LD 43 November 30–December 3, 2018

LD 43 Day One !

So glad to be finally doing my first Ludum Dare. Took me a while to think of a project for the theme but finally, here it is. Today I spent time drafting ideas and creating the core mechanics of my game. If anyone has any name suggestions please comment cause I don't know what to call it :)

The game is a puzzle you use cubes of various shapes and sizes to try and solve a puzzle to get one of the cubes to the end. I plan on adding more cube shapes tomorrow as well as more complex levels. I am a college student and finals are right around the corner this semester so I can't stay up till 2 am working on Ludum Dare like some of you can, but best of luck to everyone else I look forward to seeing others creations :)

sample.gif

i guess i'm not doing love2d after all; here's my idea

the design i've landed on is going to be using 3d, so i'm probably going to use unity instead of love2d. so have fun with the vore template i guess, lol

this game is a sort of bullet hell gladiatorial combat game. in between battle rounds, you must sacrifice a capability or item to buy another item or capability; the options are randomized between rounds, and as you play you'll be cycling the items you have access to. each round pits you against a boss enemy with various partly randomized characteristics. as you progress in the rounds, the threat increases, amplifying their characteristics and making them more dangerous. you lose when you run entirely out of hull points. oh, and hull points can be exchanged for items too (but not so many that you would instantly lose during the buy phase).

Beginnings of an Idea and basic work

Me and my team very quickly settled on an Idea and developed it within the first hour. From there we've setup our Unity Project on GitHub and started working towards developing the main features of our Idea. our Idea is relatively simple, a 2D top down dungeon crawler similar to Binding of Isaac in which the player has to sacrifice a part of their max health in order to properly defeat a boss. one member is working on making sprites while basic features are implemented.

Starting LD43 on Twitch!

So this is our... 6th LD, technically? We're gonna be streaming it at twitch.tv/aggressivecombustion in about 5 minutes! Come watch us come up with ideas and panic a lot :P

First Time trying LD

This is my first time entering Ludum Dare. Kind of trying to kick start myself into entering game development world. 2 hours have passed and there's still a vague idea about swarms and bullet hell. The player is the swarm of course. :laughing:

Idea!

Dunno if I like it yet, but I finally came up with an idea! I'll keep you guys posted.

Interesting idea

So we want to play around more in Unity. So we are going to use a random world generator to create a nice world for to create our point and click horror game. CRAZY RIGHT...

Got my idea down

Got the idea, and made the player model. Time to sleep on it and start fresh in the morning.

Screenshot (42).png

Last Call! Looking for Team Memebers for Game Jam!

I am a noob game developer that uses Unity. I know some basic programming, audio, and art. I am looking for a coder and an artist. I am fine with my team members being noobs as I am myself a noob. However, these team members should have Unity since I am using Unity. I might have a flexible schedule during the weekend but I will have plenty of time to work on the game. I do value sleep so I will not work on the game for the whole jam period. I want to be the director of the game and manage the project. I might do a little bit of art, sound, and especially coding. I am more likely to code more for the project than to do the art and sound of the game. If you want to see how experienced I am with game making, please see my games here: https://d-studios.itch.io/

If you are interested to work with me, please contact me in Discord. My username is: D-Studios#9881

If you can not contact me in Discord, contact me by email. My email is gamefun7102@gmail.com

Plan in place

We think we have an interesting idea. I've been making some basic 2d graphics while the others brainstorm mechanics, planning on doing code work soon!

now... prototyping

prototyping ... everything is going well so far, the idea is quite clear, I have to add entertaining elements of gameplay but for now the basics for everything to work perfectly before focusing on art.DtTcGIhWsAA8ejI.jpg

Nourish Nosferatu - Prototyping and developing ideas

Initial Ideas Have some sort of scoring system for different people you feed from different justifications

Qualities of blood – Rich / Poor / Corrupt etc ? Different types of blood boost different abilities

Generative world???? A different play experience every time? different classes of person in town – random placement amount

new ideas – player turns different classes of NPC'S to vampires but each class has a different value in game attributed to them and + and – to gameplay

Generate different classes of victim Business man – Profit increases but not good in combat Policeman – good in combat but increases wanted level Homeless person – Ethics decrease but little cost in a societal sense prostitute - not sure yet but will think of something creative

Screengrabs of prototype building in Unreal Engine Screenshot (45).png Screenshot (44).png Screenshot (47).png Screenshot (48).png

Some progress I guess.

I'll continue in the morning but I've got an idea. Might not be too great but it's simple enough to get me across.

I made some 2D art and my code is an atrocity against any good programming practices. Small update but that's really it. I'll see how the next few days go.

Sacrifice...right?

Would be a shame if you somehow were to lose a limb everytime you do something... But from what?

LeftLegGone.gif

Two and a half hours

Okay, so we are two in a half hours in the jam. Here is a screenshot of our island that was generated in Gaia. Progres1.png

Idea is found!!

After two hours of thinking, the idea is found!! I can go to sleep!! :smiley:

Got an Idea and small Prototype!

Its going to be a platformer. Got a good 4,5h sleep until 2:55 so I got up in time to start working ^^

well crap

Spent half day on a cold wet metal ladder hanging lights I don't care about and effin walmart, forgot this started, logged in hate the theme, no big deal hated every single theme since 2009, don't have a single bit of my toolchain installed but ya know what

Im going to try

Idea

I have an idea and I'm ready to work

Idea!

I have an idea and I'm ready to work

Final update for this night

We've slowed our pace, but now have some of our tiles done.

Here's an example of our overworld: v1.png

We've pretty much finalized our idea, and now we are working on adding in mechanics to make it more interesting

Day 0 progress

It is 5 am and I really should go sleep.

After a bit of brainstorming, I came up with an idea and got some base code ready.

The core idea is that there are several high-score based minigames with high-score tables. When you hit the high-score table, you can decide to either submit it or sacrifice your score in order to gain "sacrifice points". Amount of sacrifice points gained is determined by how many scores are already in the table, your potential position etc. These sacrifice points are collected by all players collectivelly. Once enough sacrifice points are collected, another minigame opens.

To benchmark how many mini-games I can make, I timed how long it takes me to make Flappy Bird. I got it working and reasonably challenging in about 30 minutes, but could easily have been much faster if I hadn't made some stupid mistakes. Anyway, it looks like I could manage to make about 10 such minigames. Or more? Multiple difficulties will be unlockable too.

Here's my flappy bird after 30 minutes: ld43gif1.gif

Setting up my project

At time, I have only configured my project to start making a game. :tools: Now I'm going to sleep (10:36pm but very tired) and I start again in the morning. :sunrise:

Project.png

Progress

I decided to make a 3D project, i using ProBuilder (Unity Package) for first time :smile: I have a game idea, not much exciting but i hope it will be entertaining (if i can finish :smile:).

Storming the Brain

This theme gave me a good bit of trouble, as themes do. I like to find concepts that are abnormal or take some odd interpretation of the theme; this time I couldn't find a good one. So, for lack of a better concept, I'm going with one of my less unique concepts.

While this is a bit disappointing, I think I can still make something interesting, so hopefully the chosen concept turns out to be fun.

Now that the concept is chosen and the basic requirements have been outlined, I'm off to bed. Tomorrow starts the work of actually building something.

I hope everyone else has gotten a good start to their games.

If someone want to talk a bit

I am developing my game myself and it is 5:48 in germany so none of my friends is still awake. So i am thought if someone wants to talk a bit just add me on discord (Potatütata#9568)

Day 1 - Start of Idea + Beginning of Engine

I got some stuff done today. I decided to build a game about a hoarder who needs to clean his house by making "sacrifices" by getting rid of things that are sentimental to him. I'm thinking of adding some challenges, like limited time, resources, energy, and more. He also has tools that he can use to help him clean up easier.

Today I got a basic scrolling and collision engine in place as well as most of the classes for the structures in place as well.

Tomorrow I hope to get working on some graphics as well as game mechanics for clearing out junk.

Hamlin's Quarrel!

How about fighting your musical opponents to get as many animals in the forest to follow you... to a sacrifice altar? Hamlin's Quarrel is a local party-game where you race towards unleashing your demoniac forces before your foes!

Arms!

Arms.jpg

now it only takes the arms to start animating

Progress

Sprite sheet is done, robot animations are done, battery upgrading done, controls done.

Its also 3 A.M. I'm going to bed.

PICO-8_2.gif

Progress

A little something so far. I'm not quite sure where I'm going yet, but hey, at least I'm going there...2018-11-30.png

sprite artist looking for a team

Anyone need a sprite artist for their team? Hit me up. I'm looking for a 70 hour home!

I use photoshop for art and I use Spriter for animation if needed. I can also map in TileD if required.

Alright, I finally have an idea down.

So after mulling over ideas for what felt like way too long, I have one I'm happy with. You are tasked with managing trains trying to get from one destination to another, and you must also build the tracks they travel on. However, you don't have enough tracks to actually build all the necessary tracks, so you have to try and keep trains on the right path while preventing others from derailing and crashing. Crashing the trains doesn't end the game, but it has a detrimental effect on it as a whole, both story and gameplay-wise. Finally, I can actually start making the thing!

Getting started

Sacrifices must be made !

Now let's start Unity to implement the concept !

ld43-01.png

Day 1 Reflection

Making art is hard. Making sound is hard. Making games is hard. In short, Ludum Dare is hard. I hope I find the stregnth to get more work done tomorrow without drinking 3 liters of coffee. Or tea. Or energy drink. Or... You get the idea. See you all in the morning, it's time for me to get some sleep. G'night.

progress!!!

I have almost finished the main concept (no menu or ending) But i have used placeholders, i need to make sounds and proper sprites which will take a while Good luck to all!!!

Day One Recap!

After 3 solid hours of dev, I have finished the main mechanic of my game. My idea is a top-down RPG-style boss rush, but every time you attack, you sacrifice (WOW) some of your field of view, making it harder to see the bosses attacks.

Player Sprite: player-idle.png

regretting not using an engine

import pygame class init: def __init__(self,size): global possition possition = self possition.x = 0 possition.y = 0 possition.x_ = 0 possition.y_ = 0 self.x = 0 self.y = 0 self.size =size class draw: def __init__(self,window,size): pygame.draw.rect(window,(0,0,0),(possition.x,possition.y,size,size)) pygame.display.update() class MOVE: def update(): if abs(possition.x_) + abs(possition.y_) ==3: possition.x -=possition.x_ possition.y +=possition.y_ if abs(possition.x_) + abs(possition.y_) ==6: possition.x -=possition.x_/2 possition.y +=possition.y_/2 def wasd(event): MOVE.left(event) MOVE.right(event) MOVE.up(event) MOVE.down(event) def left(event): global possition if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: possition.x_ = 3 if event.type == pygame.KEYUP: if event.key == pygame.K_a: if possition.x_ == 3: possition.x_ = 0 def right(event): global possition if event.type == pygame.KEYDOWN: if event.key == pygame.K_d: possition.x_ = -3 if event.type == pygame.KEYUP: if event.key == pygame.K_d: if possition.x_ == -3: possition.x_ = 0 def up(event): global possition if event.type == pygame.KEYDOWN: if event.key == pygame.K_w: possition.y_ = -3 if event.type == pygame.KEYUP: if event.key == pygame.K_w: if possition.y_ == -3: possition.y_ = 0 def down(event): global possition if event.type == pygame.KEYDOWN: if event.key == pygame.K_s: possition.y_ = 3 if event.type == pygame.KEYUP: if event.key == pygame.K_s: if possition.y_ == 3: possition.y_ = 0 that just movement(a little sloppy but works quite well :)) YEAH PYGAME IS "GREAT"

Holy crap!

What is wrong with this blog?

I need help with art

I am very busy this weekend but already have an idea about a character that sacrifices his legs for the ability to extract souls for his own magical use I need someone to help animate and create characters and some background objects. My discord server is https://discord.gg/fmNSsf

Good theme, good idea

Already doing much better than last time! In just 3 hours, we got the idea pretty fleshed out, a plot and gameplay mechanics planned. Sweet!

First track complete!

It needs some tweeks, other than that its finished! Tell us what you think about it!

https://soundcloud.com/wadur/kingdom-at-its-knees unknown.png

Day 0 Progress

Well it's 12:30 AM so I should probably get to bed. After 3.5 hours I have the following:

  • A workable idea
  • AI companions that follow the player
  • Player and AI shooting

Right now everything is cubes but it works so that's a plus.

EDIT: Here's a screenshot unknown (3).png

I need sleep

It's not pretty. It's not even fun yet. BUT IT FUNCTIONS

I don't have a lot of time this weekend. So if I'm going to get anything entered, I've basically got to keep things crazy simple. So I've technically gotten the game playable. There's not a proper game over screen. Or pregame screen. The squares are hard as heck to grab, even the slow ones. In an unfun way. Nothing is balanced, or pretty to look at, or anything I can be proud of.

But gosh darn it, I've got something playable.

https://gfycat.com/LinedBadFeline

Also yes, I'm taking the theme as literally as it gets. Sorry not sorry.

Progress, I guess?

ld43emprogress/em1.png Well that's something? I mean, I've got the basic idea of the game, it's just a bit hard because I haven't used pygame since LD41, so I'm a bit rusty.

It's not cheating to copy+paste parts of my old games, right?

pls

I have little time and need help with art my disord is https://discord.gg/fmNSsf

time to create a prototype

i started to work on engine with some fast plaseholder sprites cmk3N9Hk3Zw.jpg

Oh shoot the theme's out

"Sacrifices must be made," huh.

Well, I'm gonna be using PICO-8 this time around. It only has six buttons for input, so the controls will have to be fairly simple. If I want to map more than six functions to player input, then some will have to be sacrificed...

...Ooh, I think I might have an idea for what to make!

A little progress

Say hello to BloopBloop. A mix of arenas, clicker, doctor stuff... i dont know... we'll see...! Twitch: https://www.twitch.tv/meenners

ref.jpg

Idea

Hi, this my first compo. No time, no quiet place to work. As always. But I have little idea...

LD43_idea.jpg

End of Day 1

LD43emScreenshot/em1.png

My volcano sculpt is coming along nicely. Sacrifices must be made. The volcano god must be appeased. You wouldn't like him when he's angry...

My game involves you, a well-meaning villager who lives at the base of the volcano, who must carry a sacrifice to throw into the volcano. Unfortunately, the path to the mouth of the volcano is dangerous and filled with all sorts of obstacles you must avoid. Can you make it to the top and save your village?

Not sure if participating...

Now that I'm in college, I don't have a whole lot of time to make a game. So I'm thinking of maybe participating, especially given that this is the last ever December Ludum Dare. And, to accommodate the occasion as well as my situation, as well as the theme, I'm thinking of doing a sort of wintry survival game, with four player characters, and the goal is to get at least one of them through the winter. It's meant to be more of a sad story than a game, really, or at least that's my goal.

And so I have started drawing a character: Character Sprite And some snow: Snow Sprite I've also tried drawing a log cabin, but it didn't turn out very well and needs to be re-done.

Update I: Hyped on Caffeine, Big Plans, Something down.

2018-11-30_21-56-57.gif

A functional Ability system that works! Now I just have to make the abilities work. I think I should just accept the fact I get overly ambitious every LD. Overloaded with caffeine, I continue, as we all do.

Good luck everyone!!

That's a Wrap on Day 1!

Decided to actually sleep this time. Main mechanics are mostly done. Keeping it super simple since I don't have much time this weekend! Good luck to everyone else!

THE PATH TO VEGETARIANISM

LD42emShowcase/em01_c.gif

Progress!

Here is the first progress post! If you missed my previous post, here is my idea: You are in a fantasy city overtaken by evil doers (and you are one of them) that ships in sacrifices to plant them and then harvest the organs and bake them or sell. Basically, a f*cked up farm simulator :)

Currently i have player movement, simple inventory, simple till ground to farmlands. prog1.gif

Effective morning

So this morning we have a great effective work morning. The world is generated and now we are adding some boundaries for the player. We also re-created our player in UFPS. Now we need to start working on the story and start developing the levels. And Adventure Creator is setup. Progres2.png

Ideas are starting to come

First ideas are starting to come. I like the idea of deleting files that make some assets disappear. IMGem20181201/em065613651.jpg

Just chilling

DudeInTheGrass.PNG

He moves on a nice field of grass. What could go wrong.

Holy crap! My wanted theme!

For the first time in anything ever the theme that I actually wanted to win... won. Awesome!

I just woke up so I haven't done any brainstorming yet but I'm damn excited anyway.

That's just lovely

Oh, the theme is Sacrifices must be made? Really?! Funny, because that was the theme that I hated the most.

First stages of planning

So I’m thinking of making a space program simulation game, but on paper. Because it all works out on paper... until it explodes! :D But seriously, paper rockets will be lit. Here are some of my initial ideas I came up with tonight: B7249ADE-D48B-4BA8-BA22-243AE2A234D9.png

I’m going to go to bed now, but I hope to start making some art with my coffee around 8 or 9am tomorrow!

I can’t wait to see what you are all coming up with.

LD43: Finally have an idea and a design doc

I have finally settled on an idea and think I have (for the first time) settled on a finite set of features for the games win and lose coniditions from the beginning: Its a creeper world-esque game called 'The Spread' where you need to save the human race by sacrifice bits of your population to slow it down:

LD43 Design.jpg

Rolly, Designer. Nice to meet you.

I must say, coming here after a few hours of work is both motivating and frustrating. That's what I got so far :

a.png

Well, we understand what it is, right?

Day One Progress!

Concept: you're an overlord who cannot attack. Your minions must be sacrificed to protect you in an endless arena combat!

Progress: Basic movement for overlord + camera, minions, and a melee enemy type. Things die when they touch each other. Not much to see yet. Lots to do still

TODO: Everything else :smile:

I'll be resuming the development stream tomorrow at 10 AM PST

progress1.gif

Progress

Basic minion game mechanics in place, going to add some obstacles / enemies now.

asd.PNG

Finally Got an Idea

ProgressTwo.gif

Gotta protect your village from invaders but each defense costs a life

SWF is possible?

Is there any reason to make a game on Flash SWF in 2018? Will people be able to open standalone SWF files still? I wanna to make a game by Stencyl.

Hamlin's Quarrel - II

Okay, I can't understand why, but i'm really satisfied with this little deer. It doesn't even know what's awaiting in Unity...

Captura de pantalla (181).png

It's not where I wanted to be, but here I am

Not terribly inspired for the first 4 hours of the jam - I've got some good notes about what the theme might mean but haven't found the game in them yet.

I use a mindmaps to do my initial brainstorming, here's what it looks like at the moment:

Sacrifices Must Be Made.png

Gonna try to get a good sleep and be up bright and early to see if there's a game in here.

Night 1 - Something Different

Don't usually start my jams with arts but wanted to do something different after a month long jam on endless programming X|

I have my idea though :)

Got a simple walk look and a nice flame job on my ship. Time to work on a attack/interaction animation!

2018-12-01_00-27-36.gif The "high-point" was something I had to scratch my head about for a second to find a funny/nice solution :)

2018-12-01_00-20-37.gif

We have concept images!

Came up with a game loop in our initial stream: https://www.youtube.com/watch?v=xN7HzIC1560

And drew some amazing images haha f1063aac-8b48-4a50-bde8-6a9df1742073.png

Okay a little better: b665e01c-9c4b-4c78-8f36-12166944f6f7.png

Also TBH this is our first major team effort (we did an Unreal game jam with just a couple, now we have a few more :O!) As we're learning and trying to control scope creep, we decided to look for some inspiration, so in the background while we work we're playing this

Slime Rancher: A Preemptive Postmortem:

https://www.youtube.com/watch?v=gyDOrNbvFN8

:)

4 Hours In Progress Report!

Hey guys, I had great time streaming for the last 4 hours. A bunch of you stopped buy to watch and that was awesome. I had some great conversations. I'm going to sleep now though to get a nice start tomorrow. Here's what I ended up with tonight:

ue9HftY.png

I think I made really good progress and I'm excited for tomorrow!

Starting Out

Out of necessity and forcing myself to think small, it won't be my only focus this weekend. So starting with very simple ideas.

Going well so far. Got a strong theme, strong idea of what to make, and most of the building blocks programmed.

Idea:

Trying to make a (heavy) mechanical abstraction of personal + interpersonal life through the lens of introversion + extroversion.

Theme comes in as sacrifices made balancing time, maintaining relationships, pursuing goals. Sounds more complicated than it is. I'm just big on high-level concepts. The simplicity comes in with the-

Mechanics:

(Final level of art abstraction uncertain, for now you're a circle.) Circles represent people with varying levels of introversion or extroversion which determine if they gain energy from being apart from or close to other people. Player controls one person, while the rest will run on basic AI trying to seek out or avoid others to maintain their energy.

Both running out of energy, and having too much will be bad and can lead to a fail state.

A fulfillment score will be gained by physically reaching goals that are placed in the world. Goals, especially valuable ones may move with time.

Additional Mechanics as Stretch Goals or Future Development:

If there is time I will implement an interpersonal attachment system. Once a character has been close to the player for a while it will form an attachment, and attempt to follow the player over greater distances to 'maintain the relationship'. And in return the player's fulfillment may be boosted by maintaining these friends.

Some type of randomized personality system. Mechanically it just means a random positive or negative score representing compatibility between yourself and other characters that affects fulfillment when they're near. This is to create variety so that not all relationships are equal, and possibly change with time.

Design Intent:

The AI characters should create a dynamic field of obstacles and short-term objectives that slow down pursuing goals, but are necessary to navigate to survive that long. The player will have to choose a balance to strike between personal well-being, pursuing goals, and maintaining relationships. Along the way, sacrifices must be made.

Going to bed

itstarts2.gif

Not much to show as I'm doing bts stuff, and no not that kind of bts!).

4:30 Progress

Glad with my progress at the four and the half hour mark. Got my three players running around, traps to sacrifice them to, things to trigger the traps, and at least half of the art done. It's starting to look like a real cozy blood god temple, and plenty of time for the level design and soundtrack tommorow. ;)

4.5 progress.JPG

Progress #1

Basically i wanna make a 2d shooter where u can "sacrifice" life per power, or power per life, or something like that...

ld43-1.gif

Confusion about base-code

I have read the LD rules weeks before doing this and re-read them before the jam started and it said you can have any base-code before starting. But I stumbled upon some older posts where people said you have to make that base-code available before the jam starts. There is no such thing in the rules. All it says is I should make the source available later. So I just wanted to make sure. I've written 2 classes just for menu buttons and sliders before the jam and wanted to use them.

That feeling when you finally have an idea

It's always soooo nice when you finally have a nice and workable idea after hours of desperation without being able to think about anything. Finally, progress!

Getting an idea for his theme...

This wasn't one of my preferred themes, but I think I've finally got a basic idea of what to do. I'm thinking of reverse the usual progression of a game. Like in a RPG you improve stats & abilities, or an RTS you advance your tech tree, or an FPS you get better equipment. Instead to will start fully loaded out and then at each level you have to give up something to progress. So as you face the harder levels, you have less stuff. Hopefully the player can balance this with increased skill at the game.

I've been playing Invisible Inc lately so I'm inclined toward making it a turn based strategy of some sort.

Usually I start of with something too complicated and run out of time, so this time I'm going to try and keep it real simple and then add to it only if I have time.

Accidental spam

My internet was being a bit buggy so I accidently posted twice. I've changed one to this. Sorry! Have a nice day/night! Keep working!

Movement Done (sort of)

I have the basic movement for the player, but there is a problem that can be seen in the video. Any Ideas how to fix it? Code.PNG

https://youtu.be/nEbXEzFZAVw