Ludum Dare 47 October 2–5, 2020

I'm in again

This time I'm really not sure which tools I'm going to use.

Last time I used Kotlin and created a Java game, but people had problem downloading.

This time it will be probably a web game or Unity game? But maybe depending on the theme I will reconsider.

So for programming I will have one of: - Unit / Rider - IntelliJ Idea CE / Kotlin - TypeScript / Pixi.js

Tools that will not change: - Blender - Krita - GarageBand

This time I've got Wacom for Art and Midi keyboard for music.

Good luck everyone!!!

spaceship.png

Any tips PLS.

It's my first time taking part in a game jam and I am kind of nervous. Any tips?

LUDUM LIYAVERSE 2 | Game jam mega team looking for members!

Luiza.png Fellow Humans and higher-ups, it is officially that time: it's time for LUDUM DARE 47! Admittedly, me and my team are a little late. :sweat_smile:

Game developers, unite! This is our time to form only the best of game-dev teams to conquer the Ludum Dare beast, as none other than LUDUM LIYAVERSE 2! LUDUM LIYAVERSE is a team formed in our very own Discord server every Ludum Dare (since the 46th) in hopes of developing a game with a megateam of indie developers to see what can be accomplished in 72 hours. Additionally, it works for some pretty good practice! :wink: Join us this Halloween in creating an awesome game-jam game in 72 hours with only the most awesome of teams, and put all of your game development skills to the test.

My name's Marten Ward: I'm the director, programmer, writer and composer for this project, and I'm glad to say that we're again looking to fill our spots for LD47! We previously developed a Ludum Dare 46 game titled Lampchasers, and are currently developing a definitive edition of that game as a team of indie devs. Come and join us in the next step!

For this next project: we need a 3D Prop/Environment artist, a 2D Concept/Texture artist, an assistant programmer, a tester, an assistant composer, and an SFX/foley artist. If you think you can fill the spot, by all means come and stop by!

If you want to be spontaneous, sign up before Friday at 5:00 PM CDT and hop aboard the NOVEGA train for Ludum Dare 47! (Do know that compared to the last jam, we will be adding a slight edge of moderation to whom we let onto the team. Regardless, if you want to sign up- then sign up!)

All systems go. :sunglasses:

https://docs.google.com/forms/d/e/1FAIpQLSeii80J-LOdaXNay3opbxIvkhVgQX5VeTMSVmAGolJDzVIUQ/viewform?usp=sflink

https://discord.gg/2YwDQ6b

I'm in || First Weekend Gamejam

This is my first gamejam that happens over just a weekend

Game Engine: Unity Art Software: Krita 3D Modeling Software: Blender

5 Ideas for Each Theme

Decay * Fix a tower crumbling tile by tile * Radioactive decay * Play as a mushroom? * A sped-up gardening game about creating dirt * A word puzzle game where letters 'rot' into other letters

Layers * Move overlapping paper to make shapes * Shift the tectonic layers of the planet * Cake building game * Play as a rolling circle, gain layer of stuff. (Katamari?) * Play as a brick layer * Mystery game sorting through piles of photos and papers

Control the world, not the player * Control the weather * Click and drag to move the world around a character. * Astronaut goes unconcious. Save them by moving the space station around them to get them to safety. * Terrain is springy. Drag it and release to launch the player or objects. * Marble rolling game

Nomad * A game about bus / train hopping. Manage budget to reach goal. * Play as a migratory animal of some sort. * Travel through a procedural world trying to stay out of the rain. * Find a home. * Try to overcome anger.

Connections * Something about social network friends * Thought-piece about 'Connections' in the time of Covid * Connect cities via transit * Manage electrical wires between buildings * Guide a character to make friends

Stuck in a loop * Escape a 'time-loop jail' * Figure out how to break some sort of cyclical system * A racing rogue-like where you move onto the next level if you win the lap. * Try to construct inescapable loops for an AI * Find and correct infinite loops in code.

Feeding the monster * Minigolf on top of a monster's face. Aim for the mouth! * A factory to feed a creature. * Manage a society that requires constant sacrifices to a monster. * Struggle to break a bad habit. * Prevent your teammates from 'feeding' the monster and making it stronger.

Delay the inevitable * Water is flooding. But try to block it. * Fight old age with: a time machine, weird remedies, etc. * Manage a bankrupt company so your employees don't get laid off. * Add support beams to an increasinly overburdened building. * Try to resist eating the last donut

Contain it * Zombie outbreak management * Horror tower defense trying to contain an unknown creature ('it') in the dark. * Play as mother nature trying to use disasters to set back humanity. * A game about moving homes and packing memories into containers. * Play as a vampire trying to live a regular life without giving in.

Day and night * What if day and night were roommates? * Create a garden that works both during day and night. * 'Day' and their protector 'Knight' * Schedule a worker's day and night shifts when they have increasing costs. * Flip between day and night with a button press

Shipwrecked * Tower defense trying to setup traps for ships * Play as a siren trying to lure sailing ships * Jump between floating pieces of a wrecked boat. * 'Shipwreck' in space. Boost between chunks of spacecraft to reach escape pod. * Combine with the "stuck in a loop" theme and figure out how to prevent or survive the wreck.

Clockwork * Adjust clocks that control how fast different elements of a level move. * Play as a clock-person looking for gears needed to control time. * Platform through a giant tower to wind the clocks. * Use gears and levers to build machines to complete a level. * A game about a Casio watch.

You can't save them all * Increasingly absurd trolley problems. * Twitch reaction trolley problems * Try to save some candy for later without the kids stealing it * Earth is Dying. Repeatedly choose groups of people to try to start space colonies. * Your computer is about to force update but you have tons of programs open. Don't lose your work!

Death is not the end * Play as multiple generations of a family * Defeat death to return to life * Reflect on memories of a loved one * Each life lasts 15 seconds, but the body solidifies in place creating new routes. * Escape your terrible accounting firm job that somehow also has a branch in Hell.

Summoning * Hackers have found demonic energy in the deep internet. Harness Cyber Necromancy! * You are the least appreciated of the grand witches. You can only summon marshmallows. * You are a demon that's repeatedly summoned to rapidly accomplish menial tasks. * Draw arcane runes to summon things. * Try to fix a possessed alarm clock that summons demons. This is NOT what you signed up for!

The world changes when you are not looking * Encourage people to take a break from their computers * Time only progresses where you're not looking * Manage security cameras. Only a few can be on at once, but stuff happens on the ones that are off. * A spot the difference game about visiting your childhood home. * Try to balance spending time with family while working a job to provide for them.

Let's try again

Every time I learn that these are happening it's only with like two days notice lol. Let's see what we can get done this time!

First Ludum Dare!

Joining Ludum Dare first Time! Won't have too much time, but will try my best!

Engine: Unity Graphics: Aseprite, Krita Audio, VFX: Bosca Ceoil, Vegas, Cakewalk Style: 2D Pixelart, Minimalistic

3..2..1 LET'S JAM!

Ludum Jam 46 was the first time we were able to finish a game as a team, and for all intents and purposes it went super well! Here's to hoping we can learn from our mistakes, improve our skills, and make something even more awesome than last time!

The Team:

Programmer - @bamallama (Myself)

Lead artist - @itzdaneko

Project Manager - @cbarkinnies (Don't underestimate the value of this role, extremely handy to have)

Music/SFX - @bgcrausen

Lil' bit of everything - @icyysilver

As for the tools we're gonna use...

Development Framework - Love2D or potentially Unity if we decide to go the 3D route

Art - Most likely Procreate on the iPad, but once again, if we go 3D it will likely be Blender

Music/SFX - Garageband and Audacity

Project Management - A whiteboard and some markers!

Hope all of you are as pumped as I am, because I AM PUMPED

Im in for 47

working through #100DaysOfCode and I am taking a few days to build a game for Ludum Dare.

I have previously worked in Actionscript and more recently Unity, but I have been trying to transfer some of those skills over to HTML/JS.

Will be working in HTML/JS/CSS (possibly with a public framework if i have too much troble with asset loading and sounds (which I haven't made it to much in my learning).

Adobe for graphics SFXR, or the like for quick sounds, StudioOne if I need to record instruments TexturePacker if things get sprite-heavy

Other than that, I will be trying to work fast and stay focused and get something done.

Good Luck everyone!

I am in LD 47

This is my first game jam. Hope enjoy it :smile:

  • Game Engine: Cocos Creator
  • IDE: Vscode
  • Art: Blender/Pixelorama/GIMP
  • Sound: GarageBand/LMMS/Audacity

Come use our code #5: Yet another WebGL Engine

This jam, we wanted to make a game that would work in the browser. LD is about invention and exprimentation, so we made our own engine. It's designed for 2D, and it has good support for shaders (necessary for those sweet graphical effects). It's based on instanced rendering, so the performance is pretty good. It has a nice sprite class, data loaders, render passes, 32-bit floating point math, and even an audio system. I can definitely say it was a lot of work. Hopefully, it will also be helpful. :)

Demo app: https://atomotron.github.io/ld47-prep/gldemo.html

The repo: https://github.com/Atomotron/ld47-prep

I'm in post

Time for Ludum Dare! This one crept up on me, excited to make a game with a tiny, tiny scope.

I'll be using Godot game engine, and some of the following, depending on what I need: krita/gimp/asesprite, ardour/lmms, random household objects?

Ludum Dare 47 Tools

Some tools you can use to get started on your project for Ludum Dare 47:

Game Engines: Unity, Unreal Engine, Scratch, GameMaker, Core, Godot, Cocos Creator, Construct

Sound Effects: bFXR, Leshy SFMaker, sFXR, GarageBand, Ardour, LMMS, Audacity, BeepBox, CGMusic, Chiptone, Ableton

Art/Assets: Krita, Blender, GIMP, Aseprite, Clip Studio Paint, Piskel, Photoshop, Procreate, GraphicsGale, Paint.net, Pixelorama

I'm in

Its been a while. I'm back after 5 years! I've already made 3 solo games all the way from the LD29-ish.. You guys deleted my games now I cant find them :(

  • SFML
  • SublimeText
  • AutoDesk Sketchbook
  • bfxr

I'm in!

I hope I can do something with the theme this time! I completely blanked out last ludum dare in the spring

Tools I'll be using

I was thinking about potentially using a different toolset, however I decided to just stick with what I've had the most Ludum Dare experience with for the time being. That said, these are what I'll be using:

*Game Engine: * Gamemaker Studio 2

*Art: * Likely just the GMS 2 built in editor or maybe some paint.net

*Music: * Genuinely not sure on this one, probably a mix of some ai generated music with hand tuning? Still hoping to find a composer.

*Timelapse: * Chronolapse, naturally, rendered with VirtualDub for a high resolution video.

*Streaming Software: * OBS

Overall I like the final themes this time around, a few of them I have no clue where I'd even begin on but regardless of what the theme ends up being I look forward to creating something this time around and seeing all the amazing creations the community will be making!

I'm in!

It's been a long time since the last Ludum Dare I participated in, but I'm back! (just checked my Github and the last one I completed was LD24 - You are the villain :grimacing:)

This year I decided to get back into some C++ programming, so I'll be using the following:

Game Engine: CrispyOctoSporkEngine

Language: C++ (using SDL 2.0)

Art: Aseprite

Music: No clue yet

Streaming Software: OBS

The "engine" I linked is really just a header file I've put together for some common SDL functionality and to be able to easily create a web build using emscripten (since who downloads games any more??)

I'm in

I took some days off for this, so I'm pretty much obligated to participate now.

  • Engine: Godot (if 2D), Unity (if 3D)
  • Graphics: GraphicsGale, Krita, Paint.net, Blender
  • Sound: LMMS, Bfxr

First timer. Super pumped!

Looking forward to my first Ludum Dare. Never attempted a game jam before.

Tech Stack:

Engine UE4

Art Blender

Art Substance Designer (but probably not)

Music Reaper

Music Mixcraft

Just found out UE4 no longer supports HTML5... RIP

Composer / Sound designer is looking for a team...

Hey! I'm Leo, and I do sounds and music.

Most likely I'll go compo mode, but I'll be happy to participate in some game as a team member. Did 20+ game projects during jams, and want to do more :) Best - I'm looking for a real team, people, who participate in jam to find a sound guy to be hired (even if it is not commercial project). Pixel art graphics - is a bonus, but not mandatory at all. Short story based / narrative games (or ones to be continued after jam) would be amazing. But actually I'm open to anything. Just text me in * Discord leokrechmer#7690 * and...

Have a nice jam, everyone! :black_heart:

PS * Here are few examples of my work: *

https://youtu.be/XwrgUXsKyP0 https://youtu.be/N741bD9k0Yk https://youtu.be/pPZE1a8Hn24