LD 43 November 30–December 3, 2018

A base for a Lemmings based gameplay

Here the first gif of preview ... Some good things already done !

Terrain management, entities state and selection, camera ...

Let's do the "game" part now !

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Hippocrate sacrifice

The hospital need money to run... Will you let the poor dies or maybe you can money by other ways :upside_down: Let's make the roads and then I will start the code !

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Which squad to sacrifice?

First attack pattern done. Not sure yet everything will come together to be playable in the end.

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The idea is to place your squads on your turn, after which the opponent attacks. Then the whole fleet moves closer. Will enough survive to defeat the boss?

Day Just Started, Already Running late

So I completely forgot about the game jam this time and just happened to have checked in randomly. Turns out, I'm already running late and I can't do a compo under a short time because of the time limits. So, I'm going on with the Jam, which still is a fairly good amount of time. Let's just hope for the best and see how it goes.

I have an idea

I spent last 3 hours since I woke up thinking what to do and I believe I finally have an idea.

Long live programmer graphics, let's start with the actual code now. :)

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Getting to some base mechanics

Reinventing the wheel is my line of business. We're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback. a.gif

Other than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done. aaa.png

Loving everyone's progress I'm seeing here!

It looks like a game... ?

Things are looking good so far. I'm quite proud of the presentation.

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OK there's almost no gameplay behind this but I think how the game looks is more important than the interactions. Well at least for my game.

Team - H eart H

Come aboard guys !

So that's kind of an idea

You can control rescue vehicle to gather people from some zombie-infested place. Also you need to gather fuel to power escape rocket. So it's moral dilemma for you: gather people or collect fuel.

I've gotta be honest here, I'm not really feeling it. Not because of theme, but because I kinda can't focus right now. Maybe something will be done, or maybe I'll just work on my other project.

Anyway will try to review finished games, we've got some really nice screens and gifs here.

Late start, but here we go

I was not very pleased with the theme, but eventually came up with a game. The theme is not the main focus, but it's definitely involved. Started an hour ago and I already have a grass tile!

grass_tile.png

Now I'll try to focus on some gameplay, to see if it even makes sense.

We are making a game about WW1

For the 100th aniversary, we decided to make a game about the great war. It's an STR / Tower defense game where you need to sacrifice your soliders to win.

GL & HF everyone.

Loveapple Games is in!

We're in! Tools:

  • Platform: JGame.js + CellSpace (https://github.com/borisvanschooten/jgame.js)
  • Graphics: tiny sprite editor (http://tmtg.nl/tinyspriteeditor.html), gimp, possibly evolvotron, inkscape
  • Sound: jfxr, audacity
  • Music: lmms, possibly FL studio

Good luck everyone! Boris+Val

Day One Progress - Working title Recall

I'm actually going somewhere I'm happy with, that's new.

The concept isn't that complicated, mainly it's a platformer, but everytime you die you can pick up and throw your body around to either create new platforms or hit switches etc. I was having trouble finding an art style that fitted both the gameplay and concept, so I just said screw it and did a minimalist type design, somewhat like "Thomas was Alone" and similar games. The main thing that I need to nail now is level design, as it controls really smoothly. It's the first time I'm really focusing on programming with a controller and I'm suprised how well it's going. Probably going to screw up tomorrow due to how well today's gone.

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Everyone's games look fantastic, and I can't wait to play them. Good luck!

Progress on the main char

Idle and run anims. Although I just realized flipping the idle sprite will (seemingly?) make the wind seem weird so that was a stupid mistake. Oh well, maybe I'll make a left facing one later.

Wonky2.gif

I want to keep the wonky mouth on him so badly ahahahhaha. But I probably won't xD

Progress player movement

Alright got the basic player movement down. The clamping of the movement is a bit wonky but will do for now.Progress.gif