I finally got an idea
Ok so i have decided that i will create 2D shooter heavily inspired by painkiller and doom. Now i only hope that i will make it in time :DD
Ok so i have decided that i will create 2D shooter heavily inspired by painkiller and doom. Now i only hope that i will make it in time :DD
Now that I've took my breakfast I need to think about what will I do based on the theme.
So psyched for my first ever game jam!
Just had an incredible brainstorming session with my partner @Colestia, who I have never met and only barely chatted with until now and who lives on the other side of the planet.
Everything is awesome!
Time to start sketching some concept art.
We have our idea and are heading for dev full steam ahead. We are making a resource collect and upgrade game where every in-game day you have to give a percentage of resources to the llama gods which increases every day. This is a collab with @jkinkinson and @thegoddessbastete . Any feedback would be appreciated. Stormy
Hello! Yesterday I started with the creative process of the game with my pal @gorondorf and we spent 2 hours tring to define the design of the game.
We, as developers , love to transmit a message in all our creations, thats why every nosense or standard idea was discarded.
It was 4.30AM when We got an Idea with the "SACRIFICES MUST BE MADE" theme, It matched what we were looking for, a simple idea, simple mechanics but the chance to further add stuff along this weekend.
It was 5.20 AM when We wrote all the idea down and we decided to go to bed, because we started having problems pronouncing simple sentences (It was kinda funny).
30 Min ago, I woke up and I'm rwiting this while I am drinking my coffee. I have my project, my goal and I think I'll be able to finish this time. Let's see how everything ends.
BTW, I'll post some "non spoilery" things about the game once I can show something but for the moment I can show you the title:
The forest station
See you in a few hours!
-Kukiol
... or what passes for it anyway ;-)


Woke up, read the theme and spent a good few minutes over coffee thinking about the theme. It's going to involve a monk in a Roman empire. As usual, I'll get carried away with the visuals and not spend enough time on the game itself. Oh Blender, why are you such a tease?!?!

Programmer doing first Ludum dare, although Ive been keeping up with the jam since 2010ish.
Doing the jam with my girlfriend @karolina-lewszyk who is an artist. No idea what to do for this theme, only just woke up as had a long week at work (we work in a studio making e-learning XR content as our day job). Combined me and her are GameDev Couple LTD https://twitter.com/gamedevcouple?lang=en
Interested to see what everyone does for this one seeing as its the theme I wanted the least!
I've been working on some pixel art, figuring out what I'm going to do as I go. Hopefully I can begin coding now!
My last solo LD was 38(yikes). So it's time to undust my coding skills and dive into the madness. I will be making a tower defense like game about jelly/slime/creature/whatever thing that is able to mutate, multiply and grow. But of course the main goal is the sacrifice for the greater good also known as hi-score.
Here's a rough concept.

I will be using Unity and some other stuff.
Good luck everyone and don't forget to have fun! :v:
Originally, I wanted to make a turn-based game for a change, but it seems this thing is dragging me towards action-strategy.


Im making a Ludum Dare Simulator!
Just finishing up some polish for the UI.
Pretty sure some other people have made something like this before, so I might change www.LudumDare.com to something else.
Hello from Switzerland. This is my first LD and right now everything seems to be OK with my game and my schedule, which is surprising :joy: Good luck to everybody
I end up making pico-8 games on LD for some reason. Last time I started my code too messy and didn't have the willpower to finish it. Now I'm trying to make it a bit better.
I'm going to make a shoot'em up game where the carrier ship sacrifices fighters to bring down the abominable cucumber cthulhu monsters!

Game about a bunch of bouncy spring-creatures that slowly run away from enemies. Too slowly. But maybe if you sacrifice a few, the others can make it.


https://ldjam.doomcalc.com/43/readme.html
No game engine. Just HTML5 canvas and some libraries like matrix-2d.
Top-down shooter, with stuff collection, and mob possession.
Old body must be sacrificed to walk next.
I have nothing I can show off yet, but I do know what my game will be. It's tentatively named "The Gods Are Angry", and it's a short, story-driven PICO-8 platformer. A dormant volcano has become active, signalling the gods' displeasure, and your mission is to venture to it and throw yourself into it to appease them and prevent an eruption.
I was hoping I'd get to make a more story-driven game for LD43, and this theme is absolutely perfect for that, so nice job with the theme selection, y'all! I should have something I can show off within the next few hours, so stay tuned.

Still on the mock screen. Here's the main altar, updating the color scheme.

It's my first time going solo in a Ludum Dare, so I don't know how well it'll turn out! I'll probably try to finish all the art by today then spend the next day on the programming.
Heya, everyone. It took us a while (3 hours now) to figure out where we'd be going and what engine to use. Love2D, Unity, RPG Maker and PICO-8 have been the candidates for our initial ideas and we are going for PICO-8 because of the quick and easy creatability of an HTML5 runtime (and quick game creation as well). While we had a neat multiplayer idea, we dumped it, as it would be less accessible for most players in the end, requiring a second player. We are now going for a single player, graphically controlled text-adventure with a map and four characters with a unique power each. Will keep you updated.

I had to sacrifice a few hours to sleep off a pounding migraine, but now I'm ready to go with a pretty neat concept. Good luck everybody!
THAT WAS PAINFUL

I'm calling it quits for tonight. Got a good bit of work done, most of the finished art isn't even in this picture. Love how it's looking, there's a couple of bugs to iron out (ah well, there's always the last hour before submission), but I think I nailed the theme on this one. Platforming is meh, but if I can make up for it with decent puzzles, I'll be happy. The Temple of the Blood God is coming along nicely.

Yeah, It's hard to believe, but the artwork can be better:)
Hi everyone !
Joining from France :) I have already made several ld games with my friends, so I hope that it's going to be fun this time too. Here are some tools my friends and I will be using :
I will try to stream as much as possible on twitch (FR) ! Have fun ;-)
This is so ugly...

It's funny how all my games start like this, late and a block on a blue screen.

We have ideas of gameplay, graphisms, music and developpers looks ready to make a good game. We have cold PIZZAS, cakes and coffee. It's our 3rd Ludum dare. So we are happy :)
I've trashed two projects and I guess third time's the charm.
Woke up fresh at 5:00 after a great night of sleep and i am ready to start brainstorming,:L
I've trashed 2 projects and third time's the charm. 
It is going a bit slow because our game is story driven so it takes a bit long to come up with the FULL DESIGN DOC but we are getting there. I started to play with a dynamic weather system. It looks kinda good. Just some small tweaks to be done.

Share some games you will use to draw inspirations from. Some games that comes to mind is: Time Fcuk, The Swapper, Lemmings, One Chance, Dead in Bermuda.
Some of my ideas so far are
• Survival village. There's not enough resources for everyone so some has to be exiled, but everyone has a valuable skill to contribute with that will be lost.
• Vampire survival. Can you survive long enough to discover a cure without feasting on your loved ones?
• Trolley dilemma. Will you intervene? You have the chance to save 5 people by sacrificing 1. Now you'll have to live with the consequences.
• Mutagen. Platformer where the obstacles arn't deadly, but increase your exposure to a deadly virus. Make to many mistakes and you have a higher chance to expose the world to it. Will you sacrifice yourself then and start all over, or do you want to get to the end no matter the cost?
• Family survival. You gather resources for your family, but along the way you meet groups of starving people. Will you help them with time or resources depriving your family? Some choices might bring benefits in the future.
• Short term vs Long term benefits. Game where you choose between quick logarithmic growth, vs slow exponential growth (income, skills).
This is my first Jam/Compo and I have mixed feelings about it. Well, let´s see how much I will be able to make in these two/three days!
I took my inspiration from A Dark Room project. I'd like to create something this minimalistic , but valuable. This why I choose native php and other webdev tools
We started at 6 am, the first mechanics come to life, now it's time for some Mettbrötchen!

A strange idea that makes little to no sence came to mind at last. finaly ready to start work
Been working on some more sprites before I kick into coding. 
I wake up and remembered (thx to raindrinker) that today is the jam 😁, so im going to do something, i have to make some random game with Unreal as an master homework so let's try what born with that concept


We're working on the color scheme and such.
The base idea is down, and we're starting work on the basic mechanics now
I've never done an animation before, so this ist my first one so far °//° @muzigpuzig and I want to feature a zombie in our game, can you tell that he's a zombie? D: I hope it works out the way we want. Good luck to everyone who's working on a project too!! ^-^<3

dab

Since last jame my live has undergone some changes. I am a Web developer this days. But I didn't quit my passion for games. I believe that its a chance to expand my knowledge of the dev field and get more things done
Something i see very often. Im not sure if lot of creators are aware of it, but some keyboard regional layouts have z and y switched. And its really pain to play with its layout (as you can imagine, in that case its not z/x but y/x). Somebody can say: hey, but it should not be problem for you to change keyboard region... i say: yes you can, but its quite annoying. There are plenty nice keys which are next to each other (space/alt, shift/ctrl). I made this post to inform creators, maybe someone will read it and will think about it when creating game. Thank you for reading it :) Have fun with LD
Here is a concept of our environment made by our designers.
The game consists of blocking as many citizens as possible to increase his score.
Unfortunately some citizens are dissident and will not stop, they will benefit from the chaos that the police will make to pass

Been working on a game idea now for about two hours and we have come up with one, which actually took us a lot less time than our previous game. Here is how our design board is looking now:

Decided to go for a more unique idea of a game, not just your average plat-former, or fighting game - More of a puzzle game with an unique twist.
Will update when there is some game-play, until then, happy game-jamming.
We are having a hard time thinking about all the different mechanics our game will have, but we do have our cutes slime to play with!

After finding some ideas, I went straight to bed ! Today, I'll dig one of those idea ; a serious game about ecology. Hope it will work ! :smile:
Yes, this is the peak of my artistic skills.

It's gonna be some kind of reverse tower defense (I think, haha)

We're just finished the main character and decided the overall feel of the game. We're so excited for everyone's feedback! Best of luck to you all!
Our first attempt for fighting AI cows. Fighting animations and effects will follow.
I can't believe it's been 4 Ludum Dares since the last time :open_mouth:
Anyway, this theme has me thinking on many many many ways a game can be made with sacrifices as part of its core... I've thought about making a Lemmings-like game where sacrificing units is necessary to open the path to the end... I've thought about a visual novel with an emphasis on resource management and deciding who gets to live through the end... I've thought about a game in which food and fuel are the same resource and rationing the resource pool is necessary in order to both escape and survive.
And, in the end, I'm going for a tower defense where resources are farmed not from killing enemies, but from literally farming towers. Which is great, because in general farming/planting mechanics do attract me in a game. :smile:
Well, time to fire the LÖVE development environment and get this game going!
Maybe not the most perfect way to get it, but i know how it works and how to maintain / debug it.
Still i got my base mechanics and happy with it

Okay. I really want to compete in this jam. I absolutely love the idea I came up with for the theme. I know how I want to build it. I know what I can do instead to reasonably get a game done. HOWEVER. I thought jam was next week. This is literally my busiest weekend all month. I've already been up for almost 36 hours. So I'll post my idea and hopefully, maybe I can get through my other work and take a shot at doing the compo Starting like Saturday at 9.
So. Idea. Sat here for several moments trying to come up with a name. I settled on One Must Die. The idea was that the game was going to be an epic fantasy adventure. You would start out a young hero with this elder mentor. You've known him your whole life and he has slowly been preparing you for your destiny to save the world. The time has come and you set out to right some evil, slay some beast.
SPOILERS FOR PLOT TWIST GAME AHEAD
You spend the first part of the game traveling, dealing with small monsters. Your mentor has the role of healer. Eventually you get to some artifact you need to complete your quest. You kill a boss and think this is it. I've won the thing. Victory. Except it won't activate. You ask your mentor and he informs you, it needs a sacrifice. And he does it so you can claim the orb. As he dies he sends you towards the second.
You end up in the minotaurs maze. I had this idea for a crazy chase sequence where your run through corridors and it smashes through the walls to get you. Eventually end up in a large room where you fight him. You beat him and the cut scene continues the fight. You drop some mento from your mentor.pun The minotaur recognizes it and stops.
He apologizes. Shares some stories. Takes you to the center where second artifact is stored. On way he acts as supermuscle killing stuff for you. Center is guarded by some hulking death trap. He holds it open so you can clear out some mooks and open the door. Cutscene you realize the door is too small for minotaur. He was cursed to never leave the maze, never see the prize. He kicks you through the door as he looses his grip on the machine and he dies for you.
You take the device/artifact thing. The maze collapses dumping you in the ocean. You end up on the ocean floor and can breathe thanks to the thing you collected. Magic. yeah. This is where idea gets a little fuzzy. Great sea serpent is going to be third mentor. She dies for you. Then fourth I don't know what.
Eventually you get to the end of your quest. You have the four things you need to defeat evil. You walk into sacred temple. You place you world saving things in their place, turn to find the world ending monster, and nothing. You walk around for a moment and the spirits of your 4 mentors show up. One must die. Not any of them. You. you are the world ending evil. Or at least you will be. You have to die to save the world. All their sacrifices were so you could make yours. And they couldn't tell you or you wouldn't go through with it.
Eventually I want there to be achoice. Do you follow through. or forge your own path. I'd want two different boss fights here depending on the option you chose.
....
Yeah. that's a little much for the jam. Thats a whole lot of nope for the compo. That's a whole lot of nope for me solo normally. So, at the very least I got my concept somewhat on paper and maybe I can do a little work on it. Thanks for the idea!
Hope, it's fine to name game like that. Started 4 hours ago. Cheers!
Here the first gif of preview ... Some good things already done !
Terrain management, entities state and selection, camera ...
Let's do the "game" part now !

The hospital need money to run... Will you let the poor dies or maybe you can money by other ways :upside_down: Let's make the roads and then I will start the code !

Idea is that you will be forced to sacrifice some of them to progress.

First attack pattern done. Not sure yet everything will come together to be playable in the end.

The idea is to place your squads on your turn, after which the opponent attacks. Then the whole fleet moves closer. Will enough survive to defeat the boss?
So I completely forgot about the game jam this time and just happened to have checked in randomly. Turns out, I'm already running late and I can't do a compo under a short time because of the time limits. So, I'm going on with the Jam, which still is a fairly good amount of time. Let's just hope for the best and see how it goes.
I spent last 3 hours since I woke up thinking what to do and I believe I finally have an idea.
Long live programmer graphics, let's start with the actual code now. :)

Reinventing the wheel is my line of business.
We're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback.

Other than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done.

Loving everyone's progress I'm seeing here!
Things are looking good so far. I'm quite proud of the presentation.

OK there's almost no gameplay behind this but I think how the game looks is more important than the interactions. Well at least for my game.
Come aboard guys !
You can control rescue vehicle to gather people from some zombie-infested place. Also you need to gather fuel to power escape rocket. So it's moral dilemma for you: gather people or collect fuel.
I've gotta be honest here, I'm not really feeling it. Not because of theme, but because I kinda can't focus right now. Maybe something will be done, or maybe I'll just work on my other project.
Anyway will try to review finished games, we've got some really nice screens and gifs here.
Must solve how the sacrificing should be done and this might be a thing!

I was not very pleased with the theme, but eventually came up with a game. The theme is not the main focus, but it's definitely involved. Started an hour ago and I already have a grass tile!

Now I'll try to focus on some gameplay, to see if it even makes sense.
For the 100th aniversary, we decided to make a game about the great war. It's an STR / Tower defense game where you need to sacrifice your soliders to win.
GL & HF everyone.
We're in! Tools:
Good luck everyone! Boris+Val
I'm actually going somewhere I'm happy with, that's new.
The concept isn't that complicated, mainly it's a platformer, but everytime you die you can pick up and throw your body around to either create new platforms or hit switches etc. I was having trouble finding an art style that fitted both the gameplay and concept, so I just said screw it and did a minimalist type design, somewhat like "Thomas was Alone" and similar games. The main thing that I need to nail now is level design, as it controls really smoothly. It's the first time I'm really focusing on programming with a controller and I'm suprised how well it's going. Probably going to screw up tomorrow due to how well today's gone.

Everyone's games look fantastic, and I can't wait to play them. Good luck!
Idle and run anims. Although I just realized flipping the idle sprite will (seemingly?) make the wind seem weird so that was a stupid mistake. Oh well, maybe I'll make a left facing one later.

I want to keep the wonky mouth on him so badly ahahahhaha. But I probably won't xD
Alright got the basic player movement down. The clamping of the movement is a bit wonky but will do for now.

I am now a few hours in and I can already see how I am falling behind on time. Plus I have kids that keeps me busy. At least they give me some positive feedback and now I have minion houses in the game.
Check it out.

This seems to work. Still not sure if I can balance this in the end.

It will be a classic Sokoban style game. You have various powers - push boxes, swim in water, chop up bushes with your sword and jumping over obstacles. There will be 4 places around the map, each making you sacrifice one of those powers to spirits of the forest. Once you visit them all, you complete the level.
I hope to eventually come up with interesting puzzles where you have to use a power a lot before giving it up and look ahead.

This is all I have after 2 hours. Slow progress so far, but I think I know exactly how to do it now.
Anyway, time for lunch. Starting to get a bit irritiated, I would not like that to overflow into the night.
Some obvious ideas, but nothing really solid as of yet. Oh well, creating assets is "fun" on it's own.
I've already started from scratch two times. My head just feels so empty.
Throwing knives at goblin.

Also ladders

I always fear that part when I have to rig a character, but this time all seems to go according to my plan :D
By the way, I have a title for my future compo game "The Awful adventures of Awful Dave in Awful 3D World" , the name speak by itself ! :p

She seems to be surprised a little.

I have sheep! Blender 2.8 + GLTF + Godot = :heart: + :sheep:


Although it's not my first LD I think I am underestimating the time limit. I have a very solid idea and it requires a lot of work. Got basic player movements down as well as a few models that seem polished enough to be the final ones.
Ok, i'll explain further this gif: This aren't the final graphics or the core of the game, but you have to start somewhere, and small beginnings like this are an important step.
-btw, I've already implemented some spoilery stuff-
I made an MVP, I guess.
The title is Henhouse, but I haven't done the graphics yet...
Here's a link to the game: https://neverik.itch.io/henhouse

I hope you are having fun!This is my third time with this team as an artist and I get to create lots of stuff which is great :D
So far I have been creating some building designs for the game and will continue working.

Good luck erveryone!!
I am making the last game of the trilogy about dealing with a breakup and depression. I made a game each year to show the "evolution" of the feeling and now it comes to an end. All three games were developed for Ludum Dare. If you are interested, you can play the other two games here:
Forever Someday: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110418
The color of days to come: https://ldjam.com/events/ludum-dare/39/the-color-of-days-to-come

Well, i just got really frustrated over my raycast platforming controller not working as intended... Turns out the new Unity Beta version i was using was causing a problem. Switched back to a more stable version aaaand it's gone. (As in the errors were gone)
So here's a friendly reminder: make sure that you are using something stable befor entering a competition ^^

He looks like a good boy, or prince dunno. 
Just now I have an idea
It's really late = (