ALL DONE
What a fun weekend! Thanks to everyone who came and hung out during the jam! :)

What a fun weekend! Thanks to everyone who came and hung out during the jam! :)

Unity's particle system comes with some default textures, such as a white circle with a gradient. Would these particles textures be legal for the jam or should I make my own?
We decided to go for looping 2D jump and run levels where you have to complete a loop in a given time. The really nice thing about this is that even the enemies and all objects get looped and even their state. That means if you kill enemies in your first round you will be faster and by that gain more points because you get a multiplier that is based on your velocity.

Updated Link - https://gamejolt.com/games/DeedzLoop/542617
!
After being poisoned with a death serum from Dr. Needles in front of a roller coaster, you must seek out your cousin Effram, a pharmaceutical genius, to provide you with the antidote. Look for him in the notorious Night Club/Hotel "The Loop"
https://youtu.be/vKAf68iLhYM


But what if I don't know the answer!?!

Oh...
This jam was awesome! The number of systems I was able to cram into my game surprised myself. Don't worry, I wrote enough spaghetti for everyone to enjoy. Can't wait to try your games!
And if you want, you can play Tip of My Tongue in-browser!
Here are the final two adventurers available in our LD47 card game! Great art thanks to @Spacey3d :)


Basically only menus and SFX left to do!
This Ludum Dare I set the goal to do the COMPO (Solo, 48h) and actually finish it! And I did it!
One thing I am super proud is the art of the game.

Yes, you heard me. Just had my friend record a bunch of audio for one of the spectator girls that will watch you do gnarly moves on lily pads and possibly fall deeply in love with you.

Rounding into Sunday night (haa. haha. ha.) and we still don't have a name for our glom-up arcade game. We also have three art styles because I have a problem. Anyway, here's a mockup of our synthwave level:

Happy jamming! Congrats to the finished Compo devs!
-Jodi (Artist, Looper Supreme, Neon Queen)
If you have a few minutes check it.

Download Link : https://ldjam.com/events/ludum-dare/47/fleder-flopin
Fleder Flop is the first game I've ever actually shipped. LD was so much fun. Can't wait to do the next one!

I've never gone this hard on a Ludum Dare before. I feel like I just ran with the bulls. But my compo submission is live as of a few hours ago. I firmly believe it to be my best effort in a game jam thus far, so be sure to give it a play.
https://ldjam.com/events/ludum-dare/47/looping-condor-3000
I can't wait to play all of your games. I will definitely be livestreaming my judging experience, hopefully starting tomorrow. Follow me on Twitch at twitch.tv/quinn_patrick to see when I go live.
Yeah we still have no name for this concept, but we're having a blast messing about with it!
https://www.youtube.com/watch?v=hHSeAfgmktY
please forgive the terrible compression :(
The idea is to avoid hitting your "ghosts" which follow you in a loop that you create. Each lap you complete, a new ghost is spawned. We've tweaked the speed of the car and it increments with each lap. The game is remarkably playable now and really tricky! Driving in a tube is really difficult, especially when trying to avoid where you've driven before!
This time we've got: A new menu New map tiles An end condition An end screen Nice UI and speed counter Difficulty increase Cool effects on the car for visibility improvements Loads of hidden stuff that nobody will ever see but makes us happy.
What we still need to do: A lot...
I was planning to participate in Compo, but because I was still recovering from my illness. I guess I shouldn't push myself too hard this time. Maybe next Compo.
As for the theme "Stuck in a Loop", took over one day to decide what kind of game I would make since I added an additional personal restriction. It is that the game must be expandable in the future. So the game is not just one usage only for this jam only, but can be added more contents and more values in the future outside the jam especially the prize of the jam is the game product itself.
The interesting part of this theme that I already made several games with such theme in the past. They are Runny Square and Looping Zip. I guess I made them several years too early?
As the game for this theme and jam, instead of making the word "Stuck" into a problem. I turned it into an opportunity, the game mechanism. So I am currently making a game about a rabbit which must heal heart by shooting heart to the broken heart. Only that, the bunny keep moving following the path. Also, if player shoots the heart twice, the heart will break again.

Hope I can finish it this time at least in the Jam.
Here's an extremely short gif of Red Snow: The Thirteen Dwarves.
It's a pretty short game compared to my other jam games but I accomplished quite a bit. Rigged a character for the first time and did some basic 3d modelling.
How did everyone else do?
Loop Back to the Future is my Compo submission for LD47!
https://ldjam.com/events/ludum-dare/47/loop-back-to-the-future


Even though the core mechanics were pratically done by day 1, I still wasn't able to finish everything I could, like Intro Menu, Tutorial and Music.
I still think it was a very solid submission and a pretty fun concept. I also learned the basics of making Fire and Electricity VFX and I'm very very proud of results.
The tools I used for this game were:
Added a slider for setting the loop time and made a lil system for scoring based on how long the loop is and how many times you die.
Now it's just giving my game the blessing of sound.
It's got its bugs and no audio, menu, or build. but we had fun lol

I'm done with making my game. More than technologically, it was mentally draining to make this, but hey, it's done! You can try it out here: https://ldjam.com/events/ludum-dare/47/used-to-it

End of day 2 and we have a basic level system and exit condition... Hopefully a few more elements to interact with tomorrow, then... I guess... level design, sound, menus, HUD... then, sleep??

PLAY HERE: https://ldjam.com/events/ludum-dare/47/the-looping-legend


I'm back from a break. Our game seems to have a working title. Welcome to...
You were running to catch a train, and you don't remember what happened next. You have no idea where you've just found yourself, but you probably need to get out. Don't worry, I got you. We'll make it out of this maze together. That is, if you're willing to sacrifice a bit of your patience and sanity...
You can playtest an early build, and tell us what you think! Head over to https://ldjam.com/events/ludum-dare/47/$213453.


Level design is progressing at full steam. Still need to tweak and polish some bits, add some sound, text, and stuff like that, but generally, the spot we're in is not terrible.
Oh, and we're still streaming! Catch us at twitch.tv/Outfrost and twitch.tv/666Savior13.
Its a thriller game, I made for compo! Hope you like it!
Its my first time in a game jam. Also being 15 my experience is about null.
https://ldjam.com/events/ludum-dare/47/abducted


Woodstone_02 is a local multiplayer competitive strategy game where you strive to control the board and deliver devastating blows to your opponent!
As this is a local multiplayer game, players will have to pass the mouse back and forth based on whose turn it is. Also, the tutorial is on the itch page, not in the game itself.
https://ldjam.com/events/ludum-dare/47/woodstone-02

Looks kind of neat.
Well I'm not sure if i will be able to go much farther than this, but, it was really fun as it was.
https://twitter.com/sullysaysyes/status/1312955992892674048
Click above to see the video of it thus far, i know exactly where to go next.. Maybe i'll get some done tomorrow, hopefully!
https://gfycat.com/welllitvaliddeviltasmanian

levels and transition zones mostly complete, now it's polish and debug tiem
How do I submit, I need quick answers!!!
My Jam entry, A Good Way to Die, is finished and uploaded. Unfortunately I haven't left myself enough time today to do a lot of playing and rating of other games, but I'll be picking them up tomorrow.
You can play (and rate) my entry here: https://ldjam.com/events/ludum-dare/47/a-good-way-to-die

spent around 30 mins frustratingly wondering why the button for a dialogue scene would not work. It me a while, but I completely forgot about the Event System. So far so (not so much) good.
The game is done, but I have a bug in my weather system that I need to sort out. The game have a real deep story but it is worth it.

After working on it non-stop this weekend we got to the point where we feel that we have created the game we set out to make. This being our second entry in the Ludum Dare we are interested in any and all feedback that you might have on our game. We would also love to see and play what kind of games you have made for this theme! Here is the link to our game https://ldjam.com/events/ludum-dare/47/dont-shoot-yourself

The game is mechanically done!! Including the boss battle I procrastinated on so much! The combat is done, the conversation is done, the maze is done, the items are done - it's a full playable game! Which means I can go to bed before 3am tonight! Of course, I'm far from actually done!
We had a lot fun for our first LD jam!. Play as a robot (or robots?) just trying to get home to sleep.
https://ldjam.com/events/ludum-dare/47/at-what-cost

While I probably wont finish it, I love seeing what people have created, it has inspired me to go on and keep creating, while im not giving up just yet, heres an image of the work ive created!
Keep on trucking everyone!

Eventhought my game is really really bad , i'm happy that I have finally made a complete game . I would love your feedback as i feel that especially for a beginner like me , feedback can be EXTREMELY crutial so that I can become a better game dev in the future . Thanks for reading this !
link to game on itch.io : https://dumbgamer64.itch.io/a-gamedevs-nightmare!

I've got to go back to school today, but I loved the experience!
This is what I made:
https://youtu.be/_US6IRv9ylg
Project-L.O.O.P is a game of strategy, skill, and practice. You were on the new L.O.O.P crew, a crew that would man the first time-travelling spaceship. Except - it went wrong.
You wake up on the ship. The rest of the crew dead, and the Time Warp Drive damaged. The Time Warp Drive will try and take you back in time every 60 seconds, unless you manually reset it. You have to repair the ship (by completing objectives), whilst making sure you never let the Time Warp Drive reach 0.
Congrats to everyone who took part! You can play and rate my game here: https://ldjam.com/events/ludum-dare/47/$213572
xD

Check it out here:
https://ldjam.com/events/ludum-dare/47/$212514
Thanks!
:)
Had soo much fun this time. We decided to try a new way of working on a jam game so we went with VS Code Live Share, where we code into the same files on the same computer at the same time. One can see in real time what the other one is writing and changes are immediate.
Had very little trouble with it, as we had agreed on how to edit the game beforehand (always try to edit in a way that doesn't explode the whole project).
Also we managed to think of a small enough scope for the game, so we had time to polish on the second day. I hope you enjoy our jam game!

https://ldjam.com/events/ludum-dare/47/$219562
We had a blast and learned a lot about game dev. All of us had some time constraints but managed to put together something!! Definitely will join the next one!

https://mikelee53.itch.io/stuck-until-discovered
https://ldjam.com/events/ludum-dare/47/fancy-trash
It has come to our attention that the humans have been storing the finest trash in the world in a high security prison known as an "art gallery". You are going to infiltrate this "art gallery" and claim the trash for raccoon kind. Drop down, grab the Fancy Trash and steal as much of it as you can without getting caught!

Publich my pluzze game answers
Game link: https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-1
Level 3: Divergence

Level 4: Two group

Level 5: Box

Level 6: Door and switch

Hi! Im 14 and this was my first Ludum Dare. I just wanted to ask, how exactly is karma calculated? When i rate a game, is all i need to do play, select number of stars for the category, leave a comment, and like any comments that i think are good?
P.S, my game is called Project Loop, which you can find here: https://ldjam.com/events/ludum-dare/47/project-l-o-o-p
Thanks in advance!
Calling it for this jam.
Too many things got in the way of this jam. The biggest being unable to find the motivation to power through coding all weekend.
Good luck to those still in it.

It's a game about being stuck to an ever-morphing loop that you can flip in and out of!
Hope you guys enjoy it! :)

Hi there!
Some friends and I are trying to make a kind of visual novel and point&click game using Unity. We have very good art, but the code is a complete a nightmare.
We don't have to much about the game to share yet. For now, some of the art:
Our main character:

A background:

We don't have a lot of time left, we will try our best to complete it in time. GL everyone!
@sindri and I have been crunching along with our Jam entry, called Gravity Blade.

We've both pretty big shmup fans, so we decided to do a shmup for this jam. We have a lot of influences for the idea, and we decided to take a (hopefully!) creative approach to the theme.
Stuck in a Loop refers to the ship's capability to capture enemies and force them into a tight gravity loop within the ship itself. Capturing enough enemies will power up your main weapon, but you can also charge up and unleash a powerful debris attack with the remains of the enemy if you want!
https://www.youtube.com/watch?v=gxf0ITSqd4A
It's not quite ready for release, as it still misses a few features, but we're both really enjoying participating in this Ludum Dare!
Game testers are very important. I had tested the game with my mouse setting. But I'm used to having my pointer sensitivity set very high. When I gave it to my wife to test it, she was a bit overwhelmed with the camera. If I had more time I would have included a slider for the rotation speed.
Hi! Im 14 and this was my first Ludum Dare. I asked a question earlier, which was kindly answered by @conv (thanks ;)), just wanted to ask something else - how exactly are classic balance and smart balance calculated?
P.S, my game is called Project Loop, which you can find here: https://ldjam.com/events/ludum-dare/47/project-l-o-o-p
Thanks in advance!

Just published my game "The Cursed Tower" 10 minutes before the due date! You're an adventurer which is stuck in a magic sphere
, and try to escape all floors of the tower. Good luck, adventurer!
https://ldjam.com/events/ludum-dare/47/the-cursed-tower

I'm trying to test and review Compo games and I have a Mac. Is there any way to filter out Mac/Web games so that I can find playable games faster?
Yesterday was late so we didn't write a blog post about our game. But here it is!
Be stuck in the never ending loop of a train track, defend your train from *round house kicking skeletons :skull: *!

This is "Ticket to Loop"
A G H

This is my 3rd LD entry. It's always a really nice feeling to finish something even if it's very simple.
Looking forward to play your games & good luck to everyone still working on their Jam game.
Come play my game
https://ldjam.com/events/ludum-dare/47/whack-a-mole

https://ldjam.com/events/ludum-dare/47/whack-a-mole
Last Ludum Dare, I did some Let's Play of some games and uploaded it on youtube. This time I thought about doing Let's Review Code instead. In my job as a software developer, I have to do code reviews almost daily. But my code gets also reviewed when I have created a feature or fixed a bug. I consider code reviews as one of the most important lessons to become a better coder.
Maybe you don't work as a software developer professionally and therefore you don't have that opportunity to get your code reviewed that often. Don't worry code reviews are not about perfection. I do the code review under the aspect of a game jam. Maybe we can find some tricks that can make you code faster during a game jam. ;)
If you are interested, let me know below under the comments.

I made a game for Game Boy! You can also play it on an browser emulator on game page.
I've done bunch of games for retro consoles in the past. I highly recommend giving it a try. Having your own little game running on a console from your childhood is a magical feeling!
https://ldjam.com/events/ludum-dare/47/arcade-legend
this feels like the most productive game jam I've ever done
I started with an idea completely different and it changed, i was kinda lost, and just with 24 hors remaining i made at least something collI think. It's my firs game, its simple, but cool :)
!
At Least, The 3d is kinda cooooool.
Tela-Inicial.png
its really broken unless you fullscreen

A bit late to get things uploaded, so time to sleep and do that in the morning. Quite happy with how this has turned out.
Oplo can now be played on Linux as well!
Make sure to check the game out here: https://halisavakis.itch.io/oplo

Don't forget to test your WebGL builds before publishing your game, you can be surprised sometimes :smile:


Sometimes the cats still bite into the game code and make it crash, but the finish line is just a hop away now.


Still a work in progress (currently working on the levels). We hope you like it!!
2 FAST 2 FISH

It's too late what did we even do today.

Oh yeah. Prettied up the coder art on the boost, bounce, and float pads. Sounds. TONS OF LEVELS GOT MADE. Keys. Throwing of keys. Doors. Doors we can make bridges out of. Doors we can ride to the moon.
And the fish greet each other when bumping into one another now. It gets wildly annoying and we all love it so far. I think. https://twitter.com/TyrusPeace/status/1312863987579736070?s=20
Fixed audio not playing in certain parts of the game. Fixed dialog timing and grammar. Adjusted darkness timing, as I forgot to change it back to normal after testing.
Just created a GIF for the game :v:

Check out the game here.
BTW: currently trying to build the game also as Web - but somehow the build is not working :sweat_smile:
I was busy on other stuff for the weekend but still want to participate the jam, so I start now. I'll try to make today something very small very quickly as I don't even have a team this time. We'll see if I get anything completed, but at least the theme gave me an idea for a game :)
Just finished tying up all the loose ends, realtily enjoyed the jam this time, the theme was really good and left space for interpretation, have a go at it! :sunglasses: :call_me: https://ldjam.com/events/ludum-dare/47/lifeloop

I didn't have much time at last weekend.
So I expected I couldn't finish again.
But when I read the theme "Stuck in a loop", one simply game came across my mind.
And I did it. :)
My Game Link: https://ldjam.com/events/ludum-dare/47/the-bullet-of-sisyphus



It's coming together.

Play our development build now! We would really appreciate any playtesting feedback, as we go into the final 12 hours of the jam :dash:
https://ldjam.com/events/ludum-dare/47/$213453
Controls: WASD/Arrows, Space, F, Enter. Esc to exit to menu.
Starting enthusiastically into the last day of the JAM!
Judging by the blog posts it looks like our game idea was not the most original one (hamster in a wheel). Nevertheless @cedric86 and me made good progress during the last two days and the game is starting to look like something:

Today's agenda: - Create a menu and intro - Complete the started level (probably we will only manage to get 2 levels done after all) - Sound - Putting it all together - Publish!!!! :smile:
LD47 √
play it here: https://ldjam.com/events/ludum-dare/47/office-hours
a lot can happen during office hours
you must have dozed off; but now you are awake just two hours before closing time!
in this loop of a job:
find all four(?) possible endings and have fun playing!
walk with arrows



Destroy your opponents, and be the last one alive in Rampage Derby's arena! You have to manage your health, nitro, and coins with causing damage to others or the environment and with buying pickups!
My main focus was a local multiplayer derby game. So the bots need a lot more work, and I suggest you finding someone to play it with.
There can be 1-2 players and 0-4 bots, and also... best played with a controller!
More info on the page down below. (Like where's the theme or the polish)
*Try it here: * https://ldjam.com/events/ludum-dare/47/rampage-derby
Get it out of the while loop before your CPU overheats!
https://ldjam.com/events/ludum-dare/47/whileloops


Like the return of a protagonist in the 3rd Act, the Keyboard Cowboys return from the sunset to bring you our next Jam game. We weren’t planning to be available for this with adult life pulling us all in different directions, but the stars have aligned and we pitched our tents once again under the canopy of fate. Come join us and play our entry Dude Ranch! We had a lot of fun this weekend and look forward to sharing the next few weeks with the community playing as many LD games as we can!
https://ldjam.com/events/ludum-dare/47/dude-ranch
:pointright: :cowboy: :pointright: -Keyboard Cowboys
https://youtu.be/KWRV4mJvKzw
Its a 3D bug catching game, can you catch all the bugs in your tractor beam in the computer before the time runs out and the bugs return?
This was made with Playcanvas
There are a few collision issues at times but overall I'm quite happy with it
Please play and rate below
https://ldjam.com/events/ludum-dare/47/catch-the-loops


LDJAM 47 COMPO: https://ldjam.com/events/ludum-dare/47/newster-a-fantasy-social-media-sim
Newster is the new exciting social media platform, taking the world of Eias by storm. Elves, dwarves, goblins, trolls or even humans: you are all welcome here. Newts to your heart’s content!
Our most prominent users have navigated the platform expertly, sharing only credible, relevant content. To encourage this behaviour, we have included in the interface a simple score system that informs you of how credible you are. Now, you too can become a top newtser!
Lastest newts from our top users:
“I need to stop newtsing, I’ve been scrolling all day. My wife is pissed!“
“Dwarves, elves, goblins, trolls… It doesn’t matter. Be kind to each other. #WeAreAllHumans“
“Day: mine. Night: drink. Repeat. #ItsAWayOfLife“
So what are you waiting for? Go out and share the best Newts to become one of the greats!
Hi! This is my first Ludum Dare and 3rd game jam. What a rush!!! I'm really happy with the result all considering since I've never done art for a project before. This is a short demo for a social media simulator game. The sim aspect of it is limited in the current version (48h innit), and it's more of a text-based experience for now. I had to rush the SFX which I'm not fully happy with, but it was a lot of fun writing the 165 posts to populate the fake timeline!
Already have a lot of ideas on how this could be pushed further into a proper influencer-sim: managing different audiences, actual functionality for the Like and Dislike buttons, user profile, analytics dashboard... If I continue working on this, I'd say it'd work better as a mobile game like Reigns. We'll see!
Thanks for reading, hope you enjoy my absurd attempt at humour! Let me know what you think, all feedback appreciated.
Hopefully I'll finish in the next couple hours!


This is the tutorial level done.

It looks like a rat.

What a fun theme to mess with, great way to keep you thinking for sure - it's like we were stuck in a loop.
Just finished our project on time! It's about being free from paperwork. Try it here: https://ldjam.com/events/ludum-dare/47/paper-hell

It's basically about answering questions fast enough to avoid getting more questions. I hope everyone enjoyed their weekend, and we can't wait to play your games~
My game for ludum dare 47!

Play it here: https://ldjam.com/events/ludum-dare/47/paper-planes
I just participated in Ludum Dare 47 for the first time ever, it also meant that I made my first
game!
I would really appreciate if anyone would give some feedback on my game. I put my heart into it.
https://thetangomango.itch.io/disaster-wheel
Well, it was a great weekend, and I've really enjoyed working on Rail War. While I did make the submission in time for the Compo, there were unfortunately a few game braking bugs. Now I'm thinking if I should either just fix the bugs for the compo, or change submission to the Jam and make some of the graphics prettier ..
I managed to do it! Despite me barely having any time at all, I managed to squeeze a game into the jam with only around half a day of programming and development. I'm proud with what I did, and happy with the engine! It's a quick game, so who knows, I might flesh it out even more in the future
https://ldjam.com/events/ludum-dare/47/orbit-1
I made it! After almost two years break I'm back. This is a very small game because my time was super limited, but it's playable and it's fun (I guess) :)
https://ldjam.com/events/ludum-dare/47/kruznice

but here's this thing to look at
gonna sleep now and hopefully make a game of the mechanics I built in a short amount of time tomorrow
.
Finished and submitted my entry.
A puzzle like maze where you find codes to adjust the map. Also an unintentional loop careless explorers can fall into (now a feature).
Download the zip file here: https://jammygunns.itch.io/13-codes
Keep up the hard work everyone. Looking forward to trying out the games entered.
We're at 11 hours 18 minutes left before the Jam deadline and we've finally managed to start scrapping things together, but only time will tell if it's too little;too late. This LD has definitely been a rough one, as tends to be the case whenever we try to do something more ambitious.
I'm going to try and catch a few hours of sleep before chugging through for the final stretch to hopefully take things home...