LD 41 April 20–23, 2018

Write Your Game in Go

ABOUT TO DO MY FIRST LD !!!

I'm participating with some game game designer friends ! Really looking for this week-end !

Im in!

About to create the first game ever! (*dramatic pause) TENNIS GAME!!!

I know i wont win but it’s my first jam ever! :smiley:

I love communism!

I can't wait to come up with all sorts of ways to implement it into the theme!

To whom the Jam tolls.

I may have missed LD40 (D:) but I'm not missing the big 4-1! To stream or not to stream?

I will try !

I participate to my first Ludum Dare !

Pretty new to game development, I will use Godot 3 for the game engine, and probably gimp and inkscape to try to make presentable graphics. Maybe I will receive help from my sister's boyfriend for music, but it is uncertain for now. Our tool will probably be audacity.

I really hope I will have something to upload before deadline, even a small thing.

I expect a lot of fun and I wish you all to have fun too !

SandBloom Studio is in!

We are a little game studio based in Barcelona and we're currently working on our own beat'em up project. We're going to pause our progress for a few days on that to participate in this jam all together, something we wanted to do for some time now!

Good luck to you and we'll talk again soon!

If you're interested,you can follow us on twitter: @SandBloomStudio !

I'm confused a little.

Hi. That's my first ld, so im little confused about one thing. i'm talking about "modes" in ld: jam and compo. do i need to do anything like checking some checkbox too participate in jam or compo. pls help me cuz i dont know :(

https redirect

Does anyone know why do you have to manually click the secure button to get redirected to https in order to login? Why is there no automatic redirect? It's kinda annoying, especially on mobile.

What Do These Themes Mean? [Round 1]

Theme voting is here! That means that we get our chance to say what themes we most want. This can be hard though, especially when you don't even understand a theme on the list. The Ludum Dare community has a large number of non-native English speakers who might have a hard time with themes that were written largely with English in mind. And some of the themes can just be confusing. I'm here to help you figure them out and connect the themes to cultural ideas that you might not be aware of. This is all just to help everyone out in figuring out what theme to vote for. This list can help everyone, especially if you're wondering "why would anyone choose this theme?" This list simply gives people a better idea about each theme. Some of these meanings might seem simple or pointless, but if they help anyone then that's all that matters.
This is for round 1! Click here for Round 2. Click here for Round 3.

What are these themes?

Here are the themes we're voting on in round 1! The themes are alphabetized and contain as much as I can think of that will help you understand the idea. Some of these have an "Other meanings" which are times when I want to let you know about cultural references, weird meanings for words in the theme, or little changes you can make to the theme. These are not the only interpretations of the themes, these are just examples I came up with to help you get started with making your own interpretations.

A light in the dark

Meaning: When it is too dark, we need light to be able to see. When people say "a light in the dark" they usually mean a small light that offers just enough light to see, like a candle. Other times, they mean a light that you can see from far away. In this case, the light guides you through the darkness.
Other meanings: Light doesn't always have to be an actual light. It can be a feeling of happiness and hope. The dark also doesn't have to be literal darkness. It can be a difficult time like after the loss of a loved one or during an oppressive rule.

Death helps you

Meaning: When you die in most games, you lose progress. This theme wants you to make a game where dying helps someone. This could be as simple as dying giving the player more information for next time (Dark Souls does this). It could also be that dying is actually the way to move forward in your game.
Other meanings: In fiction and folklore, Death is the name of a creature that rules over the dying. The Grim Reaper is another name for this creature. Many cultures have a version of Death in their folklore. For this theme, this means that you can have the creature Death helping the player out along the way. Also, "you" in this theme doesn't have to be the player. It could be someone the player interacts with instead. "You" can also be general, meaning that this theme could be read as "Death helps everyone".

Déjà vu

Meaning: Déjà vu is feeling like you have already done something. When you have déjà vu, you feel like something you are doing is very familiar, like it happened before or in a dream. The term is French and it means "already seen". At its most basic form, déjà vu is about experiencing something for the second time.
Other meanings: One of the most famous modern references to déjà vu is from The Matrix where they say that seeing something happening twice is a sign of danger. Déjà Vu is also the name of an old detective game about a loss of memory.

Everything is a weapon

Meaning: Weapons are tools use to cause harm to others, like swords and guns. This theme tells you to make a game where everything can be used to cause harm. This means that your game might have many unusual weapons.
Other meanings: A weapon is just another word for a tool that happens to cause harm. The harm that a weapon does might not be physical. An idea can be a weapon that changes someone's mind.

Floating islands

Meaning: An island is land surrounded by something, usually water. This theme suggests making a game where there are islands that float. An island can be said to float on water, or on some other liquid, like tar. A floating island might also be an island that is up in the air.
Other meanings: A raised portion of land that separates two sides of a road is called an island. You can describe anything that is by itself or alone as an island. A table or counter in the middle of a kitchen is sometimes called an island. The phrase "floating island" might describe an island where you can float.

Four elements

Meaning: Elements are substances that can be combined to make other things. In many cases, an element is not itself made of anything. This means that elements are the basic substances that are naturally found in the world.
Other meanings: "Four elements" makes reference to the four classical elements in Western mythology: earth, fire, air, and water. An element might also refer to a chemical element such as iron, or oxygen. An element can be another word for something that is part of a bigger thing. So you might have the four elements of a room, and those elements might be a bed, a chair, a dresser, and a rug. The individual parts of a web page are also called elements.

Indirect player control

Meaning: You control something by making decisions for it, such as where to move or how to act. This theme wants you to make a game where the someone controls something indirectly. This means that someone must find a way to tell something else how to act without taking control of it. You can do this by having someone give something a signal, or an instruction, or by interrupting a path. Basically, someone controls other things that can cause something else to act in different ways.

It spreads

Meaning: This theme wants you to make a game about something that spreads. When something spreads, it grows larger to fill an area. Water spreads when you dump it on the floor. Fire spreads when it finds new fuel like wood. Grass spreads when we grow it. A disease spreads when more people get sick. Gossip spreads when people talk to each other about someone else. Basically, whenever something covers a larger area, it is said to spread.
Other meanings: A "spread" is another name for a variety of similar things. For example, a spread of books would be a bunch of different books. We use the word spread when we're trying to say that there's something for everyone in a selection that we have provided. People also call any condiment a spread, like ketchup, mayonnaise, jam, or butter. You spread these condiments on food so that they cover an even surface, like spreading jam on a piece of toast. A blanket you put on top of your bed is often called a bed spread. Although spreading is about filling a space, it can also be used to describe something that has been pulled apart. You spread a loaf of bread by pulling it apart instead of cutting it.

Learn from your enemies

Meaning: When you learn something you get knowledge or skill that you didn't have before. Your enemies are people or creatures who try to keep you away from your goals. This theme wants you to make a game where someone gets knowledge or skill by interacting with their enemies.
Other meanings: In the Final Fantasy game series, this idea is called "blue magic". With blue magic, you learn a spell by getting hit by it, or by seeing it happen, or in various other ways. The important part of blue magic is that it comes from an enemy that you face in battle. Learning from your enemies is also something that happens in politics and debates where you ask a question to get information that you can use against your opponent.

Only one light source

Meaning: A light source is something that gives off light, like a candle or a light bulb. Light is what we use to see. When there is no light, then it is dark. This theme tells you to make a game about one source of light. This light source could be held by the player, or it might be placed in the game.
Other meanings: Light is also another word for happiness or good. Something is light when it is not serious. Light can also mean not heavy.

Progress will make you weaker

Meaning: When you progress, you get closer to a goal. When you get weaker, it means you are not as strong as you were before. This theme wants you to make a game about the idea that getting closer to a goal makes something weaker.
Other meanings: Weakness can also mean temptation. People are weak to something they really like because it is easy to lead them to that thing. Food is a common weakness for many people. Weakness might also mean vulnerability. Someone might become weak to something that hurts them. Losing armor makes you weak to weapons.

Same level, different challenges

Meaning: In games, a level is a part of the game where the player does something important. A challenge in a level is something that prevents the player from doing that important thing. A level can also be called an area, a scene, a map, or a stage. This theme wants you to make a game where the level doesn't change, but the challenges do.
Other meanings: A level can also be a tool to measure flat surfaces. A challenge could be a contest between people, like a cooking challenge.

Self-replication

Meaning: Self-replication means making copies of yourself. This theme wants you to make a game about something that copies itself. This could be the player, a character in the game, or something else. The idea behind this is to have many copies of the same thing in your game, and that those copies get made during play, not during design.
Other meanings: In science, self-replication is about something that can change that can make exact copies of itself at any point during its existence. Cells in the body self-replicate. Cultures attempt to self-replicate by producing children.

The environment changes you

Meaning: An environment is a place like a forest or a city. It can be another word for area. This theme wants you to make a game where being in a place causes you to change. "You" could mean the player or another creature. "You" could also be general, changing the theme to "The environment changes everyone".
Other meanings: "The environment" is what we call the general idea of the well-being of the planet. In this meaning we're talking about all the natural parts of the world. When the environment changes, we see many natural disasters. An environment might also be a culture. The "office environment" is the culture at a particular office.

Unusual magic

Meaning: Magic is something that breaks the rules of the world to do something, like controlling someone's mind or making a fire appear in your hand. When something is unusual it means that it doesn't appear the same as we expect it. This theme is asking you to make a game about magic that isn't what we expect magic to be. Most people only know magic from games, books, and films. Magic that is unusual will be used to do things that magic isn't usually used for. It might also be that the magic looks very strange.
Other meanings: Stage magic is a kind of performance where someone tricks people into thinking something has happened when it actually has not. Stage magicians use mirrors, lights, and wires to do many of their tricks. This kind of magic is about making people believe that one thing has happened, when another thing has instead. A famous magic trick was making an entire train car look like it had disappeared.

You are the weapon

Meaning: Weapons are tools use to cause harm to others, like swords and guns. This theme tells you to make a game where someone is the weapon, not an object. This could mean that the player acts as a weapon, or another character acts as a weapon. It could even be that the player controls a weapon, instead of controlling a person.
Other meanings: A weapon is just another word for a tool that happens to cause harm. The harm that a weapon does might not be physical. An idea can be a weapon that changes someone’s mind.

Happy Voting!

I hope these explanations help you decide which themes to vote for! The list can also help you think up ideas when the final theme is chosen. Have a happy Dare, and let's go make some games!

What Do These Themes Mean? [Round 2]

Theme voting is here! That means that we get our chance to say what themes we most want. This can be hard though, especially when you don't even understand a theme on the list. The Ludum Dare community has a large number of non-native English speakers who might have a hard time with themes that were written largely with English in mind. And some of the themes can just be confusing. I'm here to help you figure them out and connect the themes to cultural ideas that you might not be aware of. This is all just to help everyone out in figuring out what theme to vote for. This list can help everyone, especially if you're wondering "why would anyone choose this theme?" This list simply gives people a better idea about each theme. Some of these meanings might seem simple or pointless, but if they help anyone then that's all that matters.
This is for round 2! Click here for Round 1. Click here for Round 3.

What are these themes?

Here are the themes we're voting on in round 2! The themes are alphabetized and contain as much as I can think of that will help you understand the idea. Some of these have an "Other meanings" which are times when I want to let you know about cultural references, weird meanings for words in the theme, or little changes you can make to the theme. These are not the only interpretations of the themes, these are just examples I came up with to help you get started with making your own interpretations.

Color changes everything

Meaning: Color is something that we see. Some colors are red, blue, and green. When you add color to something, we see it differently. When this happens, we might be able to understand something better. "Everything" here tells you that whatever color does in your game, it should be big.
Other meanings: Color can mean life or health. Good color means good health and poor color means poor health. Color can also refer to a flag ("Germany's colors" means the German flag).

Control multiple characters

Meaning: When you control something, you make decisions for it, like how to move or act. This theme tells you to make a game about someone being able to control more than one character. This can be one at a time, or all at the same time.
Other meanings: A character is also a letter or number in text. Multiple characters might just be a word. Character is also another word for integrity or morals. Control doesn't have to be direct, either. You can control someone by convincing them to do something or by giving instructions.

Don't stop moving

Meaning: When you move, you change where you are, like when you walk. When you stop moving, you stay in the same place. This theme tells you to make a game where something cannot stop moving or should not stop moving.
Other meanings: It is called moving when you find a new place to live. When something made you very happy or sad or emotional, people say it moved you. When you change your mind about something, people might say you moved to a new idea. You can add a little punctuation to the theme so that it reads "Don't! Stop moving!" This changes the meaning of the theme to be about something that must stop moving.

If you can't see it, it doesn't exist

Meaning: Usually, when you cannot see something, it is still there. This theme wants you to make a game about something that stops being there when someone doesn't look at it.
*Other meanings: This theme is about something called object permanence, a skill that infants learn. Before they learn this, they do not understand that things exist when they can't be seen. The children's game "Peak-a-boo" works with this idea.

Inconvenient superpowers

Meaning: A superpower is a special ability that someone can do that others cannot do. Superpowers are often related to comic book super heroes, people who might have abilities like flying and super strength. This theme is about inconvenient superpowers. This means that someone's special ability is difficult to use or often causes problems.
Other meanings: Big, important countries are often called superpowers because they control a large amount of the world's power. This can be because the country has a large military, has many people, or makes great advances in science or culture. Something can be inconvenient because it prevents you from doing what you want, like a law that says you cannot lie when you want to lie to someone.

Keep growing

Meaning: When things grow, they get bigger or they change and get older. This theme wants you to make a game about something that is always changing or getting bigger.
Other meanings: When people grow, they often show maturity, integrity, or courage when they would not have before. A person who finally stands up to a bully is someone who has grown. To grow something means to take care of something and help it stay alive and healthy. This meaning is usually used with plants. You can grow ideas by telling people about those ideas or thinking about them. When you're making a game, you are growing a game.

One weapon, many purposes

Meaning: A weapon is a tool you use to harm someone or something like a gun or a sword. This theme wants you to make a game about a single weapon, but that weapon can be used in many different ways. The purpose of a weapon is to cause harm, and this theme wants you to have a weapon with many purposes.
Other meanings: A weapon is just another word for a tool that happens to cause harm. The harm that a weapon does might not be physical. An idea can be a weapon that changes someone's mind.

Shelter

Meaning: A shelter is a place that can protect you from harm or danger. A house is shelter. A tent is shelter from the rain. Shelters are places of protection and comfort.
Other meanings: You can shelter something by protecting it from harm, such as stepping in the way of a punch meant for someone else. You can also shelter a person by not telling that person about something that might cause them distress or harm. A person is considered sheltered when they don't know very much about the dangers of the world. A shelter is also what we call a place where homeless people can sleep and get basic services. An animal shelter is a place where you can find animals like dogs and cats to take home as pets. These animals are usually ones that have been abandoned or taken away from their owners because of abuse.

Shrinking world

Meaning: A world is a place so big that no one person can know all of it. When something shrinks, it gets smaller. This theme wants you to make a game about a world that is getting smaller.
Other meanings: A person’s life is often called their world. This means that everything someone experiences is different and unique than someone else, and that they see everything differently. This is also called a worldview, which is an idea of how the world around them works. You can also call a profession’s community a world. For example, “the art world” means the community and knowledge that an artist needs to know. When someone is afraid we might say that they shrink. A shrink is a word for a psychiatrist, someone who helps you work out mental issues. Someone who is very shy is called a "shrinking violet".

Signal lost

Meaning: A signal is a sign or message that you send to someone or something. To be lost means that something can no longer be found. The phrase "signal lost" is used to say that a message that someone received can no longer be found. "Signal lost" is often used on ships or planes that are trying to follow a message back to its source. The signal in this situation is usually a distress signal. These kinds of signals are sent one after the other so that someone can follow it to the source, usually to help.
Other meanings: Phone reception is often called a signal, and the loss of a phone signal means that you cannot make calls. Radios use signals to broadcast their audio, similar to how a distress signal works. A traffic light is often called a signal. People use hand signals when riding bicycles to show where they are turning. Flags are often used as signals on ships. People can be lost, meaning that they don't know where they are or they cannot find where they are going. Lost was the name of a famous American TV show about a group of people trapped on an island. You can add a little punctuation to this theme and turn it into "Signal: 'Lost!'" With this meaning, the message someone sends out is "Lost!"

Switching perspectives

Meaning: Your perspective is how you see the world. Switching perspectives means changing how you see the world. This could be because you learn something new about the world, or because you look at the world in a different way. Another way to switch perspectives is to control a different character.
Other meanings: Cameras have a perspective that you can change when you are making a 3D game. Changing these perspectives can make a game look very different to the player. Perspective is a term used in drawing to describe how flat drawings can appear 3D.

You are being watched

Meaning: When you are being watched, someone is paying attention to you and following you. The idea of being watched often means that somebody or a group of people always try to know where you are and what you are doing. This is called surveillance, and it is often linked to a government spying on your actions.

You are what you eat

Meaning: This theme wants you to make a game about someone becoming something they eat. This is the main gameplay for most of the Kirby games.
Other meanings: This theme is a saying that people use to remind others that they should eat healthy foods. It means that if you eat healthy foods, you will be healthy, and if you eat unhealthy foods, you will be unhealthy.

You control the environment, not the character

Meaning: An environment is a place like a forest or a city. It can be another word for area. When you control something, you make decisions for it like how it moves or acts. This theme wants you to make a game about someone who controls the area of the game.
Other meanings: "The environment" is what we call the general idea of the well-being of the planet. In this meaning we're talking about all the natural parts of the world. When the environment changes, we see many natural disasters. An environment might also be a culture. The "office environment" is the culture at a particular office.

You control the scenario, not the character

Meaning: A scenario is a situation or event that happens like a meeting with your boss. When you control something, you make decisions for it like how it moves or acts. This theme wants you to make a game about someone who controls the events in the game.
Other meanings: A scenario can also be an outline of a novel, a movie, or a play.

You really shouldn't mix those

Meaning: When you mix two things, you put them together. Once two things are mixed, you usually cannot get the original things back. This theme tells you to make a game about things that someone should not put together.
Other meanings: This theme talks about chemistry or alchemy. These are sciences where you combine substances to make something new. Many stories about chemistry or alchemy are about something bad happening after you mix two things.

Happy Voting!

I hope these explanations help you decide which themes to vote for! The list can also help you think up ideas when the final theme is chosen. Have a happy Dare, and let's go make some games!

I’m In! :)

Not really a game developer, but I plan on making a game with some JavaScript over at twitch.tv/filipdanic

Maybe some old school stuff. Been playing a lot of Dungeons and Dragons with my friends lately, so I’d like to go for something with a board game vibe.

I'm in

I'm ready for my second game jam. I want test my javascript programming skills. Vanilla Javascript, Canvas, HTML

I'ma try to be in again

This weekend is sandwiched between two very very busy weeks at work, so I'm not sure if I'll really be able to accomplish much, but I really want to try! I'll do my best to be in! Expect to see some JavaScript most likely, since I don't have time to set up anything else. Or maybe something a bit silly like something text-based, depending on the theme.

3 Days & Procrastination

Welp, everyone else has been making sure they're ready and not rusty, then you get me...Playing Skyrim VR and getting it to work with mods and just in general being a master procrastinator.

Good luck everyone.

So here is the always needed "I'm in!" post.

Ludum Dare 40 was a tough one for me, I just couldn't find an idea to implement. I hope this time it will be better!

Still undecided if it will be a 3D or a 2D game 🤔

Tech stack:

Engine: Unreal Engine 4

Platform: Windows only (for now I think, let's see how far it takes me)

Language: C++ / Blueprints

IDE: Visual Studio 2017 / VS Code

Graphics (3D): - Photoshop - Quixel Suite 2 - Blender (Modelling and Animation)

Graphics (2D): - Photoshop - Asprite

Music and SFX: - Ableton - Audacity

Happy Ludum Dare everyone!

Obligatory "I'm In" Post

Confirming my status as a human and not a robot (bleep bloop). Wanted to do one of these for a while and, work dependent, my weekend is free to work on this...

I'm in

Second time (in a row) I'm hoping I can go on a long uninterrupted streak.

The themes seem pretty good for the most part this time (not that it was bad last time, but they were less inspiring on average).

Most likely will be making a 2D game (except if a holy idea pierces through the heaven directly in my brain and it happens to require 3D) because otherwise I'd have to learn how to make a 3D game in 2 days.

I'll be using :

  • Engine : Unity (+Rider -> master race)
  • Art : Krita I guess, I really love Aseprite but I want to try out my sweet new graphic tablet
  • Music : Bosca Ceoil most likely, I didn't find the time to practice anything else
  • Sound: A sophisticated (/s) mix of my voice, audacity and bfxr, depending on the needs

Also if anyone reads this far, please make a version of your game playable on a browser (at least if it's possible with your framework/engine), it's less of a pain to test (nothing like downloading 40 .zip and wrestling with your paranoid antivirus) hence more people will actually test it : 100% worth it.

Good luck to all of you !