I'm in, i suppose
Maybe I'll end up making something that doesn't suck this time. Yes. Very positive.
Maybe I'll end up making something that doesn't suck this time. Yes. Very positive.
Hey guys, why LD so uncomfortable to use? Can someone tell how to find your teammates? Can i host my work on Twitch? Must an artist and composer stream their process like a programmer?
THANK YOU FOR THE HELP


This is kinda my first game jam, I hope all goes well :sunglasses: :fist:
I haven't done this in years, so I really look forward to go again. Compo, of course. In my spirit so-far of never using the same toolchain twice, I'll use Godot Engine this time. I haven't worked with it before, but I've spent the week going through some of the tutorials and it seems really pleasant. Scene inheritance is awesome!
This is my first entry using a "proper" game engine, so hopefully I'll be able to build something amazing!
Less than 10 hours left now! Good luck everyone, this is gonna be so much fun :D
the hype is real, might do an ascii game.
Hi everyone. This is my first jam. Very exciting. Good luck to all participants and a lot of good games at the end.
P.S. don't forget to play the game from our team as well ;)
This is my first official Gamejam. Looking very much forward to the experience. Best of luck to everyone!
Even after 14 times participating, I still get really excited the week leading up to it. I have no idea what I'll be making, and there's the potential for some interruptions this weekend, but no doubt it will be a fun time.
I'm going to copy & paste some tips I've posted in the past that I still think are great for anyone new to game jams. Good luck this weekend everyone!
Get enough sleep. My first time participating, I only slept 6 hours during the 48 hour compo. I was basically useless the following week and I’m certain my productivity over the weekend also suffered. There’s an intense time crunch with the jam, but don’t let your body suffer. Get up from the computer occasionally and rest your eyes as well.
Make sure you eat well. Don’t load up on sugar and caffeine. Eat healthy and keep your mind sharp.
Spend some time brainstorming once the theme is announced. The theme is going to suck. It always does. Don’t let that stop you, but also don’t settle on the first idea you have. Think outside the box.
Once you’ve settled on an idea, lower your scope. Then lower it again. The weekend will fly by and you won’t get nearly as much done as you’d like. The smaller your scope is, the more likely you’ll have something to submit at the end. If you do end up having extra time, you can add additional features and polish.
Get your gameplay mechanics implemented as fast as you can. Once your gameplay is there, you have something you can submit. That takes a lot of pressure off. You can then spend the rest of the jam improving and polishing.
Stick to tools you know. There’s nothing more frustrating than spending two or three of your 48/72 hours trying to figure out why this one particular thing isn’t working the way you think it should. Experimenting with game mechanics is great and encouraged, but not new tools. Make sure your existing tools are ready to go and use what you’re comfortable with. If you do decide to try new tools, accept that you may end up not submitting a game at the end of the contest.
Aim for a game that can be played to completion in 5 or 10 minutes. Most people won’t play for longer than that anyway, and if your game is short, more people will see all of it. Also err on the side of being too easy vs being too hard, again, to maximize the amount of your game people will be able to play and see.
At the end of the contest, be sure to play and rate games. Give other people good, quality feedback and many will return the favor. Be honest in your review, but be kind. I always try to lead my review with something I like about the game before giving some constructive criticism if I see areas of improvement. You need at least 20 ratings to get ranked at the end of the judging period, and you’ll get those by rating other games.
Most importantly, have fun! Game jams are for learning, fueling creativity and having fun. If you’re too stressed out and not enjoying yourself, you’re doing it wrong.

Hope this goes well with everyone guys, new or veterans, and I hope everyone FINISHES HIS GAME!!!!
My first Ludum Dare I am very excited !!
Have fun !
I've been participating in some small jams on itch.io for about a year and a half now, but this is my first time doing Ludum Dare, and I'm super excited. Good luck to everyone participating and I look forward to playing your games!
im using window 10
Looking for team for ldjam 47. Me me programmer boy(and i can do some Godot). Will be interested in joining team of any size and scale. I do have non-zero Godot experience and more substantial with programming in Python(and i guess you can say in general). Gonna be my 2nd jam. Did GMTK 2020(solo), but overscoped and hope to do better this time(also wanna be on a team to change it up).
I am kinda newb.
I will do my best to finish a game for this LD, but I will have less time for it, since we are going on a trip with the family on saturday. But that's just a small problem, right?
Good luck everyone!
Lets get weird. 7th Lude's; stdKitKinda :: b3d -> u3d -> lmms-> audy -> muhTools; I still need pizza money via shameless ads go play Floppy Deer! https://play.google.com/store/apps/details?id=com.com.CoachS.DeerWalk.FloppyDeer&hl=en_US
yeah I've participated in many LDs but this time solo... let's see what I can do haha
Hi all!
Wanted to wish everyone good luck and hope the game jam gods are kind to you all, and you come up with a simple enough idea to finish it in the time limit!
Happy to finally participate in a Ludum Dare after much lurking. I haven't been learning game dev-ing for long, but I've got the drive and the passion. I do very much suck at art though, and usually relied on last minute asset pack to clean up my previous game jam entries, so this is gonna be... fun, yes, that's the word i'm looking for!
I love game jam entries as I find them always so much more unique and original than most released games. I can't wait to see what y'all come up with!
Stay healthy, take care of yourselves, remember to have fun, and LET'S MAKE SOME GAMES, YOH!

https://geckoo1337.itch.io/theorem
As usual, before starting a new LudumDare session, I share my game Theorem fo free - it's available on Itch.io - the best platform for indie devs. If you can find a few minutes between two code lines, download it and try it. It's a little puzzle game which I did a few years ago. Theorem has been installed on PC more than 10k times. Have fun and if you like it, post a brief comment on its main page. It's always a real pleasure to read some feedback. Thank you. I wish you the best. See you later ++
Дорогие друзья. Как обычно когда начинается ЛудумДар, я хочу поделиться с вами моим проектом, который называется Теорема. Всё бесплатно пока продолжается ЛудумДар. Теорема - головоломка без претензий, игра, которую я разработал несколько лет назад. Установили на компьютер Теорему более чем десять тысяч раза. Скачивайте, поиграйте, и если вам понравится, напишите пожалуйста короткий комментарий (читать ваше мнение - удовольствие моё). Спасибо. Вам желаю успехов. Пока пока ++
Salut à tous. Comme d'habitude lorsque démarre un nouveau LudumDare, je prends plaisir à partager gratuitement avec les participants mon jeu Theorem - un petit puzzle game sans grande prétention - une œuvre achevée il y a quelques années déjà. Theorem a été installé sur PC plus de dix mille fois, ce qui est pas trop mal. Téléchargez-le, essayez, et si vous l'aimez, postez sur la page principale un petit commentaire. C'est toujours un plaisir que de lire quelques retours. Je vous souhaite le meilleur. À bientôt ++
https://geckoo1337.itch.io/theorem