LD 43 November 30–December 3, 2018

need help D:

I can only write code. That's it. That's all i do.

I usually grab assets from the asset store or make some reallly basic stuff on blender so it would be nice to find some people who can work with me! :D i'm looking for anything: from a 2d game artist to a sound designer. if you're just the opposite, comment down below!

The slaughtering is finally over

Man that felt much longer than it probably should've but it's finally done. I tried to be more... "generous" this time round but I just ended up being as strict as always. 0fdf505a0123d7a37fa0ee687dbb9e1a.png

For reference, last time I upped 108 themes. So I'm proud to say that I have become 0.8% more lenient since the last LD woo! To be fair the last slaughter had around 400 more themes (No that's NOT necessarily a good thing) but I really felt kind while going through these. Well, little did I know.

Surprisingly few of the usual, "colour", "old theme", or "memes" but I noticed a rise in "islands" and "control based". If the slaughter had an auto-no filter (type in "colour" and all "colour" themes get no'd) mwah that would be so useful. The theme will suck anyway, yadiyadiya you know the drill.

Here are some of my favourites(ish):

  • Color (Colour)

  • Running out of Running out of Themes

  • Just keeps getting worse

  • Quickie with a Stiffi UGH

  • Gamophobia (Game+phobia=Gamophobia=fear of commitment XD)

  • James Edward Oglethorpe

  • Indie AAA Game

  • Cats in space with Lasers

  • Are you sure?

  • Worst Game Ever

  • portals (not teleporters, but Portals!)

  • Will Smith

Stupid idea for an experimental theme format

Here's a strange idea that I'd like too see tested in practice: themes in an image format.

Imagine that instead of giving 3 lines of text as a suggestion to LD theme you would have to upload 3 images. I bet that would make Theme Slaughter Round a bit less stale. :smile:

WHAT? An "I'm in" post? Wow!

Well, ummmm. I'm in. So here's the part where I copy + paste my list of programs that I use: Inkscape(https://inkscape.org/en/)
Piskel (https://www.piskelapp.com/)
Beepbox(https://Beepbox.co)
Bosca Ceoil(https://boscaceoil.net/)
Chiptone(sfbgames.com/chiptone/)
Unity(https://unity3d.com/)
Microsoft Visual Studio(https://visualstudio.microsoft.com/)
Eclipse(www.eclipse.org/downloads/eclipse-packages/)
Sublime text(https://www.sublimetext.com/)
Blender(Blender.org)
Spectacle(https://www.spectacleapp.com/)
MampFor website testing, if I do WebGL
The google chrome sweet(google.com)
Garageband(https://www.apple.com/mac/garageband/)
Trello(Trello.com)
Audacity(https://www.audacityteam.org/)
Imovie(https://www.apple.com/imovie/)
FireAlpaca(firealpaca.com/)
Itch(Itch.io)
Hitfilm Express(https://fxhome.com/express)
BlueStacksAn Android Emulator
Xcode(https://developer.apple.com/xcode/downloads/)
Android Studio(https://developer.android.com/studio/)
Discord(https://discordapp.com/) [I guess It can be counted as a development resource]
Github(github.com)
Backup an sync from google(https://www.google.com/drive/download/backup-and-sync/)
A Calendar app that I made to keep myself organized(No link, sadly)
Skype(https://www.skype.com/en/)
Malwarebytes... I guess (https://www.malwarebytes.com/)
VirtualBox For Linux testing
Gamejolt(Gamejolt.com)
Unity hub(https://blogs.unity3d.com/2018/01/24/streamline-your-workflow-introducing-unity-hub-beta/)
LMMS(lmms.io)
WinZipFor macClick here
And finally: Magica Voxel(https://ephtracy.github.io/)
I like to make 2d puzzle games. ")
Enjoy you 43rd Ludum Dare! The last X-mas Ludum Dare! No! Why can't we have them in June and December? I guess it's whatever works for Mike. I just really enjoy the Christmas atmosphere.

Hype!

I cannot wait! It's going to be a super special

Lasers

Screenshot 2018-11-25 07.39.06.jpg I guess I was pretty open to a lot of these themes this jam. Pretty much if it was remotely interesting or amusing I thought "okay, i'd like to see someone try this". Well... maybe a lot of it was filtered through a sadistic glee of wanting to see people struggle with something. Schadenfreude.. that'd make an interesting theme.

Or just to see what three thousand games about Lasers looks like.

Theme Voting ?!

Did I break something or is the theme voting already over? export.gif

Theme Voting Round 1

I went through all of the themes from Round 1 of theme voting; while most were astonishingly bad, some seemed like they could be viable.

Theme Voting Round 1.png

Useless superpowers -1 - Basically "Inconvenient Superpowers."

Break the cycle +1 - I could see a wide variety of games being made from this; it provides quite a bit of freedom but isn't too vague.

Don't trust the game -1 - Leads to a lot of gimmicky games that give you inaccurate instructions, making gameplay difficult.

Absorb your enemies 0 - "Absorb" gives a wide variety of meanings; however, the theme restricts to games with focus on enemies.

No killing allowed -1 - Would probably end up with a lot of games that normally involve killing but that element is removed creating a huge hole in gameplay; otherwise provokes no ideas.

One item, many uses +1 - This theme could be very powerful.

You are the princess waiting to be rescued in the castle -1 - Pretty much all games would specifically have to be set with a princess in a castle.

Take one, leave one +1 - "One" can be a lot of things; however, it has to be taken or left. Not too broad or too narrow.

Scavenger -1 - Eh.

Control the environment, not the player 0 - This could cover a lot of ideas; people might abuse it and make a bunch of generic block-based puzzle games.

Indirect combat 0 - Kind of like "No Killing Allowed" but with a lot more possibilities and less terrible gameplay.

You're the final boss -1 - Yuck.

Permanent damage -1 - Too restrictive while being too vague; I have no ideas from this.

Automation +1 - This could be a lot of things.

Discovery (LD 19) -1 - Who the heck submitted a theme from a past Ludum Dare in the first place and how did it get to Theme Voting?

It only changes when you aren't looking -1 - Too restrictive while being too vague; I have no ideas from this.

Snowman

:snowman:

Ouch

themes are bad they make you mad.png

These are some pretty bad themes :anguished: Most themes I saw during the slaughter were either trying too hard to be subversive/edgy, or were one-liner game/main mechanic ideas.

Themes should generate possibilities and ideas not restrict them.

A good thing too keep in mind when coming up with theme propositions is to stay short and as low-level as possible, often a single word is enough! Let me show you how efficient that is, try to come up with a game idea while reading each of these and see how quickly a cool idea can appear: Gargoyle! Purgatory! Angle! Pulsar! Icons! Slowdown! Trip! See? :smile: The English language is a godsend for this, because of the high amount of meanings behind each word (which is also its weakness, time flies like an arrow fruit flies like a banana :upside_down: )

Anyway, here are my votes, hope the next round will be better.

Round 1! Here we goes!

Did not expect the rounds to start now. Anyway! Mildly optimistic Nutty is in the flow ready for the final build to LD43!

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*Useless Superpowers (-1): *Very uninspiring. I don't mind themes which are heavily based around an adjective + noun combo but this doesn't strike me as very "interesting"

*Break the Cycle (+1): *Glad to see that one of the themes I upped in the slaughter made it to the theme voting rounds, one of my big favorites. So many possible interpretations, just on the base-line there are questions to be answered, "What Cycle?", "What does it mean to 'break' this cycle" "How, do I break this cycle". Love this theme.

*Don't trust the game (-1): *Very 'meh' for me. I'm just thinking of the amount of purposefully irritating games that could come from this.

*Absorb your enemies (-1): *Too specific. Moving on.

*No killing allowed (-1): *Too restrictive. Moving on.

*One item, many uses (0): *Getting kind of sick of seeing this theme every single Dare. It has potential, not even a bad theme, just not my thing.

You are the princesses waiting to be - NO - NO - NO (-1)

*Take one leave one (0): *Maybe too specific. Probably too specific. I just think nothing with this one.

*Scavenger (0): *I really like games that have a scavenging aspect to them, however I feel as a theme it's slightly to specific. You can slap the adventure/ collect genre on nearly anything. But I'll probably like the games that will come from it.

*You Control the Environment, not the player (0): *A theme I've grown an odd pseudo-relationship with since again it's appeared on every single LD I've participated in. I used to love it, but now I feel way too restricted by the noun 'environment', replace it with 'scene' or 'world' and I'll prefer it.

*Indirect Combat (0): *It's a fun idea. Really everything I want in a theme, but then again I'm thinking of those who don't wish to make violent games in general. Maybe I'm getting too much into the specifics but "Indirect Damage" would be a better theme.

*You are the final boss (-1): *Trash.

*Permanent Damage (0): *Ugh. Too much of a mechanic, luckily for it, it uses the noun "Damage", but. Ugh. I don't know. Slap a 0 on it.

*Automation (+1): *Just a solid theme. Open for interpretation, specifies at least 'one thing' that needs to exist in your game, not boring or gimmicky, just good.

*Discovery (-1): *Too vague. WAY too vague. Every game ever made has some sort of 'discovery'. Me finding a new enemy in a platformer is 'discovery', knowing how to get points is 'discovery', me finding out that one must press "X" to jump is 'discovery'. Nothing here for me.

*It only changes when you aren't looking (-1): *Man I love sentence long themes so much. Especially ones that describe a game that already exists (hint hint Red Light, Green Light). Just boring.

Well, it's better than that one time I didn't +1 a single theme last time round (no I'm not negative (OK? LEAVE ME ALONE) the themes were genuinely THAT bad). Also, quickly placing my bet that "Islands" will be in Round 2 and that "Button" will be in Round 3, I'm placing all of my -1's on it (haha).

I'm in and streaming! Trying to beat record of 31st Overall

Hey everyone!

This will be my sixth Ludum Dare! I haven't participated since LD38 where I got 31st Overall and 19th Fun. I was super happy with how that one turned out and I'm pretty excited to try and beat that record. I'll be live-streaming the whole process, so grab some friends and popcorn and let's make a game! https://www.twitch.tv/frenchie144

Cheers! Max

Results.png

Guess who's in!

...uh, everybody. But Hindbodes is in as well, with his Hindbodes hole. Not a dark, slimy hole full of worms. It was a Hindbodes hole, and that means comfort. And cute DOS-era graphics.

Game Bunny Horrors 2018-04-23 1; Money Taken.png

simpleemshop/embackground.png

I'm going to make sure I prepare a good base to work on top of, so I can add plenty of levels without running out of time. A lot of people do an "endless level" or procedurally generated, but I almost always go with fixed, human-created lengths of level-by-level format. 'Tis how I roll. My biggest struggle is platformer collision.

Quick question about submitting games.

Just wanted to know this before it starts. I'm making a game solo but I remember hearing somewhere that I need to link the source code if I'm going solo. Is this true?

I'm in again!

This is my second time with Ludum Dare, and game jams in general. I had a lot of fun last time, but I feel like my game could've had a little more work put into it. Let's hope for a better game this time! I'll be doing the compo because I don't have time on Monday, and because I like the challenge of the compo a little more.

Tools:

  • Code: Java in Eclipse
  • Art: Paint.NET
  • Sound: Sfxr and/or Audacity and/or FamiTracker