First Time Participating in Ludum Dare
I'm already nervous, it's been a while since I've had an actual deadline; it's pretty exciting I'll be using:
Engine: Godot
Art: Aseprite and tilesetter
Music: youtube or a friend
Sound Effects: bxfr
I'm already nervous, it's been a while since I've had an actual deadline; it's pretty exciting I'll be using:
Engine: Godot
Art: Aseprite and tilesetter
Music: youtube or a friend
Sound Effects: bxfr
Hi!
LD47 is almost around the corner, so here are the tools I'll be using:
ENGINE Unity Engine (2020.1v I think)
SOUND EFFECTS sfxr
ARTWORK Pencil2D
MUSIC Garageband
IDE Visual Studio (for c#)
HOSTING BINARIES itch (petehsoteira.itch.io)
HOSTING SOURCE CODE github (https://github.com/117Coder)
Our humble team of 3 has but a few months of game dev experience under our belts, and one member is being thrown completely into the deep end with 0 experience.
with this in mind I have only one thing to say ...WE'VE GOT THIS TEAM!! ♥ we are going to have a blast
Engine: Unity
Art: Aseprite
Music/sound: BoscaCeoil / Sfxr
Hey Everyone!
Well, this is my first Ludum Dare JAM, hoping I'll be able to complete a game withing the given time :v:
My GitHub profile: https://github.com/Zanark
Hi everyone! I am soooo excited about this, I cant wait anymore! As I said, I won't use any engine and I will work as a team of 3 people. I have a lot of ideas about the themes, better if I do a little of brainstorming

Hi Darers!
I'm in, this will be my 8th Ludum Dare! I'm also on a quest to participate to 12 game jams this year. I am currently at 8. So a bit late on the schedule but still hoping to reach my goal before the end of the year!
I'm wishing you to have fun, learn new stuffs and finish your game!
Follow me on twitter and play my previous LD entry.
Good luck everyone!
looking forward to this jam, time to bust out some Construct 3!
ive seen other people posting so i guess ill post. ive been in a few jams before but this is my first Ludum Dare. ill be in a team and ill be using Unity, Photoshop, Bosca Ceoil, and Audacity
Hi there My name is Varad,I am a solo dev. I am participating first time in Ludum Dare Game Jam. Hope I complete my game in 72 hours.
Engine:- Unity Art:- Aseprite/Blender/MagicaVoxel Music:- Bosca Ceoil
I decided to go into a bit more detail about the software I currently use to make games, not just the main ones used to create them, but also the software I use to put it all together. I've listed everything roughly in order of importance, starting of course with...
Godot - Game engine
I could list many reasons why I use Godot, and why I dropped Unity after using it for so long, but put simply, it's because Godot just makes it so easy to make the games that I want to make, where Unity has too much complexity I'm not going to use.
Aesprite - Pixel art
Don't really have to say much about this, it's just the best free (if you compile it yourself) pixel art software out there, hands down.
Audacity - Audio editing
I've been using Audacity since before I started making games, it's easy to use, while also having tons of functionality, I've never needed anything more, and I doubt I ever will.
GIMP - Image editing
Much like Audacity, GIMP has been my go-to image editor ever since I found out about it, while I know many others exist, I've never needed anything that GIMP couldn't do, so I never needed to try any of them.
ImageMagick - Icon creation
This command line tool serves a very specific purpose for me, and that is the creation of .ico icon files for the Windows builds of my games. While I could easily use GIMP to do this, ImageMagick is far quicker and easier to use for this simple task.
ScreenToGif - GIFs and screenshots
This is an awesome piece of software that I wish I'd found sooner; not only is it the best GIF creation software I've used, but it also has an excellent screen recorder built in, and also doubles as a screenshot tool because it can save individual frames of the recording.
LMMS - Music
While I am yet to actually make my own music for games, I have used it for other purposes, and found it very flexible and easy to use, even more so than Bosca Ceoil, which is another common choice.
OBS - Video recording
Though I don't use it regularly (ScreenToGif covers the majority of my needs), I've tried countless other screen recorders, and OBS was the only one that didn't produce significant FPS drops while recording games, which is why I thought I should include it on this list.
And that's it, while I do use other software occasionally, such as Blender, Inkscape, GreenShot, and Bfxr, I don't use them enough to consider them part of my regular toolkit, so I didn't include them here either.
Hi everyone! I'm in. I have some of ideas on all the themes, but hope the most abstract theme wins.
For the hype, this is my workplace:
The tools I'm going to use:
- engine: Construct 3
- art: Photoshop
- music: freesound.org
Good luck and have a nice jam, everyone!
I will joining the competition and am so freeeaaking excited haha! This is my third game jam and hope it goes well. Good luck everyone!
Engine: Unity
Art: Gimp/Blender
Music: freesounds.org/beepbox.co

My name is Sirina and I try to make my game in 48 hours or in 72 hours. I'm solo beginner game developer so I'll be learning too everything. I'll be using C++, SFML2. If I could I'll be recording everything what I'm doing.
teaming up
My first ldjam
excited and nervous at the same time heh
Since LD 39 i am still in and try to build something.
Normally i would say "I'm in" but this time i don't want to stress out if i don't have a good idea for a game. Why this ? I tried making games everytime and some of them i really proud of :).
But there are also some of them where i thought "why the hell i did that" - sure you gain experience but sometimes i was not worth the time. For example in LD 42 i did a really bad game (and this was were i was on vacation as i thought it is a good idea to jamming while on vacation). It was not a good idea.
But hey i still love making games and i really love to take part of ludum dare and thats why everyone is here - so i didnt missed a LD since LD39. And so i think i will be in this time too :)
So happy jamming and lets hope the theme doesn suck :D

Playable on Windows here : https://t-bo-games.itch.io/flash-match
"Flash Match" is a local multiplayer game ! Play with up to 4 players in a photo-battle !

You have 5 minutes to find as many little pictures as possible corresponding to the big photo in the center of the screen ! Open your eyes, point a picture with the cursor and FLASH IT !
You can also find my previous Ludum Dare games on Google Play: - here (LD44 : The strange life of Bill the postman ) : https://play.google.com/store/apps/details?id=com.TBoGames.Bill - or here (LD45 : Nothing is my car ) : https://play.google.com/store/apps/details?id=com.TBoGames.Nothingismycar
I always like to use LDJAM as a learning experience and this time I thought I'd mix things up from all my previous jams.
I decided I'm going to target the JAM and not the Compo and make use of the assets that I've bought from humblebundle.
This is a pretty big departure from my previous jams. I tend to start with everything from scratch and typically end up spending 1/2 a day making and rigging a character model. This always leaves me running out of time to polish and often leaves me with some cool features but lacking game.
Not this time! It feels weird, but I want to get over my reluctance to use stuff off the asset store in general. There's some great packages out there that can save you a lot of time. It's time I start learning to use some of them.