I’m in!
Hi Guys,
This will be my first “Ludum Dare”, I am free for the whole weekend. Hoping I can finish a whole game. I will be using the software ;
- Game Maker 8 Pro
- GIMP
Here is a picture of my working place.
Hi Guys,
This will be my first “Ludum Dare”, I am free for the whole weekend. Hoping I can finish a whole game. I will be using the software ;
Here is a picture of my working place.
So, I am going to take part in this LD if I can. I wont be spending as much time as I did for 19 on my entry though, but will be using tools I am more familiar with.
Weapons:
Im planning on making a non-combat game!
Also, I hope this is the 6th post title’d “I am in”! Nifty.
After 2.5 years of development, my engine – the Cuttlefish Engine (think: a more advanced version of GameMaker, for WP7, iPhone, Android, and web) – is ready to be put through its paces, and this is a perfect way to do so. Should be fun!
After talking with my good buddy, I’m in. Oh, damn, this is going to be intense.
Language: ActionScript 3
IDE: FlashDevelop
Graphic: Photoshop CS5
Audio: Finale, Sonar 5
Hardware: Hotrod red lenovo laptop, or possibly my custom desktop… darn, I’m going to have to figure that one out
First timer here. I start lots of game-related projects, but rarely finish them. I tend to spend most of my time writing the framework or engine for a game, and by the time I’m actually getting down to writing the game, I’m spent. Hoping a compo like this will help me break that nonsense.
Tools: Flixel, FlashDevelop, Photoshop, sfxr, Audacity, souls of the damned.
This is my first time doing the compo, excited but nervous also!
Tools:
FlashDevelop & FlashPunk
sfxr & audacity
gimp
Real live is a big time consuming mess … damnit 😉
I’ll choose HTML and Javascript as my weapon of choice and will use the framework I build at the last ludum dare.
Hello. So, it seems that I’m back to participate in this LD. It’s been a while. For that reason, and to for once stick to the rules, I’ll be sharing the actionscript 3 code I work with. Lots of halfway-done stuff in there, and nothing terribly interesting, I guess, but hey, I’m just doing this to stick to the rules. You’re free to take what you like from it, though.
Some included things that may be of interest to some: a ‘Brush’ class for drawing applications (that draws nice curves rather than angles and that can also adjust the width of the line depending on the speed of movement); a class to manage Google API AS3 lib image searches; extensions to some EventDispatcher classes that add event listener management; an abstract class for making preloaders; random smaller utilities.
My first time entering LD, or so I hope
We’ll see how the weekend goes.
Most likely using Unity3D/C#, the GIMP for graphics, and sfxr/FL Studio for audio.
» Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.
I want to post a formal protest against the rule (above) that says that my personal library must be shared. It happens that my library is commercial and I can’t share it.
Also, there is no advantage being gained as a popular commercial game engine such as Unity3d is much more complex and complete. Also there is a curve on learning my library which would make it unpractical anyway.
Making it short, please consider dropping this requirement for this or future LD compos
(I will be having to participate in the Jam only for this reason)
thanks!
BiraNeto
And when I say “we” it’s not like I have a symbiote parasite with its own personality attached to me and trying to take over my regular self driving me nuts. I’ll be participating in the Jam with two friends. It’s our first time here so there will be a lot of things here that are completely new to us but we are sure we will have a hellin’ good time.
Our framework:
I’m not sure if my mates wi’ll be participating again but I think I’ll be taking on this challenge at least a second time (it depends on lot of things, but that’s what I plan). I’m really excited about this competition and I strongly encourage newcomers and veterans alike to give their best on this challenge -and above everything else- enjoy it!
Newb going solo. First time.
language stuff: Java!, with lwjgl and maybe slick or jme middleware
arts: photoshop/paint.net/ms paint
sound: sfxr & ??


I’m in and I’m going to try webgl. I’m going to have to rely on some base code, specifically the example https://developer.mozilla.org/samples/webgl/sample6/index.html which is public domain.
It’s 19:30 here, Ludum Dare will start 4 o’clock in the morning
everything prepared
will get some sleep now, last chance 😛
Didn’t want to do the same title as everyone else, so decided to translate “I am going to participate” to latin in Google translate… It’s kind of awesome, to be honest… 
Anyway, same drill as always.. C++ with DX for graphics and FMOD for audio, through use of a small framework I’ve built on in previous competitions (nothing game related, just some helpful functions):
My framework just features:
On the tools side:
The themes don’t look very promising this time, to be honest… loads of them seem like they’ll just spawn the same game over and over again from different people, but I’m just a grumpy old coder… 
Anyway, very excited, haven’t done a single line of game code for ages, need to get that out of my system to go back to the real (boring albeit well-paying) world… 
Good luck everyone!
All is in readiness. I planned to hit the sack early and get up at 3am when the theme is announced, but my 3-year-old girl has fallen asleep this afternoon so getting her off to bed will now be a bit of a nightmare…
Yay, the title says it all! I’m joining, and I may need a longer time to develop my own because I’m going to church this Sunday. Anyways……
Game Engine –> Game Maker 8.O Lite
Graphics –> Microsoft Vista Paint (I’ll the graphics of my game on my own.)
Sound Effects –> Game Maker 8.O Sounds, Others
Music –> MP3-Codes.Com, Others