LD 43 November 30–December 3, 2018

Back for another run!

Traditionally I would join at least one Ludum Dare a year. LD42 sounded too perfect too miss, but I got hung up on some technicalities and in the end failed to even get started, so I decided it wasn't for me.

This leaves LD43 as the final one in 2018 for participation, and I feel a lot better prepared!

Still in doubt about the Jam or the Compo, but that also depends on the final theme and the ideas that are floating around in the days before.

Technical stack

  • Gine (V3, own game engine, published open source), TypeScript
  • HTML5 / TypeScript with the Parcel-bundler
  • Visual Studio Code
Art
  • PikoPixel / GIMP for arts, still looking for better alternatives
  • Audacity for any sound design, if any...

Will be streaming and tweeting about it as we get closer at https://twitch.tv/Bjeaurn and https://twitter.com/Bjeaurn

See you this weekend!

Sprinkles of Subjectivity (Round 1 Votes)

firefoxem2018-11-26/em09-30-31.png

Whatever sounds ambiguous and novel without going too wide gets +1. I don't do '0' otherwise we'll end up with a compromise no one likes.

  • Useless Superpowers sounds quirky and fun with tons of outcomes and enough ambiguity.
  • Break the cycle gives a clear goal which can take any shape or form.
  • One item, many uses encourages strong design by getting more out of one thing.
  • Take one, leave one choices are fun to build around and this is nicely limited.

Probably in... Probabaly not...

Even though we are trying to release our LD42 idea in early access on steam in december (click if interested), I (Alex) might be in for LD43 - probably alone.

Unfortunately it depends on the theme and different other circumstances. I can't tell for sure yet. But if I'm in and the theme fits my idea I got in my mind, it will be a real challenge and something new. Probably VR...

Hyped!

Just to be sure - this being my first event

Hi all,

I was just wondering - how much and where to upload...

I plan to just put my Unity Project folder (incl. sound and gfx) and a complete build (from Unity) on OneDrive and publish a shared folder (shared for 2 months or so). I intend to share both as Zip-files.

Would this qualify under the Compo rules?

Have a nice day all :)

'Permanent damage'

I see everyone downvoting this but I actually found it to be probably the most interesting one of all. 👀

I can see it being interpreted in a lot of different ways besides the obvious "game with damage and health system but no heals"… The damage doesn't have to be to an individual but could be to an item or to the world, for example. It can even be completely thematic as opposed to mechanical, such as a game about dealing with trauma.

Just some food for thought! 😶

The Lost Post

I went Preview before clicking Save, and ended up losing the entire post, be careful this may happen to you. Big thank you to a program called Process Hacker for helping me recover the entire post from the memory, I couldn't be arsed to write it all again otherwise.

Useless superpowers -1 - Yes just force the whole story line on me

Break the cycle +1 - Good theme, can cover a wide range of genres, also can be interpreted in both extremely safe and extremely experimental ways

Don't trust the game -1 - Don't want to see a bunch of joke games

Absorb your enemies -1 - Was tempted to give it zero. Though it can be interpreted in several ways, as a whole it is lacking pieces to make an all around good theme

No killing allowed -1 - Who said anything about killing?

One item, many uses -1 - Great theme for one game, bad for thousands

You are the princess waiting to be rescued in the castle -1 - How did this theme even survive the slaughter? Quick, my pistol! Shame on all of us, after all that bragging of slaughter well done. It would be funny if I couldn't think of 10 good themes which didn't survive the slaughter because of this piece of crap. In case you don't see problem(s): it defines the story, the setting, and the main character, AND what she does, and with which motive, very funny.

Take one, leave one 0 - My wisdom stops here.

Scavenger +1 - Not my favorite but something I can live with, decent potential for interpretation, if too many games end up in a similar setting blame the pop culture.

Control the environment, not the player 0 - It is a good theme in a way but defines genre too much, you can even say it is a bad theme for LD. But I'd rather have it than some other themes so not going with -1.

Indirect Combat -1 - Who said anything about combat? Tbh I can live with this theme, and sure it can be interpreted, but my guts tell me -1.

You're the final boss -1 - Keep your great game ideas to yourself, I don't want to play through 1000 versions of your game.

Permanent damage -1 - On first sight this is just game mechanics for a limited amount of genres, on a second thought the potential for story writers is great. But apart from mechanics for action games and potential for story driven games about people getting psychologically hurt, or some environmental thing, it lacks pieces to be an all around good theme, -1

Automation 0 - Can live with, hope it doesn't win.

Discovery +1 - Maybe this theme is lacking for those who wish to have their gameplay mechanics very much limited by a theme, but in general it is a good and inspiring theme which can be interpreted in number of ways, and inventive people might even come up with a gameplay related interpretation.

It only changes when you aren't looking -1 - Not a horrible theme but I feel some people may actually quit the event if it wins.

In again

I always say it but this time it's true, I'm going to make something fun for you. 3d or 2d makes no difference to me, as long I have fun who cares if it's crappy. By Andy. My own theme I'm incorporating into the chosen theme is Don't Die.

Offering Webspace if needed!

If someone needs webspace for your ldjam games with unlimited traffic (for free of course) just contact me via commenting or on twitter: @vvujood

Sure, let's give this a whirl.

Depending on if my workload increases massively or not, I'm tentatively in. There's only a finite number of other responsibilities I can ignore. This is the first time I've ever done something like this but I can probably come up with something in the time limit.

I want to try and put either a grappling hook or parry mechanic in somewhere, so fingers crossed on the theme making that easy...

My weapons of choice:

  • Unreal (Engine)
  • C++ (Code)
  • FL Studio (Music/SFX)
  • Near non-existent art skills
  • Possibly misplaced optimism

So so in

Feeling like I am sort of definitely maybe in. Hoping for a theme that makes my mind up. See you on the other side potentially. IMGem20170830/em010041_processed.jpg

Hello! I am in! Goodluck! o7

I will be doing another compo and streaming it on twitch.

Looking forward to streaming all your games too. Be sure to follow my twitch account and come submit your game so I can stream it after the event!

https://www.twitch.tv/tiger_j

112_TeamTiger.png

Post to find my comrades!

Hello there, ignore this post, my comrades need to follow me to make a team!

These Themes... Suck

Screenshot 2018-11-26 at 08.01.56.png

After seeing so many good themes in the slaughter, I was sorely disappointed in the first round of the voting. We can hope that the community comes through and selects a good theme, but that hasn't worked very well in the past.

I'm in

I'll be using Unity, VS Code, and Bfxr for my second LD.

Right, of course I'm in!

I'll be entering the compo.

I won't have as much time on Sunday, so my game will be very smol.

All I really know about my game is that it will be Christmas-themed, a web build, and made in Unity. It will of course also be coded in C# and if it's 3D, its models will be made in Blender.

Using Unity assets in Compo

Just trying to understand the rules better here. Unity has art and music assets that I'm sure don't fit the rules, but the code requirements are unclear to me.

Can I use, say, the Unity Third Person Controller in my Compo game, or do I need to write my own?

Let's Ludum

First time I'm probably joining the LD, always developed something with the given theme though.

Got my tools at the ready: .
Unity,
VSCode,
Girlfriend (Art),
Popcorn

Who Dares, Jams

Hello! After dipping my toe into the jam pool for the first time this year, I've become thoroughly hooked. First time doing a Ludum Dare; really looking forward to it.

Weapons of choice: * Code: Godot v3.1 alpha 2 * 2D: Aesprite/GIMP * 3D: Blender * SFX: SFXR/LabChirp/Audacity

We're in, again!

Greetings and salutations everyone! Myself and @drekler are back at it again, except this time we are bringing on some new talent! I welcome @equisstenchman and @squiglypig to their first jam. I can't wait to get in there, tear it up again, and see what amazing things everyone comes up with.

Tools: * Unity * git * Photoshop * Illustrator * Audacity * TexturePacker * Clip Studio * Character Animator or Spine or Puppet2D