LD 43 November 30–December 3, 2018

Hyped for my first Ludum Dare!!

So hyped for my first participation in this competition! x3 I will enter LD43 together with @muzigpuzig who introduced me to this project. I will do my very best and I am excited to play so many new games made by all of you ^-^ Good Luck! <3

Joining LD43 Jam

This event I'll be working with a new teammate, @aker. Game planning, Mindcrafting etc will be made together. Her focus will mainly be on (2D)Graphics, while my focus will be on scripting and unity. We will be working with Unity, VisualStudio, Gimp, Audacity and maybe some free sound websites. We will be working mainly on saturday and monday, since we have some other things to do during the weekend. But it'll probably be enough to publish a small game in the end.

Exited about which theme it'll be. GL & HF everyone!

I'm in.

NewemChallenger/emApproaching.0.jpg

I'm in

I'll be joining this time, I actually have the time this time.

Godot / Krita / Piskel / LMMS / Blender

I'm in

I am going to make all of my artwork using Quartz Composer. Back when it first came out I lost many fun hours to it. I have not used it for ages and I very much look forward to having a reason to dive into it. Any other quartz heads on here? quartz.png

I'm in

First LD and I actually have just 18 hours for real developing son I don't know if my game's gonna be great but I'm sure I'll enjoy the jam and I'm really excited

I'm In

Clever joke that no one gets but me... laughs anyway

I'm... out :(

I'd been hoping for weeks to do my second LD this weekend. I did my first last April and loved it. But grad school is getting too tough and I just don't have 48 hours to spare...

I do still plan on playing and rating y'all's games, I just won't be able to make one of my own. I will, however, do an unofficial LD (at least somewhat using the theme) in December after finals and post a bit on here like it's the real thing. So at least I'll have some of the fun eventually!

EDIT: If anyone else is in the same situation, I'd love to organize a semi-official Ludum Delayed Game Jam!

Let make this interesting! Optional Secondary Theme!

Over on the Game Jammers Discord we're doing an optional secondary theme!

Join The Game Jammers: https://discord.gg/uYKDyty

Vote for the secondary theme here: https://goo.gl/forms/znmc7P5IWFaDBVB43

My Twitch: https://www.twitch.tv/snowdrama

https://youtu.be/sMxnMRLuA5A

Im in

This will be my first game jam, so im really excited.

For making the game I'm going to use Unity. For art, I will probably use Kenney assets, or if I have more time, I might make some myself in Gravit designer. I'm not planning on making any music or sound effect myself, I will probably download some from the internet.

I hope I will finish in time.

Straw poll for last round!

https://www.strawpoll.me/16940384

Currently "Making connections" is in first place!

I'm in

my first lundum dare.

I'm As IN As I Can Be

I'm in for my 4th Compo. Hoping to get some time in given family stuffs but we'll see.

P.S: Guess i'll have to make it super super simple given the restrictions I have....i'll think of it as a Compo+ ;)

P.P.S: Forgot this part; going to be using

Aseprite - Art Godot - Engine Whatever sound apps are easiest

I'm in!

This will be my first Ludum Dare. Since I missed the last one (and a couple of others before), I ended up setting a reminder which has been reminding me once a week since the start of November :sweat_smile:

The engine I will be using is most likely either GameMaker 2.0 or Godot, still undecided on which. For the "art" I will be using a combination of Pyxeledit & Aseprite, and for the sound & music I will be using FL Studio.

Here's to avoiding developer's block, and I hope you all have a great time!

EEEEEEEK, I'm so in and excited....

This will be my second LD, and i will again be participating in the compo. I struggled a wee bit last jam due to first time jitters, and time restrictions (was limited to just one day of development). But I have allotted this whole weekend this time around, and am just so excited, to make, to play, to see what we all come up with.

Really hoping for that Each play through builds on last.... there are some other great themes out there, but this one really resonates with me.

For tools Ill be using Unity with mono + C#, Gimp, Audacity, a large drawing pad, maybe a guitar, and possibly twitch.... Twitch you say.... No, not to creep on everyones progress, or steal ideas, but i might stream it for, you know, me and my many fans(oh dear sweet Futurama, how i miss you).

so to all of you jammy time jammers out there, Im ever so excited for all of us, and gl hf ily......

I'm in

This will be my 4th ludum dare I've improved my coding, modeling, and music design and am excited to show it off. Good luck to everyone participating!

In and whatnot.

all the remaining themes suck, but ill do my best.

stuff n things: Unity, GIMP, BFXR and FL Studio.

I'd ask to wish me luck but I'll probably to terribly anyway :D

I'm In

Using:

Gamemaker

Photoshop

Reaper

Extensive knowledge of Dwarfs in Fantasy settings

first time joining!

i am a 3d artist working with: Blender 3D, Substance painter, photoshop, Unity. new to: Audio/music, programming.

DqemsCJ3WsAEUcCK.jpg DsXalORWwAIRD/em8.jpg Dq3VyaBXgA80xcU.jpg

Im in

Everyone else has been posting "im in" stuff, so i guess i should too This is actually my second ld, i just didnt get my last ld game finished.

I dont know if Im in...

Last year I was really excited to make the best game I possibly could and so I spent almost 50 hours on a LDJam but not this time. I dont know but Im not trully ready to do this :D

Maybe if the theme will be something good like Take one leave one I will go for it and get hyped but who knows.

So this is my feeling on this Ludum dare, it MAYBE will be my third time participating, but if not, I wish all of you good luck and I hope your engine wont crash with a lot of progress because you are stupid and dont trully learn from your mistakes(usually my case).

Whales And Games is in! Here’s to a splashing Ludum Dare 43!

LudumDare-LD.png

What’s up, Ludum Dare buckorinos? We’re knee-deep in pre-Ludum Dare 43 jollyness! The Whales and Games team is not only proud to announce that we’ll be wagging our way into the event, but also that, this time around, we’ve got our most all-stars and composed team as of yet, with most of our team members participating for the first time together!

We’ve got @JorgeGameDev and @Kroltan on the programming key business, @Moski on the wrist-wrecking artistic-doodle labor, @Zachary-Blystone dropping the beats with audio composing, and @PonchoGuy doing whatever he finds interesting to do at the time of the jam because he couldn’t properly identify a role that fit him in time of the event! 🐳

Our tools of trade for this edition are the same they’ve always been, power-proofed and tested for the event!

  • Unity, most specifically the 2018.3 version that is still in beta, so we get used to working with those sweet nested prefabs during the jam!
  • FL-Studio for the audio composing, mixing and all. In Zak’s own personal words, “it’s good”.
  • Krita, the free open-source digital painting program, for 2D asset making purposes!

Now you know the team and you know the tools. But who exactly are we Whales and Games? Well, we’ve an indie game development team that has already participated a handful of times before in Ludum Dare. Our first game and our first Ludum Dare entry was Colossorama, originally made for LD36; followed by Hyper Holomayhem 37 for LD37; Petty Puny Planet for LD38; Jazzy Beats for LD40; with our latest entry being Wizsnooks for LD41. It makes up quite the portfolio.

We’ve been hard at work during the past months working on a new update to our first entry Colossorama, but decided it’d be good to catch a breath of fresh air to take a break by doing a new game jam game! Not the most solid definition of a break, but that’s what you get from a team of mostly workaholics.

Discord-FB.png

If you’d like to accompany us during the jam, and also a place where you can show off your own progress and projects, we’ve got a whole sea-of-fun community over at our team’s Discord Server. You can also give us a follow at our team’s Twitter account! We’re looking forward for a splashing performance of you all! 😄⏰

Been a few years since I did one of these but I'm in

I decided that I'm going to try to complete a game for Ludum Dare 43 this time around. I have no clue what I'm going to be doing for a game but I'll likely be using Game Maker Studio for the ease of creation once again and creating another timelapse of the event. I haven't done a Ludum Dare since we were still running with the legacy website so I'm pretty excited to see how it goes this time around.

I'll likely be doing game assets myself as well as the programming and design so I don't expect that the art or music is going to be anything special. Then again if there's any artists or musicians out there that would like to team with someone that's done a fair share of game jams (5 Ludum Dares and 5 various Jams) then I'd be more than open to the idea, just leave a comment down below and we can get in touch.

Wish I had something more interesting to write but I've never been very good at these "I'm In" posts, so I guess I'm just going to leave it at that. For anyone that might be interested in looking at some of the LD's I've done in the past my legacy profile can be found here: http://ludumdare.com/compo/author/bkgh/

Happy game making

Boi, am I cheap!

I see everybody uses Ableton, Photoshop and other stuff, but I don't have anything like this.

I'm gonna use: - Unity - freaking gimp - lmms(still better then bosca ceoil)

I also have my PC with 8gb of ram, VGA monitor and I also have my notebook with 4 freaking GB of RAM! How did I even edited a single video on that crap?

*Hacker Voice* I'm in

Is it already that time of year already? Welp time to jump into my 4th LD.

Tools:

Engine: Unity

IDE: Visual Studio

3D Modeling: Blender

Art: Photoshop

Audio: FL Studio

So i guess I'm in?

Ok, so this is my first time in LD. I was actually going to join LD 42 but got real sick and had to stay at hospital for a few days. But now I'm in, right? There isn't anywhere I'm telling that I wan't to join or something? :>

Wallpapers for LD 43!

There hasn't been a wallpaper post for a few LDs now.

If you make a wallpaper for Ludum Dare, post it here!

I'll start it with one by @lukbebalduke

ld41_2.gif

https://ldjam.com/events/ludum-dare/43/$121645/i-created-an-wallpaper

LD43 stream test complete! Ready for tomorrow :D

I think i posted this already... I am not sure... but anyways I had my first Stream this morning to test things out. MAN! Was I nervous haha. My little guy started to get upset so I had to end it early but hey 30 minutes of streaming I will take it as a success!

I am excited to stream when Lurum Dare 43 kicks off. :D

2nd times a charm right?

This is my second LD game jam and looking to push myself to be more efficient. Also, this time i have a PC so I won't have to look all over for a mac compatible game like before... maybe I'll even get to rate 20 games this time

My first LD

So I've decided to join, it's going to be the second game jam I've ever done (my first being on itch.io).

I'm looking forward to it, hopefully everything goes well! And if anyone has advice for newcomers, it'd be really appreciated.

Ludum Dare 42 Winner in Humor! Lemon is going BIG!

Lemon is now being crowdfunded by really cool, citrus loving people like you! Anybody who wants to be a part of the project, check us out here http://kck.st/2SECiKj paintsplat_lowres.png

Kinda maybe sorta possibly in?

I didn't take time off this time for Ludum Dare because I knew it would be busy this time of year for me, but I'm still itchin' to jam so I might try to find some time to make something super simple just for fun. Chances are I won't finish whatever I start, but I at least hope to give it a shot! Goodluck fellow jammers!

I'm just barely in!

I was going to be moving to another part of the country December 1st, but my landlord said it'd be okay to move in tomorrow instead, so I'm all in!

Looking for a team partner

Hello there, im spontaneousely looking for a team partner/team to make a game for LD 43, maybe even more games after that if it works out well :) Im experienced in C#, Unity with it, Java and LWJGL with it as a graphics library, and lastly C++ with SFML as the graphics library (my current main tool tbh). Im mainly a programmer and my games usually look serviceable at best, which is why id ideally have a partner/partners that will do some of that creative work, while i focus on the game engine and gameplay. if youre interested in working with me, ill gladly accept any messages to my mail address (and comments to this thread, obviously):

matthias.raba33@gmail.com

I should also include that im fluent in both english and german, with a tiny bit of french knowledge. Good luck to you all, you will probably see me in the compo (or hopefully the jam, if i find someone :) )

I'm in!

I'm going to be streaming most of the jam this weekend and I couldn't be more excited to take a break from my usual game dev content to do this!

Come watch me work solo in Unreal Engine on Twitch at https://www.twitch.tv/kindreddev

Crossing my fingers for automation? Come cheer me on! Or at least throw some tomatoes in chat.

Good luck everyone and have fun!

ONE DAY

ONE DAY LEFT BOYS1 day.PNG

Warming up

It's time to kick ass and chew bubblegum... and I'am all out of gum

IMGem20181129/em233919__01-1564x985.jpg

First Ludum Dare!

New experience in Ludum Dare with Un_Physical! I am a designer in my first Jam, SUPER HYPE and cannot wait! Wish the best for everyone as well! :v:

All in

boy oh boy, hope I can make somthing fun this weekend!

wish the best

hope every the best of luck for first-timers and experienced coders in all it's our first time as I am team with Unphysicalnick

Enjoying My Freedom While It Lasts

I hope all of you will have a great Ludum Dare! I've seen a lot of posts about not liking the themes this time around, but isn't it like that every time? And no matter if the theme is excellent or downright terrible, be positive about what you're going to be making. The worst of the themes can still be made into great games.

Remember to always push forward

Excited that LD43 is about to kick off. LD36 was going to be my one and only LD and here I am, overly excited to participate in my 8th consecutive event =)

Remember to always keep pushing forward during the weekend, try to not get hung up on something. I share my astronaut from LD37 to demonstrate:

Astronaut.gif

I am excited for this.

Hey guys, this is my first Ludum Dare competition. Okay, that's all.

~ Josie

I'm In

Third game jam, but first ludum dare. This should be fun!!!

MVP, Iterative Delivery and Ludum Dare

A short article I wrote about Ludum Dare, MVP and Iterative Delivery.

Good Luck!

http://andrewl.net/article/agile-mvp-ludum-dare

I'm in (sort of)!

Joined, though at this point I'll likely be helping with another Ludum Dare project, rather than making my own. Stay tuned!

Finally managed to finish my LD42 Post Mortem...

It took me nearly 3 months... put all my heart into it ... and finally it's done.

Just before LD43! :smile:

Everyone get on the hype train!!!

(And thanks again to Pixel Prophecy for giving inspiritation.)

https://www.youtube.com/watch?v=_ts48sHZVNc

This is the sort of stuff I want to have in my game...

jcemdog/emzoomin.png

Things like an evil dog with an afro. The actual image is 64x64, but I scaled it up to 256x256 so it would be easier to see.

I made it while warming up for the jam-- you know, just getting familiar with my tools and all that. It's actually too bad, because I really liked this creation but now I won't be able to use it for Ludum Dare. What do you think of it? Feel free to give tips for improvement.

iT’S GAME TiME! My First Game EVER!!!

👉👌 🧡💛💚💙💜🖤❤❤❤ 👉👌

Well, this will be the first game I have ever made in this modern age of game development... Did I join the event correctly? I created a game, but should I have done it now? Should I go for the JAM or COMPO? How do I find a team? Should I work SOLO or no? I really just want to finish my first game ever, but will I be able to? There's code, art, and music to be made... and I only have 72 hours to make it all... is that right? What are the benefits to the COMPO vs. the JAM? I prefer the extra time on this one. I'm going to spend the next few hours learning how to make my first sprite. This is already starting to seem like an impossible mission, but I will not falter from my chosen path! iT'S GAME TiME! 👉👌

Engine: Love2D

IDE: Atom

2D Sprites: Piskel

Art: Paint.NET

Audio: Live

👉👌 🧡💛💚💙💜🖤❤❤❤ 👉👌

I'm In!

Howdy Jammers! It's good to have another jam approaching, and I'm excited to make some

beeps and boops

for Ludum Dare 43!

You can listen to some of the stuff I've made in previous Ludum Dares here.

Or play any of the previous entries I've worked on here!

I have a Twitter as well, if you're into that stuff.

LDemSpecialBoy/emJumpAimem0000/emFrame-4.png

Happy Jamming!

Almost 24 Hours Left and I'm way too nervous & excited

Here for my first (Ludum dare)Jam, Previously I did join GMTK Game Jam but I was hopeless and unable to complete the Game, but it was fun to experience many new things. But here to give it another try, still nervous for I might not deliver a complete project. Audio is a big loophole for me, though I tried to learn some music composition last few months, but don't know if that will work out.

But besides all this, I'm way too 🔥excited🔥 for the Jam and Hope everyone have fun.🎉🎉🎉 The theme I wish to win the final round: Sacrifices must be made.💀

j-1 c:

An eighth time with Java, I promise LD44 will be under the banner of C++ :raised_hand:

Hope you will enjoy your jam ^^ I AM OVER EXCITED !!!! (As always :wink:)

And here is a little icon for the event, nothing impressive x) ld43 logo.png

I'm in

I'm in. I'll probably be using Scratch 3.0 for coding, Piskel for art, and Beepbox for sounds and music. Really excited for my first LD and first Game Jam in general!

Some advice for some super-new folks from a slightly-less-new person

I'm not exactly an expert in this sort of thing, but I have some things I've picked up on from my past two jams.

-First, if you're having trouble with an idea, make some base game. If you want to do Top-down, but don't know how to tie in the theme, don't worry about it until the base engine is made. It might come to you as you're making, and even if it doesn't, you'll have something to mess with.

-Next, if you're stuck with making something, move on. Ask someone (I use r/gamemaker for all of my questions, since I use GameMaker Studio 2, I know similar subreddits exist for unity and probably construct and other popular engines), and then do something else. Maybe make some art or music, or program a different aspect of the game. A fresh look is always helpful.

-Also, give yourself a few hours of extra time in your planning (BTW you should have a good estimate of how long your idea will take to cone to fruition) for technical difficulties or extra features. Everyone gets stuck, so don't feel any pressure from getting a wee bit hung up on a certain aspect of the game.

-Finally, I would recommend submitting the game about a half-hour early, just for that extra bit of technical troubleshoot time if your export goes haywire or something (this jam maybe less so, since there's a built-in hour, but still).

We have less than 24 hours until we start, so good luck to all of you, and I hope to play all of your games come Monday afternoon (for me because school)

We're In!

Hexbit Studios is in this time around! We're excited to be taking part! Can't wait for this weekend!

I'm in for my 2nd LD

After a year from LD40,I finally get some time to participate my 2nd LD. Wish everyone have a lot of fun in LD.

Very Excited

My first Ludum Dare!!! Very excited to see what's going to happen :smiley:

Dissapointed

Sorry to be a bummer less than a day before the jam launch, but this straw poll has been bothering me all day. I'm not a great programmer, artist, or gifted in any other way... one of my jams, I broke top 100 for humor and I brag to anyone willing to listen. Some categories I do slightly better than 50 percentile, some I do worse. I'm middle of the road, so I don't even care that a select few people are trying to preemptively prepare for the jam 1-2 days early, getting a "leg up on me".

In the U.S., about half of the States have a law that you can't take a photo of how you voted in an election. Even Justin Timberlake was fined for doing so, the fear is it's a way to provide evidence to someone who's bought your vote. While that's obviously not the case here, I think the point is the same, and that is that the event holds a certain integrity, and some people are trying to bring it down.

I know there's other ways to get prepared ahead of time, such as designing a game for every theme in the final round, but somehow this poll, which isn't even statistically significant, has really gotten to me. I wouldn't appreciate being a bad runner and having 5% of the other marathon runners starting a mile ahead though it wouldn't have much of an impact on me, and I also don't appreciate people trying to work around the intention of the jam.

PARTICIPANT FROM FUDAN UNIVERSITY , CHINA

this is my first LD ! I've been looking forward to this for years ! and I'd like to add more chinese elements to my Game!


my gf ask me to add this : There will be no panda although they're cute.

I'm Ready.

I've re-familiarized myself with Pico-8's music software by recreating Ozzy Osbourne's "Crazy Train."

Crazy Train.PNG

Here we go!

Hello World!

Hey there anyone who's reading this! I've never been a part of this contest before but am excited to see what happens!

Loarre Castle Aragon.jpg

Friendly Hello

Hi! I am new to this Ludum Dare, so I am exited as ever to start work!

I'm in... just in time

I'd somehow convinced myself that the competition was next week. Imagine my surprise when I happened to check the website this evening.

Oh well, at least I have an excuse for my lack of preparation this time...

Gonna give this a try

I have always said I want to do LD everytime it comes around and never do. This time wont be that case. I plan on working with Pyxel Edit and most likely will be Udemy. I am really excited for LD also I've been working on my pixel art since its the first time I have really done it. Some examples of what I've been makingmonster.pngredCrystal.pngsllimeIdle.gif

i added code hot reloading to vore

https://github.com/HybridEidolon/love2d-vore-template

it's under contrib/tinyx

from doc/SystemReload.md:

SystemReload can be used to automatically reinitialize systems during runtime. It works by checking a set of file paths on an interval for updates, and rerunning a lua chunk that exports a function for setting up world systems. It requires the lua require path be unmodified from love2d's default.

Bootstrapping your world in main.moon:

world = tiny.world!

initSystems = require 'initsystems'
initSystems world

Inside initsystems.moon:

(world) ->
  SystemReload = require 'tinyx.SystemReload'
  systemInitModule = 'initsystems'
  moduleRoots = {'systems', 'tinyx', 'sub.path'}

  worldddSystem (SystemReload systemInitModule, moduleRoots)

Your systems' internal state will be destroyed on reload. This is vitally important to understand; you should never assume onAdd/onRemove will only ever be called once or a given entity at runtime, because the systems themselves get recreated. If you need things to only happen once, store that information on the entity itself.

Second, do not store references to systems or system data inside your entities' components. This will easily break hot reloading at runtime. You need to make sure that whatever is used to index system-specific data is only stored as a handle or index that can be recreated by that system; alternatively, on the system's removal, delete those handles so that the next version of the system can recreate them. If there is data that should persist between reloads, is not pure Lua data, and isn't tied to a specific entity (e.g. an asset manager), store it on the world object because the world itself will persist between reloads.

For example: instead of storing an Image directly in an entity for use by your system that handles rendering, store the string path to that resource in the entity, have a system manage loading that asset into a world-global asset manager, then index into the asset manager in the render system when looking at that component again.

Essentially, you need to make your systems as functionally pure as possible, and stick any transient state into the world itself.

Bonus: if you keep your systems pure and entities pure-data, you can create systems that manage unique IDs for each entity. You can then have references to other entities in such a way that saving your game state for debugging becomes as simple as serializing a table of every entity table in your world.

I'm in!

Last ludum dare I didn't rate many games, but I'm going to this time!

Coming in for Round 43

I had a fairly successful LD 42 - I haven't finished the game I started for that one yet, but I actually pulled it out and did a little bit of work this morning as a way of getting my brain started for the day.

Last time around I did a very detailed blog with all my game making wisdom. If you'd like the short version of that, I wrote up a separate article on my personal blog that deals with the basic idea: Coherency. The article gives you a framework for testing your game ideas(or any other creative things) before you get into the weeds of making it, and I have gotten a lot of positive feedback about it.

In my last game I used PICO-8, and had a good experience with it. But I am actually starting on my own fantasy console now, Galapagos. It is early enough in the going that I have nothing released and only a few locked down specs, but LD is an unmissable opportunity to give it a workout. Here's what I would call a pre-announcement announcement to give you an idea, though half of this stuff I haven't even gotten to yet or is littered across little prototypes and not in the working codebase:

  • Based on three broad principles to set goals and constraints:
    • Sustainable design: what would a lasting, energy efficient console look like? How could I make it so that tooling made for the console is reusable by others?
    • Linear paradigms: make the workflow very directed start-to-finish instead of jumping around, with visual metaphors to match, use list data structures, etc. Aim for linear expansion of game scope, instead of Moore's law doublings.
    • Evolutionary tradeoffs - you can install "modules" to add a degree of customization, but instead of being able to "max out" the system, you have a total constraint on how many modules/which types of modules you can use, hence the name "Galapagos" - explore different evolutionary tradeoffs along a spectrum.
  • Coding:
    • Both Javascript and Web Assembly programs are supported. I haven't gotten to the latter yet.
    • Some APIs for the requisite matrix/vector math etc. included
    • Various CPU, memory, and program size limits will be enforced(still unspecified) to meet the sustainability principle. Modules can be used to expand these limits.
    • Galapagos runtime is implemented in Go, using "raylib-go" for most I/O and "beep" for audio.
  • Graphics:
    • Smallest mode: 480x320, 4 colors palette in classic "amber monochrome" style (I might add more modes with wider and smaller aspect ratios)
    • Biggest mode: 640x480, 16 colors palette(customizable RGB; extends the 4-color default to green/amber with some additional hues) with built-in support for color fades. A size that is comfy for 80-column coding and lets you make PC-98 style graphics.
    • 40 and 80 column monospace bitmap fonts using UTF-8 codepoints between 0-255, i.e. enough to edit Unicode documents while not necessarily rendering them properly.
    • Some support for immediate mode drawing functions and common geometry operations - 2D and 3D shapes, scaled sprites, and others. More like a scenegraph than a traditional framebuffer system. (These APIs might be pushed into modules, so that you can experience more "from scratch" and "weird hack" coding.)
  • Audio:
    • A small "beeper" style oscillator by default, with a few preset timbres. Spend modules to get more voices.
    • PCM sample oscillator module so that the game can announce "YOU WIN" and play orchestra hits
    • Plaits macro-oscillator module for high fidelity and experimental sounds, voice synthesis, etc.
    • Programmable synth envelopes, advanced modulation possibilities etc. - design still WIP
    • Music Macro Language for small tunes and SFX, in the future most likely a music tracker
  • Tools/Formats/IDE:
    • Built-in code editor and JS REPL.
    • "Softcard" system that stores everything in a sectioned UTF-8 document. Cards can contain arbitrary(textual) data.
    • Additional editors can be written as softcard programs, and broadcast their compatibility with softcard chunks for automatic usage.
    • Softcard programs can communicate with each other with a Plan-9 style "expose everything as files" strategy. This will appear in visual form as a set of cards progressing left to right, with the earlier ones able to send to the later ones.

palette.png palette tests

gal40.png WIP 40-column font based on Hack

Anyway, what I do during LD will probably be extremely simple, more like a tech demo than a fully designed game, and only use a fraction of all these features. But it'll be good to try to get to a first release.

My 11th Ludum Dare, coming right up!

11... holy moly! I'm looking forward to it.

Same ol' toolchain as ever:

  • Engine: Unity 2018.whatever
  • IDE: Visual Studio 2017
  • Graphics: Adobe Photoshop
  • Sound: Cockos REAPER, Chiptone, some synths and guitar
  • Source Control: GitHub

One thing that's gonna be interesting is that about a month ago I switched from using a mouse to a trackball, and haven't had much experience doing graphics work with it. I also imagine I'll have to keep my ol' mouse handy to try out the game play that way.

My 1st Ludum Dare!

So Im not 100% sure what Im getting myself into but I said I would do this so I better see it through to the end.

I have always loved the idea of making games but could never find the motivation to do anything for very long. So after messing around with game development off and on for about a year I figured I had to do something about this. I had to stop beating around the bush and just dive head first in. Sink or Swim. So for 72 hours were I will sit down and just make a game. I will be given a theme and then need to some how make something based off that in 3 days. I am both nervous and excited. I will be using Unity as thats all I know how to use. I hope this goes well : )

I hope my theme lineup gets really close to dis

These themes really suits my fascination with AI and Evolution. Automation for AI, Evolve and Everything Grows for 'you know what', and Absorb your enemies for the integral game mechanic.

asdasd.png

Excited for my 1st LD jam.

Hi, pretty excited for my first ever jam. For this jam, I'll be using Unity as I've been working on it since last 6 months. As an amateur game developer, it was always fun to watch Youtubers create games in such a short time. After all these months, I think I'm ready to give myself an opportunity to create one of my own in the limited time period. Though my lack of proficiency in music production, I'll still try to create some or else for the last opt for free online music. All the best to everyone who're planning to participate. Happy Jamming!

Adventure Game Studio anyone?

Hey guys, I just wonder. Is there anyone Working in Adventure Game Studio?

I'm in for LD43!

It's been a short while since my last compo (LD38) and I can't wait to get back into it! This will be my 6th LD overall.

I'll be using Python this time instead of Java, with the Pyglet library. For any 'programmer graphics' I'll keep it simple with Paint.NET, and I'll probably be hunting for sound tools midway through the compo.

Last weekend I spent a small bit of time warming up and familiarising myself with Pyglet, I made some sort of isometric walking game. Hopefully the game I make will have more content than this..

Untitled warmup game

Been a long time.

I m in for the 3th time (old ludum games can be found here).
Gonna use this time:
Inkscape + GMS 2.
Have fun and happy ludum.

I'm in LD43!

This will be my first solo Jam. Using Unity/C# once again with GIMP/Blender/Git(Hub)/Bosca Ceoil. Looking forward to seeing what we all come up with!

I'm in, once again.

I'm doing this again, I mean, you can't pass on the last December LD, can you? I had a blast last Ludum Dare, and scored pretty well with my game You Are God. Just like last time, I'm gonna try to livestream the entire development on Twitch.

I haven't quite decided what tools I'll be using yet. My original thought was going with Unity like I did last time, but lately I've been considering doing something in Rust, even though I'm not that comfortable with gamedev in Rust yet. It might be a good way to learn? I have been doing quite a lot of development in Rust lately, and I love the language, I'm just not sure if I have the knowledge and tools to finish in time.

Oh well, I guess we'll see. Good luck to you all and have a fun Ludum Dare!

I'm in

I'm in again, this time I'll go for the compo

GLHF

My First Ludum Dare

Hi, This is my first Ludum dare and I am really looking forward. I will be competing as a team with my 2 friends. We will be using Unity, Audacity, Piskel, Bosca Ceoil and Itch.io. Looking forward to seeing what everyone makes. Stormy

Father and son in

Heya everybody, this is my first time in Ludum Dare - finally, been wanting to participate for like ages. Working in games professionally since 2000, took me a while to find the time for LD :D Will team up with my son Noah AKA Emo-Bonnie (aged 12, passionate pixelartist and aspiring lua-coder) and we’re both very excited to see what we can come up with. Good luck and tons of fun, everyone!

I'm in, First time.

Hi guys, i was wondering is there any button to join the jam or submitting a game when it end is how to join.

Anyone wanna join us?

Please join us. If you want to then here is discord: https://discord.gg/65a5U9 Join and message me or typee in the chat

OiledOwl squad is ALL IN again!

Be careful. Creators of legendary Plag (https://ldjam.com/events/ludum-dare/42/plag) knock the fuck out the door of 43th LD !

chuck.jpg

1 year anniversary LD!

1 year ago, during LD40, i made my first game! I'm excited to see how far I've come during that time. In ld40 i placed at lower 25%. In ld41 it was lower 20%, and ld42 it was lower 15%. My goal this time is to make it to the lower 10%, and I want to go negative in ld46 ;)

Good luck to everyone. The theme is gonna be "it only changes when you aren't looking", I'm callling it.

I'm in with only a few hours remaining

It's that time again! Already pumped up to create another game. After LD42, I think I need to focus more on my time when thinking of ideas to plan the idea out, which is definitely what I'm going to be doing this time!.

Same as last time, I'll probably be using:

Game Engine: Unity3D (2018.3.0b12)

Modelling: Blender

Audio: Audacity

Graphics/Textures: Adobe Photoshop CC 2018

IDE: JetBrains Rider

I am really hoping that a good theme gets chosen this time round.

EDIT: Fixed Unity3D version

Cant wait!!!!!!

Just few more hours!!

I'm in!

Frankly, I just learned that it's time for another LD Jam, but hey, it's okay. Probably going to abstain from making sprites and audio myself this time since I'll be running on limited time budget. It's still going to be fun :D

After actually submitting something on last LD I can't just allow myself to break the streak of 1 game after all, can I? :P

Planning on using different engine than I normally use too. Time to give Godot some serious try at this.

Good luck and let's have fun everybody!

Searching for members.

Please join us. If you want to then here is discord: https://discord.gg/65a5U9 Join and message me or typee in the chat

Can I just post the source code of my game for submission?

I intend to participate in LD43, but as preparation in the past few days I've read a lot about the requirements and nightmares accompanying LGPL 2.1 license (which pygame and SDL 1.2 are based on). Now I'm doubting if I can actually publish the binary of my game, because it is just too much legal bullcrap to consider and work for, especially taking into account the fact that I have never published anything and am very new to pygame in general. I can publish the source code on Github with whatever license I want (MIT) if I just list pygame and any other library as a dependency and put the links and instructions on how to install them. So to the question... can I just post source code of my game instead of a binary? Or that will not actually count? I am aware that fewer people can/will play it because it is harder than a simple binary but will it count as my submission?

Final Theme Voting!!

Definitely excited for the final LD for the year, I'm PUMPED 😤😱😁!! With that being said, I'm hoping the theme comes down to "Don't Trust The Game" or "Sacrifices Must Be Made" 🤔👻

What are your guys' hopes? Let me know🤓