This time, I want to avoid the "overly specific or limiting idea" type of bad theme more than anything else. Even the silly ones are a lesser evil.
To advance my goal, I've given myself a bunch of rules. These are rules that prioritize destruction of a certain kind of evil, letting most lesser evils through to give the former a smaller fighting chance. Scrolling down now, you'd probably see the themes I've approved in that screenshot with some scrutiny, but read these rules first:
- All themes that are asking for an overly specific engine, gimmick, or style of gameplay must be slaughtered.
- Themes that limit the scope of the game must be slaughtered.
- If there is uncertainty about whether a theme poses one of those problems (#1 & #2), it too shall be slaughtered.
- Any theme that is impassibly terrible or needs to be flagged must be slaughtered.
- Memes shall be slaughtered if they don't happen to possess some quality that - through coincidence - might actually be of use.
- Silly-looking themes must be slaughtered if they are pretty much uninterpretable nonsense or don't have a very good opportunity for angles being taken on them.
- Silly-looking themes, if bad in no other way, must be allowed through to lower the chance of anything else - if viewed as problematic by this list - getting through to the finals.
- All other themes must be let through.
The rules have a hierarchy with highest priorities at the top, like Asimov's Laws or a BEDMAS equation. Already you can see there's still a surprisingly high number of rejected themes here.

This does, as you may have guessed, count on the fact that there will still be a whole lot of people who don't vote in the same way. Normally, in a democracy or Romhack contest, counting on how other people will vote is a terrible idea and results in self-fulfilling prophecies and outcomes you don't want. Well, I see this as my best chance. We've had a lot of outcomes that many people didn't want, so I figure I might as well try something new.
And if you're still wondering, Why are you being so lax with some of the filtering? - it's just because I really, really don't want any themes telling us to combine two incompatible genres or control the environment instead of the character, and would rather make a Ludum Dare title about literally walking on eggs.