Searching for sounds
Hi, im joining this jam (my 3rd one) with my friend who will be doing graphics. I just need someone for the sound part, anyone who would like to join?
Hi, im joining this jam (my 3rd one) with my friend who will be doing graphics. I just need someone for the sound part, anyone who would like to join?
Finishing up homework to participate in this Ludum Dare and I just realized that:
A hidden meaning, right under our noses!

I was thinking of relaxing this weekend, but oh well, let's do it. Something small and sweet.
Hi guys ✌🏻, I'm Amin, a level designer who loves FPS games! Here are my latest maps:

I would like to join an experienced team that cares about their game levels. (no matter what the genre is!)
Just try harder! :D
https://www.youtube.com/watch?v=KxGRhd_iWuE
Julia is a programming language built for scientific computing. However that didn't prevent people from building Love2d, PyGameZero like engines. Julia has an excellent library for solving differential equations. They are an elegant and powerful formalism to describe dynamical systems. I will develop and host the game on GitHub. I am also going to stream (some of) the development on Twitch.

Hi every game lovers, this is my first time to participate Ludum Dare. Me and my boyfriend, I am now in a European country and he is in China. So, we have 6 hours time difference. (One sleep and one wake up haha) We are excited! Wish everyone good luck!!!!
Let’s try this again :P
Though I won't have much time this weekend, I'll still try to find a few hours to create a small little entry for LD47. For that I'll once again will be using my base code that I have built up since LD26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d
Features: - a simple game loop - mouse/keyboard input processing - image/sound/webfont preloading - dealing with different screen resolutions
Additional classes for: - playing sounds (using SoundManager2) - loading and displaying PNG fonts - particle systems - pathfinding (using A*) - image processing class to generate 8-bit style graphics - utility functions for procedural map generation - simple one-body physics - a text class that is way more powerful than fillText() - scaling to easily display pixelart at various screen resolutions
I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs ;)
I do this exercise a few times once the final round of theme voting is available. I go through each of them and write down the first thoughts that come to mind so that i've got a headstart when the theme is chosen and I need to decide on my game idea. I thought i'd share these with you and would love to hear your first thoughts too.
| Theme | First thoughts | | ------| -------------- | | Layers | Layers could be physical layers, story/character layers. | | Control the world, not the player | Kind of implies there is a "player character" doing something whilst the player is affecting the world around them. | | Nomad | Definition: a member of a people that travels from place to place to find fresh pasture for its animals and has no permanent home. | | Connections | Could be abstract connections - ie between people or things. Could be physical connections too. | | Stuck in a loop | Gameplay takes place in a short(ish) loop which you can get out of by making small changes each time. | | Feeding the monster | Get food to an animal "monster". Or, is the monster something abstract - pollution, covid, etc | | Delay the inevitable | Gameplay takes place with a known ending and your job is to take your time getting to that ending. | | Contain it | I guess there would be a lot of Covid simulations for this one. As with others this could be physical restraints or more abstract. | | Day and night | There is some major gameplay difference between "daytime" and "nighttime". | | Shipwrecked | On an island, on another world, metaphorically? Boat (ship) / Spaceship / Timeship / etc | | Clockwork | Physical gears come to mind but "like clockwork" is a phrase in english which means a system is working well and on time. | | You can't save them all | Presumably you want to save some of them! Or do you, if "the bad guy" said this then it would be more of a threat you could try and overcome. | | Death is not the end | For me this means gameplay where you try and do something whilst "alive" and that helps/hinders the gameplay once you've "died". | | Summoning | Magical, mystical summoning of monsters or spells. To summon also means to call someone to you (command them). | | The world changes when you are not looking | The gameplay loop in this one is similar to day and night for me. Where you do something then it changes whilst you are "not looking". Sleeping / eyes closed / looking the other direction? |
Please let me know your first thoughts too!
I am so insanely excited for LD47. Lawrence and I have been looking forward to it from the minute we finished LD46. We're gonna make something awesome. Good luck, all!
Some game engines require you to set a screen size on start-up. How do you pick those?
What screen size is considered safe today?
The twitch player literally never works for me :confused:
Good luck for the game jam everyone 😊 !!!
?
if the theme seems fun i'm in, else... maybe not, considering i severely lack motivation.
This is my second LD, hoping to build on the mistakes I made last time 😅
This time, I will... - be working on the same project with other people rather than each of us trying to build something ourselves... - use a framework I'm more familiar with (Love2D) rather than trying to learn a new one (PhaserJS) - actually use the framework, rather than building something myself then realising the framework had already solved it (though, I don't blame myself too much for not being able to navigate the PhaserJS documentation - it's really not that great) - try not to shoehorn my day job programming techniques into the game (spent too much time connecting React to PhaserJS for not that much gain. The menu was so quick to build! But the glue wasn't!) - not worry about deploying the game at the start (last time I spent ~3hrs figuring out how to package a TS app and deploy onto Glitch - figured it out eventually but it wasn't worth it). This time we're using Love so we just need to zip up some files and upload. - make something with interactivity first (cos even if the game is boring, at least you can poke it)
@Tipyx and I are in! It'll be our second game jam made together for us, so it'll be fun :)
We'll use :
Good luck to everybody, I hope you'll enjoy too!

I'm stoked. Good luck everyone! I'll see y'all soon. ^ ^