LD 43 November 30–December 3, 2018

Im in!

I'll be joining Ludum Dare 43! Did almost make my first LD game since LD 38 last time but due to personal reasons i had to cancel it, so it's nice to be here again!

Tools I’ll be using:

  • Game Maker: Studio 1.4 (Game engine)
  • Aseprite (Sprite editor)
  • Beepbox (Music)
  • Bfxr. (Sound Effects)
  • Trello (To-do list)

Good luck everyone with your games!

Theme Slaughter

I've now gone through half of the themes, keeping 361 and slaughtering 1110 :fire: :sweat_smile:

Gonna try Godot this time

My goal for each LD is to learn something new, so this time I'm going to try to make a game with Godot ^^

My tools: - Godot (obviously) - VS Code - Aseprite - Maybe beepbox.co for sound

How I'm slaughtering for Ludum Dare 43's theme selection:

This time, I want to avoid the "overly specific or limiting idea" type of bad theme more than anything else. Even the silly ones are a lesser evil.

To advance my goal, I've given myself a bunch of rules. These are rules that prioritize destruction of a certain kind of evil, letting most lesser evils through to give the former a smaller fighting chance. Scrolling down now, you'd probably see the themes I've approved in that screenshot with some scrutiny, but read these rules first:

  1. All themes that are asking for an overly specific engine, gimmick, or style of gameplay must be slaughtered.
  2. Themes that limit the scope of the game must be slaughtered.
  3. If there is uncertainty about whether a theme poses one of those problems (#1 & #2), it too shall be slaughtered.
  4. Any theme that is impassibly terrible or needs to be flagged must be slaughtered.
  5. Memes shall be slaughtered if they don't happen to possess some quality that - through coincidence - might actually be of use.
  6. Silly-looking themes must be slaughtered if they are pretty much uninterpretable nonsense or don't have a very good opportunity for angles being taken on them.
  7. Silly-looking themes, if bad in no other way, must be allowed through to lower the chance of anything else - if viewed as problematic by this list - getting through to the finals.
  8. All other themes must be let through.

The rules have a hierarchy with highest priorities at the top, like Asimov's Laws or a BEDMAS equation. Already you can see there's still a surprisingly high number of rejected themes here.

Screenshot - Slaughter 2018.png

This does, as you may have guessed, count on the fact that there will still be a whole lot of people who don't vote in the same way. Normally, in a democracy or Romhack contest, counting on how other people will vote is a terrible idea and results in self-fulfilling prophecies and outcomes you don't want. Well, I see this as my best chance. We've had a lot of outcomes that many people didn't want, so I figure I might as well try something new.

And if you're still wondering, Why are you being so lax with some of the filtering? - it's just because I really, really don't want any themes telling us to combine two incompatible genres or control the environment instead of the character, and would rather make a Ludum Dare title about literally walking on eggs.

"FUNCTIONAL THEME"

Would 'Ode to your first game' be a good Theme⁇.png

Wow, this is a great idea.

"Hey, remember your first game?"

"No, I'm making my first game for this game jam."

"Oh. Hey, do you like meta?"

So I have to decide...

I have to decide on themes... WHY! Some are great but would not be very expandable. Some are just bad. Some are good. I am horrible at decisions. If there bad then I Slaughter them. If they are good they move forward. If I cannot decide I just quit for like 5 minuets. I hate this. :angry:

One of my suggestions got munched.

I typed it out yesterday and thought it was fine, then I find what appears to be it but with several letters missing today, while participating in Theme Slaughter.

Now I tell you, I TRIED to type the whole thing, but for some reason I guess I didn't. I'm extremely disappointed and downright embarrassed by it. The text is meant to be "Emergent Chaos", not "Emergent C"... 🤢

Website Features - Searchable Themes and Good Theme Review?

Hey Guys,

In going over the themes over the last handful of LD Jams I've found that I'd like to review the ones I've selected as being good but am unable to click them. Would it be a lot of work to add a feature to the site where you can click your saved themes and review?

It would also be nice to be able to search themes for a good one if a friend had mentioned it and you don't recall seeing it. Voting on ~3000 is tedious and sometimes, despite your best efforts, you click no to something that would truly be good. Would be nice to go back and fix that.

Just my thoughts!

Done Slaughtering!

That's it. I kept 44.
:pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes:

Possibly in?

It's right around finals (like always), so not sure if I'll be able to spare the time.

As a warmup, I made a demake of my previous game, Polypack, on the PICO-8, which I called Picopack. I'll probably use the PICO-8 for this jam, just to try out its capabilities.

I'm In

This will be my second ludum dare but third game jam overall :3

Good luck and have fun everyone!

Roving Squid is Back!

We've missed the last few Ludum Dares, but we are back for #43! Looking forward to making a crazy little game again. LD43.png

Done slaughtering!

Screenshot16.png

There are soooo many time-related, mechanics-related and rhythm-based themes. I'm curious which themes come out of this first round!

I'm in. On a streak of 8 completed LDs currently, hope not to break it!

I have not made many games in past 4 months. As in videogames. I transferred into board game design and had a very successful Kickstarter campaign with over 3500 backers, so naturally I tried to brainstorm new ideas. Also, new school does not leave too much space for videogame development.

I spent a lot of time trying to make my last LD entry into a board game too. I had about 4 iterations of starting over with ideas built upon the last prototype. I ended up with something some people liked, some didn't. But a week ago, I finally got an idea that I think could be finally it.

Anyway, I hope to make something small and nice this time. A simple idea, straight to the point. And hopefully make it look nice.

My toolkit:

  • JS+HTML5+PHP+CSS3+MySQL+phpMyAdmin
  • Google Chrome
  • Notepad++
  • Audacity
  • Krita
  • Pavilion 4k monitor

Good luck everyone and have a great time!

I'm in for my first game jam ever!

Since the best way to learn game development is by jumping in and doing it, here I am!

I'll be using Pico-8, I love how its limitations help me to focus on essential things.

Good luck and have fun everyone :)

Salty Engine Ludum Dare 43 Release

The next big Salty Engine update (0.14.3-SNAPSHOT) is close to being released! It will have a ton of new, exciting features, like a way better light system, the ability to save and reload data to/from files easily and much more! With that new update, you will be able to make amazing and fast 2D games with plain Java + Salty Engine. Join the official Discord server now to find out more and get help on how to use Salty Engine, or visit the official GitHub repo.

We already made a game with this library for Ludum dare 42, and it just got a new POST-JAM update with a highscore system and even better performance, checkt that out here

I'm in. Try solo this time.

Haven't join LD for a long time. Want to try solo this time, since I have to work on Sunday haha. Another aim is to find the feeling of joining LD in my early times. Might get some preparation work ahead. Or just go with what I got.