LD 38 April 21–24, 2017

Im In

Im in, not entirely sure what all I will be using yet. Either Unity or Game Maker

YAY! I am in!

This will be my 9th Ludum Dare, and 3 years since my first!

I’m trying a new strategy this time around. Instead of waiting for the theme to decide on the game I am going to build, I am going in with an idea and will use the theme to influence either the thematic elements or the mechanics. I figure this will eliminate the considerable time I waste trying to come up with an idea… we’ll see.

I’ll be using MonoGame, C#, VS2017 along with a branch of my my own framework/engine here https://github.com/srakowski/coldsteel, per the rules feel free to use it too :p.

Audio will be sfxr (or a variant), Audacity, Bosca Ceoil, and maybe I’ll try some of the tools listed in the last mini jam.

Graphics will mostly be Gimp, Paint.NET, Paint, and Inkscape, but I picked up Pyxel Edit and Spriter in a Humble Bundle so I may employ those as well.

I’m also anticipating doing some live streaming on YouTube here https://www.youtube.com/channel/UCwRuD5EmUMu-JAi_AW5jJLw

Good luck to everyone this weekend!

Comments

MiniBobbo
21. Apr 2017 · 04:51 UTC
I was thinking I might mix it up this time around and find an idea that uses ALL the themes. Here’s my idea:

I’m in!

Just posting to make sure that I exist, like the FAQ says. This is my first time though, if anybody’s reading this and has any advice for someone almost completely new for this I’d love some help 😛

Comments

MiniBobbo
21. Apr 2017 · 04:38 UTC
My personal philosophies:

-Know your body. If you get tired, sleep. If you get frustrated or find it hard to concentrate, stop and take a walk or something. 48/72 hours feels like both an eternity and no time at all, and I always feel I’m better off with half the productive time than twice the unproductive time.

I’m In!

Let us all become better devs, and have fun in the process!

Engine: Game Maker Studio
Graphics: GIMP, GraphicsGale
Audio: LMMS

Get ready to get creative, less than 24 hours to go!

Comments

DragonZlay
21. Apr 2017 · 01:23 UTC
Oh i see you too are using GMS and LMMS…

In for a roguelike

I’ll be coding like a fiend this weekend on a roguelike! I’m going to use it as a practice run for another roguelike idea I have in mind, and as an excuse to work on my roguelike library, Club Sandwich.

Tools:

Looks Like I’m doing this again

Well its a new year, a new Ludum Dare, a new website, and hopefully not a new “switch to Unity on Saturday” game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!

IDE: Eclipse

Theme: Sublime Text Monokai Extended

Language: Java

Graphics: LWJGL (OpenGL)

Other Libraries: JOML, maybe JBox2D

Art: Aseprite, Paint.net, Pyxel, Tiled

Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds

Timelapse: Chronolapse

Streaming: OBS

Good Luck and happy 15th anniversary!

I’m also in

I’m in! This will be my 4th Ludum Dare (also, in a row). I finally finished my first LD with LD37 so I’m hoping to continue that trend!

Using GameMakerStudio 2 again, w/Aseprite.

Not sure what for Audio, but I don’t generally get that far 😉

I’m in….but also a question

Quick question about the compo. If we are struggling with a certain part in our code, and have to look up a tutorial or something (I still struggle with some of the more complex coding elements), does it still count as our code or do we have to then enter the Jam, rather than the compo.

Thanks

Comments

rjhelms
21. Apr 2017 · 03:49 UTC
That’s totally fine for the compo – learning like that is the best part of Ludum Dare, and we all need to look things up sometimes.

I’m In! (Part 2)

I’m still in! That hasn’t changed, but I thought I should post my tools… for some reason.
Self-Made Engine (Based on Tutorials by TheCherno): https://drive.google.com/open?id=0BywBvsZC4fsKaWxzSmNDbDZtdzA
Programming: Java, Eclipse
Music: FL Studio 12, Audacity
Art: Photoshop, Possible Aseprite
And that’s all. I’m excited.

I’m In!

I’m in for the compo!

Will be using Unity, VS, GIMP, and FLStudio.

We are in!

It will be our 3rd time this one.

How most Ludum Dares usually go for me, trying stick to a far tighter schedule this time.

Seven+hours+of+essay+writing+later_dac8e4_5492141

LD 38

I am in once again.

-unity

-Gimp

-Bfxr

Good luck :)

Lets do this!!

Engine: UE4

Sound: Garageband / sxfr

Visuals: Maya/Photoshop/Substance

 

I’m in!!

Hello guys!

this is my 3rd ludum dare, and i’m really excited to participate once again

i will be using:

  • Engine: Unity
  • Music: Garage Band
  • Art: Procreate + Ipad

: – D good luck to everyone, HAVE FUN!

In

I will be using my simple HTML5 framework that I’ve been using for the last few compos: https://github.com/fullmontis/magic

I will be making all the music and graphics by myself.

I expect to do a mess and have a lot of fun.

The game will be available on my itch page when finished: https://fullmontis.itch.io/

Good luck everyone

12th LD in a row!

It is finally LD-time and as tradition by now, I’ve invited a whole bunch of friends to come join me.

We’ll be making the game in Unity but beyond that it really depends on who shows up what tools we’ll be using and how we’ll tackle the theme.

I must warn you though. If you vote “Death is only the Beginning” to win, we might just have to do a game about animal carcasses and decomposing them.

I’ve started collecting possibly reusable code from previous endeavors in a small repo.

https://github.com/local-minimum/LM-Pack

And we might use it. Feel free to do grab it if you like it.

Good luck everyone and remember to keep the scope small. And by small, I do mean even smaller than that!

Tags: carcass, We're In

I’m in!!

Have fun everyone!!

I’m

Estamos dentro e preparados para a Jam!14927823962571241186944