LD20 April 29–May 2, 2011

First Time

Language: C++

IDE: Depends on the operating system. I’ll primarily be using Windows (which means VS 2010 Express), but in the last hour or so I’ll probably port it to OS X (XCode).

Libraries: SFML and possibly Box2D depending on the theme that gets picked. I would be using DirectX, which I’m more familiar with, but DX doesn’t port well to OS X.

Graphics: MsPaint && Paint.NET

Sounds: Sfxr, maybe Audacity to record whistling as music in the game.

The formatting is borked, but this is the “base code” I’m going to be using.

#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>

#pragma comment(lib,”sfml-system-s.lib”)
#pragma comment(lib,”sfml-window-s.lib”)
#pragma comment(lib,”sfml-graphics-s.lib”)

sf::RenderWindow App;

int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int nCmdShow)
{
bool exitgame = false;
bool isWindowActive = false;
App.Create(sf::VideoMode(640,480,2), “Title”, sf::Style::Close);
while(!exitgame)
{
sf::Event event;
while (App.GetEvent(event))
{
if ((event.Type == sf::Event::Closed) || ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape)))
{
exitgame = true;
break;
}
if (event.Type == sf::Event::GainedFocus)
isWindowActive = true;
if (event.Type == sf::Event::LostFocus)
isWindowActive = false;
}
App.Clear(sf::Color(192,192,192));
App.Display();
}
App.Close();
return EXIT_SUCCESS;
}

Another XNA guy is in

This is my second ludum dare now, and I’m definitely a lot more prepared this time.

The last one I did, I only had a few hours of the first day spare to participate. This time though, I will have to entire weekend :)

What I’ll be using:

Visual studio 2010 professional editiion.

XNA 4.0 framework.

Paint.NET.

 

If any other XNA’ers out there are doing a stream this weekend, link me please :)

I’m in.

This will be my first Ludum Dare and I just hope that something comes out at the other side. My tools are:

I be Jammin!

This will be my second ludum dare. I participated in the last one with my entry BEARoNAUT. Like that my previous entry, I hope to keep the level of insanity of game concept high.

My tentative plan is to make a prototype for the game jam, and then make a finished iPhone app for 1MonthGame.com. I’m doing the jam instead of the competition because I’ve already made a bit of generic 2d platformer code, and I’d like a little bit more than 48 hours to make a kick ass prototype. My goal will be to shoehorn the theme into some type of 2(.5?)D platformer, which shouldn’t be too hard. I also want to focus on getting the gameplay right first this time, instead of the graphics.  I spent almost the entire first day last time making the bear model for BEARoNAUT.

Tools:
Development: Unity, MonoDevelop, C#
Art: Blender, Photoshop Elements, Inkscape, ZBrush
Sound: CFXR, iSequence(iPad app for chiptune goodness)

I’ll be posting progress updates here,
on my blog: http://www.uncade.com/blog
and twitter: http://www.twitter.com/UncadeGames

C

I’m gonna try to do this Ludum Dare 48 hour compo using C and SDL. My editor will be vi(m) and I will be developing on Arch Linux.

I’m ready to write some (probably obfuscated) code! We’ll see how this goes.

I’m In (Trouble)

About three months ago I bumped into Breaking the Tower. It was love at first sight. With the game and with Ludum Dare. I knew at once I have to take part in the next compo. And I also knew I wouldn’t stand a chance. :-)

And what comes in the next 48 hours? My GF spending the weekend at my place, a wedding (not mine!) and some work to do. And Ludum Dare! Ehh… I know, it sounds like a great excuse for an awful game. So please don’t let me use it.

Anyway my tools will be Flex SDK, Flixel, Notepad++, Paint.NET, sfxr. And probably some base code I wrote for a Reddit compo. You can download it from here.

Good luck to us all!

Yeah, alright, I’m in

So, I’m in, despite the majority of the themes I like not making it to the final round. This will be my third LD; my last was 17 and I failed to produce a single thing. Hopefully this time goes better.

I figure I’ll be using Flash and Flixel. My other option looks like C++ with SDL.

Terrible GIMP made graphics are probably the order of the day, since drawing by hand takes too bloody long. If I get around to doing any sound I’ll be recording stuff with my microphone. Might do some music on a thumb piano I acquired recently (fuck yes).

I’m in, maybe, not well though

There is a chance I’ll be able to make something this weekend, in between the very important university work I should really be focusing on. Really a case of whether I’m struck by inspiration once the theme is selected. To anyone bothering to read this, the best of luck to you! You’re wonderful for reading this, you deserve lots of fortune. :)

‘quipment: FlashDevelop, Flixel (which version I don’t know), Paint.NET, Bfxr (http://www.bfxr.net/) maybe, and blind optimism.

I’m in!

This will be my first LD. I have no idea what I’ll be able to do in 48 hours, and there’s only one way to find out!

I’ll be using C#/XNA, paint.NET and Sfxr. There probably won’t be any music or fancy graphics, but we’ll see.

I hope I can get a working game done in time, which will be my main goal.

 

Edit: I might add music after all. I completely forgot about audiotool and inudge, and if I have time I’ll use one of these for music.

Comments

zazery
29. Apr 2011 · 00:03 UTC
Never heard of inudge before but it is really fun to use.

Haven’t even started and I’m already lost!

So… I don’t know what to do, and am looking for some advice from the LD community.  My original plan was to compete this weekend using a little SDL-based framework I’d been working on… it still needs some work to get things like sound going, though, and is a little clunky.  After looking at what a few other people were using, though, I found out about SFML and got really excited about using it instead of SDL, and went ahead and re-wrote most of my framework using SFML… only to realize that I was using an obsolete version (1.6), which doesn’t support a couple key things I want to be able to do.  I’ve tried for several days now to get cmake to run on my machine to be able to instal SFML 2.0, but it hasn’t worked for me at all, and I’m completely burned out on it:  I wanted to spend this week coding and warming up for the LD, but instead I wasted it on trying to install a dang library!  Now I don’t know what to do at all… I feel tired of dealing with these libraries… I could go back to my old framework, but I still haven’t added sound support to it, and at this point will probably not have time to do so.  Are there any other good options that I am just missing?  Is there an easier way to get SGML2 working?  Is there another C++ library I could quickly adapt to?  Or is Pygame simple enough that I can pick it up on the fly?  Any ideas are welcome!

Tags: help, journal

Comments

28. Apr 2011 · 22:40 UTC
Try ‘allegro’. It’s nice and simple, and lets you focus on the gameplay stuff without worrying too much about the details.

Les git eet awn

I’m actually going to start from the beginning this time.

Tags: FIGHT

Comments

28. Apr 2011 · 22:42 UTC
“If you want to make [a game] from scratch, you must first create the universe.” – Carl Sagan

Obligatory “I’m in!” post.

Hello! This will be my third Ludum Dare. Been looking forward to it for a while now.

That’s pretty much all there is to say haha. Roll on Friday evening!

Comments

Mikhail Rudoy
29. Apr 2011 · 00:16 UTC
wait, its obligatory?

Desktoppage

I haven’t seen many “here’s my cave where I’ll be spending the next 48 hours” snapshots, so here’s one to get things going.

Tags: desktop

Hollo, Felks!

as you probably have known, (or lack thereof) I have never sucessfully made a game in LD.

BUT TODAY IT SHALL HAPPEN
My goal for this LD is to get a working game going- no matter how broken it is. I will attempt to fix and iron bugs but no promises. Of course this means a lot of drag-and-dropping will occur, and I have never had a chance to experience game maker to the full extent of it’s capabilities (not much), only Flash.

This will be interesting.

Comments

29. Apr 2011 · 00:22 UTC
Same here. We will make this happen! Best of luck! 😀

I’m in (whoever it was that said ‘thats what she said’ in the video has my support)

Apparently this is obligatory (see tinyurl.com/LDobligatory) So here I am lining up for LD20. I will be using flash and as3 for the game. Flash IDE for the very crappy graphics that will inevitably wind up in my game, and Musagi and sfxr for sounds (which considering my complete lack of proficience with those tools means that there will probably be no sound – and if there is, you should probably mute your computer).

Also I pronounce Ludum Dare as luh dum dayre where dum is exactly like the sound of the word dumb. It’s probably wrong. So sue me :) (please don’t)


Mikhail Rudoy

I’m in

Hello! This is the second Ludum Dare I am participating in. Last time I didn’t finish so I’m going to try to keep it simple this time and use tools I’m familiar with. My goal this time is to have the core experience playable a few hours into the competition and go from there.
  • Code: XNA or Unity
  • Graphics: Paint.NET, Blender
  • Audio: bfxr for effects and inudge for music (if I have time)
  • Misc: cooktimer (to combat my perfectionist tendencies)

I’m got a plan, let’s see how it goes

I have done about ten ludumdares. I always try to do something new in each contest, to push myself in some unique way. Sometimes it might be learning a new programming language or utility or other times it might be trying a new game genre. One of my favorites was when I did a text adventure using inform 7.

This time I know exactly what kind of game I want to make. I only need to know the theme.

The game is going to be a cross between a ‘choose your own adventure’ (remember those old books?), an old time radio broadcast, and a podcast of a dark science fiction story (something in the realm of Scott Sigler’s Infected).

The game is going to have little or no graphics. Instead all work will go into the sounds of the game. I have had a difficult time choosing a platform. I want it to run on the web so people will actually play it. But the platform has to support sound really really well. I have chosen Unity Pro even though it is way overkill since it supports sound well and then I can run it on my iPad/iPhone eventually.

The first night I am going to spend the entire time writing the story.

In the morning I’ll do a redraft and then I expect to spend at least 3 hours recording all the narration. My attempt is to make this recording as professional as possible, and from my tests I think it will sound great, like broadcast quality great. I will use Logic Pro 9 to record with a Mac mini (to minimize background noise I can’t use my pc). Then it will go to cubase 6.0.2 for a ton of processing and I will come up with a custom musical score for each narration. (I expect probably 20+). This I expect will take all of sat day and night.

Sunday morning I’ll put together a quick program in unity that will play the narrations and offer the users choices. It will be about as simple a program as there could be. Hopefully I’ll get it finished in time to test properly and give it some polish.

That’s what I’m doing. Good luck to all entrants!

….and we’ve already hit our first snag.

Surprise, surprise, it looks like audio output in Allegro 4.x, along with UT, Wolfenstein ET and probably a bunch of other stuff is completely hosed on recent Ubuntu versions (thanks, Canonical, for wrecking backwards compatibility so we could hear your stupid bongos everywhere and thanks, PulseAudio for gratuitously breaking ALSA compatibility).  I’ve tried a few things to fix it, but it’s too close to contest time to be doing IT stuff.

Anyone out there have any suggestions for alternate distros that

  • have NVidia ION drivers either in their repositories or don’t die horribly with the ones from NVidia’s website?
  • don’t use PulseAudio (do NOT want), or have some kind of OSS emulation layer?
  • are likely to work with NForce ethernet?
  • are likely to work with RealTek 8192SE wifi?

Comments

29. Apr 2011 · 02:01 UTC
disable pulseaudio autospawning. it’s what worked for me in Maverick
29. Apr 2011 · 02:02 UTC
I will try that, thanks.
29. Apr 2011 · 02:15 UTC
i suppose that’s possible, but if you’re using allegro on any distro and it has a problem with vanilla ubuntu, you’re going to have the problem regardless. Also I find that my allegro stuff works fine on my ubuntu netbook, it’s just the mixer on my desktop that dies a quiet death with pulseaudio.
29. Apr 2011 · 02:24 UTC
Are you using the package from the repository, or did you build from sources? I’m building from source, with enable-static=yes, enable-alsa=yes and enable-oss=no, and all I get from exstream is ‘Unable to find a sound driver’.
GreaseMonkey
29. Apr 2011 · 03:23 UTC
Are you doing this with 16-bit output? Try restricting it to 8-bit output in allegro.cfg.
29. Apr 2011 · 04:27 UTC
Huh? I’m having none of these issues. Is it possible this is all OpenAL stuff?
29. Apr 2011 · 22:45 UTC
Thanks to everyone who tried to help. Unfortunately, I don’t have time to debug this further before contest time, so I’ll be competing from Win7 (I know this is lame, but I really don’t have a choice in the matter).

I’m here to win this

Will be my first LD, my second game dev competition and be assured the second competition that I win. To everyone without a country-sized ego: go home and play with your legos.