Sacrifices must be done, but...
Hope, it's fine to name game like that. Started 4 hours ago. Cheers!
Hope, it's fine to name game like that. Started 4 hours ago. Cheers!
Here the first gif of preview ... Some good things already done !
Terrain management, entities state and selection, camera ...
Let's do the "game" part now !

The hospital need money to run... Will you let the poor dies or maybe you can money by other ways :upside_down: Let's make the roads and then I will start the code !

Idea is that you will be forced to sacrifice some of them to progress.

First attack pattern done. Not sure yet everything will come together to be playable in the end.

The idea is to place your squads on your turn, after which the opponent attacks. Then the whole fleet moves closer. Will enough survive to defeat the boss?
So I completely forgot about the game jam this time and just happened to have checked in randomly. Turns out, I'm already running late and I can't do a compo under a short time because of the time limits. So, I'm going on with the Jam, which still is a fairly good amount of time. Let's just hope for the best and see how it goes.
I spent last 3 hours since I woke up thinking what to do and I believe I finally have an idea.
Long live programmer graphics, let's start with the actual code now. :)

Reinventing the wheel is my line of business.
We're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback.

Other than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done.

Loving everyone's progress I'm seeing here!
Things are looking good so far. I'm quite proud of the presentation.

OK there's almost no gameplay behind this but I think how the game looks is more important than the interactions. Well at least for my game.
Come aboard guys !
You can control rescue vehicle to gather people from some zombie-infested place. Also you need to gather fuel to power escape rocket. So it's moral dilemma for you: gather people or collect fuel.
I've gotta be honest here, I'm not really feeling it. Not because of theme, but because I kinda can't focus right now. Maybe something will be done, or maybe I'll just work on my other project.
Anyway will try to review finished games, we've got some really nice screens and gifs here.
Must solve how the sacrificing should be done and this might be a thing!

I was not very pleased with the theme, but eventually came up with a game. The theme is not the main focus, but it's definitely involved. Started an hour ago and I already have a grass tile!

Now I'll try to focus on some gameplay, to see if it even makes sense.
For the 100th aniversary, we decided to make a game about the great war. It's an STR / Tower defense game where you need to sacrifice your soliders to win.
GL & HF everyone.
We're in! Tools:
Good luck everyone! Boris+Val
I'm actually going somewhere I'm happy with, that's new.
The concept isn't that complicated, mainly it's a platformer, but everytime you die you can pick up and throw your body around to either create new platforms or hit switches etc. I was having trouble finding an art style that fitted both the gameplay and concept, so I just said screw it and did a minimalist type design, somewhat like "Thomas was Alone" and similar games. The main thing that I need to nail now is level design, as it controls really smoothly. It's the first time I'm really focusing on programming with a controller and I'm suprised how well it's going. Probably going to screw up tomorrow due to how well today's gone.

Everyone's games look fantastic, and I can't wait to play them. Good luck!
Idle and run anims. Although I just realized flipping the idle sprite will (seemingly?) make the wind seem weird so that was a stupid mistake. Oh well, maybe I'll make a left facing one later.

I want to keep the wonky mouth on him so badly ahahahhaha. But I probably won't xD
Alright got the basic player movement down. The clamping of the movement is a bit wonky but will do for now.
