First jam
Hey this is my first ludum dare and I’m really excited!
I’ll be using eclipse, krita, bosca ceoil, and audacity. I can’t wait to get started, and I hope I make something real cool.
Hey this is my first ludum dare and I’m really excited!
I’ll be using eclipse, krita, bosca ceoil, and audacity. I can’t wait to get started, and I hope I make something real cool.
Have a Hard Signals and Systems Exam But who cares let's get in to it :v:
I'll be using: - HaxeFlixel - Krita and/or PaintShop Pro - Mixcraft 8 - Audacity - Bfxr
Good luck everyone and have fun!
I can't believe that @gagapete wants to team up with me again but who am I declining his wish? So here we are again, he'll do the main part, doing all the code stuff, and I'll grab my good old(!) graphics tablet and'll smash some colors on it. It'll be a lot of fun, Iam sure.
Tools Engine: Godot VCS: GIT with GitLab Communication: XMPP (and IRC as backup if it fails in some way) Audio: LMMS and Audacity OS: Ubuntu Linux
Already Hyped, can't wait!
Well planned for a while to be apart but only now i finally got enough courage to join the Jam with a friend, Time to enjoy the fun of creating stuff!

Probably my 5th or 6th time, ready to have some fun :)
Yaaaaaaaaaaaaaaaaaaaaaay I'm using unity, audacity, MS Paint and Visual Studio
Hi! Our team needs a pixel art specialist for the 43rd Ludum Dare. Join us! 🙏❤
GL HF everyone! :D
With @Delhaize
Right at the tail end of NaNoWriMo, I'm heading into this. So that's fun.
Gonna be using SDL2 with Rust.
Hoping that the theme is "every playthrough builds on the last"
I like to lick frogs until my creative spices do their thing and then I usually use vim, toothpicks, and peanut butter. Anyway good luck all!
I finally took the leap to join together with a friend. Looking forward to it! Let the creating begin..... when LD43 begins!

Getting ready for my first game jam! Mmmmm jam :drooling_face: I'll be using Defold game engine and the rest of the stack is TBD :/
Some tips from the more experienced devs for us newbs: https://www.youtube.com/watch?v=jAHTs0b22pI https://www.youtube.com/watch?v=d1d4TwsbDOM
Good luck to all! :smile:
There's less than 4 hours till the start and the SDK is still compiling for my non-programmer teammates to use. Been doing this most of the afternoon. sigh

I'm doing it, mom! This will be my second Ludum Dare. Last one I tried to participate in was LD41, but I dropped out after about 6 hours of banging my head against the wall that was my own lack of preparation.
I'm streaming this time, mostly because a coworker requested it, but I hope that it will help me persevere when the going gets tough! Feel free to drop in and say hi, any encouragement will be appreciated and reciprocated!! Stream starts at 5PM PST. https://www.twitch.tv/mn5cent
Me and two of my friends will be entering our first ludum dare this weekend! We'll be using Game Maker Studio 2 as our main engine, and then Aseprite and possibly Blender for models, and FL studio and LMMS for music. Good luck everyone!
This is my first ludim dare and I am working with a team of 2 others. @jkinkinson and @thegodessbaste. Does anyone have any tips on how much time to put into each aspect on development. We are doing the jam but aim to finish in under 48 hours. I would much appropriate advice. Stormy
4 hours to go! Who's excited?! Anyone intersted in spicing things up we're doing an optional second theme on the Game Jammers Discord Join up on discord, and vote on the google form, the theme will be announced at the same time as the main theme!
Join The Game Jammers: https://discord.gg/uYKDyty
Vote for the secondary theme here: https://goo.gl/forms/znmc7P5IWFaDBVB43
My Twitch: https://www.twitch.tv/snowdrama
https://youtu.be/sMxnMRLuA5A
I will be working on artwork for @gamebuilder. This is my first time and I'm looking forward to this!
My second Ludum Dare, can't wait to get started.
Hi everyone! Haxe + Heaps.IO + HashLink / JS this time, and maybe little piece of Paint.NET.
Grab your coffee and wish you luck
Coffee, check! Tea, check! Food, check! Sleep, overrated!
Unity, PS, Drawin' Tablet! Check!
Second Ludum Dare!!!
3 hours and 20 minutes to go, about - and I am suitably terrified. My last two Ludum Dare's haven't been my best jams, LD 42 was ok for me, nothing spectacular though - but LD41 was... we don't talk about LD41. I hope we get a theme that is easy to work with!
This is my first time in a global game jam! i'm excited!
Got some pretty good themes in the final round, can't wait to see what its gonna be!
Can't sleep and can't wait for the theme t be announced!
It's my first Ludum Dare I am 14 and going to be using good old XNA 4.0. might give unity a try next time

Lets go im so ready for LD43 havent done this for a while Dont have a lot of time but i will do what i can
My first LD Jam, Can't wait! Been thinking about it for a while so this post is a little late, but none the less, I'm in! Only 3 hours left!!!
I want to get to making already! Give give give!
Our team has brainstormed ideas. We've got some fun ideas for every possible theme, but I am personally hoping for "Magic, but at what cost?". I'm not gonna share it, but I think it's a really fun idea.
That's all. Good luck to everyone!
I’m ieyfo, I run the Discord for Ludum Dare it was stared back for LD36 and we have grown as a community to over 1700+ members and growing more everyday. I personally love the community we have formed and I want you to become a part of it :).
The main goal of the discord is not to just chat but grow LD as an event. There are millions and millions of game developers yet so few participate in LD when it’s already huge. SO LETS MAKE IT BIGGER. We can use the server as a way to show other game devs what there missing from not participating in LD. Ludum dare is a way to connect game developers and the discord will expedite the process. We love having everyone chat and show the process of making there games both during Ludum Dare and there personal projects.
We have a new partner in recent times, we have partnered with the folks over at minijam to help bring EVEN MORE new people to connect with the ludum dare community. They have a channel where you can get a little more info on what there doing.
Two Ludum Dares ago we were asked to partner with crowdforge.io and now there Ludum Dare area has a direct link too our discord.
All the mods and Mike himself are in there so why not join?
Why Discord and why my discord for LD?
IRC what? Its 2018 its time to progress!!
Discord is an amazing place with voice chat, video chat, screen share, all super fast and better than anything Iv’e ever used. Also discord is amazing for sharing project assets or anything you wanna no need to link images like IRC just paste them in. You’re not just a name and a string of text you are you and people can easily get to know you.
Next why to join our discord well we are the biggest 1700+ strong and growing. In a non biased opinion the most fun and organized discord with section and channels for everything you could need whether you’re doing Ludum Dare or game development or programming in general we got you!
We hope to see you there V INVITE LINK https://discord.gg/9DrcQmg
Cross posted/ Reposted for relevancy
3 hours to go, I am dying over here :DDD
Planning to make something with Gosu, written in Ruby. Maybe something rogue-like, if the theme permits... I've participated in a few LDs in the past but never made it to the finish line with a finished game. Here's hoping 43 is the lucky number.
Here for the fifth consecutive time!
Good luck to everyone!
First Ludum Dare, been to some game jams but never remotely. I'll make a game with my friends from Brazil While i'm here @ Abu Dhabi!
you can all see a little bit of my work here => https://www.instagram.com/srfattori/
and my twitter is @Senhor_Fattori

THE HYPE WAITING FOR THE THEME IS REAL!
Ready 2 win
It's that time of the year again right? Unfortunately I don't think I will be able to take part in this one. I will be spending part of my weekend away and this together with travelling will take a lot of time. Maybe some small simple game but unlikely.
Anyways, since that is out of the way now, here's the reason why I am writing this post.

I've created game called Less during Ludum Dare 42. Gameplay wise it was based on one of my older ideas, but after this year the narration, theme and motivation behind the game changed completely.
Since I have trouble to open up about basically everything, I hoped this game would help me achieve this and express myself. Unfortunately that never happened. Right after LD42 ended, I felt even worse and I basically dropped everything. Unfortunately that meant I never showed the game to anyone around me. I never uploaded mentioned timelapse, and also, I never played other LD42 games (which also caused the game to not be very visible for others).
I would like to change at least some of those things right now. So I searched my pc and uploaded mentioned timelapse.

The entire timelapse can be found here.
I would also like to play your games from either Ludum Dare 42 or even previous ones, so if you've created some hit me up with the link please :slight_smile:. I'll try to have a look during the weekend.
If you would like to check out Less you can find it here.
And to all LD 43 attendees, Good luck and have fun! :slight_smile:
I like doing LD. But I'm lazy, so I will do it at my own pace :smiley: Maybe streaming it a little bit, for the fun !
Is my first ludum dare that i will do something (in the last ludum dare my computer die so i didn't do anything :( ) and i will use Unity for Game Engine, Photoshop for Graphics and Bosca for SoundFX and Music.
I completely forgot LD was this weekend and thus have no time set aside for it. That said, if the theme sparks some creativity in me, then I'm In. Maybe I could make it a #10MinuteGame.
This is my first Ludum Dare (Not Game Jam) Cant wait for it! Good luck to all!
Hi ! Here I am again, hope this one will be finished.. I'm alone for this one, good luck to y'all ! :D
I'll be entering for the 3rd time, yay. This time I'm going solo though. This jam I'm gonna try make a game in Godot, I haven't actually made a game in it so it's gonna be fun :)
This is our first game jam that we participate in! We are planing to use: Unity2D C# Photoshop/Illustrator Audacity
Hope everyone was as much fun as we are going to have! Happy developing! (PS: To all from Europa, only 3 hours until we can go to sleep :sleepy: )
I'll be pushing into all the ideas I have and seeing I can use the theme... now to figure out what that is.
ninja edits: I'll be using godot on linux. Got it setup last night but obviously its still gunna have some learning curve to it. I'v never made anything with the intent of calling it a game proper on my own but excited to try!
Feeling excited but terrified as hell here xD
Am I qualified to write this up seeing as how all 3 of my previous entries were pretty trash? Probably not but dammit I'm going to do it anyway.
Here are some tips I recommend to those that are new right so you can have an enjoyable LD experience.
Sleep and take breaks: Having a good sleep schedule is super important. A lot of newbies think that in order to be successful you have to stay awake for almost the entirety of the 48 hours. This is one of the worst things you can do. It's been scientifically proven that sleep deprivation can lead to stress and a lack of productivity. Try to still maintain ~8 hours of sleep/night over the course of the jam. It's also a good idea to take breaks over the course of the jam instead of spending all program in front of your computer. The number of times I've been stuck on a bug then went on a break, and came back with the solution is unreal.
Eat well: A lot of people think it's time to load up on sugar and caffeine. The issue with this is you WILL eventually crash and this will harm more than it will help. Try to eat good healthy meals throughout the day, your body will thank you.
Avoid overscoping: This is the problem everyone has. You come up with a great idea for the theme and 24 hours in you realize you aren't going to finish. A good thing to follow is this: Once you come up with your idea, cut everything that isn't absolutely necessary, then cut that list down again. You should end up with a list of maybe 3 or 4 items at most, this is the absolute most your game should have. Your game should aim to do one thing really well instead of a lot of things.
Prioritize: Firstly, get your mechanics perfected first. It's better to submit a playable game but the graphics are just cubes over a good looking but unplayable game. I also recommend you do the things you know will be more complex first followed by simpler things.
Keep it short and sweet: Ensure your game can be played in 5-10 minutes. You want to make sure that someone playing your game can get a good feel for the gameplay in 5-10 minutes at most. Try to also keep your game easier. You don't want people to rate your game poorly because it's difficult and they get frustrated. Keeping your game short and simple ensures the maximum amount of people playing it.
Stick to what you know: Try to use tools you know how to use. It's not a great idea to decide to learn a new engine while doing your LD. I recommend you experiment but try experimenting with new mechanics or game ideas instead of your tools. Make sure your tools are updated and ready to go before the jam begins.
Get Involved: LD (especially if you're doing it solo or compo) can sometimes feel lonely. Try streaming on Twitch. Share your progress on here or on Twitter. Join the Discord or IRC channels. LD is more fun when you can chat with others who are also doing the same thing as you.
Give good feedback: During the play and rate stage, try to play as many games as possible. Don't just play the games and give them stars, but actually take time to write down feedback in the comments. Don't be afraid to give constructive criticism. If someone plays your game, return the favour!
Good luck everyone!
Excited to start, working on some of my old projects to warm up.


This is my first Ludum Dare. Never made a game in 48 hours before. Hope things go well. Streaming Here:
https://www.twitch.tv/mousebatteries
The programs I will be using will consist of:
Unity Piskel Photoshop Blender Bosca Ceoil
MouseBatteries
I usually have a great team, but it's a busy time of the year.
I'll definitely try to deliver a pretty small game. Maybe using Game Maker, Bitsy or the engine a friend made for me; I don't feel that confident to use Unity yet.
Good luck to all jammers!
We are using - Typescript (Javascript) - PIXI.js - Our custom PIXI.js engine layer - Bfxr - Some magical music recording software I don't understand? - Aseprite - Maybe an iPad with procreate / pixaki? - Audacity?
I like to get the website and basic menu from our game engine up and running before the contest starts so I'm not freaking out on Monday.
https://jams.steviebushman.com/ludum-dare-43.html
Free for everyone to use! https://github.com/bushmango/Speedy-Snail-Game-Engine
Good luck everyone! <3
Very excited to get thing's going. Tools: Game Maker Studio 2, Inkscape and Audacity. Good luck to everyone.
As many of you it'll be my first Game Jam, i'll be using a group of JavaScript libraries called p5.js, that let you draw and manipulate some nice shapes and stuff extremly easily in the browser, stuff like... games ;)
Learn p5js : https://www.youtube.com/user/shiffman & https://p5js.org
I'm a dev from the Netherlands, the reveal goes live at 03:00AM CEST for me.
I really want to get some sleep BUT THE REVEAL IS SO CLOSE!!
Guess I'll have to sleep and wait until morning.
No matter which one wins, I have projects lined up until the next jam, I tell ya' hwhat.
This will be my second Ludum Dare partnering with @MrJoshuaMcLean as an artist! This time around I'll be "arting" with Aesprite!
Good Luck to everyone!
First time this whole team is getting together for something like this, really excited!
I'm an unity engineer, works good but lazy hehe

Hi! Any 8-bit sound peeps out there that aren’t participating and want to be on deck for whatever game I may come up with?
https://discord.gg/KE3hmXy
I will be on later, but here is a place we can congregate and share ask questions and prop each other up.
Again, I will be in later try not to get too rowdy =p and I'll distribute some permissions.
(unsheathes)

:) Everybody seems to do this. Looking forward to the challenge. I think I'll do something with 2d physics in Unity if the theme lends itself to it; I want to learn more about it. GLHF
\o/ Sup, "Jammers" From around the world, Just hear to report in and wish you guys goodluck!
Tools:
Graphics: Krita
Music: Audacity / LMMS
SFX: Audacity (editing random recorded sounds in my kitchen)
Scripting: Lua in ZeroBrane Studios
Inspiration: My Cat
Fingers Crossed!! :fingers_crossed:
I previously did some pixel art of the character (left), so I'm warmin up with a boss bot thing (right) for a different game i'm workin on atm
Our 11th Ludum Dare. The last couple we've had trouble voting on enough games to qualify so here's to playing and rating as many games possible :sweat_smile:
This will be my 14th time participating in Ludum Dare and the end of my 5th year.
Last time (LD42) I went a bit crazy and tried to make something quite complicated. I ended up throwing in the towel for the first time (well, other than that one time that I tried to fit it into a weekend where I had other plans, but I went into that thinking I wouldn't finish). This time I am going to focus on doing something simple and polished vs complicated and unfinished. I'm also hoping I to incorporate using a shader (something I haven't done in any of my previous games).
I will be using C# and MonoGame in Visual Studio. Paint.NET, GIMP, Inkscape, and good ole MS Paint are my graphics tools of choice. Audio tools include SFXR variants, Bosca Ceoil, and Audacity.
Any base code I put together will be here: https://github.com/srakowski/LD43. In the same account I have a number of engine attempts and old framework code that I may pull from. I don't think you will find anything useful but you are more than welcome to it.
My first Ludum Dare I purchased a package of Jack Link's Beef Sticks, and every Ludum Dare since I've had a package by my side, but, in a M Night Shyamalanion twist, I've decided to break that tradition and try to stick to my normal food stuffs. Perhaps the beef sticks have been holding me back all this time? I am still going to drink some Red Bulls though, have to get those Wiings :P.
With that I wish you all good luck, have a great time this weekend!
Just a couple weeks ago I finally got a "release" version of last December's LD. It's live at http://cactusbee.zone . Excited to see what everyone (and I) come up with this time around! 
Well this one's come around quickly! Going to see what the theme is and go from there.
Loving the new site.
GLHF <3
Boom, LD #8 les git it!
Software I'm using: Unity3d Photoshop Blender Maya Audacity Visual Studio VS Code Sublime3 Illustrator
Good Luck to everyone and have fun! (Be sure to sleep pls<3)
I'm anxious about Compo's challenge myself, so I wish high fortune to you. Do at others as.
I'm in! This time around I'm working with @naali if not more. This will be my first time going into the theme completely blind (I didn't suggest, slaughter, or vote) so I have no idea what's coming. Hopefully I wont be disappointed this way.
We've made several "types" of games so far, so hopefully this time we can take bits that have worked well before.
Probably using: - Unity 2018.2 (targetting WebGL) - Sublime Text (with OmniSharp) - Aseprite
Here is a stick person I drew (just for you):

I posted asking about any non-Flash frameworks since I'm familiar with Flash and FlashDevelop. I'm considering learning something at the last minute.
I'm making a new post both to take any additional suggestions people have, AND to share the ideas that people added on my last post (https://ldjam.com/events/ludum-dare/43/$127775/any-ideas-for-simple-web-game-frameworks).
Phaser (Flash-like, has good examples)
Haxe (works with FlashDevelop, has frameworks like heaps.io, kha, haxeflixel with openfl -- but kha is low-level and may take a long time to get started)
PIXI.js (www.pixijs.com), javascript webGL framework based on actionscript 3 libraries.
Any others are welcome, and I hope this helps someone!
Hey guys! everybody has been putting the tools they use in so, I'm gonna do the same!
Level Design - Unity (free)
Coding - Visual Studio
Art - (Most Likely, Could Change) PhotoShop
Asset Sharing - Google Drive
I am in a team so I am not using all of these, I am the Coder and my teammate is the Artist.
CANT WAIT!
This time i've got a friend that is doing the artworks :smile: i'll be focusing only on the game. I'll be using Godot mainly. Best of luck everyone!
In Using Unity
Logged on thinking I had another week but nope, it starts in 2 hours! At least I wasn't late, pretty sure I'll be using Unity for gameplay, BFXR for audio, and Paint.Net for graphics. Good luck everyone, have fun!
This is my first Ludum Dare (and game-jam in general), but I'm really excited!!
Over the last few months I have been working on a custom editor tool for Unity that I call the Story Graph. It's a visual scripting tool that makes it super easy to prototype, animate, and set up events.
I haven't made any complete games in it yet, so this Ludum Dare I plan to stress test it and see what features it might be missing. I hope to soon put it on the Unity Asset Store, so please keep an eye out for it!! 
I'm kinda anxious about doing a solo Game Jam even tho this is my 5th LD.
Weapons: Engine: Construct 3; Art: Aseprite or Clipstudio; Audio: BFXR and Chrome Music Lab
I'm warming up with little creatures, maybe I should use them in my game?
I'm finally using Unity
My last LD was the LD32! so i'm participating again this year WHOOO
My tools are: •Scripting & Editing: Godot Engine •Art: Aseprite •Sound: Bfxr or maybe mic'ing my bass guitar •Host: probably Itch.io my fav♥
good luck everyone!
Come to see our game on the Stream :
www.twitch.com/reborntv1
We are using Unity !
These are all great things to do before it starts. Good Luck!
I'm going for my 4th solo LD (skipped 42). Good luck to everyone!
I've been thinking of what to use for the jam, and as a last-minute thought, I've decided to use these tools:
Graphics - Aseprite
Audio - WolframTones
Coding Library - Love2D or Phaser
Text Editor - Sublime Text
Host - Itch.io
As soon as the jam starts, I'll have to start brainstorming stuff!
Good luck, everyone!
Second LD for me!
It's been a while, but I'm back & I'm in!
This is the discord server where you can find me: https://discord.gg/H7Tnec
I'm in and using Unity.
first time in ld, idk if i will make a game, but what count is the process, not the game.
Good Luck for all participants!
Hopefully I will get enough rating to not get "N/A" th place in the competition. 😥😥😥
Third LD for me. Game maker once again. Looking forward to it. Remember anything you make is better than giving up, and that you probably have a have a higher potential than you realise. Good luck all and see you in the update feed!
Previous entries: https://ldjam.com/events/ludum-dare/42/red-square https://ldjam.com/events/ludum-dare/40/placeholder