Ludum Dare 47 October 2–5, 2020

Good luck!

Might end up doing the LD this weekend, depending on how my RSI is. Regardless, GL to everyone!

In for Compo #18

I have not been keeping my skills fresh, so here's hoping I can shake off the rust that's built up since last LD!

But I'm in for the compo.

For tools I'll be using Unity w/ some base code, Audacity/Reaper, and some combination of Inkscape/Blender/Aseprite depending on art style.

Music creating softwares

Hi! Can anyone pls tell me a music editing software that is free to use and easy to learn? I currently use BoscaCeoil but i want something new...

I'm in!

Going to be my 4th Ludum Dare. 2 games produced and 1 abandoned but I have brought along two friends as first time game jammers so here's hoping it all goes well. Engine: Unity Code: Visual Studios C# Art: Pyxel Edit and possibly others Music: TBD

Excited to see how this attempt goes

Obligatory I'm ready post

Some great themes so far, excited this will be my 5th LD. Hopefully I can push my creative skills a bit further. Have fun everyone!

IMG-0119.jpg

Looking for an Artist/Animator

~~Hey everyone! My animator had to drop out last-minute, so I'm looking for a replacement! I'm using a custom engine, so no real engine experience is required; all I need is a sequence of PNGs and my tools will do the rest! If you're interested, let me know!~~

EDIT: My good buddy Des came in clutch, as always. Let's rock.

Jacked Up and Good to Go

2nd Ludum Dare in a row. Last game I make completely in Linux this time in MacOS. Excited and ready to go!

Nervous and ready to go

woo okay first ludum Dare, very nervous and i know what i make isnt gonna be amazing but im excited to participate. hopefully i can finish something even if its small

Game engine: Unity Language: C# Sounds: Bfxr

Our First Game Jam

Hi everyone, looking forward to our first Jam!

Tools: Either Orx or if I get bold, my own engine built on LWJGL Gimp Ableton Live and/or Reaper

ldjam compo #2

Going to give it a try again, last ldjam was a ton of fun. Using HaxeFlixel this time, moving from Phaser 3 in my last jam. Also going to use bfxr for sfx which I've found is much easier than creating them in Ableton, while still using Ableton for music. =)

Theme is the enemy

Don't let them fool you

My setup!

I'm moving into a new house, and I just finished painting my office.

I now have my basic gamedev setup going, too.

desktop-2020.jpg

Please don't make fun of my hideous desktop. :smirk:

Let's talk about the themes

During the Slaughter, even though I didn't have time to finish it, I encountered (and kept) many really solid theme suggestions. I also voted a few solid ones out simply because I didn't feel like they were solid enough. Now only 6 of those that remain seem like they're even worthy of consideration. Let me explain.

At game jams, I feed off the theme for inspiration. I'm not good at generating ideas on the spot, especially ones that I feel are worth doing. I've participated in 11 jams, and I've never had a random game idea just pop into my head and happen to work with the theme. With that in mind, here's my opinion on each theme suggestion in the final voting round for LD47.


Decay is very close to the LD46 theme, "Keep it alive". I think 90% of LD46 games would work with "Decay", some perhaps even better than with "Keep it alive". It also heavily suggests a specific game mechanic, which is a limitation, instead of inspiration.

Layers is just... a word to me. I can't link it to an environment, a character, a topic (unless I'm making an image editor?), a trope, a story... there's just a big dark void in here. How does one have a take on 'layers'? Please let me know in the comments.

Control the world, not the player is literally impossible. When you play a game, you are the player. You cannot not control yourself. The player might control the world, but what is the point here?

Nomad is very good! There are character archetypes, environments, stories, tropes, and references you can probably think of fairly easily, but there's also a lot of room for imagination. Coming up with game mechanics for this one shouldn't be hard, and it will be very interesting to see where everyone goes with their games!

I'm not sure how to feel about Connections or Day and night. They make me think of cool concepts, but I'm not seeing a lot of 'game' in them, at least not yet. Anyone?

Stuck in a loop sounds like recycling a mechanic from some popular games, like Outer Wilds, Minit, The Sexy Brutale, 12 Minutes, etc., and I'd have to find inspiration elsewhere to think of a game idea that I could shoehorn it into. I don't want to make a Minit clone.

Feeding the monster is straight up a game idea, while also being somewhat close to LD46. Pick your genre, pick your monster, make the player feed it. Boring.

Delay the inevitable - see, if it was just about 'inevitability', it would be great. The 'delay' part sadly brings it back around to strongly suggesting either a mechanic or a specific story line. All inspiration I get from this one is about death and gloomy stuff. I have a feeling there would be a lot of gloomy games about delaying death or some evil, and it would be boring. And a little cliché.

Contain it is a game objective, much like "Keep it alive", which I disliked the same exact way. Pick your monster, disease (inb4 a thousand COVID-19 games) or other evil, make the player do stuff to keep it contained. Like, please, let me write my GDD.

Shipwrecked could work, because there is both a literal and a metaphorical sense to be explored here. Not as well as "Nomad", I think, because "Shipwrecked" bears a stronger story suggestion, but it might turn out quite workable.

Clockwork is decent. I can see multiple paths of interpretation here. The spark of inspiration is kind of there, although it hasn't led me to a very open place yet. What do you think? I think I may have a vague idea for a game here, but it could be difficult to pull off.

You can't save them all sounds like either a mechanic or a narrative, and while I appreciate that the narrative is somewhat vague, it's also fairly close-ended. You gotta think of a story or gameplay, and then make it go a particular way, without letting the player prove themself. Or do you? Either way, it kinda forces your hand in how to make your game.

Death is not the end, on the other hand, is quite open-ended (pun and rhyme not intended), and I like it. Haven't come up with game ideas yet, but I did suggest a mildly similar theme myself ("Death is never what it seems"), and they both have the nice property that 'death' is only an anchor point, not a predefined objective or narrative. I would be interested to see how people interpret this one!

Summoning feels rather empty and cliché. How many games about demons, witchcraft, sorcery, and summoning are there out there? Because I think we've all stopped counting.

The world changes when you are not looking is a game mechanic, and honestly, someone's game idea. Nothing to have a take on, just a thing that you gotta shoehorn into whatever idea you come up with. And it's hard to come up with something original for this one.


I think we had a better theme pool in April. Then again, we still picked "Keep it alive" :stuckouttongue:

As always, this is just my take, and I'm up for debating it! I know that the suggestions I praised might not work super well for those who are doing their 1st, 2nd, 3rd game jam, or those who do actually look to the jam theme for a limitation, not inspiration. I hope I was able to explain my opinion well. Let me know how you feel, and if I missed anything.

Also, who here got the "Death is never what it seems" reference? :)

I'm in

This will be my second ludum dare. Is it required to post a blog saying you're participating?

I be in

Yo, what's up!!!!

I am in, probably same tools as last time. Also branch off the same code. Need to build that value in it. https://github.com/njd5475/ld44

  • Lua
  • love2d
  • sfxr
  • lmms
  • pixelpainter
  • tiled (depending on game)

This is gonna be epic!!!

More Ludum Dare Hype

I've finished all my homework and so that means I have Friday to relax before Ludum Dare! Better stock up on snacks and maybe put together some base code!

Good luck to everybody! I hope everybody will have a great weekend! :smile:

Ludum dare logo

Hi Can I use the ludum dare logo in my game? If yes,is there a place to download the logo?

I Am In!

The usual suspects:

  • Godot
  • Aseprite
  • Tiled
  • Bosca Ceoil
  • BFXR
  • Codecks (for project management)

Let's go make some Games!

We're in! First time participating...

Myself and my two sons (10 and 11) will be participating. This will be our first time participating in a game jam and this will be their first time working on a game. It's been a while since I've worked on a game, so I'm going to have to knock the rust off. I'm hoping that this will be a great learning experience for them and that it will spark their interest. I look forward to building something memorable with them this weekend.

Engine: Unity

IDE: VSCode

Art: Gimp and maybe blender

Audio: Undecided

Snacks: Provided by wife

Participating, using Phaser and Typescript this time!

I just noticed from my website that I have participated in over 10 Ludum Dares :open_mouth: I've worked with a lot of different techs, Phaser (JS/TS), HaxeFlixel (Haxe) and Unity (C#) being my favorites.

This time we're using Phaser and Typescript to go with it and we built a simple template to help us get started.

You can use it too, if you like!

It uses snowpack instead of parcel or webpack for added development and download speed! If you check it out, let me know!

https://github.com/katis/phaser-collab