So, I'll be participating again
My 4th Ludum Dare.. As always, I'll be going solo.
Tools I'll be using: Engine: Neodymium (custom coded engine) Art: Paint.NET Sound: bfxr
I wish everyone good luck!
My 4th Ludum Dare.. As always, I'll be going solo.
Tools I'll be using: Engine: Neodymium (custom coded engine) Art: Paint.NET Sound: bfxr
I wish everyone good luck!
Basic as sh*t but I make the best of it :D

(I'll be using UE4, blender (duh) and audacity)
This is my first Ludum Dare experience. Currently, I'm solo. But I was hoping if I could work together with someone else for doing arts.
My confident role: Programmer + Music Design (Music + SFX)
Game Engine: Construct
Art: Aseprite + Photoshop
Music: BoscaCeoil
SFX: Bfxr
I'm pretty excited to do my second ludum dare... This is my third game jam. Stuff I will use: Coding: visual studio(C#) Game Engine: Unity Sound & Music: Audacity & Bosca Ceoil Artwork: Krita(with a drawing tablet) & piskel
Working on getting three.js and cannon.js flowing. Going homebrew web engine again this go round with @kevin-mooney :vulcan:
https://blocks.nikolaj.dev/
I’m in for the sixth time! (see my previous games at https://latcarf.itch.io/) This time I’ll be using PixiJS as the game/rendering engine and Krita (with a Wacom Intuos) for the graphics. I’m most likely not going to have time (= bother) to make music/sounds.
One very notable thing is that this is my last Ludum Dare without professional experience in the game industry. Indeed, up until a month ago I was an academic researcher in mathematics, but I got bored of it and I have now for the first time gotten a job as a game developer that starts on… Monday! I’ll be using PixiJS there, so I figured it would make sense to learn in at a Ludum Dare first :)
Here is my short personal toolset, which I'll use during the jam:
Good luck and have fun during the jam, you are all absolute legends.
Woohoo! I've done some game dev on other platforms but this is my first Ludum Dare! So hyped :smile:
The themes all look like they have some game potential... I especially like stuck in a loop and the world changes when you are not looking. Good luck to the other competitors!
Guess who didn't keep track of when Ludum Dare 47 would start? This guy. I've been so preoccupied with writing and recording weekly songs for my Song-a-Week 2020 project that I only just found that LD47 starts 1 day and 6 hours from now. 2020 being a very silly year in general also didn't help, I suppose.
Normally I'd say we are in, but I wasn't alone in my general unawareness of the LD47 date. My usual partner-in-crime @daanvanyperen also had no idea, and unfortunately he has enough on his plate already for something this short-notice to throw at his weekend. The main problem here is that Daan is the programmer, and I am the graphics and occasional sound dude. I cannot code my way out of a mime's invisible box.
So there are two options. I could join a team to do graphics for. But I am not sure whether I will be able to fully commit yet, as I do have my previously mentioned weekly Song-a-Week 2020 entry to complete. I am currently weekly 39 songs into this project, so continuing that kind of means more to me than participating in LD47.
This then leaves somehow trying to make something on my own. I have played around with Twine 2 before, resulting in the epic Fight a Monster and the legendary Grid Game.
So, if anything, this graphics guy is going to make some form of text adventure this weekend.
I do try to make a wallpaper each Ludum Dare, so I hastily put this together just now. Thanks to @lilou-cormic for pointing out I've been neglecting my duties. :smile:
I made orange and blue versions. Check them out in this imgur album.
If I end up with a finished entry, I have no doubt it will be my worst-scoring entry so far. And if I don't end up with an entry at all, well... see you next year?


I've made plenty of retro games using complex homebrew setups, but for this Ludum Dare I thought of mastering a new tool. GBStudio, easy to use Game boy game maker. I highly recommend giving it a go, if you want to do real retro games without the hassle of complex toolchain: https://www.gbstudio.dev/
Unity + Affinity Photo + VSCode :thumbsup: 
It will be the best game you've ever seen

Hi its simply original default template with my ludum dare animation instead of boring Unity logo. Hope you like it if you do so feel free to use in your project.
Installation : Copy the folder to your assets folder and select ldjam template at Project settings -> player
I've only completed two Ludum Dare events in the past but I've participated in I think 4 or 5? The last few times I tried to participate, my schedule ended up not allowing for me to present something suitable. Life, am I right?
After a game dev hiatus due to work, relationship, and as of August, wedding planning (she said yes!) I recently started noodling around again and am super excited to stretch the old game dev muscles!
Engine: Unity
Modeling/Art: Blender/Aseprite
SFX/Music: I have no idea, I'll figure it out (that is if I have time for SFX and music)
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How I fell when I say that my first Ludum Dare was #25:

Sadly... not able to finish an entry in a looong time. I'm really, really motivated to deliver something in this one.
Since June, Inspired by Imphenzia's 10 min low poly challenge on youtube, I'm returning to Blender, a tool that I used so much in the past. Spent a good time (re)learning the new recent versions 2.8 and 2.9. I'm definitely going for a low poly 3d entry.
Code/Engine: Visual Studio 2019 (C#) / Unity 3D 2020
Art: Adobe Photoshop
3DModel: 3D Coat / Blender
Music: FL Studio 12
Some entries from past editions:

LET THE GAMES BEGIN
I'm excited to work on a new project.
Good evening everyone!
It is time to show you my strange but extremely effective setup. Let me walk you through.
The whole system runs on Linux (elementaryOS to be specific). It is my favorite OS, but there is one teeny, tiny detail that just won't run stable on it. My favorite paint program: Paint.NET. That is why I have a separate virtual machine with Windows XP just to run it. Don't worry, I am aware XP is dead for years. I won't do taxes on that system of course :stuckouttonguewinkingeye:
Over at the right-hand side of the photo, you can see my rubber duck. It helps debugging by just listening to my frustrations. It is called "the rubber ducky effect", google it if you are unaware or skeptical about this effect.
I use pen and paper to keep notes. That is how I like to do it, I was that weirdo in IT class writing everything down while everyone else used OneNote or some other kind of note-taking-app
Lastly, a good office-chair. It is not on the photo, but I think it is the most important of all. I encourage all of you to find a good chair to sit on to spare your back. You only have one of those ;-)
Stay tuned for more! I'm planning to share some more stories about my first Ludum Dare Adventures

It's my first game jam and I'm really excited to create something new!
Can't wait to see everyone else's creations too!
It seems like "Clockwork" is the highest rated theme. I took the votes from the posts on the main page and put it into a graph.
