LD20 April 29–May 2, 2011

fame and glory here we go?

Hi, this is my fourth time entering ludum dare, lets see how this goes.

I will use:

  • Engine: Artemis framework (http://gamadu.com/artemis/)
  • Language: Java
  • Graphic libraries: libgdx using lwjgl as the desktop backend
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

I hope to get my games running on the desktop (win, linux, mac) and on android (thanks to the awesome libgdx).

You can see other entries and other games at our blog – http://blog.gemserk.com

Good luck to everyone

 

Let’s get ready!

I will create my first lundumdare game.

I will use:

  • language: C#
  • IDE: Visual C# Express 2010
  • graphic libraries: XNA
  • graphics: Paint.net
  • sounds: sfxr
  • recording other sounds: Audacity
  • music: OMG I don’t know!

You could find the progress in my German Blog. http://robinx.tumblr.com.

Good luck to everyone

 

Ready for battle

Hi guys, I will participate for this Ludum Dare, this is my fourth time.

I am planning to use the next open source and/or free tools:

  • Components Engine (custom made by ruben01 and me)
  • Animations4j a custom made library for interpolations and stuff
  • Artemis Entity Framework
  • Language: Java
  • Graphic library/framework: Libgdx
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity

My target platforms will be Linux, Mac and Windows and probably Android.

Good luck to everyone

Continue?

Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.

My last two attempts:
LD18 and LD19 Montage

And the desk, similar to previous years but now located in California:
a room

Tags: deskphoto, montage

Less than 4 hours to Ludum Dare #20

I’ve been following Ludum Dare for a couple of competitions now but this will be my first time participating.

Tools of the trade:

Code: Python & pygame or C/C++ and SDL
IDE: Eclipse or Visual Studio 2010
Graphics: Photoshop programmer art
Sounds/Music: Good question, sfxr and Audacity perhaps. If I get really ambitious I might mix up some loops in Torq 2.0.

It will be interesting to see how this goes. I haven’t really prepared for the competition but I’m hoping this will spike some motivation in the days/weeks to come.

I’ve been playing with C/C++ a little bit but I might stick with Python this time around since I’m sure I’ll have more than enough on my plate.

I’m in(sane enas)ni m’I

After my last (and the only one) successfuly finished ludum dare i had big plans that next time i want to do a non-mute game. Then i was twice unable to create any game, while i had ideas too complicated to implement in two days (as for example a hand painted point and click adventure with mad scientists unable to do their great discoveries without the help of the player). So my plan is simple:
To finish any game, probably a straightforward platformer. Making it non-mute would be a nice bonus.

I will use Flixel 2.50 (because i like to try the new stuff that was added since i last used it more than one year ago), FlashDevelop, Inkscape in combination with a bamboo one tablet (because i’m more interested in drawing than programming, what might change after the announcement of the theme) and some other programms which i haven’t installed yet (maybe Gimp, Dame, paint.net, sfxr …). As i’m terribly unprepared i will probably spend most of the time by learning all these tools i haven’t used for a long time/ever, and the rest of it by reading the blog posts of other Ludum Darers (what i really enjoy), but i still hope that besides that i will be able to produce in this two days a binary by-product.

Plan B — Unity + Blender.

I’m in, first Ludum Dare

This will be my first Ludum Dare.

List of tools:

Gimp 2.6 (graphics)

Construct 0.99.97 (Game Engine/Editor)

Sxfr (sounds)

LMMS or Musagi (music)

 

My main goal is just to finish something on time, and make it fun to play.

Good luck to everyone.

I’m in

Hello!

I’m feeling pretty excited as this is my first Ludum Dare and I don’t know what to expect from the weekend 😀

My game, or attempt at making one at least, will be based on JavaScript and or CoffeeScript and rendering will be done either using plain DOM or Canvas. I’m pretty new to CoffeeScript but i managed to create some test stuff here that I might use as a base.

I will probably use Gimp for the graphics. Making sound and music is still such a distant dream that I have yet to make any plans for those. I’ll try to take a timelapse recording of the whole weekend (any tips for OsX tools?).  Well, see you all in a few hours, I have to get some sleep before we begin.

Good luck everyone!

 

 

IM FINALLY IN!

I’ve been eager to participate, and this time i will. =)

For engine/editor im using: Game Maker, or Multimedia Fusion 2, maybe even Construct not sure yet though.

For Graphics: Photoshop and Paint.net

For audio: Sfxr & FL Studio & Milky tracker.

 

The game is going to be a 2d sidescrolling platformer/puzzle .

I’m In

Hi Everyone!

I’m going to programming in ActionScript using Flixel. I will also be using some base classes from my personal library which extend Flixel to add some low level code like: Vector math helpers, basic level parsing from text files, colored lighting and a very crude implementation of a behavior tree. I may not end up using any of these things, but since this is my first Ludum Dare — it’s nice knowing they’re there just in case.

The source for all of these classes can be found on my github page, and anyone is welcome to use them if they want: https://github.com/K4orta/Boogieman2

Other stuff I’m going to end up using during the compo:

  • Flash Develop
  • Photoshop
  • Wolfram Tones
  • SFXR
  • Chronolapse
  • Audacity

I can’t wait to see what the theme will be and what everyone comes up with. Let’s do this!

First comp

This will be my first Ludum Dare competition if I manage to finish a game amongst enjoying my last weekend as a college student.

List of tools

 

Code::blocks (IDE)

3ds Max 2012

Photoshop

 

I’m kinda in! Perhaps.

Go ahead and consider me in.  What will I be using?

  • Flash as my platform.  Flixel as a graphics helper library.  Custom Flixel that I will be using is available: FenFlixel
  • My GWSlib for some common gameplay functions, such as A* and geometry manipulations and so on.
  • Graphics:  Either Cosmigo’s ProMotion or Photoshop.
  • Sound: Probably Flexi MusicGenerator or something like BXFR.
  • Music: Unknown as of yet!

Tags: LD20

Prepare your Keyboards!

Alright, so this is my first time to try entering a game into Ludum Dare. I will be using the Love2D engine for graphics, audio, etc… GIMP, Inkscape, mtPaint for graphics; Bfxr for fx and who knows what for music. :/ I’m coding on a Linux box but plan to release for Win and Mac too.

 

Good luck to everyone!

Hello Ludum! I’m In!

This is my first time here at Ludum, entering late on a whim, I guess I couldn’t resist!

During theese 48 hours I’ll attempt to create a game, while learning Java. Java is relatively new to me, but I’d rather reach out to as many platforms at possible, the conversion shouldn’t be too hard I hope.

At my disposal I’ll have these tools:

  • IDE: Eclipse
  • Graphics: Photoshop CS3
  • Sounds: sfxr

Good luck all contestants, now I’m off to get 2-3 hours of sleep before we start!

Partly in

This will be my second LD and I’m very excited about it. The only problem is that I have to finish a couple school projects this weekend too so I have only about ½-1½ days to make a game. But I’ll try.
I’ll use the same tools I used in the previous LD since they turned out to be good.

  • ActionScript 3
  • FlashPunk
  • Flatsuma (my own library)
  • FlashDevelop
  • Paint.NET
  • SFXR (or something similar)

Non-Euclidean Space as a theme would create interesting results, vote for it!

Definitely In

I’ve been waiting for months to do this. It’s my first compo. Heres what I’m using:

>Game Maker/GML

>MS Paint (for the win)

>SFXR

>FamiTracker

Sneak Preview

blown up 300%

😉

Get ready (somehow)

I’ve known about Ludum Dare for awhile and even meant to compete before, but forgot that the next one was THIS weekend.

I’ve even managed to screw up with my account name(normally mechazoidal), so that doesn’t bode well. On the other hand, there’s no time like the present to see if I’ve got the chops.

So we’ll keep the tools fairly generic:

Graphics/Code: Unity3D (faking 2D if necessary)

3D Modeling(if needed): Blender, Wings3D

Images: Pixelmator, Inkscape

Sound Effects: cfxr / sfxr

Music: something, I suppose.

Audio post-processing: Audacity

I’m excited!

First Ludum Dare

Hey everyone, I’ll be participating in this year’s ludum dare!
I’ve participated in several game jams previously, so I hope I have enough experience to make something worthwhile.

I’ll be using C++ and SFML as my tools of choice.

Any graphics will probably be done in paint :D.

Can’t wait for the theme announcement.

hey guys

hi,

This is my first time so… I consider entering the compo or if everything fails, just the jam if I can get it ready for that.

I plan to use:
SDL 1.2 with SDL_Mixer, SDL_Image
LMMS for music creation with the Fluid 3 midi soundfont (public domain)
bfxr for sounds (additionally own recordings maybe)
– C, gcc, brain
GIMP for graphics

I intend to start with this OWN CODE I wrote PREVIOUSLY (that is, before the start of this competition) which will be published with the game source if the game entry gets indeed finished as part of the compo (and they will be also clearly marked as written before the start of the competition):

vector.c: contains generic 2d vector code (rotation, angles etc)
linkedlists.c: generic linked list implementation for C (just a pointer list with malloc….)
particles.c: uses linkedlists.c to manage a list of particles and applies on request forces with vector.c on them, and simply blits a bitmap at particle positions with SDL 1.2
strings.c: just some string functions since raw C strings are not so nice. Stuff like a string starts with or ends with tests, … just for some help with text output
font.c: uses SDL 1.2 blits to blit from a prepared bitmap font image (so that font image is also not done as part of the competition)

Everything else will be, based on this foundation, done from scratch in C. If I got too much time on my hands I might add in Lua, who knows 😀 haha well… no probably not 😛

Hoping that I am free to mention it, I also have a non-competition long-term RPG indie project I am working on (beware, RPGCodex follows after that link… a dangerous dungeon :-) )

Comments

tnelsond
29. Apr 2011 · 21:51 UTC
How neat! Now I know that I am not the only one who will be using C with SDL 1.2 and gimp for graphics, with perhaps some lua scripting. 😀