LD 38 April 21–24, 2017

I’m in!

I don’t think I can post this to the new site yet, so I guess I’ll put it up here.

I’m excited to get going on another Ludum Dare. This time around I’ll be working with two other people, both doing audio part-time. I’ll be tackling code and art.

I’m not quite sure what my audio-bros will be using (probably Audacity), but I’ll be using Unity (C#), Photoshop, and Spriter. If we decide to go the 3D route for whatever reason, I’ll be using Blender as well.

Good luck to everyone participating. I can’t wait to see what kick-ass games you all make.

I’m kinda in

It’s my 2nd time on LDJAM. I’ll try to make something (maybe also good)

Tools: some free software + a JS engine

See you tomorrow

I’m in

Main goal is to finish and post my game. The past few LDs I’ve been killed by self doubt.

This time, I’m going to work, put in the time and post my game no matter how bad I think it is.

I’ll be using:

P5js, Emacs, Krita, Ableton Live

Good luck everyone!

 

Ohhh shit, I’m doing a VR thingy thing.

I’m in!

I have a new computer on the way though that if it arrives during the weekend it might turn my entry into a way smaller one.

But I’m doing something!

Unity/Maya LT/HTC Vive

It’ll obviously be built on OpenVR so I’ll make it work with Rift/Touch too.

Comments

21. Apr 2017 · 01:22 UTC
I’m trying to look up if OpenVR will make games for the google cardboard. If it does, I’ll get the dust off that thing and try your game when you are done.

I am definitely IN!

Hi guys!

Hyped up to the max for this one! My last Ludum Dare was in april 2014, “Beneath the surface”, and I’ve only recently been able to finally put down holidays for these events, so I’m super excited about joining the compo!

I’ll be using :
-Unity
-Visual Studio
-Bfxr
-Solidworks/MeshLab
-Paint.NET
-Audacity
-FL Studio (if I have time enough)

Good luck, and let’s join in some jolly competition!
Icon01

Comments

nofxboy1234
20. Apr 2017 · 21:17 UTC
Praise the sun!

I’m iiiiiin …

… Tools: Phaser, PyxelEdit, Tiled, Inkscape, BoscaCeoil or PICO8.

Happy jamming, good luck to all of you and take care for yourself!

Chaoslab checking in.

Looking forward to #LudumDare 38.

Will be making another Pixel Art Arcade Game of some fashion in Java.

Poisons of choice.

  • Coding – Eclipse – Eldian and Code Node Designer (the new IDE)
  • Pixeling – Paint Shop Pro
  • Music & Sound  – Ableton Live
  • Language – Java
  • GIT – Digital resource management
  • MIG to push / pull changes into the core code base.
  • A dose of XML when needed.

Some #Pixels …

ld38_pixel_art

Have fun ladies and gentlemen.  See you in the soup.

Im in, maybe?

I only have done this once but i want to participate again so if work dosn’t suck to much on saturday(ill be loosing 8 hours from that) ill try.

using Unity and paintnet mostly

I’m In Again

Looks like I’m in for my second go for Ludum Dare!

Hopefully, I’ll make something over the weekend, if I can!

I might use Java or C++ for this one.

Tags: LD38

I’m in!

Looking forward. It will be my second LD, first in which I’ll use tools that I have known before.

I’m using OpenFL, Paint.Net, pizza and imagination.

LD Discord

Well in gonna make this short and sweet for the 3rd LD in a row we have a discord going feel free to join for the many conveniences discords holds. To all the IRC chatters feel free to stop by and check it out with many members already and a few big names we have fun and enjoy showing progress updates fast a simple.

Here is the invite link.

LD Discord

 

 

Tags: LD Discord

Actually prepared this time

So I’m traveling again during Ludum Dare and will have limited time to participate but I’m hoping to put something together.  I figured since I have limited time I would actually get my workflow set up and get ready to go before the event so I didn’t spend an hour getting things ready like I normally do.  I figured I’d put together what I’m doing in case it would help anyone else out.  Also, if anyone has any suggestions I’d love to hear them.  I always like seeing how everyone else sets up their workflows, so here’s mine.

The tools:

Engine: Phaser.io

Language: Javascript

Platform: Browser (HTML5)

IDE: Atom (Ok, it’s not an IDE, and only a text editor, but still)

Graphics: GraphicsGale

Music: LMMS

 

Phaser.io and Atom are new to me, so I spent some time figuring out an easy way to develop, iterate, and test.  Here’s how I’ve got things set up:

Atom Setup:

I created a bunch of Atom snippets for some of the commonly used statements that I always forget the format of.  Not having an IDE means no code completion so this is extra important.

Atom snippets for some commonly used statements

Atom snippets for some commonly used statements

Now I can just type p + the command I want and it Atom builds the statement for me and I just have to fill in the variables.  I’m sure this will save me a bunch of time looking up syntax.

snippetuse

Phaser setup:

I created a basic template for Phaser games that I copied into a fresh directory.  I created a couple of states (Preload, Menu, and Play) so I didn’t forget any of them.  I also made sure to have the Phaser examples and Spriter project available for quick reference so I can look stuff up without leaving my editor and going to the web.

Atom Setup

Testing:

I also learned that Python has a simple web server built into it, so I created a quick script to navigate to my LD38 directory and start the web server.  This is much simpler than setting up a local Apache instance or pushing to the web for testing.

web service start

A quick jump over to the browser and navigating to localhost:8000 and I’m good to go.  BrowserTest

Source Control and Repository setup:

This time I set up my Github repo in advance and created the remote connection in advance so I’m not Googling how to do it during the submission hour like I normally am.  If you want the boilerplate code it is up there now: Github repo

Deploying:

I also took the time to set up a spot on my website for my in process or finished game.  I use Joomla to publish to the rest of the site but that takes time.  This is quick and dirty with a simple index.html.  I also set up FileZilla to connect automatically so now I can one-click publish.  http://codingadventure.net/games/LD38/

So that’s it.  Pretty simple but should stay out of my way and just work.  If anyone has any suggestions let me know!

Tags: LD38, workflow

Comments

fenwick
21. Apr 2017 · 01:04 UTC
Hey, I’m using Phaser and Atom too! Can you share your snippets?

In for the third time!

This will be my third LD entry.  Last time I made an ARG, the time before that I made a 3D stealth game, and this time I think I will make a retro 2D platformer (Maybe a metroidvania?  We’ll see), and I will be using Phaser as my engine.

Tools:
Engine: Phaser (on top of javascript and Pixi)
Editor: Atom
Map editor: Tiled
Graphics: GIMP, Paint, maybe AseSprite
Audio: Ableton

I forked a really awesome starter project on Github. It has live browser reloading and uses ES2017 features like the new  Javascript class syntax. I’ve added some classes to for player control and map loading, so I don’t have to waste any time when I kick off.

This is my repo, where I have my starter code checked in. Happy jamming, everyone!

I’m in! For real this time.

I’ve tried this before and failed miserably. This time is different. This time instead of losing motivation and quitting halfway through, I’m determined to finish. No more doubting myself. I’m just gonna take my idea and run with it. I’m excited!

  • Coding: Unity, Visual Studio, or maybe Java (in Eclipse)
  • Music: FL Studio
  • Modelling: Blender
  • Art: Paint.NET

 

I’m in

Engine: Three.js

Language: Javascript

Platform: WebGL in browser

IDE: Sublime Text 2

Graphics: Tayasui Sketches, possibly Blender

Music: Ableton Live (Intro), maybe Pink Trombone for sound effects and Audacity to edit them

For my base code I just have have a very short snippet that puts some pixels on the screen with Three.js, reads the keyboard and plays some sound.

Wallpaper, for those who wish to immerse themselves in the Dare

(isn’t it weird how people refer to it sometimes as “the Dare” even though the origin of the name is Latin, where Dare is a verb? Saying “I’m doing the Dare” means “I’m doing the to give.”)

ANYWAY, nerd stuff and etymology aside, I made a wallpaper. It’s 2880 x 1800, cause that’s my screen size, so uh… you can resize it if you want, I’m too lazy….

╮( ̄ω ̄;)╭

Image Link (Google Drive Download)

LD38 Wallpaper

Comments

I’m IN

Gotta celebrate LD’s 15th birthday!

Deep Dive for Five

My hat is in the ring for my fifth Ludum Dare.  My planned toolset has one important change since my last entry.  As usual, I will be using Unity 3D, probably blender for 3D models and Audacity for sound editing.  cgMusic is out, though, (since it no longer runs), and abundant-music.com is in, seeing how it did wonders with last year’s music in “Werepenguin’s Escape”.

Last year I hit a milestone, posting in the top 100 for a category for the first time (#66 in Humor).  Of course, I hope to do even better this year.  Maybe a top 25?  It’s going to be hard to top those hilarious ragdoll physics in “Werepenguin’s Escape”, though.  Since humor keeps being such a strong category for me, I’m just going to continue to roll with it.  Maybe I have a future as a comedy writer.

Good luck, everyone.  Once again, I look forward to playing some terrific games after the submission deadline.

 

We in

Team assembled, tools: phaser, aseprite and devleague/ggk-phaser-webpack-starter-kit for now. Good luck.

I’m In!

Yup.