Ludum Dare 47 October 2–5, 2020

My setup so far

  • Engine: none. Some GPU driver thing I guess.
  • Art: none. I can't blend, but I'll try to put out some colored triangles.
  • Sound: none. Hear your coolers spin up? That would be me.
  • Music: none. Aren't you streaming something already?

I'm ready! 😅

Pixel Artist wanted

Looking for an experienced pixel artist to team up with! I mainly program but I can do pixel art aswell, you can see my previous entries on my page or on twitter https://twitter.com/tulipekoni , if interested dm me on discord Mysli#4188 wanted.png

In for LD47

  • Language: C#
  • Engine: Custom/Monogame
  • IDE: Visual Studio 2019
  • Art: Krita
  • Sound: LabChirp

I have a few ideas for each theme, but I'm not particularly sold on any of them (the ideas, not the themes) so I guess I'll plug away until inspiration strikes.

I do like the idea of Infocom inspired text game, though. Tonight I'll throw together some base code that I'll upload to github after the jam.

We doing this again!

So, this will be my second Ludum Dare, my first being 46. 46 didn't bring out my bets work but I hope I can make something I am proud of this time around!

Team SWI-Prolog Fails Again!!

Hey all - Yes, we're doing stupid things again - we're entering Ludum Dare Compo as team SWI-Prolog.... That's right - we're going to make a game in Prolog.

WHY? Basically, because we want to demo that you can do amazing stuff with Prolog, and a game is about the least likely thing you'd think of.

First Ludum Dare

Excited, Hived and Waiting for Brackeys Watched 13 tutorials on youtube and I am foolish to think that I am ready

Some jam tips!

I can imagine there are loads of people joining for the first time - good luck :grin: here are a few tips from someone who's been making games for 13 years:

  • Keep scope down. Work out what you could do in 8-16 hours and use that. Whatever your idea is, decide early what the absolute minimum is for that game to be playable. Then decide what you can take out, and take it out :joy: keep all your great ideas to a “nice to have” list, and implement them if you’ve got time towards the end. I’ve found that separating my “must have” and “nice to have” lists has helped a lot in the past!

  • Get something playable ASAP, and even send it out for people to test! I generally aim to have a first playable within a few hours.

  • EAT! SLEEP! DRINK! TAKE A BREAK! If you’ve scoped well enough, sleeping for 6-9 hours won’t be an issue at all, and you’ll be much better off for it.

  • Drinking enough water and eating proper food (including something green) will help your concentration and will definitely help avoid making stupid mistakes. Take a break, go for a walk, see a real-life person. Coming back to an issue after a break, no matter how short, often helps you see solutions that you were too frustrated to find before. It’s happened to me many, many times :joy:

  • Audio adds a lot to the overall experience, it’s odd how much it can add to a game. You’ll see a better score in more categories than just “audio” for including it!

  • Same with some basic menus! Do it first, get it out of the way then you don’t have to think about it ever again :grin:

  • Make a new project BEFORE the jam starts! It can take ages for things like Unity to open, so might as well get it all set up from the get go. Import any assets you plan on using (in the jam only, of course :wink: )

  • Experiment! Have fun! There's always going to be a better game than yours, so don't get hung up on how well you do.

That’s all from me! Feel free to add more :grin:

I'm in for the 17th time

So this will be my 17th LD, I had to skip the last one because it felt just wrong to participate alone at home. For me the LD is always a social event and I'm really glad that I found at least 3 people which are accompanying me.

The plan for this event is already set, Unity finally added useable 2D lights, so I'm really looking forward to play around with them. Perhaps I'll manage to create a game with nothing else than lights and particles.

Let's hope Day & Night will be our theme :)

My Tools!

Engine - Unity 2019 Music - FL Studio, Audacity Art - Blender(if 3D), Photoshop CC 2020 SFX - Sfxr Icons - Affinity Designer 2019 IDE - Visual Studio 2019 Language - C#

Hope I made a good choice of tools!

Joining!

Sixth Ludum Dare for me.

Very excited, especially 'cause I missed the last two.

I will rely on my standard tools:

Unity, Blender, Gimp, bfxr, cgmusic

Good luck to everyone and have fun!

Come on

ld.png

Joining (kinda)!

Hello! I've not been here in quite a few years - you've done a lot with the place! I'm busy this weekend but I'll chew away at something in my spare time. I'll be using Game Maker probably!IMGem20180627/em133514.jpg

Questions about the jam

Do I need to officially join somewhere?

I understand about hosting, but how do I post my submission?

Sorry, newb questions. :)

Thanks

Tom

I'm in!

This time I'll be using Babylon.js. As usual I'll be working with my teammates @bcav and @genie. Good luck everyone!

No.1 Rule for any Game Jam.

I just wanted to say that, you (the developer) is more important than the game. So please take care of yourself throughout this jam :heart:

It's fine if you couldn't finish the game in time, Don't stress yourself. You still made something that you can work on and improve later if you want to.

Give yourself regular breaks and time to relax, which also helps you clear your mind and get a clearer picture of what you want to achieve.

Again, you're more important than the game you're making, so take care of yourself :smile:

-What Guns- is ready for another jam!

Our last game, completed for LD45, was a great success, and even though we're remote this time, we're hoping to make something even better!

Programming will be done by myself, @pzafonte, and @chris-mondok. We're going to use, as always, TypeScript and HTML5 in the browser.

Our regular music guy didn't answer my text, so I'll be doing music and sound on this one. I'll be using SFXR and Bosca Ceoil.

@mikitharp will be doing the art, using either Procreate or Photoshop depending on what kind of art we decide to do.

Yeah!