Let's get it
Yep first game jam time
Yep first game jam time
Imagine the amount of code, arts and music that is about to be born. Nice!
I'm excited to see the theme on this one. Hopefully I can add some Halloween content for this October! Have fun and good luck.
Hi! I've been hearing about Ludum Dare for a long time and now I'm really exited to take part in! The best of luck to everybody :D
I've been working on my own JavaScript Game Engine for the past 7 months, of which, the last 3 have been about documenting the code. However, due to starting university, development temporarily halted.
The goal has always been to use game jams to test my engine's limits and further develop it, with the hopes of getting it ready to port all my old Flash Games before 2020 ends.
Since then I've revamped a lot of the spaghetti code and remade some APIs, for more efficient coding.
As usual, the plan is to create a game during the Sunday and Monday's 48 hours of the jam, since my Saturdays are off.
But with the addition of university and assignments, maybe I may only use 28 out of those hours.
As such, I may only be able to create a prototype of a game, rather than a full playable game.
As well as show my university colleagues that I made a cool little thing.
This time, I have no idea if I want to "openly" ask to collaborate with an artist or sound composer, or if I may simply use squares and pixels, and bit tunes myself (given how unplanned the entire process will be.)
...but just for participation's sake.
The themes this year are really...not to my liking. But a game has to be made regardless so...
Well I finished my first Jam last week. It was VimJam and I couldn't resist the idea of trying the famous Ludum Dare! Can't wait to see what the theme is!
EDIT I just read the 'news' post and seen that the event starts 3 hours earlier than usual!
Usually, as I live in Germany, the event starts at 03:00 for me - however I've just noticed that the countdown on the right of the website is counting down to midnight tonight.
Was there some change to the start time of the events?

The timezone really doesn't work for me. The event starts 3.30am local time. I'm actually worried about getting my game reviewed, because I won't get enough time to actually play other peoples' games before crashing like a sack of potatoes. Plus Monday is working for me.
I'm still in thoAnd I'm doing compo
Stack:
I'm planning on participating in the Compo, which as I understand it is a one-man-army type of thing.
Am I allowed to have others test my game before I submit my game to LD? Or am I stuck testing it myself?
This is my first Ludum Dare and I'm so excited! I've never done this before and only watched people like Dani and Brackeys make videos about it. I'm working with a friend on this. Hopefully I will participate in the Jam (not the Compo) even though it'll be hard due to school and other stuff.
Engine: https://www.godotengine.org
Pixel Art: https://orama-interactive.itch.io/pixelorama
Sound Effects: http://www.drpetter.se/project_sfxr.html
Music: https://boscaceoil.net/
This is my first ludum dare, any top tips?

I participated my first game jam last week. And this will be my 2nd jam. I hope I can make something good.
Hi, I've tried some smaller jam, 5 years ago. It is the first LD for me. I am doing Compo. I want to try a new game engine I've never used.
Stack: - Engine - something I've never used (UE4 or Godot probably) - art - Paint.NET, Inkscape, Blender (if I'll go for 3D) - audio - I have no idea yet
Good luck and tons of creativity to everyone
I can't wait! :D
Any tips?
I wish everyone good luck!
Hey !
Just wondering, when does the judging phase take place exactly ?
Is it at the end of both the jam and the compo ?
If I'm making a game, do I have to reserve some time to judging games in between or is there a specific time after all games have been published ?
Thanks
Couldn't decide whether I wanted to join alone or find a team, so with the start of the game jam approaching, I decided that I might as well try.
I'm primarily a designer, with enough experience with pixel art and developing games in Unity to just barely manage everything by myself. So I'm not picky - any skillset is appreciated. And while I'm not expecting many people to be interested, just in case I'm going to say that I'm aiming for a team size anywhere between 2 and 5 people.
Hoping to use Ue4!
Quick question though. Is there any limit on platform ? Hoping to do something mobile related ( with a windows build)
almost forgot to make an "I'm in" post! Oh, how far I have fallen.