Hello there, I thought I'd share my story about game jams!
Since I was very young, I was obsessed watching others via social platforms doing their entry for various game jams.
I've always dreamed that one day I will be participating to such events. Yet as time passed by, it seems no opportunity came to me where I was encouraged to assist to these events.
It was only on a hot summer, 4 weeks before LD39 that I have decided that I will participate in the game jam!
At the time, I only had a college diploma in computer science and no prior knowledge whatsoever in game design, making art, programming games and making sounds/music (actually I used to play the piano a lot as a kid).
I tried absorbing as much information as I could. For art, I started drawing one canvas per day and try to participate to events like Pixel Dailies. My first drawing were terrible. I kept trying until I was able to express an idea on paper.
I picked up game maker studio (Unity did not cross my mind at the time) and I have practiced, did all the tutorials and free lessons I could get my hands on until I got the hang of the basics.
Here is some early samples of my drawings, I made some small canvas pixel art


Here are some of my best drawings before LD40, where I tried animations and larger scale projects:


I even live streamed my first LD, not knowing whether I will even be able to do anything.
Turns out that not only the Ludum Dare went well, but the score was satisfying for a first entry as well.
I felt proud, I felt that I should of not doubted myself all these years and pick it up, practice and try.
Now that I'm on my way to my 3rd Ludum Dare, I always try to improve and do better than my past entries.
There is always a stress that comes with it, a worry in the back of my head wondering if I'll live up to my past entries and not fail miserably.
Something I wish I would do more often, and this should go for all as well: Do not stop working on your project after a game jam. No more time management to think about, keep polishing it, by improving it and actually take a look back at your project you can really analyse your critical thinking and see where you could of done things better.
I have already wrote a few weeks earlier that I'm in for this Ludum Dare. This message is more for motivate and tell people who are hesitating to begin to actually go for it. Try, even if it doesn't work out, you will have learned something about it. I'm looking forward for this event once again, regardless of the theme, it's about making the best out of the given situation!
TL;DR: You learn much more by trying than by watching others. Do not wait for someone to tell you when to take the leap and start doing game jams. I waited, thinking I'll be ready some day. But what is ready? There is no such thing as ready, there is always room to improve for everyone. And we all started attending game jams more or less the same way: taking that leap and drown yourself into a sea of learning.
For those wondering what tools I use for game jams are the following:
- Game Maker Studio 2
- Pyxel Edit
- Fl Studio 12
- Bfxr
As previous game jams, I will be live streaming this event. Albeit, the stream isn't too exciting, since 48 hours definitely takes it's toll on me over time. You can find me on these platforms:
Tiberiusuciu
SuciuTiberius
Best of success to all, I'm rooting for the whole lot of us!
Never stop learning!
Tiberius.

