Update II: Abilities++
Been working more on abilities. Here's the menu and the working ones! Complete with invisible fireballs!

Been working more on abilities. Here's the menu and the working ones! Complete with invisible fireballs!

I have a solid idea for a game, and I've assembled a number of Creative Commons assets to realize my vision. My plan this time is a bit ambitious. Hopefully, I will be able to complete the game with my available time. Also, I've decided to do a bit of a trial by fire. I will be transitioning from using Phaser 2 to using Phaser 3 this weekend. If I'm very luck, this decision won't come back to haunt me tomorrow.
Good night all, and good luck!
Miss only one member, and that's you, bootleg boy.


So, it's Sacrifices Must be made. Not my favourite theme, but it's ok. I remember now, that I failed one LD because of some really uninspiring theme.
After some brainstorming (sorry, it's in Russian, but I'll try to explain it), I've got few ideas. Monsters demanding a sacrifice from the village (meh), Saw-like puzzle with characters with different abilities (sounds ok, but it's overkill for two days), Evil God who needs fresh sacrifices - you can sacrifice your own people or raid other villages for them (meh x2).
And finally - escape capsule in space, with survivors. You must keep them (at least, some of them) alive before you're getting rescued. You can toggle oxygen, power, heat and other stuff in different capsule sectors. And you just don't have enough power for all of it. That sounds like fun and you can jettison dead bodies in space - how can I not try to make this game? :)
So, it's time to launch Unreal and start prototyping.

this is the worst theme in my opinion, i cant figure out ANY good ideas this time, i guess ill just make some random themed game then... LD still managed to get me developing a game though :)
A dark clan simulator or a Satanic sect tycoon?

I have an idea of some fruits that ned to sacrifice on a blender to help a man 
I'll do another BASIC game for C64. It'll be called Maze of Death. The game idea works in my head, we'll see, if it does.

Well. This LD i try to make things little more slowly. Why, you ask? Well... It is past experience. Last few LD i failed, so here i prepared lists of things which i did wrong :smile:
Before you start reading, i am not native english speaker so i apologize for all mistakes in my grammar. I learned mostly from bad fansub and famiclone games :smiley:
I was not taking my meds too often. So my depression was BIG problem.
I set my alarm clock directly after LD jam started, so i did not had much sleep. And that was horrible for start.
I thought big doses of caffeine will boost my productivity. And it was exact opposite. I had panic attacks and my mind literally not worked
I also thought small doses of alcohol will boost my creativity.. Nope... Small doses of alcohol created big dose of alcohol and instead of making games, i was watching furry porn... Don't ask me why please.
Well, first i set my alarm correctly, so i got 8 and hours of sleep and one hour of lying in bed :smile: Then i checked theme, and while i was thinking about it, i started preparing for developing.
First i looked trough window and saw this... (suitable for first day of december :smile:)

So, when is snow outside, men must first make fire! :smiley:

So, i am now warm, fully woken up. What next? Ohoo, breakfast. Because i almost stopped drink energy drinks and coffee, i needed some more friendly drug, so i bought guarana and some fruits.
And some donuts. Because sugar gives food to brain too. So, here, my breakfast. Guarana-kiwi drink and donuts.

And last but not least, post it notes for wild ideas.

My last ludum dare failed, because I realised halfway through that my plans were too big. I had planned three minigames that worked together, but I would never have enough time. It is better to get something out there, rather than go too large, and then give up halfway through. I do not want to discourage, but especially if you're working alone, try and keep it to something you know you can finish.
There is going to be plenty of work to get through, even for the smallest idea. Good luck!
I don't have a lot of time for this Ludum Dare Jam and the theme isn't that good. Should I participate or not? If yes then I need an idea. If not then... not, :/
Just woken up to the theme. First thoughts: blank mcblanky blank. Now I have found an idea that might just be interesting...here we go.
I was inspired by a game called windowed(at least I think so). It was featured on ludum dare.
In my game you work with Windows and Windows10 (kinda). It breaks the fourth wall a lot.
Here we go. 40 minutes in I found my idea, spent the last hour building it up on some paper. It's going to be a top-down galaga-like bullet hell game with a fun twist. Gonna go out and buy some supplies (pizza) and get going with the prototype. Good luck to you all!
I'm a bit nervous because the idea I have so far is a puzzle game. It's very different from what I did before so it's very hard for me to assess whether it will be a fun puzzle game or not. So, what I decided is, that unlike last time, where I started by coming up with the art style and story for the game, this time I'll start with a very basic prototype that contains no story and the most basic art, and start iterating on that to make sure the gameplay is fun.
This is what my prototype looks like at this point:

Now I'll try to design a few levels to see if this is a fun idea or not. If it seems fun, I'll start implementing a version that looks more decent tomorrow morning. If it's not, I'll have to start from scratch 😲
I'm very hungover from yesterday. But let's make a game!!!
So excited :smiley: :smiley:
Gah, how could I have forgotten about LD? I probably won't have time to make something now, especially considering I have to work this weekend.
But... sigh Sacrifices must be made, I guess. I'll do what I can...
pretty happy with my progress!
After a quite long design session amongst the five of us (2.5 hours, but it was worth it) we finally have a solid plan and are already past the prototyping of our main game mechanics. If we keep up the track we're on now we'll have the bulk of the game done by tomorrow's end, and that just leaves sunday for the "last 10% is 90%" slough. Hope everyone else is doing well too!



Ok, here is a first thought. You chase the sheep around with bolts of lightning (for now a click that they run from) to keep them away from the big bad wolf. Outlast him with minimal losses to win!

Pooped!
I got my "sick" spheres spreading germs and getting others sick! ... Click to cure them but, not for long! Got a little point system going too... Tomorrow I'll be setting up more gameplay mechanics, adjusting difficulty and hopefully some artwork? :)

I feel like I've gotten off to a good start. The theme is one of the options I was voting for, and I've figured out an interesting way to implement it. At this point, I've implemented most of the core mechanic of the game, and I'm at a point where I feel good about the state of the project. Time to get some sleep and get ready to implement the rest of the core mechanic and start adding things to it, such as level design, enemies/AI, etc.
Veterans of Ludum Dare...do you think I should explain more of the game and its mechanics? My thinking was to not say much about what I'm working on (to allow players more chance to discover the game), but I'm not sure if this is in the best interests of cooperative spirit. What would you advise?
Have a good night, all! I'll be back at 'em tomorrow! (Well, later today, my time. :P )
Greetings everybody!
The Samurai Ducks are joining the Ludum Dare jam once again and we are more excited than ever. This time around we plan on delivering Cutting Corners - the unfinished samurai game. We will post regular updates here with our progress and we would be really happy to hear your feedback on each of those.
We wish you all good luck and happy jamming! :)
Yours truly, Samurai Ducks
I recently woke up to my alarm clock and thought that I need just a couple more minutes (definitely not hours) of sleep. Than I decided to quickly check the theme and go back for these couple more minutes (definitely not hours) of sleep. I saw the theme.. Wow. Wow, one of the few I really liked! That's so great! That's ... But, oh... What... What am I ACTUALLY going to do? And now I have an empty head :upsidedown: :sweatsmile:
So, in France the LD Start at 3am, waaay too soon x( So I decided to sacrifice the first 5 hours to start well rested. So people who think they are late, here I am ! :D
Go for the compo then ;)
Good luck to everyone ! :D
Firing employees because the sacrifices must be made.

Time to wake up in Europe and begin Ludum Dare. This is one the most inspiring themes from recent LDs, I really dig it.
I've got three ideas: - Mega Man like boss rush game where you have to sacrifice an ability before a boss. - Reverse clicker about crunching! More your work, the less you produce. - Time management game about work/social/well-being balance.
Most likely will go with Crunch Clicker! And try not to crunch too much myself. :)
I'm glad we got our idea done... and some basic graphics, but now I must sleep ..zzZZ
Here's a hopping stick-wizard:

What stick people will the morning bring?
I made some progress with my castle and next I need to get some trees in the scene.
At least I can also now select tiles that are not currently occupied.


Spent too much time on artwork? Probably.

I am late.
Hello! I am a game artist/ graphic designer from Estonia and have taken part of many game jams but I have had a team of programmers with me always. Today I will be taking part of the COMPO, and will make the game alone for the first time (I CAN PUT AS MANY CATS IN MY GAME AS I WANT WHOOP). My warplan - make a dead-simple game today(can't code) and try to make it a lot fancier tomorrow with graphics(this is where I shine) and sounds (using my voice). My game will be a simple platform jumper with a cute flying cat and birds.
I can't really code so I am using Construct 3 (...well try to learn using it) Adobe programs for graphics + sounds Maybe piskel (if I will do pixel art)
Really good theme too this time! I am exited to see what others come up with!
GOOD LUCK EVERYBODY! LET'S DO THIS!
Okay, the two of you who read my last post may have seen that I suggested copying and pasting from my last game. But I swear I just meant a few snippets of code. The fact that there's road in this is entirely unrelated. I swears!
Making a 2d oregon trail sort of game except you're escaping from a nuclear fallout zone that's spreading fast and you have to make wise choices on the road to escaping. You have a limited amount of space to carry stuff that you need to survive the escape. You can stop at places and search for gear to make your escape but you can't take everything.

https://streamable.com/g64uq Camera stuff, movement, and some basic systems in place
Planning on making a little zelda-like about preparing for a ritual sacrifice. Let's see if I can get something workable...


Using Unity, Probuilder, Aseprite & Surge
I am planning to make a car side scroller where you have to drive into obstacles to make ramps to get over the obstacles.
Hopefully it is good...
Im using Unity, Blender, Photoshop and maybe Bosca Ceoil
And i have an idea for a game! Thats cool, its first ludum dare with theme i voted +1 :smile:
Soo i will use:
And this is first time i will make 3D game for a jam, so wish me luck!
Trying to do something epic in space.

Not very epic yet though
Uh we don't have that much.
But we have... something?
Maybe?


Because this LD is amounting to an excuse for tech work, I have a total of five graphical assets in the game, but I have to build up most of the systems to load and draw them still. Shown is the existing Galapagos testbed, which can draw text and play a sine wave, with a sprite artfully placed on top of "hello". I just did some code to remap palettes so that it draws the sprite correctly using the Galapagos palettized shader...and next up is adding some colorkey support so that sprites can overlap each other.
Our first idears of a robot who fight against cows. 
Almost 7 hours after the theme reveal, I've woken up and I'm ready to go this time around!
...and still no idea of what kind of game to make.
After thinking about and then briefly discarding two ideas for the theme, I landed on one that I think is a keeper.

It's tentatively called Glacier Climb and it's a physics-driven puzzle game where you solve climbing challenges. The twist is that you can, at will, freeze your climber in place and then use the frozen remains as a platform for future climbers.
It's going to be technically somewhat challenging. Building a physics driven character controls that are fun and fairly solid is going to be tough since I don't have that much experience with physics-driven gameplay. Tweaking physics systems can be super time consuming, which is not a great quality for a game jam game, but I'm here for the challenge so I don't mind! :smile:
I'm going to use Unity 3D with 2D physics, Photoshop for graphics and Ableton Live with a handful of VST plugins for SFX and music.
Good luck with your jam games everyone! :trophy:
I am working on a 3d character



Back for Jam #2 with a bigger team this time! We've decided to try something interesting with a sort of Reverse-Metroidvania where you start with many power ups and end up with none ;P Let me know what you think of our main character so far!
So, seems like I'm in this time:)

I just got an idea. Time to start Unity.
Ahoy! ☠ Hope you're all having fun so far 😄 After a couple of hours of ~~eating cereal very slowly~~ brainstorming I've decided I don't have any reasonable excuse not to make a game based on Parappa the Rapper.

Like... it's just such a goofy load of fun, and I wanna find a way to bring that into the jam! It's totally theme related. Current plans are to make a game set in nature where predators feed on the weaker for survival. Who gets to be the predator and who gets to be the prey is decided, naturally, by a rap battle. So basically you rap against fish and stuff for the right to eat them.
I swear I'll find a way to make it more sensible in the next 40 hours 😅
Sometimes you have to make sacrifices. But what do you regard as your ultimate sacrifice? Giving your newborn? Well our rabbit "Mom" sure has no problem with that! (Keep your eyes peeled)!

I have only a moving nipple. Lovely!
@daruudaruu and I just woke up one hour ago (we are from Europe) and we entered the brainstorm mode regarding this new theme! Now we have some kind of idea of the game we want to make...
Here we go!
I'm still doubting myself about this game idea, but here is a quick demonstration of creating and killing clones with some beautiful placeholder art.

I'm going for a feeling of exploring in the dark, in danger, where you might get jumped suddenly.

I want to expand the player side to a party of humans, and, well, you probably won't all be making it out alive... at least that's the idea! Sad decisions of who in your party to sacrifice, and when/how, maybe could lead to a strategy/horror game, I hope.
Obviously a long way to go, but seems okay for the first evening. I have the movement, the darkness revealing as you go, and the monster that lurks and then springs into action when you reveal it.
It's starting to get a shape

It's starting to get a shape

But now that I've fixed that bug I'm super happy with first night progress.
This will be my 11th LD and it has been two years since I've participated.
We're a bunch of friends doing the compo but sharing the same place, food and mood for the weekend, as we always do. As it happens to be Anna's birthday we have decided to add the constraint of remaking one of his game!
Have fun and good luck :)
So after a rough night I am ready to get cracking. I think its a difficult theme but lets try to brainstorm some ideas.
Greetings from Belgium where i decided to get a good night sleep before reading the Theme and working on an idea.
My first idea, which i'm going to stick to it and keep it simple, is to make a loot driven game where you'll have to make time and money sacrifices to get through it.
the working title : I've made a LOOT of sacrifices.
I'll try to keep you posted if anyone ever happened to be interested.
I am so rusty with Unity that I actually took forever trying to remember how to make buttons work. Fortunately I stopped being an idiot and got it together so now I have a clicker game where you can actually click. Also my game is a clicker game about ritual sacrifice so yea. Hopefully I can pick up the pace and not have to relearn all of my seemingly dorment Unity knowledge. Its late now my time so I think this is a good point to call it for the night. In the morning I will start work of making more things to click and hopefully ways to upgrade your clicking potential. I think the last thing I am gonna work on are graphics after all the main point of a clicker is to well... click so if its not engaging to just click squares I dought my lack luster art skills will make it any better.
Here's a video of my "gameplay" so far:
https://youtu.be/xrnH4-5sre4
So I just woke. Decided I was going to get some rest before I start working. Currently brainstorming on possible ideas.
This is the most ugly and epic sculpt i ever made


Looks good. Even though there's nothing but this screen for now.
Since we live in Sweden we just started working on our idea. Brainstormed for about an hour and now I think we got a pretty solid feel of what we want to do. Good luck to all you out there!
(as you can see from the image it is a "one room platformer" :wink: )

After almost around 13 hours of game dev block I finally got an idea in my head.
My idea is that you are a king of an empire in the sky. In order to become the worlds biggest empire, you need buy and sell and invade other islands to expand your empire
Greetings everyone, this is my first jam and I see that a lot of people are posting this type of development update. I like reading them, so I decided to write one myself.
I live in Europe, so for me the jam started in the middle of the night. When I woke up, I saw the theme, and was like "Okayyy, what do I do now?". The theme seemed really hard to me at first, as I didn't have any good ideas. I thought about many ideas for a few hours(quite a bit more than I would've liked), but now I think I have a solid idea.
I don't know if I should share it, as I see some do, some don't. Whatever I will, because I trust that noone's going to steal it(even if they did I wouldn't really care) and it's absolutely nothing special so here we go. The idea is a rougelike platformer(a bit like Spelunky) where you have a small amount of time to get a bunch of people into a volcano(basically the end of the level). You start off controlling the first person and if they die on the way they drop their loot and you start with the next person. You can return to the starting point with loot to buy stuff that will help you get to the end level quicker, but the more loot you go to the end with, the higher you score is.
I thought of a small, fun game in the Maya empire. You have to sacrifice people to keep the gods in mood, but you also have to keep the small nunmber of inhabitants in mind. You have to find the perfect balance between sacrificing and happy society :D
It's 7 o'clock here in Brazil and I'm in! This theme is VERY hard, but I'm already starting to thing.

But I already created the folder... so I'll have to finish!
I sacrifice this young feline. Bestow upon me some nice ideas for this theme!

Funny thing is that I woke up accidentally 1 hour after start but it was 4AM in Serbia so I saw theme and continued to sleep. And it was 04:04, funny right? Right now brainstorming and making a couple ideas to choose from. God I haven't used Unity for a long time. GOOD LUCK EVERYONE!
If you're struggling to come up with a colour scheme to convey a meaning or mood in your game try this page on Canva. https://www.canva.com/learn/100-color-combinations/
There are lots of other design & colour tips on the site too. I find it really helpful for inspiration.
So, i still don't have any idea about game itself. But i decided to go platfoem style. So after roughly two hours in godot and on kenney website (because i like nice placeholders) I have basic platforming done,

So, I knew the themme some time before I finally woke up. Because my mind was drilled to wake me up at 6:30 AM. This lead to me thinking to myself... DAMNED!!! Because I had no idea whatsoever for this theme. At least not a real idea. To be honest, I never thought this theme would be the chosen one. So, I didn't really go into depth with the basic idea that showed up in my mind during theme slaughter round. But hey, let's see if this can work out. I'll try...
Spent all night having weird dreams about LDJAM and didn't even know the theme. The brain is willing but really quite stupid sometimes.
No, now it ends.
Anyway, just woke up, saw the theme and already got some ideas floating around so I will begin construction on the much needed basis. It is not one of the themes I was hoping for but I can roll with it.

Just got the idea rolling 
Now this is starting to be come fun.
I now have a random tree placement algorithm in place for the tiles which are not walk-able.

Don't worry, I'll be taking faster steps very soon!
Anyway, here it is. Background graphics are entirely placeholder so I can see what's going on. (I don't have time to save it the normal way.)
Just woke up here in Norway, grabbed me some coffee and formulated an idea. Now it is time to get to work! Note to self, dont' drink so much "akevitt" the night before the compo starts.

that plan was to go to bed :bed: several hours before :clock4: 0400, when the theme dropped. (Finland.)
That plan didn't pan out; various things about shifting from work coding mode to game coding mode... took longer than 12 hours. But they got accomplished... at :clock330: 0330 .
And at the themedrop, of course, there was the issue... (irc log)
[02:00] <SethR> the theme is.. "Error: SyntaxError: Unexpected token { in JSON at position 85"
I like this theme. I decided to go with it.
Of course the "official" theme is "sacrifices must be made" and various things popped into my head dealing with that and the JSON gods... and another thing... which I will also try to work in...
However I am unsure I have a game and not a statement. About situations. I'm not sure I can do this in LÖVE ... but I think I can in pico8.
Which is still lua, and still using emacs for the editor.
Next up: flesh out idea of game, write areas where I need to write code things, see how much of it is doable in the same way, and... get initial code done before Talvisota XIII . (Which, thanks to people not using sensible dates { https://xkcd.com/1179/ } I didn't realize was this weekend. But hey complications are gonna complicate.
It is now :clock1130:

Finally got the idea now it's time to make it work!
This is gonna be so cool if I manage to implement it :)
My game idea is "Sacricent". A kind of centipede creatures that can sacrifice his own legs for various things. I am very satisfied with the idea, but feeling a bit lazy. Also tomorrow I work since I live in Israel. So I hope to just patch something really basic and submit it today. We will see. Maybe a bit unmotivated and depressed, lol.

Last doubt: I'll need around 3-5 animations in my game (idle, walk, run, attack). Can I use mixamo JUST FOR THIS, create all the rest by myself and still apply for graphics?
I don't wanna cheat! Thanks guys! :)
Aight, so I just woke up. Now I want something to eat, and then I'll start the awesome adventure. Already got a few ideas so I'm excited! Oh man, I love sacrifices. Fantastic theme. Think I'm going for a puzzle game with a few levels :-)
As always, every project starts as a basic prototype.

Squares, Triangles. That's never changed. And after one hour of development my Firing and Movement mechanic are actually complete already. I was actually on schedule with that, crazy. With the lazors I tried to implement object pooling initially (something I've never done before) but then I realised that 1. Time 2. It's literally a sprite that has a few variables and adds some forces upon instantiation.
I did learn something though, cooldown between shots (at least how to implement it properly) so that's fun! Time to program my first baddie, "The Midget Cruiser"
Tea Counter: 0
Time to move on!

Ludum dare 43
You are farmer boy that is being called by a god that needs several sacrifices from you of your farm. He will give you a tasks to get chickens,pigs,cows etc etc.
You family does no understand you and will try to stop you when you take an animal.
Objective: Give the god the sacrifices he wants in time. When a collection of sacrifices is made you will advance to the next stage.
Player: Farmer boy, the person that will get these sacrifices.
Defenders of the sacrifices : The farmers boy family.
Points: For every animal you sacrifice you get points and when the god is satisfied you will go to the next stage which give you an extra boost of point.
Optional: I am thinking ways how you can beat the defenders. You could kill them or just flee from them. Also can the defenders like capture you or also kill you. Still this needs to be answered but I already can start on the basics.
Program I am going to use:
Unity
Rider
Cinemachine package
Photoshop
Blender
For audio I dont know yet.
Sounds Simple
The idea sounds simple but as this is my first Ludum Dare I think this is a good one.
Alright lets get unity open and start coding