building pretty much from scratch (as I didn’t even have time to collect my LD15 entry source yet.) Need to seek out groceries. Have a birthday party to attend on sat… BUT I am going to hack something together!

bottle of water + kitten mug of coffee + das keyboard == source code

Tags: deskphoto

Comments

Supermini_man
17. Dec 2010 · 23:11 UTC
Nice view that you got there. :)

My second Ludum Dare

Really excited about this one! Let’s have a great time everybody!

Maybe… maybe not

Well, I might be entering the Ludum Dare 19 (first one w00t), though, there is a small problem… namely having to do with my main computer being busted for the time being. If I am still able to participate, then I’ll prolly end up doing the Jam, not the Dare, but oh well….

Aaaaaaaaaaaaaaaaanyways, luckily I will still have a different computer to use, but I don’t have my time-lapse software, and it’s also a shared machine, but oh well… I still have teh power of awesomeness!~ ne?

Obligitory equipment post:

Game Maker 8 (Lite), MS-Paint (or default sprite editor in GM8), SFXR… random computer…

Desk photo

I feel like posting a desk shot, so here it is:

Ludum dare is going to be awesome!

Waiting for the theme…

Hey, planning to participate the first time too. Never made anything this fast before so not sure how it will turn out, but I would be happy if I have atleast something together in the end. Also depends what the theme is going to be and if I can get any simple enough ideas from it…

Programming: I will use Java and LWJGL to make the game, I have done some work on them before so I might use stuff like texture loader and sprite class from my previous projects.

Graphics: Ehm well GIMP and Paint come to mind…

Sound & music: Not sure if I will have these.. If I get really inspired I might use Guitar Pro for some MIDI goodness.

Here is where I will be coding: (its my Netherlands base camp, my better computer is back in Finland)

The starting time is at 3am here (in 40 mins). I am planning to stay up until the theme is revealed and then go to sleep, and hope an idea comes to me in a dream…

Getting ready to enter the Jam!

Doing my second Ludum Dare but with a friend in the jam this time. Blog posts, food and desk shots over here!

hi

I’ll use ActionScript, Unity or Java.

If I use Java, I will start from this base: http://www.filethief.com/download/1926/rough_java_framework.zip.html

Another first timer

Hello ^^ this will be my first entry into Ludum Dare. I’ve dabbled in making games but I don’t have much to show for it. No idea whether I’ll produce anything this time! Probably using:

  • Flashpunk/FlashDevelop
  • Paint.NET
  • Coffee

Behold my blurry desktop (along with KK and Domo-kun). I don’t have a camera other than a webcam. :(

Good luck everyone ^^ (last minute I know /o\)

Comments

Starspell
17. Dec 2010 · 23:40 UTC
*wave*

The workspace of team Légion étrangère

Here is where the madness will happen (well, maybe not madness, maybe just mild insanity?)

T-minus 25 minutes. Good luck everyone!

Am I doing this right?

This is going to be my first attempt at ludum dare! I don’t know how far I’ll be able to get since I I’ll be using raw C++/OpenGL… If I have time for sound I’ll probably use sfxr and irrKlang.
I’m uploading a file containing some old text rendering and image loading code I might want to use.

First time ludum dare!

Yay! I’m a first timer. I’m not the best programmer so it’s probably gonna be a hand drawn point and click game. Expect some good music, too!

Tags: eric is cool

It’s On Like Gates of Zendocon

I am going to make my Ludum Dare debut using a combination of Game Maker 7, GIMP, archive.org and whatever free sound effect archives I stumble upon. And possibly a microphone and camera too, who knows?

My plan is to spend tomorrow morning preparing my workspace and start immediately after lunch. Saturday afternoon will be devoted to coming up with ideas and trying to hack something playable together; by Sunday morning I will have slept on the matter and refined my ideas; Sunday afternoon will involve polishing up the finished product, and then Monday morning will be an official period of gratuitous self-promotion.

Also I’m going to hit Klik of the Month Klub on Saturday night. This will make a fine intermission if I figure out how to record timelapses.

Not much time

This weekend I have three concerts, one tomorrow and two on Sunday. I have to travel a long time through the snow to get there, I think I’ll have only about 10 – 12 hours to work on LD. I might decide to go with the jam like last time, but I’d really prefer to get something playable done during the normal LD.

Anyway, this is my desk:

I’m probably making something for Flash with Haxe, using my Haxe Base Code (new version 1.6), but maybe I’ll use Flixel instead or perhaps do something with a physics or 3D library.

If I can think of something very simple, I might try to make in in html5 (also using Haxe, but with jeash).

My tools:

  • Coding: FlashDevelop, Haxe (or perhaps Blitz3D, BlitzMax, Delphi, Visual Studio)
  • Graphics: Tile Studio, ULead PhotoImpact, Inkscape, Photoshop
  • Sound: Nero Wave Studio, audacity
  • Music: MilkyTracker, NoteWorthy Composer
  • Timelapse: ETL and VirtualDub
  • Internet: Firefox with ChatZilla

Good luck everyone!

Tags: basecode, deskphoto, haXe

Last minute, for the win

Like many other first timers, I will bow to tradition and make an Intention Post. Since I left mine to the last minute, I’ll keep it brief.

I never got around to finishing Pigeons for the Mini-LD, and somehow didn’t do any basecode for today either. Such is life; I think I’ll be ok. I didn’t really have too many ideas about what I’d be putting in a basecode, aside from some basic class definitions and import statements. I’ll survive.

Tools of the Trade;
AS3 in FlashDevelop. Last night I had some weird idea of setting up to use Ubuntu on my netbook, especially after i discovered… this is not brief! Fine, AS3 in FD.
Library will be Flixel. Didn’t get a chance to try FlashPunk yet. Next time.
Sound: sfxr
Music; beatwave or some other program on my ipad whose name escapes me at the moment. No time to confirm!
Sustenance; everything, with one exception is in a round container. Coke, Chip Star, Red Bull, 7-11 kari-kari cheeze, and ramen. Mrs coffeeonimal is on hand with coffeeonimal jr. to provide dinner and a most likely much needed break later.

Toys; air soft gun, magnetic darts, remote control helicopter. I’m a bit scared of that last category; it has to the potential to unmake my time…

First Ludum Dare

This is my first Ludum Dare. I am also known as Assault Andy. Woop!

Let’s Make a Thing

Hello! This will be my second LD. I am going to attempt to record myself in time lapse using the itty bitty baby webcam affixed to my laptop. Hopefully this turns out well.

Since I will work for three-ish hours before going to sleep (and then eventually I will get up and go to school to take a three-hour exam) I will have the perfect opportunity to make sure everything is in good working order.

In other news, I’ll be using FlashPunk and FlashDevelop and musagi and probably sfxr but possibly a microphone and GIMP.

Let’s make a thing, fellow LDers :3

(I have never made a post like this before so hopefully it works!)

Perrin reporting in!

Only 10 minutes to go. Nearly 2am here in the UK. So my plan is to go to bed around 3am hopefully with an idea of what my game might be ready to start on fresh in the morning.

This is my 3rd Ludum Dare and sadly I can’t make it out to the Cambridge meet up as I have for the past two as I’m going to a party tomorrow night. So here’s the obligatory workspace shot:

My goal is fairly simple. “Keep It Simple Stupid” while I quite liked the game I made last time (Inside Job) it wasn’t ready in time because I’d gone way too ambitious.

In terms of declaring my tool set I’m actually going to aim for the jam as I’m not into the competitive side, however I’ll reveal all anyway. If I go for a 2D game I’ll be using Stencyl to making something in Flash and if I go 3D it will be my typical Unity + SketchUp tag team.

Good luck everyone, I wanna see some awesome stuff!

Comments

31eee384
18. Dec 2010 · 00:09 UTC
Epic workspace. I don’t know if I could work that that little legroom though. 😀

Hm, can’t wait for Ludum Dare to start in a few hou- what, 7 mins!

I’m not used to the early start time at all.  Anywho, my declaration of entry:

Using

-Python

-Pyglet

-Aviary’s online tools (for sound and graphics)

-Some form of SFXer

-Possibly photoshop

Lets get this party started!

FOODUM DARE!

Of ChampionsFoodum Dare is about to start! Who’s excited??

No time!

Really quick:

First LD

Using FlashDevelop+FlexSDK

Mostly PSP 8.1 for art

SFXr + Goldwave

Probably end up in the Jam

Edit (with ~19 hrs. to go): Not that anyone cares, but I’m probably not going to enter either, after all…  I wasn’t feeling the theme, but I wracked my brain for an idea that nobody else was doing. I finally came up with something a few hours ago, but I don’t think there’s enough time to even get started properly on it, even for the Jam. However, now that I have the idea, I think I’ll work on it and see what I can come up with, but at a more leisurely pace. I’ll be back for #20, though, with a vengeance!

Tags: compo, final, update

Nobody Blink…

TRIUMPH!! OR! DIE!!!!

Good luck all! I’ll be on IRC once I’ve got a prototype together!

Until then, I’m going to everything in my power to get this working by morning!

Tags: game reference, good luck

I Dare To Discover

That sounds a lot more epic than it should.

C++, Allegro, basecode found here: http://wombat.platymuus.com/dl/ld19_base.zip

Also, LudumDareBot is making a comeback. Hopefully.

Ready to start

Well, waiting for the theme to be announced, but it seems I managed to get ready to start(not that there is a need to start straight away).

I’ve decided ill go with Java, and use something I haven’t used before: LWJGL, Slick2D and Phys2D, lets hope I can figure these out while still getting work done 😉

Hi

2nd LD for me, the last one was 2 years ago :) I’ll code in I don’t know which language yet and use open source software only. Just discovered the theme huhuh. But before coding… sleep ! (It’s 3am here)

edit: oops.. forgot that I had some homework and other irl stuff.. sorry I can’t participate.

Discovery?

Oh dear, this theme irks me. What do I do with that? Perhaps I should do Hamlet, or have it be about exploration or technolology (I don’t take technology seriously, hence the “lol” in the middle) discovering. I don’t know, perhaps I’ll just sleep on it.

Ludum Dare Virgin

Hey guys! This’ll be my first time doing Ludum Dare, so I’m going to go for the jam. Wishing everyone luck!

My base code

It’s not done (lacking physics among other things), but for a few hours of work yesterday/today I’m happy with it. I doubt anyone will have a use for it, but let’s call it GPL’d: [link]

Right… Tally Ho.

My first Game Jam ever, time to pull a spontaneous all-nighter and pretend that i have a colossal moustache to pull me through.

It begins… LUNCH TIME!!!

Ludum Dare 19 – Discovery
Saturday 1.12PM (72 hours remaining)
Well the Ludum Dare has kicked off for the weekend and the theme is discovery, I’m not entirely sure what that means for my game. Discovery can mean so many different things, are you discovering an ancient civilization, the limits of the human body or mind, discovering your past, or discovering what happened to your sandwich. Choosing one interpretation for the theme is certainly going to be difficult, so I’ll have to get some thinking done. I’m starting to flesh out one idea, but I’m not sure how it’s going to go. For now, I’m going to go and grab me some lunch before starting the game plan. This Ludum Dare I’m entering the JAM as opposed to the proper competition, in part because of the extra time I’d like, in part because I want to spend some time building a really good game, and it means that I can call on the rest of Eternally Disputed for ideas or in game assets (I’m looking at you Haminatrix). Wish me luck and I’ll start getting the builds going after lunch.

Good luck everyone!

My first Ludum Dare, and I’m not sure I’ll have time to get something finished, but I’ll give it a go. Discovery, eh? could be interesting.

Good progress.

20 minutes in and I’ve got a lovely game idea and a single image to help keep me on track.

Comments

Babylonian
18. Dec 2010 · 03:15 UTC
I love the artstyle here. Can’t wait to see how this turns out!

DISCOVERY

Yes! This is the one i was hoping for. I probably wont be starting now, as it is currently 02:25am.
Time to think up some crazy ideas!

My Idea

Okay, so the theme is Discovery… After some thinking, I came with this idea.

It’s going to be a 2D detective game, like Where’s an Egg. It will involve questioning people, and “discovering” the location of a certain object. Don’t know what the object will be, yet.

My Idea

Going to go with a procedurally generated space flying game of some sort.

gotta post mah basecode…

#include <allegro.h>
#include <iostream>
#include <string>
using namespace std;

const int PLAYER_H = 10;
const int PLAYER_W = 10;
const int NUM_PLATS = 200;
const float GRAVITY = 0.2;
const int STRENGTH = 6;

class Rect {
public:
int x, y, width, height;
BITMAP* image;
Rect(int _x, int _y, int _width, int _height, BITMAP* _image) {
x = _x;
y = _y;
width = _width;
height = _height;
if(_image != NULL)
image = _image;
else {
cout << “Image was not loaded properly.” << endl;
exit(1);
}
}

Rect(void) {

}

void draw() {
//blit(image, screen, 0, 0, x-1, y-1, width+2, height+2);
rect(screen, x-1, y-1, x+width+1, y+height+1, makecol(255, 255, 255));
}

protected:
bool collision(Rect rect) {
if(x > rect.x+rect.width || x+width < rect.x)
return FALSE;
if(y > rect.y+rect.height || y+height < rect.y)
return FALSE;
return TRUE;
}
};

class Player : public Rect {
public:
float dy; //delta x/y
int dx;
bool up, down, left, right;
bool jumping, can_jump;

Player(int _x, int _y, int _width, int _height, BITMAP* _image) {
x = _x;
y = _y;
width = _width;
height = _height;
image = _image;
}

Player(void) {

}

void draw() {
blit(image, screen, 0, 0, x, y, width, height);
}

void move(Rect plats[]) {
if(key[KEY_UP] && can_jump) {
dy = -STRENGTH;
can_jump = FALSE;
jumping = TRUE;
}
if(key[KEY_RIGHT]) dx = 2*right;
else if(key[KEY_LEFT]) dx = -2*left;
else if(key[KEY_HOME]) {
width–;
height–;
}
else if(key[KEY_END]) {
width++;
height++;
}
else dx = 0;
down = TRUE;
up = TRUE;
right = TRUE;
left = TRUE;
can_jump = FALSE;

y += dy;
for(int i = 0; i < NUM_PLATS; i++) {
if(collision(plats[i])) {
if(dy > 0) {
y = (plats[i].y – height) – 1;
down = FALSE;
can_jump = TRUE;
}
if(dy < 0) {
y = (plats[i].y + plats[i].height) + 1;
up = FALSE;
}
dy = 0;
}
}

x += dx;
for(int i = 0; i < NUM_PLATS; i++) {
if(collision(plats[i])) {
if(dx > 0) {
x = (plats[i].x – width) -1;
right = FALSE;
}
if(dx < 0) {
x = (plats[i].x + plats[i].width) + 1;
left = FALSE;
}
dx = 0;
}
}
if(y > SCREEN_H) {
y = -height;
}
dy += GRAVITY;
}
};

int main() {
allegro_init();
install_keyboard();
install_timer();
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
set_window_title(“Platform”);

srand(time(NULL));

BITMAP* loading;
loading = load_bitmap(“Loading.pcx”, NULL);

bool regenerate = FALSE;
do {
blit(loading, screen, 0, 0, 0, 0, loading->w, loading->h);

Player player((SCREEN_W/2)-PLAYER_W/2, (SCREEN_H/2)-PLAYER_H/2, PLAYER_W, PLAYER_H, load_bitmap(“Player.pcx”, NULL));
Rect plats[NUM_PLATS];
for(int i = 0; i < NUM_PLATS; i++) {
plats[i].x = (((rand() % (SCREEN_W-PLAYER_W)*2)/(PLAYER_W*2))*(PLAYER_W))+1;
plats[i].y = (((rand() % (SCREEN_H-PLAYER_H)+PLAYER_H)*2/(PLAYER_H*2))*(PLAYER_H))+1;
int num = rand() % 4;
if(num == 1) {
plats[i].width = (PLAYER_W*2)-2;
plats[i].height = PLAYER_H-2;
}
if(num == 2) {
plats[i].width = (PLAYER_W*3)-2;
plats[i].height = PLAYER_H-2;
}
if(num == 3) {
plats[i].width = (PLAYER_W*4)-2;
plats[i].height = PLAYER_H-2;
}
else {
plats[i].width = PLAYER_W-2;
plats[i].height = (PLAYER_H*3)-2;
}
plats[i].image = load_bitmap(“Platform.pcx”, NULL);

//string text;
//textout_ex(screen, font, text, 0, 0, makecol(0, 255, 0), int bg);
}
clear_bitmap(screen);

regenerate = FALSE;
while(!key[KEY_ESC]) {
clear_keybuf();
player.move(plats);

clear_bitmap(screen);
player.draw();
for(int i = 0; i < NUM_PLATS; i++) {
plats[i].draw();
}
if(key[KEY_R]) {
regenerate = TRUE;
break;
}
rest(10);
}
} while(regenerate);

return 0;
}

END_OF_MAIN()

Comments

Flyboy
18. Dec 2010 · 00:42 UTC
Pastebin that.

Discovery – Ancient Ruins

I’ve decided that my game should be about discovering ancient ruins! Gameplay will go as follows;

1) You land from space and have to build your base. You are attacked by waves of enemies coming from points around the map.

2) You have to find where the ancient ruins on that map are: the main way to do this is to randomly explore, the the enemies around the map may make this difficult. Alternatively, you can destroy all the enemy bases and then the location will be revealed to you.

3) Fog of war! The fog of war covers the whole map and will grow back unless you post sentries nearby. Sentries have a relatively long line of sight. I’ll achieve the “fog of war” effect with a large texture and a post process effect, which blackens areas you didn’t yet find, and greys out areas where the fog of war has grown back.

I’m going to do this RTS in the C&C style: a panel on the right of the screen contains the controls for building structures and units.

Comments

Sparky
18. Dec 2010 · 00:51 UTC
Wow, ambitious! This is a neat idea, I hope you manage to design it in such a way that the scope isn’t too broad. This sounds neat, I look forward to seeing your progress.

Entering

I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it,  and having a way out if everything goes to crap sure does make the entire weekend much more carefree

here is a picture of my desk, its the same desk, same computer as last time, though I have an addition on top, that is a Apple //c computer. I grew up with these and have owned them for just about as long as I have had all my PC’s in total (though this particular one’s serial number dates it to 1985), so yea I am going to make a game for it, something I have not done in a very loooong time

nothing special software wise, I will be using basic (though compiled to A2 / 6502 machine instructions for speed) no ASM (I do know a little just not enough to barf out a game in 48 hours), and I cant ever seen to get the couple of C cross compilers working right

The machine is a 1mhz AII machine with 128kb of ram and a 140kb per side 5.25 inch disk drive, and its serial video and audio ports are jacked into my PC for development, though a windows based emulator will be doing the bulk of the lifting, its there to ensure things work right on both the real metal and the emulator (which will be part of the final product so everyone can play, retro computer or not)

PS: though I show windows 7 loaded on the screen, my TV tuner card decided it was going to be a PITA and not switch over to composite input 2, so I’m in linux Mint which is not bad but just in case anyone follows this blog they wont wonder

Tags: deskphoto, intro

Sort of an idea, but ass graphics discouraging me

Well, I sort of have this elevator action type spy game where you need to unlock doors and find the “data”.  But after doing this uninspired artwork and I’m just totally unmotivated.   Will try to keep going though…

0

This entry was posted on Saturday, December 18th, 2010 at 12:35 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Here we go!

This is my first LD. I’ve been following the competitions for awhile but have never had the proper conjunction of available time and theme. But this time I’m going to give it a shot. So in the spirit of the thing, here’s my “desk.”

My "desk", as it were

I do most of my programming on the couch or in bed. Sad but true. I know this isn’t a team competition, but that’s my assistant there on the armrest. Don’t worry, he doesn’t contribute much anyway.

My producer likes to oversee the coding process. Apparently he finds it boring.

So for tools I’ll be using:

Language: HTML5/Canvas, Javascript, PHP, CSS

Libraries: jQuery and probably some isometric tile code I’ve been working on. I’ll be sure to share it as well.

IDE: Notepad++

Art: Paint.net. Maybe using photos

Sound: Not really sure. I might be able to knock something up in Garageband using my guitars and some of the built-in stuff. The HTML5 audio API isn’t well established yet, though.

Hardware: The laptop is a Dell Inspiron running Windows Vista. I’ll test on most major browsers. I’ll also test on a Mac Mini running OSX on several different browsers. If I get ambitious I may try it on iPhone.

OK, off to think.

Comments

Sparky
18. Dec 2010 · 00:50 UTC
Aww, a cat using your computer as a pillow :)
18. Dec 2010 · 01:02 UTC
cute :)

Design Ideas + a First Screenshot

Someone in the IRC channel thought of the idea of sailing around an archipelago and discovering new islands (thanks, Ashkin). The idea got me thinking about things like sailing, discovering new lands, colonization, setting up a trade empire, competing with other empires, and, inevitably, piracy. I I’ll make an abstract game about seafaring.

Quite possibly with sci-fi hovercrafts as well as boats.

Because of the nature of the game, I’ll be using Processing. Here’s my first screen shot:

Comments

True Valhalla
18. Dec 2010 · 00:45 UTC
I was thinking something similar, but I wanted to avoid any references to sailing or boats.

Battle Plans:

My battle plan is as follows;

Hour 1: mess around to think of an idea *done*
Hour 3: Have a tile map loading from the editor Tiled with a basic set of tiles.
Hour 5: Have tanks appearing on the map, constructed by a factory (factory pattern).
Hour 6: Have tanks shooting at each other, and using the basic pathfinding my framework includes.
Hour 10: Have selection of single or multiple items working.
Hour 12: Have user placement of buildings on the map.
Hour 10: Mock up of basic GUI elements completed.
Hour 12: C&C style building of stuff and then placing it works.

By that time ill be in a position to plan the next few stages. I have left 6 hours in the first day for contingency, in the hope that day 2 can be mostly focused on content creation.

EUREKA!

EUREKA! I finally thought of a cool idea. My game shalt be called “Eureka” and shall involve (probably) running around a town naked doing stuff. I’m pretty average at coding and drawing, but I’ll see what I can do…… 😀

Comments

18. Dec 2010 · 01:23 UTC
I love the idea (and the art)! Archimedes also said if he had a big enough lever and a place to stand he could move the world. I’m hoping we won’t be seeing his big lever as he runs around town 😉

null
So I got an idea for the theme. You’re a miner and you find an unexplored cavern, where you discover new types of gems and such.
What’s next is how the game will be made. Either a side-view two-dimensional platformer or a top view exploration game.

Comments

18. Dec 2010 · 01:04 UTC
w00t. mining games!
18. Dec 2010 · 01:05 UTC
looking forward to seeing what yea do!

The plan.

I’ve already made a game in this theme for another contest, so I’ll try and do something more innovative, driven by the theme rather than by desired outcome. So, as a restatement:
I’m using GameMaker8 Professional, SFXR, Paint.net, and Sonar8 for coding, sounds, graphics, and music (respectively). I’ll be brainstorming ideas in bed, and I’ve got a few ideas already floating around as I type this. Here’s to a FANTASTIC AND OUTSTANDING contest!

15: Mission Phosphorus is a go

Came up with an idea and a title, time to code.  More to come.

Idea Conqured

Usually this is the toughest part for me; but I have a decent Idea stirring. I’m writing it all down and getting it thoroughly planned out before I start anything; I feel doing so will result in saving time and progress will be much more efficient with outlined goals.
I’m quite excited. Time to start digging into that 24 pack of monster. =]

One hour in.

Heres what I’ve got so far.

Idea juices are flowing :)

Side note… IE9 does not like WordPress >_>

Currently 3am, and am working through my idea process. As usual I’ve decided to choose something a little imaginative with the theme, which I’m very excited about.

I’m sat waiting for my stomach to feel like food, although I’ve been watching the Food Network for little over an hour, and I’m getting hungry…

It’s almost Alive

I have the draft for my character movements…

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Character1 Char2

Comments

18. Dec 2010 · 01:20 UTC
Fun! I wish I could draw so well.

Sleep and game ideas

Just noticed the theme for this LD.  I like it, I’m sure a lot of great ideas will come out of this one. Meanwhile I will go to sleep and maybe dream some good ideas for my game.

Good night and see you in 8 hours.

Source c0dez

Here is what I will be using as a base. It is my LD15 entry, stripped down to basic:

– XCode / C++ / Mac OS X (should port back to windows easily)

– SDL Graphics

– Sound

– SDL Image -> OpenGL texture loading

– Keyboard / Gamepad input

– Texture / Sprite drawing

– A 16x16px font

– A game loop

http://dl.dropbox.com/u/2797357/LD19_BASE.zip

I think I will do the silly thing and find a way to adapt my idea (mining / digging / exploring / collecting game) to the theme. Seems to fit well enough!

Good chance to get hacking again. It’s been toooo loooooongggg.

Discovery…

My idea for the game is slowly taking shape (I’ve settled on the style, and hence the type of view). Here be a screenshot of the game so far 😛

Better game name coming soon :)

Moar screenshots to come 😀

So I’ll be joining…

Fourth (or fifth?) compo for me, I think the first was the 6th, and it was the one that I worked the most to finish. I tried to work as much in the other compo, but it always felt through.

So here I am, on my fourth, or maybe fifth, Ludum Dare. I should swear to finish it, but no coders can ever swear to finish a piece of code…

For the record, I’m using XNA 4.o/VSExpress 10, New Project -> Window Game.

Discovering an Idea

OK. First check-in of my first LD!

My game will be a browser-based game (that was a given since that’s what I do). The basic idea is that your character is a wizard who travels around a 2-D isometric world and explores dungeons to find the lost spells of the Ancients. This is going to be a non-combat game. Your magic allows you to circumvent the various obstacles in the dungeons. When you get to the end you’ll discover more spells that can help you in other dungeons. I’m not quite clear on the “end,” but right now I’m thinking the overall goal is to make it through the dungeons to discover the Ultimate Spell or something. I’ll plotify it along the way. If I have time, I think I’ll do some stats that other players can see and take advantage of being web-based.

All I have done so far is one tile and the tile template. Using quick ugly art right now, but I have a few ideas for nicer art I’ll play with tomorrow.

An extremely modest beginning

It’s a start…

I have a 3d cube rendering and a scripting console working (using Chaiscript). Most of this is from my basecode, but I wasn’t 100% sure the basecode would actually work, so yay!

Now to come up with an idea (this theme kinda sucks…).

Mint tea

Every time I go to a certain restaurant, the meal is begun with a glass of sweet mint tea. Seeing as how I have a ton of mint growing in my garden, and I need sugar and interesting consumables to keep me going for 48 hours, I thought I’d try and make it…. It’s not bad!

Heaven…

... is a cold glass of milo

Comments

AClockWorkLemon
18. Dec 2010 · 01:30 UTC
Hi five for aussies!
dmennenoh
18. Dec 2010 · 02:11 UTC
What is milo? Looks a bit like chocolate milk… It’s Australian? I really want to try Vegemite.

Initial Stuff

Just got going on some prototype code…decided to make something in the console with C++ (not an artist) so I guess I’m trying to go down a different route than some people.  Last time round my entry suffered for lack of cool graphics and I’ve been teaching a lot of console based programming this year.

Splash screen, menu and general game loop/state stuff done btw

Rough Draft – HOMMish Social Game

Alright, bit of a lofty concept for this LD.

Concept

Going with the theme of discovery, I figured I’d base the majority of my mechanics off of the Heroes of Might and Magic series. Players will explore a map covered in fog of war.

I’m sure I can get the hex movement down, troop management and combat. So once those are all ticked off it’s pretty much a “game”.  The twist for this Ludum Dare so it’s not completely derivative is that it will be a browser based game.

Four players will be placed into each game, games will run for a maximum of three hours.  Every five minutes a player will be able to perform actions with their towns (build new buildings) or heroes (explore the map).  Players will be able to collect resources, allies(extra troops) and treasures(items that boost the troops) as they encounter them in the map.

Each player will issue their moves during the five minute turns, their actions will resolve at the end of each turn. Combat will be automatic once heroes encounter each other on a hex.

The goal of each game will be to overcome the NPC troops at the center of the map, and obtain its horde of treasure.

Challenges

This game will be built with AS3 using PHP to make database calls.

  • Finding the time to design and develop the DB structure and getting it working properly with AS3.
  • Is my little tower enough of a web server to handle multiple games?
  • Working with hexes and simple pathfinding.
  • Simple AI in place of human players.

Initially the whole game will be single player with AI, I’m hoping thats not as far as it gets but well see how I can manage my time.

Conclusion

Probably not the most original spin on this theme, or for games like this in general. I’m not a big Evony fan, but I imagine there’s already a game out there that’s pretty similar to what I’m describing.

Regardless, I’m pumped. This is going to be a fun little design and tech challenge for the weekend!

The Neverending House

I’m making one of my childhood fantasies: a house with so many rooms that you feel like you’ll never find the exit.

The goal will be to first find a room with a map in it, then use the map to find the key, then find a way down to the door and get out.

I’ll leave everyone with this for tonight, but now I’m going to sleep for a short while.

roguelike

Going to do a console roguelike.

Hopefully I can use the 3d console stuff somehow.

Comments

madk
18. Dec 2010 · 01:45 UTC
You should use my BlitzMax ASCII graphics engine, it’s making this LD48 a breeze for me :)

I think I got it.

Platformer.

When you land on a platform, it triggers a note. There are buttons that you can pick up. When you go by a switch, its button is triggered. Buttons on platforms trigger that platforms note.

you need to move the button to the correct place so that running by the switches triggers the correct notes in order.

There is also something about goombas that I can add if I have time… I am more than a bit concerned because I am going to have to integrate a platform editor at some point. UH OH!

also I drank a ton of seltzer. LETS ROLL!

pens on paper what!

Tags: design

Oh boy LD19

At first I was dismayed at the theme, and tempted by the new TF2 update (oh boy I probably just ruined a few of you’s LD weekends). But I did some braindstorming on my whiteboard and have something I’m confident about. This picture is of the final product, so you can just kinda see my trail of thought while writing it all down. At this stage I’m just looking at what kind of game I’m looking to make.

My next step is to go deeper into what the game will be like, I have a few ideas already, but it’l be good to map it out.

Also, here’s my wonderfully messy workplace:

So yeah, time to get fishin and/or diggin

Getting started as a Librarian.

Alright, so I went and took about an hour to think of a few good ideas, and finally got to something I would really like to focus on:

A time management game about being a librarian. Seriously.

Gathering information resources, assisting with the computer search system, circulating books, reading time for the kids…there’s a lot of little tasks suitable to put into a game. Plus, I like making stuff that’s a bit meaningful, and teaching people how one is able to enlist a local librarian’s help when, say, making a research paper would be a great thing to discuss.

So, how does the theme fit? Well, librarians help others in their discovery of knowledge. That’s the simplest way I can put it.

Note that I do have more written down than this, but I’m still going through some editing stages.

I’m also working on a random content generator, out of all things. That’s something I DID have base code for. Meh…shouldn’t take too long to do, I hope. Something a bit more mundane like that will give me some more time to think about how to express this idea.

By the end of tonight I hope to have my game design finalized, some technical structure laid out, then it’s off to writing more code. I like to be comprehensive in the planning stages. That can either be the best of me (making everything else a bit easier) or the worst of me (take too much time, not enough left for actual development.

Hoping for the best, for you and for me,

-Voltekaru

Someone definitely has to work the space shuttle in there somehow

I actually do have a bunch of ideas, I just don’t like any of them enough yet!

Here is some of my brainstorming, in case anyone would like some.

Plus a bunch of TV programs. Also, apparently just about every music album ever made.

Yes, all my ideas do come from Google Images and Wikipedia, why do you ask :'(

Tags: motivation

Comments

aus_mike
18. Dec 2010 · 01:55 UTC
A game about all the things called ‘discovery’

You start by turning on the vacuum cleaner, then get on the horse, ride it to the car, drive it to the space shuttle, go into space.
18. Dec 2010 · 02:09 UTC
Discovery, or Very Disco? I’ll leave it up to you to decide.
AD-Edge
19. Dec 2010 · 00:59 UTC
Check out my posts, you no longer have to cry! Im working on a space shuttle discovery game for the contest right now. Ive seen a couple of others as well.

Case Closed

I have a solid game idea and a great foundation to work with. In a mere 3 hours of work I expect to have everything except for content done. I love my graphics engine, it cuts out so much middle-man engine work that I’ve always redone for every game I make.

It’s going to be a mystery game, by the way. You’re a detective trying to solve the brutal murder of a seemingly sweet and innocent old woman while another rival detective seems to be trying to sabotage your efforts.

It’s discovery because you’re discovering clues and the awesome story I laid out for the game.

And the courtroom, in which the first opening scene of the game is to occur:
area 1

I’ve got…

A dude! And, for the first time in my game-making career, no world (i.e. no physics)

Comments

TheLolrus
18. Dec 2010 · 02:31 UTC
cool lookin’ dude you got there. And go KDE!

My first ludum dare!

Hey all!

This’ll be my first ludum dare. Tools at my disposal include Unity, Blender, Photoshop, and Zbrush.

Discovery huh?

I’m thinking Rockets…..and Bears.

first playable

My game is fun. 1277 fun at this point in time.

You can move the blue triangle.

Ghostly Roguelike

My game will be a roguelike where you are a ghost hunter and explore a mansion filled with ghosts. There you can see the player, an enemy, a door and some walls

Tags: 7Soul

Coding a platformer : pray for my soul

Ok… Took me almost 2 hours to figure it out, but I finally decided to start a 2D platform engine. Gonna take a while !

I will try to simplify the tricky collision part to a minimal (yet working) problem. Yeah, I know, it never works like that.

Imma start naow :D

After mulling over the theme while playing minecraft, its time to start. I have an idea, so i’ll get cracking.

First Bit ‘o Grub and a Title

Tossing up my delicious weekend companions

Also my not so delicious companion:

Measly first meal:

Thats a sad looking sausage. I believe George Foreman will be serving me well throughout the duration of this LD.

Perfect title for the game HOMMage.

Tags: food, foodphoto

Comments

TheLolrus
18. Dec 2010 · 02:29 UTC
haha all you need is a seat to go to the bathroom in in there
18. Dec 2010 · 03:28 UTC
Are those fake turkey hot dogs? I’m a vegetarian and loves my fake meats, but that’s like six degrees of separation from a real hot dog! 😛

You must discover yourself. (My LD19 input)

I am not sure if I am “posting” in the right place…. but this is my first try in a Ludum Dare! I haven’t  time (I can work only tomorrow in the morning), my english is not the best, and I want to sleep right now 😛 … However, I have one idea for this theme and I want to share with you, yes with you. Why? Because the game is about you.  “You must discover yourself.” This is my five minutes concept:

5 minutes concept.

Well this not help in nothing…  time to work!

Greetings and luck for all of you.

P.D:

I forget introduce my self, I am Tyranus (Alejandro A. Iglesias in real world) and I am a some kind of indie here in Argentine. This is my (transitory) web: www.tyranus.com.ar

Got some foundations

Got the general idea done;

and yes, I did say “Minecraft-like” I’m finding it hard not to make it a “minecraft-like” with this theme.

I already miss society

We are now 2 hours in to LD #19, and I am heavily tapping away at the framework for my game. The theme has presented some ambiguity which I am thankful for, because it means I can incorporate a lot of different ideas and still fit the theme.

I’ve isolated myself from all my normal connections with people on the Internet, which means I am quite a rather lonely fellow right now! Guess I’ll be making good friends with y’all on IRC over the next few days.

I should have a screenshot of something working within the next few working hours (likely tomorrow).

Better late than never, let’s do this!

Great! My first LD competition and I’m already more than an hour late starting! I’ve been meaning to participate in this competition for a long time now and I finally set aside a weekend to do it. This will be a much needed break away from my other game that I’m working on. Plus I think the pressure of having 46 hours to do something will be great for me.

My Tools:

Language: Actionscript 3 with Greensock’s TweenMax Plugin – that shit’s just too damn useful to not use.

Ide: FlashDevelop with CS5

Art: Some really crude vectors with CS5, and probably some Photoshop.

Sound: My voice, sfxr, and musagi.

Alright. Now to sit in the living room, curl up next to a candle and do some serious brainstorming. Good luck everyone!

(Bonus points if you know who the dude is in the image)

[Jam] Animal World Detective Game

I wanted to give my brother and sister a chance to see how the sausage is made, so I’ve brought them in as a team, so this entry will only be in the Jam. My brother’s working on character designs and writing, my sister’s doing the art, and I’m coding and making music.

I’ve got nothing to upload at the moment but the game is a point-and-click-style detective game, in a world populated by animals. You start as a rookie detective solving a simple robbery and work your way up to solving more complicated crimes. The ‘discovery’ part is finding evidence and clues by searching, using various tools, interviewing people, etc. There’s not much unique about this type of game but I wanted to make a fairly simple game so I have time to go through the process with my siblings and have something for both of them to do.

Basecode is going to be whatever 2d OpenGL program of mine I can gut the most easily, plus some extra work in making the menu systems more robust. It’s pretty much going to be just some window setup and texture/font functions. I hope to finish most of this tonight while my brother starts to write out the story and my sister gets some concept art done.

If there’s time left at the end we’ll probably record some voices for dialogue instead of just using on-screen text.

Comments

18. Dec 2010 · 03:45 UTC
I love that you are doing this with your siblings. Very cool!

Spacesplorer

I have decided upon a name for my game, and got down the basic stuff. Going to sleep now!

Engine

Decided to go for the top down game.

The game now has playable stuff.
null
The player (currently identified by a blue square) can move around and place dynamite (yellow square) to blow up walls (white squares). The exploding isn’t pictured, but all you’re missing out on is a red square and disappearing white blocks.

Next is to add the ability to die, and possibly some fancier graphics.

Game design plan:Espial

You play the role of Espial, a blob of a newly discovered element who escapes containment. He then explores the world. The game will be in 2D, but it will be possible to switch point of view and move in 3D anyways.

You will control the blob by clicking on the map, and he will follow your points.

There will be a story mode, a randomly generated world and a world editor.

Some objects will be possible to interact with.

player

Here is the first model of the player.

This is a little ambitious, but I’d rather aim high and make sacrifices than aim low and miss out on stuff.

Sat, 5 AM, 2/48 passed

I’m planning to make a screenshot every 2-4 hours, which should result in 10-20 screenshots (at least if I’ll get some sleep over the next 48h). Some history:

Actually, Scarab of Ra was one of the first games I played, on a Macintosh SE/30 under the Apple System 7 OS.

So I’m going for a simplified combination of these two games.

Amazing Labyrinth:

Scarab or Ra (now that’s a cool monkey):

First screenshot of a randomly generated maze:

To be continued…

Comments

hakearok
18. Dec 2010 · 02:39 UTC
Wow, Scarab of Ra is bringing the memories flooding back. My brothers and I used to play that on our Macintosh Portables!

First compo, first idea, first screenshot

Hello mates !

To tell the truth I don’t like this theme. Also, this is my first attempt to any game making’s jam. I hope I’ll find a way to make my game :)

I have plenty of food, coke and coffee. So I’m ready. Here’s my idea :

I’m taking the word ‘Discovery’ as what happen when you Explore & Stuff. So it will be a Space RTS gameplay where at start you control a “home world planet” bound to a sun with (fake) gravity – I sucks at physics things. On the journey, you’ll have fight in space battles against (scary?) aliens. Your goal is to expand, control the solar system(s) and eliminate all the aliens…

Rotating planets :
LD19_screenshot1

By the way, the game is in Python2.6, using pygame (SDL) and pycairo (Cairo) library. Currently on GNU/Linux, I hope Windows version will be fine.

Tags: first compo, first idea, first screenshot

Comments

18. Dec 2010 · 02:39 UTC
Nice choice of idea and tech. Looking forward to see what it ends up as!

Two hours and twenty minutes later…

… and I finally have a font (the twenty minutes was due to me having to make a puts function).

lols

Next task: Actually make a GAME. (After I’ve made a tileset and a spriteset, of course. Perhaps with a slightly more suitable palette.)

Bit More Stuff

Just finished off some epic lasagna @ 4am (UK Time) and came up with something interesting I’m going to try.

To make life that much harder for myself I’m going to combine elements of board games to my console based game.

I’ve seen a lot of good ideas floating about and some people have some serious talent and dedication…here’s hoping my attempt doesn’t go way off course

Game title – Chaotic Spread

I’ve decided to post the idea of the game for the Compo here before I chicken out of it.

I’ll throw all caution to the air with my first entry here, and start with a persistent world, online, multiplayer space exploration game! Also, I’m going to do the coding for a Jam entry, but as I won’t do much more than write the code, I can’t say I’m making 2 games this weekend :-)

I’ll be using this to start with:

Client side:

  • Flash CS5
  • SFXR
  • musagi

Server side:

  • PHP
  • MySQL
  • Apache

And now a question: Do you guys mind if I hold the source code for the sever side until the judging is done? With only < 48h to do it, I’m afraid someone will easily take the server down or wipe the database, even without the source. If I let them see what it’s running in there, it’s pretty much assured something bad is going to happen. So what do you guys think?

Comments

18. Dec 2010 · 03:18 UTC
Hmmm,
18. Dec 2010 · 03:41 UTC
If you are in the JAM, you do not need to share your source code.

MEAT

First meal.
MEAT


Tags: deskphoto, foodphoto

Comments

kurtwaldowski
18. Dec 2010 · 03:25 UTC
Man, im eating some pasta right now as well. Right on brother.

I can has random heightfield generation

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 ..   .....oooooxxxooo..........ooooooooooooooooooo.....ooo......

Now of course it requires some tweaking so that my game world does not end up being Waterworld, or Dune, but there you go. Oceans, plains and mountains.

Note that it wraps around in both directions, so my world is a torus. And there is of course lots of parameters that can be changed. (Understand: I’m going to play with the parameters for a few hours, and then discard them anyway.)

And so I’m back

with my ridiculous game ideas! 😉

Anyway, this ludum dare, I will be participating in the actual compo. Crazy, isn’t it? I’m going to be working on getting MVC, time-based game loops, and good coding practice this time.

Since the theme is discovery, a giant wave of creative ideas came in my head. It all came down to this:

There is a scientist who creates a robot as his explorer basically. And he gets sent to Earth to search for signs of previous life (this is post-nuclear Earth btw, just because…) You then explore caves and find stuff. For example a cell phone would give the message “you found some sort of communication device!” etc.

Here is my sprite for the robot. (coloring will be put in when I after I make the walking animation):

Please tell me what you think in a comment. :)

Tags: LD19

Comments

Tenoch
18. Dec 2010 · 02:42 UTC
Cute robot!
TheLolrus
18. Dec 2010 · 02:43 UTC
Thanks! :3
18. Dec 2010 · 03:23 UTC
Sounds cool so far. The robot is indeed cute :)
18. Dec 2010 · 03:39 UTC
Looks a tiny bit like a skeleton as well.

Hmm.. wonder what a robo-skeleton would look like?
18. Dec 2010 · 05:35 UTC
Good coding practice!?

Title: Compact Discovery

My idea is probably one you will be seeing a lot of: Roaming around in space, visiting planets.

I also want to add side scrolling level within the levels themselves for extra “Discovery”.

Also, as the title suggests, the planets are Compact Discs/CDs so I can have a little fun with that concept.

Right now I have basic overworld movement and collision with planets being detected – woot!

With the first 3 hours coming to an end

I’ve got an idea on the game I’m going to do, and started some primitive coding. If you don’t want to read a block of text, heres some quick bullets.

  • It’s in space, you own a space ship
  • Your foraging ahead into space over planets, the idea is that you defeat any threats around the planet, then you can “Explore” the planet, possibly discover somethings, new parts, more enemies, who knows.
  • Top down when your shooting enemies down, only able to move left or right, don’t let the enemies touch you.
  • You must kill all the enemies to make it through to the planet.
  • More planets will be unlocked as you gain more tech, or something to that effect.

I’m to tried to type about this anymore. I slapped together a crappy looking website before the dare, I’ll start posting things on there tomorrow afternoonish, I’ll hold out on giving the URL, still not working quite right. Well I’m off to bed, see everyone in the morning.

Idea formed up

I initially wanted to do something with JS and canvas, but I had an idea of a little game I wanted to do a long time ago which fits nicely this theme, but sadly, can’t be done in JS yet. So I’ll be using my ole C# and SFML2. Sadly though, I’ll only be able to put around 8 hours or so in it the compo this weekend. All I did tonight was try out the basic feature of my idea to see if it would work.  Here’s a mock-up, try and figure out what it’ll be:

concept

Comments

Billy Wenge-Murphy
18. Dec 2010 · 03:36 UTC
JS can do a lot more than you think already….it just depends which beta browser used by a minority of people you’re limiting the final product to 😛

Livestream! Breakfast! Sleep?

Alright, for those that want to see somebody struggling with discovering game-making in 48 hours live (see what I did there?) – You can check out http://www.justin.tv/mirroar

Also, I just got up after about 3 hours of sleep, and I’ll be deciding on what game to make while eating breakfast!

Breakfast

Yum!

Timelapse is running and I’m looking forward to some nice games!

First screen (OMG)

It compiles.

sneak preview

Comments

TheLolrus
18. Dec 2010 · 03:22 UTC
I love your little dude you have there 😀
madk
18. Dec 2010 · 03:56 UTC
Your pixels are delicious.

Some Astronaut Graphics

I don’t know what kind of game I’m going to try to make, but I just spent some time in Blender making an astronaut on Mars.  This is not actual in-game graphics, but a Blender render.  The actual Unity game will look a little different.

Tags: astronaut, mars, space

I’ve started my LD19 entry: Introspect!

And this time, dammit, I will have an opening title.

I’ve got some sketches of the weird main character. Let’s meet him/her now!

My design idea is discovery of both gameplay, and both of yourself (as the game character).  I’m starting out with something alien and unusual looking, so you don’t have any preconceptions of the story or what is to come.

Comments

18. Dec 2010 · 03:37 UTC
I like the look of this creature. Tough, powerful… but also kinda loveable.

Lots of personality. Keep up the amazing work.

Take a rest

After some hours of work… I want to rest, got to work the game later.

Anyway, here’s what my game for Ludum Dare 19 looks like:

1st song Completed

Got my Song created. Now working on sound effects!

Sorry for being short but we are in the middle of the compo.